FIFA 15 has found its way into stores, and many of you are no doubt spending big parts of your day playing this year's game. You can check out our initial impressions of the game here.
What do you think about the game? Post your impressions here!
Best review out there. If only other reviews were as insightful.
I beg to differ, but that's just my opinion.
Quote:
Originally Posted by TobyR
Sadly, goalscoring still feels a little on the repetitive side. Compared to real football, which continually reinforces an idea of anything being possible
Totally disagree with this! I have seen a great range of goals scored. Furthermore I do get the sense that anything is possible :-)
Totally disagree with this! I have seen a great range of goals scored. Furthermore I do get the sense that anything is possible :-)
I'd say you're both right. I agree with you that the variety and possibilities in this game are the best of any football game yet.
That said, I think his point is that there are certain goals, like in past FIFAs, that are easier to score than others, and especially when playing online people tend to go for these the most. For example the long range shot exploit, or say long pass made to a forward, then sprint to goal for easy shot. Rebound goals are frequent too, and too many chances are created by passing moves of three or less passes.
Meanwhile, counter-attack play is the predominate form of attack in this game, and they've nerfed crossing so wing play is less effective now while playing up the middle with nice dribbling and passing moves is a bit too easy.
So yeah, I see tons of variety in FIFA 15, goals and collisions and situations never seen in a game before, but I do agree with him that gameplay can, especially online, degrade into a few familiar patterns.
Everyone is going to have their opinions on whether the game is fun and satisfying, but what I like about his review is he's one of the few that takes the time to break down where the game needs to get better and why. Whereas most other reviews this year just say it's fun but imbalanced or hasn't improved greatly and leave it at that.
Not really an impression, but one of the most satisfying goals of my life today...
I was just doing some random online games with USMNT, and I got matched up with Liverpool. This guy was a total tool, talking constantly (pretty vulgar, too) he keeps telling me how I'm NEVER going to beat Liverpool with USA. And keeps telling me to get on the mic.
I plugged my mic in and said "I'm plugging my mic in so I don't have to listen to you anymore..." I took off the headset before he could finish his smartass reply. Plugged my iPod into the stereo, and blared some Tool with the headset next to the speaker, just to annoy him right back (unless he's a Tool fan, I suppose)
He scored in the 56th minute off of a corner. Pissed me off because I just knew he was talking ****, of course he watched every replay and all that.
He was your typical online player, and he had a better team than I did, so I was getting frustrated. But I was doing pretty well holding possession and getting some nice chances.
In the 80th minute I switched to Ultra Attacking + High Pressure.
Caught him on the counter, and scored with Dempsey in about the 4th minute of stoppage time, to tie it at 1. Game was over at the kickoff, of course after I watched all the replays of the goal, I assumed that since he watched his, he'd want to watch mine as well
It was not a win, but damn, that was probably the most satisfying draw of my life, haha.
This is from my sliders thread, but it does explain a bit on how the game works on default, and how we can remedy certain things. I loved the review on futhead - and I believe this goes a bit in line with what he mentioned.
Great, you know way more about the tactics in 14 than I do, so I'm very interested to see what you can conjur up for custom tactics.
Currently, teams attack WAY WAY WAY too fast & aggressively. There is little to no build up play from any team I play against.
Drop CPU attacking runs to 40, increase pass error to 60 and first touch error to 65. On slow speed with 15 minute halves for some reason the AI slows the game right down.
It's almost as if the game is coded to have the same amount of attacking chances in a 10 minute half as a 15 ... leaving the 10 minute games frenetic while the 15 min halves allow both you and the CPU to build up.
I'm seeing the CPU build up and play possession football. They knock it around at times from wing to wing and wait for me to make a defensive mistake or over commit and leave a hole behind and the attack it.
Best review out there. If only other reviews were as insightful.
Firstly, hello. First time poster here.
I have to say that review is spot on. For all the things that the game does right, there's so many others that are just plain ridiculous.
I think my personal biggest bugbear is that, when the defending AI clears a cross, either from a corner or open play, almost inevitably their clearance will fall right to the feet of their attacking player, even if they only have one forward versus three or four defenders.
Granted, a smart attacker might be able to anticipate where clearances will land, but not every time.
I have to say that review is spot on. For all the things that the game does right, there's so many others that are just plain ridiculous.
I think my personal biggest bugbear is that, when the defending AI clears a cross, either from a corner or open play, almost inevitably their clearance will fall right to the feet of their attacking player, even if they only have one forward versus three or four defenders.
Granted, a smart attacker might be able to anticipate where clearances will land, but not every time.
