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FIFA 15 News Post



The FIFA 15 demo is now available on Xbox One (queue it up here) and weighs in at 3.07GB total. The playable teams in this year's demo include:
  • Borussia Dortmund
  • Napoli
  • PSG (Paris Saint Germain)
  • FC Barcelona
  • Boca Juniors
  • Chelsea
  • Manchester City
  • Liverpool
If a PS4 version of the demo happens, it will most likely be up sometime tomorrow afternoon. Be sure to leave your impressions here on what you play!

UPDATE: The FIFA 15 demo is available now for Xbox 360. Click here to queue it up.

UPDATE #2: The FIFA 15 demo is available now for PC. (Another link here)

UPDATE #3: The FIFA 15 demo is available now for PS3.

UPDATE #4: The FIFA 15 demo is available now for PS4.

UPDATE: The demo launches on September 9/10 for Xbox One (already available for Xbox One in North America), PlayStation 4, PC, PS3 and Xbox 360 (Gold Members; Silver Members from September 16). Dates and timing vary depending on platform and location.

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
FIFA 15 Videos
Member Comments
# 301 Yeats @ 09/11/14 06:54 AM
GlennonThe Gr8, enough is enough already, you made your point pages ago, c'mon. And I'm someone who agrees with some of your concerns. Difference though: I know it's a video game, and if it's not up to my standards, I just don't buy it and I move on. I never bought FIFA 14 for many of the same reasons. I happily played PES 2014 this past year.
 
# 302 iaxy @ 09/11/14 07:26 AM
Select Summer, Overcast from options
Choose Broadcast camera
Play a half so that the pitch degrades a bit and shows the foot / slide marks
Load the screen for the start of the second half
Pause the game
Now invite your partner / spouse in the room (she should be cooking or cleaning ) and casually ask her is she wants to "watch" the game with you. I guarantee - for the first 5-6 seconds - she (anyone) would be fooled into thinking they are watching a real game. It it THAT good!
The light, shadows, colours, grass texture, player models - it looks just like real. EA have truly and utterly surpassed themselves in the visual department with FIFA 15. I tried the other cameras as well, but Broadcast just gives a truly spectacular visual experience.

I also think the gameplay has improved considerably. Everything is tighter, more logical, better flowing. I've played 20+ games so far (PS4) and I keep getting drawn back to it. I installed NHL 15 (full game) the other day but have actually found myself playing the FIFA's Demo more often.

Positives
+ Amazing graphics (especially in Broadcast view) 10/10
+ Captures the essence of football (soccer for our NA friends) accurately and stunningly
+ More physical play (pulling shirts, jostling, tackles) look fantastic and actually serve a purpose
+ The game's speed and flow feels perfect out of the box
+ Pretty good ball physics
+ Enhanced control
+ Degrading pitch is amazing visually
+ The game does not require the use of tricks so much but rewards players who apply strategy, momentum and football sense
+ Improved AI
+ Details (CPU holding the ball in the corner when in the 90th minute and defending a lead), Net back frame lifting off the ground when ball hits the inside of the net hard.
+ Teams play like the real teams. Love playing with Napoli and hitting teams on the counter
+ Great new animations
+ Wide variety of goals including deflections, balls trickling in, own goals, etc.

Negatives
- Players faces are not as accurate as expected
- Some player models are inaccurate (Ricky Lambert looking huge)
- CPU making lighting turns and pin point passes
- Defending versus the CPU can be frustrating (especially against CPU wingers)
- Legacy issues (a wild CPU clearance will still result in an accurate pass to a CPU teammate).
- Pass button is somewhat erratic. Sometimes a long press will result in a short pass and viceversa.

Overall I love this game so far. It's guaranteed to deliver tons of fun for the next 12 months. Deep at heart I am a PES fan, but boy did EA make some big steps forward with FIFA 15. Well done to the development team. This game is amazing.
 
# 303 kerosene31 @ 09/11/14 07:29 AM
As for the defense issue, play a game in 15 against a top team like Man City on pro difficulty, then jump in Fifa 14 and play a similar game on the same difficulty. The difference is night and day to me. In 14, the defense holds their shape fairly well and at least doesn't allow people to march right in and/or throw passes to players wide open at the penalty spot. 14 was far from perfect, but the 15 demo feels like a major step back.

I've tried legacy defending and using pressure a lot less. I'm still getting my teeth kicked in on pro. I'm no Fifa expert, but that doesn't feel right.

Hopefully this is just a demo issue and isn't in the final game... my only guess is that EA wanted to make the demo more exciting to bring in more casual fans?
 
