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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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Member Comments
# 441 hanzsomehanz @ 08/29/14 03:35 PM
Quote:
Originally Posted by Gotmadskillzson
Slow speed plays a hell of a lot different then normal speed that is for sure. Outside runs are actually possible now. But EA needs to patch that tackling and block shedding. Running up the middle, the hole will look wide and you would think oh man I am about to bust a 8 yard or more gain, NOPE. As soon as you make it into the hole and take one step passed it, all the defensive linemen and linebackers INSTANTLY shed their block and your tackled for a 2 yard gain.

Even with tackle at 20, the CPU tackles way too good. Now I don't mind LEGIT tackles, but that damn warping and suction tackling needs to go. I was clearly a good 3 yards ahead and 2 yards to the left of the nearest defender. How the hell does my player not only stop running but contorts his body back and to the right into a LB ? That so pissed me off.

And to further prove chase down from behind logic is too powerful in this game, a 97 speed CB Josh Robinson for the Vikings intercepted my pass, how is it a 305 pound offensive lineman, the center Max Unger for the Seahawks chase him down from behind with 54 speed ? I mean there was nobody in front of the CB, clear sailing, he got caught within 25 yards from behind. I was yelled WTF ? How is that possible with 0 speed threshold ?

Pretty much the only special move I can get to work for ball carriers is the spin move. Juke move, nope, tackled. Stiff arm, nope just makes me get tackled even quicker. Trucking, nope, just get tackled quicker. Hell out of 2 dozen games now, I have still yet to see a stumble recovery.

I also noticed the robo QB is a lot stronger on slow speed compared to normal speed. Finally noticed the CPU takes my shots down field deep on slow speed.

The following needs to be patched ASAP:


1. Robo QB

2. Suction tackling

3. That automatic disengage block defensive linemen and LBs do as soon as you hit the hole.

4. The over powered chased down from behind logic. Nobody with 97 speed should be caught from behind in the open field by a 54 speed 305 pound offensive lineman on 0 speed threshold.

5. The flats seem to always be open for the CPU. RB is always left uncovered.

6. Tone down the success rate of 1 on 1 tackles. All tackles seem to be automatic. Hard tackle and conservative tackle both have the same very high level success rate.

7. What happened to stumble recovery and player avoidance ? I have yet to see stumble recovery out of 2 dozen games. Also CPU ball carriers tend to run into the back of their blockers way too often and get tangled in the blockers feet and fall down.

8. Too many times I see WRs flat footed and they just let the DB under cut them because they don't come back for the ball. Or the DB will jump but the WR won't jump for the ball.

9. Linebackers get their hands on too many balls over the middle. Their jumping skills is insane.
Hmmm,

Is there a consensus on the judgment of this experience?

I will pass if this holds up?

Sent from my SGH-I727R using Tapatalk
 
# 442 Zer0xray @ 08/29/14 03:48 PM
Quote:
Originally Posted by Teddy_Long
anyone getting way too many injuries when running the ball?
Yep. Romo was sacked 5 times and never got injured but Lynch got dinged up after a few plays

sent from galaxy note 3
 
# 443 hanzsomehanz @ 08/29/14 03:49 PM
I understand some of these gripes are gimmicks to make the game more challenging on Offense and more rewarding on Defense: are the gimmicks killing the immersion?

Sent from my SGH-I727R using Tapatalk
 
# 444 Muhuff @ 08/29/14 03:58 PM
Let me first say this game can be very good. They desperately needed to improve the CPU AI to give a challenge to decent madden players.

Issue I'm having is you can call a play action with two receivers crossing and the computer can't stop it. I can run it every play up and down the field on all pro or all madden. This is the only unstoppable play I found but I'm sure I'll find more. AI not quite good enough or smart enough to stop a play that's run EVErY SINGLE time !!
 
# 445 zizoux @ 08/29/14 05:35 PM
Quote:
Originally Posted by Muhuff
Let me first say this game can be very good. They desperately needed to improve the CPU AI to give a challenge to decent madden players.

Issue I'm having is you can call a play action with two receivers crossing and the computer can't stop it. I can run it every play up and down the field on all pro or all madden. This is the only unstoppable play I found but I'm sure I'll find more. AI not quite good enough or smart enough to stop a play that's run EVErY SINGLE time !!
Yes I've noticed that as well. It's pretty much unstoppable. CPU defense doesn't seem to adjust
 
# 446 Gotmadskillzson @ 08/29/14 06:04 PM
Just had the game challenge a play for me, while I was on offense, for no reason what so ever. Of course I lost the challenge and lost a time out. That pissed me off. I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.