What makes matters worse for me on the clears is that the CPU attacker is the only one on the pitch that is able to judge the clearance because I have like three of my guys sprinting forward into the box while watching the ball going the other way. The clearance combined with stupid AI in these situations is the one thing for me that is irritating because it's only been happening since I can remember in fifa.
Similarly, my punts or lobs are usually won by the opponent and 2 of my midfielders still Sprint forward looking back as the ai is sprinting open room towards my backline.
Because in the 15 demo this didn't happen on the cpu clearances. What did happen, and wow was I so glad to see it, was that the attacker would let the ball bounce as they were judging it. And then they would gather it in various ways, cleanly one time, a bit miss-hit another, knocked forward too far the next. It looked great.
So this begs the question, obviously the demo coding for this leaned more towards the WC game, then the Full game lands and looks like just a slightly tweaked FIFA 14 in regards to this.
Why can't they just keep progressing the gameplay? There were some excellent ideas in the WC game and why wouldn't FIFA 14 morph into WC which morphs into FIFA 15?
Another example of WC better-ness, the ball was looser around the pitch. Meaning less ball going right to someones feet going right to someones feet and on and on. And rarely did I see the FIFA crime of toe poke that goes right to the CPU help side defender in WC, the ball actually would be deflected somewhere where both players had to fight to go win it back.
There was much more a sense of space and how the ball flows into it and how momentum keeps the ball pinned in areas in the WC game as opposed to the FIFA way of the ball gets ping ponged to the feet of players who drag it into the space. I think the main thing I don't get is how was the WC game even made? Who coded that? And why didn't they help on FIFA? And if they did, what happened?
If there was one thing I would do if I was in charge at EA it would be to make certain that things were not removed from games, and second to that I would make sure all sports titles shared assets. Another example, FIFA FUT works better than all the other sports games FUTs. Mechanically (when it works) I mean. Why isn't every UT the same, mechanically, in all EA titles?
I have to say that review is spot on. For all the things that the game does right, there's so many others that are just plain ridiculous.
I think my personal biggest bugbear is that, when the defending AI clears a cross, either from a corner or open play, almost inevitably their clearance will fall right to the feet of their attacking player, even if they only have one forward versus three or four defenders.
Granted, a smart attacker might be able to anticipate where clearances will land, but not every time.
Yep, this is one of the worst exploits this year, and you see it regularly by online players. You'll be in attack, your opponent will win possession or their keeper will make a save, and then a quick long clearance to a wide open forward sets up an easy counter-attack.
This tactic/exploit is even more effective this year because dribbling is so improved that fast forwards can toast defenders for an easy shot on goal. It's one of the key ways that leads to an unbalanced game this year and has ruined quite a number of online matches for me.
For a game that attempts to be a sim, and achieves that in so many great ways, it's undermined by some pretty poor exploits and imbalances.
Because I've seen a few in the box with no penalty call (and yes, I checked to see if I had them enabled.)
I have seen the same thing. If I recall correctly, the rule is that if the hand is moved to intercept the ball, it's a hand ball (same for arm movement too). If the hand or arm is not moved toward the ball and the ball strikes it, that is not supposed to be a hand ball. If I'm right about that, is it possible that the game is looking *that* carefully to see if it's really a hand ball? Dunno, and I kind of doubt it.
For anyone frustrated with this game right now like me, a great alternative is playing Be a Pro, which to me is the best its been. Im having an amazing time with BAP in contrast to the bugged MM.
Quote:
Originally Posted by gottaplaysome
I have seen the same thing. If I recall correctly, the rule is that if the hand is moved to intercept the ball, it's a hand ball (same for arm movement too). If the hand or arm is not moved toward the ball and the ball strikes it, that is not supposed to be a hand ball. If I'm right about that, is it possible that the game is looking *that* carefully to see if it's really a hand ball? Dunno, and I kind of doubt it.
Ive yet to see one also. Im also 99% sure the rule is if you move in front of the ball with your hand or arm, its a handball. If it hits your hand but you didnt have time to move it and you are in a natural position, it is not a handball. Anything else is refs disgression which is why you see refs with such varying calls towards handballs. Refs disgression and natural position are important because when i played in college guys on every team woukd kick it at your hand in the box instead or around you. Happens all the time, its akin to diving imo. It used to be automatic handball until players starting exploiting it.
Loving it, just need to play with the difficulty and sliders. Started a Crystal Palace(for kicks), opening game vs Arsenal and I tied it late(something like the 85') get a good bounce and take off, defender keeps pace and misses his slide tackle in the box. Line up take the shot and boom off the cross bar. Scramble in the box results in the keeper taking out one of my guys so I get a 2nd pk.
Arsenal's keeper saved it and the whistle blew. Never seen that before(back to back pks) just need to maybe bump up to world class so the cpu shoots more.