# 304 drunkenferret @ 09/11/14 08:04 AM
There's no doubt that there are issues with defense and cpu passing. I increased slider error for the cpu to 60 last night because I had been seeing cpu passing consistently at over 90%. I played four matches last night, and in the first half the cpu was averaging about 80% passing, and I thought problem solved...but in the second half, especially if down they again became untouchable, and as has been pointed out can pick the perfect pass to make you pay. CPU still managed to finish games with 90% passing, and 2nd halves outshooting me an average of 8 shots to 2.

Containing players doesn't matter if the cpu never makes any passing errors which is what containing/cordoning off is supposed to do. Also, while fouls are better there is still the issue with being awarded penalties but no card being given to the cpu player. If the cpu brings your player down in the box for a penalty...minimum should be a yellow card.

I'm could complain about my lack of scoring opportunities compared to the cpu, but I just need to get acclimated to the new game. Seeing some incredible dives by the cpu keepers to block shots that were sure goals in 14. In my opinion the cpu keepers are better this year, and the player keepers are dumber. Had one goal against me where I thought Courtois was going to collect the ball, but instead he watched from two yards away as Higuain came charging in to shoot it into goal. I hit the button to move him, but too late.

The demo is an improvement over last year, but where old issues have been fixed, new ones have arisen, which I am praying have been fixed for the final version.
 
# 305 orion523 @ 09/11/14 09:08 AM
Some new impressions from PS4, at the default settings this is an arcade game, nothing more nothing less. It's fun in its own way I guess, but it's not for me.
After making a few slight alterations though the demo quickly becomes more representative of what I feel a football game should be.
I've been seeing a lot of complaints about the defending, and IMO this stems from several things:
#1 At default the defending logic is pretty poor, allowing for unlimited offense. On WC though it definitely tightens up nicely.
#2 Having watched replays, marking is simply too loose overall, a bump to 52 worked well.
#3 Whereas last year lines needed to be stretched a bit in order to encourage the CPU to actually attack, this year they may need tightening. At 49/49/49/50 it felt great overall.
#4 And finally, since the introduction of the controversial jockey/teammate jockey buttons in FIFA 12, defending has become IMO a mindless button press. Thankfully that doesn't work this year, jockeying still has it's place, but now it's just a tool rather than the whole tool box if you catch my drift.

Like I mentioned earlier, I don't want to get caught up with sliders and stuff with a demo, and I won't go further than this with it, but default just wasn't cutting it lol.
 
# 306 OneDrop @ 09/11/14 09:32 AM
This is what I got after playing 10 minute halves, legendary, full manual and slow game speed. No slider adjustments were made.

 
# 307 japsubie @ 09/11/14 09:40 AM
Quote:
Originally Posted by orion523
Some new impressions from PS4, at the default settings this is an arcade game, nothing more nothing less. It's fun in its own way I guess, but it's not for me.
After making a few slight alterations though the demo quickly becomes more representative of what I feel a football game should be.
I've been seeing a lot of complaints about the defending, and IMO this stems from several things:
#1 At default the defending logic is pretty poor, allowing for unlimited offense. On WC though it definitely tightens up nicely.
#2 Having watched replays, marking is simply too loose overall, a bump to 52 worked well.
#3 Whereas last year lines needed to be stretched a bit in order to encourage the CPU to actually attack, this year they may need tightening. At 49/49/49/50 it felt great overall.
#4 And finally, since the introduction of the controversial jockey/teammate jockey buttons in FIFA 12, defending has become IMO a mindless button press. Thankfully that doesn't work this year, jockeying still has it's place, but now it's just a tool rather than the whole tool box if you catch my drift.

Like I mentioned earlier, I don't want to get caught up with sliders and stuff with a demo, and I won't go further than this with it, but default just wasn't cutting it lol.
i couldnt agree more, im looking forward to your sliders, and hoping that they will keep me on FIFA as theyve always made it more realistic for me. if not, i think i will be giving PES a try. i love simulation. give us your best!!
 