And in this current game as well, the CPU just sacked 4 times on screens and I was sacked twice on screens. Cardinals vs Chiefs. And I was amazed how often Jamal Charles was chased down from behind by defensive linemen. That was just ridiculous.

It is like speed and acceleration is not respected in the game. Hell even De'Anthony Thomas was chased down from behind by a defensive lineman. I would also say on punts, a defender makes it to the punter quite often, how ever instead of jumping up to block the kick, they do a dive tackle animation and just slide into the punter's legs.
 
# 447 The JareBear @ 08/29/14 06:23 PM
Gameplay wise the game is better than it's been in a long time but the off the field issues that have popped up since launch are very concerning.

I have switched to all-madden and with both QB sliders at 5 I'm getting good results
 
# 448 Mos1ted @ 08/29/14 07:19 PM
Quote:
Originally Posted by hanzsomehanz
Hmmm,

Is there a consensus on the judgment of this experience?

I will pass if this holds up?

Sent from my SGH-I727R using Tapatalk
I find that Robo QB can be toned down if you lower QB accuracy. I play with QB accuracy at 1 on All-Madden. I just finished a game as the Raiders against the Vikings with QB accuracy set to 1 for myself and the CPU.

I (Matt Schaub) was 18 - 30 (60%), 238 yards, 2 TDs, and 1 interception (which I got late in the 4th on a boneheaded throw). The CPU (Matt Cassel) was 14 -25 (56%), 199 yards, and 1 TD (No picks).

Again, this was on All-Madden with 15 minute quarters (15 second accelerated clock) with QB accuracy set to 1 for both. With this slider set to 1, it forces me to really set my feet before I throw, and the CPU doesn't get away with just flinging the ball off balance all over the field. Pressuring the CPU into throwing the ball before it's ready actually works, just like in real life.
 
# 449 Mos1ted @ 08/29/14 07:20 PM
Quote:
Originally Posted by Gotmadskillzson
Just had the game challenge a play for me, while I was on offense, for no reason what so ever. Of course I lost the challenge and lost a time out. That pissed me off. I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.

And in this current game as well, the CPU just sacked 4 times on screens and I was sacked twice on screens. Cardinals vs Chiefs. And I was amazed how often Jamal Charles was chased down from behind by defensive linemen. That was just ridiculous.

It is like speed and acceleration is not respected in the game. Hell even De'Anthony Thomas was chased down from behind by a defensive lineman. I would also say on punts, a defender makes it to the punter quite often, how ever instead of jumping up to block the kick, they do a dive tackle animation and just slide into the punter's legs.
What is your tackling slider and speed threshold slider set to?
 
# 450 Fist Of Kings @ 08/29/14 07:39 PM
I've had the game for 2 days, but my initial impressions is that it's pretty much everything that annoyed me about the last gen Madden/NCAA games...NCAA 14 in particular as that was the last EA football game I owned before Madden 15. And like NCAA 14, for whatever reason, penalties are hardly called, and the commentary is as bad as ever.

I haven't had the game for long, but as of now, the only thing I feel is 'next gen' are the graphics. It definitely looks the part, but the same old issues still remain imo.
 
# 451 kerosene31 @ 08/29/14 08:03 PM
I noticed a few more improvements in player CFM mode (be a pro). I play as a HB.

The punters actually will intelligently angle punts out of bounds. In M25, punting from near mid-field meant they were putting the ball straight into the end zone most of the time. Now, both the CPU and my punter are actually trying to pin teams against the goal by aiming for the sidelines.

The whole QB holding the ball too long/sack problem is still there, but it seems improved at least from 25. Maybe I'm imagining things, but in M25 I would go 3 and out with 3 straight sacks and end up 4th and 20+ all the time. It is still not right, but it seems better.
 
# 452 zizoux @ 08/29/14 08:23 PM
Quote:
Originally Posted by Gotmadskillzson
I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.
I think CPU makes "guesses" to counter your audible. It's not that CPU is programmed to call audible with %100 accuracy imo. I know because sometimes they do make bad calls.