# 308 japsubie @ 09/11/14 09:45 AM
Let me start of by saying that overall, i think this game is pretty good, seems a little arcadey but i feel confident that sliders will fix this. immediately what i noticed different from last year was just the overall fluidity of how the game is played. it doesnt seem as choppy as last year. now, granted its only a demo and the games are short, but from what ive played so far i think its leaps and bounds better. the way the ball spins, passes seem more driven, headers feel like im actually jumping and heading for the ball, shooting, my god the shooting (and apparently its ****ed up in the demo) feels like im truly putting my foot through the ball and i only have a controller in my hand. everything just feels good to me. these are all of the positives i have found so far, amongst many others, but im not trying to write a novel here.
some negatives that i have found, and for me right now, this is a big one so i hope it gets fixed.... MIDFIELD... where the **** are you??? whether its human midfield or AI midfield they are completely non existent. i should not be able to literally run up the entire field and put a shot on net with Flanagan the LB from Liverpool, to me, thats unacceptable. you can literally choose any player on your team you want and just sprint past the entire midfield, wtf? it literally requires no build up. ive been playing on world class, i played '14 on legendary so im really hoping when i get home today and up the difficulty to legendary that this will help, but i honestly do not feel confident about that. one other negative would honestly have to be the goalies. mostly, they are great, making great saves, but in just under 10 games ive already seen some HORRIBLE play by the goalies, i literally watched a shot hit off a defender, on the ground, lose almost all momentum from the shot, and the goalie literally watched it roll right by his feet. the goalie was not out of position, in fact, he was literally right in front of the ball, and it rolls through his legs... what. the. ****. is. that. lastly, although it feels fluid and fun to play, i need more realism, just a tad bit more, something i feel the sliders will fix. i want more build up, i want to feel like i have to pass back to my back line, feel pressured. at the moment, i just simply dont feel this way with the demo or default settings. i dont want to feel like i have complete control of the game. i know people have been complaining about the defense, and its pretty bad, but in all honesty i havent struggled defending. maybe its because ive never used the contain button or call second defender, ive always just shadowed them using L2 and controlling my player trying to stay in front of him and prevent him from moving forward, or blocking passing lanes. just my two cents.
 
# 309 jared52 @ 09/11/14 09:54 AM
Played one game last night (the opener of Liverpool vs. Man City) and I could not be more disappointed..... that I have to wait another week and an half to give them my money.

Yeah, yeah, you guy who have played futbol are more apt to critique the game and I totally respect that. For me, this game is fun. It looks amazing, and I can TALK TO MY PLAYERS?? Dunno if that was in FIFA14 on PS4 or not, but that seems to be a cool feature that I'm going to work with.

I do hope that the retail release is a bit tighter in the back and midfield, but in the first 3 games of the EPL, I feel the same way about Everton! COYB!!!
 
# 310 Yeats @ 09/11/14 10:15 AM
Quote:
Originally Posted by jared52
I could not be more disappointed..... that I have to wait another week and an half to give them my money.
Ba dum tssshhh!

Ha-ha!
 
# 311 iaxy @ 09/11/14 10:27 AM
Because the game has made such a stride forward in mimicking the real sport, any bad decision you make this year will be more noticeable because the CPU will punish you more than previous years! In other words you need to understand the game of football to play this game successfully and having fun.

The first 10 games I played I kept on playing like in FIFA 14, i.e. press the ball carrier way up the pitch. Needless to say, I got murdered - not just in possession but also in giving away a ton of scoring chances against me.

Unlike FIFA 14 (and previous versions of FIFA), this year the CPU takes advantage of your midfielder being out of position to devastating effect .

But the real question is - why did you choose to put your MF in that position?

If the CPU beats your MF with a move, they have all the space to drive towards goal, which accentuates the feeling of "where has my midfield gone". In real life any coach will tell you that it is criminal to take a midfielder way out on his own to push the opponent and sacrifice the team shape.

People noticing a gap in midfield - do you take notice of the fact that you take your midfielders forward to challenge the CPU ball carrier? Do you also notice that your forwards are way up the pitch doing nothing? This is not what you see in real life, where forward press the ball carrier and the midfielders manage space, close passing lanes and keep the shape of the team.

The beauty of FIFA 15 is that it requires you to think like in real life. No longer can you afford to push up and take unnecessary risks. This year you loose shape and the CPU burns you. You take a MF out of position at your peril. Of course there are situations where you can chase the CPU with a MF and even double up on them, but you need to choose the location of your battles and apply logic according to the context.

In my limited time with the demo I have come to realise that you need to press with your forwards much more whilst you leave your MFs to keep the shape. When the CPU enters your half your press with your wingers (not with the central MFs). In real life you will see wingers helping full backs all the time, the same logic applies here, because if you take a winger out of position that does not have such a dramatic devastating effect on your shape compared to when you take a central MF out of position.

The conundrum with newer games is that for the first time, you need to change your mindset and actually understand the sport you're playing. That is why I feel the game would not appeal to people who have the older FIFA way of playing ingrained in them. Also, I don't think the game would appeal to people who do not understand football strategies. It is for that reason that I don't play basketball games. I know NBA 2k15 is supposed to be stunningly accurate of the sport it reflects, but that is also my problem in that I don't understand basketball strategies and as such the beauty of game is "lost on me". More and more games have lost the appeal for casual gamers because of this, but it is inevitable as developers are really pushing the boundaries of gaming. In fact the only way to implement appeal for the casual games is for the CPU not to punish your mistakes and sloppiness. You will notice that on lower difficulty levels the CPU will miss easy chances and put the ball wide when it is much easier to score - that's a mechanic which I hate and it's only there to compensate for your inability to close the CPU down successfully and make you feel like you are actually a contender...

True, the CPU has an abnormal pass success % and a way to keep the ball which is very unpredictable, but with the aid of sliders I think you can tone this down.

FIFA 15 rewards players who are patient, keep the team shape and only take risks in areas which do not lead to direct scoring chances.

Naturally not everything is great. On way too many occasions your AI controlled full backs do absolutely nothing when the ball is away from their zone. They are literally a waste of space. In an ideal world when the play is away from their zone they should be pushing up field and alleviating the pressure off of the MFs's shoulders. Then they can easily return to their position if the ball starts moving towards their side of the pitch. But I am hopeful this can be adjusted in the strategy screen.
 
# 312 drunkenferret @ 09/11/14 10:30 AM
Quote:
Originally Posted by orion523
Some new impressions from PS4, at the default settings this is an arcade game, nothing more nothing less. It's fun in its own way I guess, but it's not for me.
After making a few slight alterations though the demo quickly becomes more representative of what I feel a football game should be.
I've been seeing a lot of complaints about the defending, and IMO this stems from several things:
#1 At default the defending logic is pretty poor, allowing for unlimited offense. On WC though it definitely tightens up nicely.
#2 Having watched replays, marking is simply too loose overall, a bump to 52 worked well.
#3 Whereas last year lines needed to be stretched a bit in order to encourage the CPU to actually attack, this year they may need tightening. At 49/49/49/50 it felt great overall.
#4 And finally, since the introduction of the controversial jockey/teammate jockey buttons in FIFA 12, defending has become IMO a mindless button press. Thankfully that doesn't work this year, jockeying still has it's place, but now it's just a tool rather than the whole tool box if you catch my drift.

Like I mentioned earlier, I don't want to get caught up with sliders and stuff with a demo, and I won't go further than this with it, but default just wasn't cutting it lol.
I think you highlight my thoughts above in regards to marking. Haven't looked at lines yet, because as you say it is only a demo. Curious as to what you're seeing from the CPU as far as pass%, because I've already highlighted mine is insane, especially 2nd half cpu play.
 
# 313 japsubie @ 09/11/14 10:32 AM
Quote:
Originally Posted by drunkenferret
I think you highlight my thoughts above in regards to marking. Haven't looked at lines yet, because as you say it is only a demo. Curious as to what you're seeing from the CPU as far as pass%, because I've already highlighted mine is insane, especially 2nd half cpu play.
if it helps, in mine, ive been seeing a steady 84-90% passing rating.
 
# 314 drunkenferret @ 09/11/14 10:33 AM
Quote:
Originally Posted by iaxy
Because the game has made such a stride forward in mimicking the real sport, any bad decision you make this year will be more noticeable because the CPU will punish you more than previous years! In other words you need to understand the game of football to play this game successfully and having fun.

The first 10 games I played I kept on playing like in FIFA 14, i.e. press the ball carrier way up the pitch. Needless to say, I got murdered - not just in possession but also in giving away a ton of scoring chances against me.

Unlike FIFA 14 (and previous versions of FIFA), this year the CPU takes advantage of your midfielder being out of position to devastating effect .

But the real question is - why did you choose to put your MF in that position?

If the CPU beats your MF with a move, they have all the space to drive towards goal, which accentuates the feeling of "where has my midfield gone". In real life any coach will tell you that it is criminal to take a midfielder way out on his own to push the opponent and sacrifice the team shape.

People noticing a gap in midfield - do you take notice of the fact that you take your midfielders forward to challenge the CPU ball carrier? Do you also notice that your forwards are way up the pitch doing nothing? This is not what you see in real life, where forward press the ball carrier and the midfielders manage space, close passing lanes and keep the shape of the team.

The beauty of FIFA 15 is that it requires you to think like in real life. No longer can you afford to push up and take unnecessary risks. This year you loose shape and the CPU burns you. You take a MF out of position at your peril. Of course there are situations where you can chase the CPU with a MF and even double up on them, but you need to choose the location of your battles and apply logic according to the context.

In my limited time with the demo I have come to realise that you need to press with your forwards much more whilst you leave your MFs to keep the shape. When the CPU enters your half your press with your wingers (not with the central MFs). In real life you will see wingers helping full backs all the time, the same logic applies here, because if you take a winger out of position that does not have such a dramatic devastating effect on your shape compared to when you take a central MF out of position.