Also don't take me wrong, but can you provide a short video about that chase down you mention. Ive just had a 125 yard game with Gore and nobody seemed to chase me down. I find a big hole, nobody catches up to me except very speedy cornerbacks. I'm not saying your lying, I'm just curious. Btw I'm on default all pro sliders. speed treshold at 50
 
# 453 DeuceDouglas @ 08/29/14 08:27 PM
I'm going to probably try a few more games but I'm about to give up on playing on All-Madden against the CPU. Just played a game with CPU Accuracy at 0 and my coverage and reaction time at 100 and still got torched by Fitzpatrick and the Texans. It was definitely better but still annoying when comparing the pass accuracy and the coverage they're guys have with just base settings to mine.

I'm getting into a bad habit of constantly changing sliders nearly ever game. Just need to play some games consecutively without changing anything and see what happens. Loving how the game plays just got figure it out a little bit more.
 
# 454 Earl1963 @ 08/29/14 08:55 PM
Quote:
Originally Posted by NEOPARADIGM
So lemme get this straight: the right stick doesn't do anything at all anymore when engaged with a blocker? Defensive moves are mapped only to the buttons? Wow. That's .... incredibly dumb.
I was wondering this, I still use the stick for swim moves. Makes more sense to have that mapped to the stick, IMO.
 
# 455 Gotmadskillzson @ 08/29/14 09:10 PM
Quote:
Originally Posted by Mos1ted
What is your tackling slider and speed threshold slider set to?
0 speed threshold, tackle slider at 35. I had to drop from 50 because after a dozen games, at the end of the games nobody registered a broken tackle at all. Started off with 9 minute quarters, now I have bumped it up to 10 minute quarters.

Maybe it is just a play now thing I guess, because I haven't started a CFM yet.
 
# 456 Skyboxer @ 08/29/14 09:19 PM
Well I'm pretty much moving on from the Madden forum except for the online section so wanted to throw out a last though.

Hopefully the sim stats and online dsync stuff get's ironed out sooner rather than later and we can get some good online leagues rolling.

I'm very happy with Madden 15 and thank EA for making a nice jump away from "Madden Ball"

Each game feels different as you really need to know where you stack up vs your opponent as well as know what your team (and players) are capable of doing and not doing.
Hope to get a decent set of AM sliders and then will make my final decision on that or stick with AP.

Either way I've played it's been the most fun with a Madden game I've had in a long while.
Knowing your teams strengths/weeknesses as well as your opponents matter more and I love that.

Some tuning with the AI QB is needed even the best settings IMO.
Maybe a game tune will get that sorted out.

It's been a blast playing and hopefully we'll continue to see Madden move more towards a sim game and less and less of the old Madden football.

have fun everyone..!
 
# 457 Ampking101 @ 08/29/14 09:20 PM
After more time with the game. The most glaring issue I have found is that the cpu running game is severely overpowered.

I play with the Falcons so my linebackers aren't the greatest but when playing against Frank Gore or a Demarco Murray or a back that is rated similarly, they seemingly fight for massive yardage every play.

In a normal one-on-one situation, I would expect Frank Gore to break through Sean Weatherspoon's grasp (I mean the ratings would dictate this). My problem in facing is when I send a run blitz and the running back will get wrapped up by two guys, even sometimes having a third come up to clean up the tackle and the running back ignores it and falls forward for 5+ yards or he breaks the tackles completely and I'm left chasing them for 50 yards.

This does happen sometimes in real life (like the Marshawn Lynch run against the Saints in the playoffs) but this should be a very, very rare occurrence. However this tends to happen quite often.

Other than this I still haven't found a lot wrong with the game (the only other thing is when QBs will shuck off defenders right and left in the pocket especially when it's coming from the QBs back) but I am still enjoying it greatly. I guess this is better than the cpu not having any running game though so I suppose it's a trade off.
 
# 458 The JareBear @ 08/29/14 09:30 PM
I've started to notice what some others have said, and if makes me sad, but I can't deny it. Based on what I have seen the game plays differently and in most aspects better on normal speed rather than slow.

I love slow speed and how it looks and feels but I don't notice issues in normal speed that I notice on slow.

Edit

I am talking about vs CPU games, not vs user games
 
# 459 Kramer5150 @ 08/29/14 10:08 PM
Quote:
Originally Posted by The JareBear
I love slow speed and how it looks and feels but I don't notice issues in normal speed that I notice on slow.
Mind sharing some of these issues?
 
# 460 m1ke_nyc @ 08/29/14 10:54 PM
Only thing bothering me is as soon as you throw the ball the entire defense stops and immedietly reacts on it. Even if there was no way for them to see that the QB threw the ball they magically know and start pursuing in the direction of the pass.
 


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