The conundrum with newer games is that for the first time, you need to change your mindset and actually understand the sport you're playing. That is why I feel the game would not appeal to people who have the older FIFA way of playing ingrained in them. Also, I don't think the game would appeal to people who do not understand football strategies. It is for that reason that I don't play basketball games. I know NBA 2k15 is supposed to be stunningly accurate of the sport it reflects, but that is also my problem in that I don't understand basketball strategies and as such the beauty of game is "lost on me". More and more games have lost the appeal for casual gamers because of this, but it is inevitable as developers are really pushing the boundaries of gaming. In fact the only way to implement appeal for the casual games is for the CPU not to punish your mistakes and sloppiness. You will notice that on lower difficulty levels the CPU will miss easy chances and put the ball wide when it is much easier to score - that's a mechanic which I hate and it's only there to compensate for your inability to close the CPU down successfully and make you feel like you are actually a contender...

True, the CPU has an abnormal pass success % and a way to keep the ball which is very unpredictable, but with the aid of sliders I think you can tone this down.

FIFA 15 rewards players who are patient, keep the team shape and only take risks in areas which do not lead to direct scoring chances.

Naturally not everything is great. On way too many occasions your AI controlled full backs do absolutely nothing when the ball is away from their zone. They are literally a waste of space. In an ideal world when the play is away from their zone they should be pushing up field and alleviating the pressure off of the MFs's shoulders. Then they can easily return to their position if the ball starts moving towards their side of the pitch. But I am hopeful this can be adjusted in the strategy screen.
I agree completely, but at times you get caught based upon who you are given control of when you switch players. Mine is on manual so that I control completely, but sometimes you have to move with the one you're given especially on a break. I do agree completely that losing shape is immediate death to your team in this year's demo, especially as the cpu now has players who make intelligent runs into the box.
 
# 315 irrelevant @ 09/11/14 10:46 AM
Not sure I have much to add, other than I am ecstatic with this year's iteration of FIFA. I played three games last night and had so much fun. There was a yellow card against the CPU, a penalty called in my favor (not a handball) and I had an amazing back heel between two defenders that was slotted home for a goal.

The crowd, atmosphere and player models (though a bit pasty) were all fantastic. The dribbling is a huge improvement and the goalies! The goalies are superbly rendered and I felt there was much more variety with deflected balls coming back into play for second chance goals. I can't wait for the full version.
 
# 316 iaxy @ 09/11/14 10:51 AM
Quote:
Originally Posted by drunkenferret
I agree completely, but at times you get caught based upon who you are given control of when you switch players. Mine is on manual so that I control completely, but sometimes you have to move with the one you're given especially on a break. I do agree completely that losing shape is immediate death to your team in this year's demo, especially as the cpu now has players who make intelligent runs into the box.
You are absolutely right about the player switching. That is one area which is problematic in FIFA (and PES too to be fair) because of the lag between the switch and the time it takes the newly selected player to accelerate.

As for counters, you can still use "teammate support" when being on the receiving end of a brake. You close the passing lane controlling one player (normally a defender) and simultaneously you call for team support by getting a midfielder (or better striker) to chase the ball carrier like a doberman
 
# 317 Brahvocado @ 09/11/14 10:51 AM
Not going to mess with it on a demo because it also requires tweaking of gk ability, but shot power is like it was in 13. Definitely will need to be toned down if it stays this way on release.
 
# 318 Resurrection403 @ 09/11/14 10:58 AM
What else can I add? This demo is making it hard to wait for the main course. I think this will be an amazing year of soccer.

One thing I thought it tho it may be hard to use a non epl team. The atmosphere in the Liverpool Manchester City match was remarkable.
 
# 319 BL8001 @ 09/11/14 10:59 AM
Hutton, that is so cool.

I need to watch for that. Haven't seen it yet.

Also I like a bunch of things I see when watching replays, players showing the ref they didn't foul, players directing other players, players signaling for the ball or hands out and down asking for a foul to be given, all of this during the run of play.

You miss these things when you are caught up in the action.

To me these "little things" are integral in making the game come alive.
 
# 320 japsubie @ 09/11/14 10:59 AM
Quote:
Originally Posted by Hutton
One small thing that I forgot to mention that I don't recall being in previous FIFA's was the clock running during a late game substitution.

I was down 2-1 and chelski made a sub in the 87', the announcer even made mention about how this may be a time wasting tactic, and I noticed that the clock was progressively running during the substitution cut scene!
very true, same thing with throw-ins and corners
 


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