Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!
I understand some of these gripes are gimmicks to make the game more challenging on Offense and more rewarding on Defense: are the gimmicks killing the immersion?
Let me first say this game can be very good. They desperately needed to improve the CPU AI to give a challenge to decent madden players.
Issue I'm having is you can call a play action with two receivers crossing and the computer can't stop it. I can run it every play up and down the field on all pro or all madden. This is the only unstoppable play I found but I'm sure I'll find more. AI not quite good enough or smart enough to stop a play that's run EVErY SINGLE time !!
Let me first say this game can be very good. They desperately needed to improve the CPU AI to give a challenge to decent madden players.
Issue I'm having is you can call a play action with two receivers crossing and the computer can't stop it. I can run it every play up and down the field on all pro or all madden. This is the only unstoppable play I found but I'm sure I'll find more. AI not quite good enough or smart enough to stop a play that's run EVErY SINGLE time !!
Yes I've noticed that as well. It's pretty much unstoppable. CPU defense doesn't seem to adjust
Just had the game challenge a play for me, while I was on offense, for no reason what so ever. Of course I lost the challenge and lost a time out. That pissed me off. I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.
And in this current game as well, the CPU just sacked 4 times on screens and I was sacked twice on screens. Cardinals vs Chiefs. And I was amazed how often Jamal Charles was chased down from behind by defensive linemen. That was just ridiculous.
It is like speed and acceleration is not respected in the game. Hell even De'Anthony Thomas was chased down from behind by a defensive lineman. I would also say on punts, a defender makes it to the punter quite often, how ever instead of jumping up to block the kick, they do a dive tackle animation and just slide into the punter's legs.
Is there a consensus on the judgment of this experience?
I will pass if this holds up?
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I find that Robo QB can be toned down if you lower QB accuracy. I play with QB accuracy at 1 on All-Madden. I just finished a game as the Raiders against the Vikings with QB accuracy set to 1 for myself and the CPU.
I (Matt Schaub) was 18 - 30 (60%), 238 yards, 2 TDs, and 1 interception (which I got late in the 4th on a boneheaded throw). The CPU (Matt Cassel) was 14 -25 (56%), 199 yards, and 1 TD (No picks).
Again, this was on All-Madden with 15 minute quarters (15 second accelerated clock) with QB accuracy set to 1 for both. With this slider set to 1, it forces me to really set my feet before I throw, and the CPU doesn't get away with just flinging the ball off balance all over the field. Pressuring the CPU into throwing the ball before it's ready actually works, just like in real life.
Just had the game challenge a play for me, while I was on offense, for no reason what so ever. Of course I lost the challenge and lost a time out. That pissed me off. I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.
And in this current game as well, the CPU just sacked 4 times on screens and I was sacked twice on screens. Cardinals vs Chiefs. And I was amazed how often Jamal Charles was chased down from behind by defensive linemen. That was just ridiculous.
It is like speed and acceleration is not respected in the game. Hell even De'Anthony Thomas was chased down from behind by a defensive lineman. I would also say on punts, a defender makes it to the punter quite often, how ever instead of jumping up to block the kick, they do a dive tackle animation and just slide into the punter's legs.
What is your tackling slider and speed threshold slider set to?
I've had the game for 2 days, but my initial impressions is that it's pretty much everything that annoyed me about the last gen Madden/NCAA games...NCAA 14 in particular as that was the last EA football game I owned before Madden 15. And like NCAA 14, for whatever reason, penalties are hardly called, and the commentary is as bad as ever.
I haven't had the game for long, but as of now, the only thing I feel is 'next gen' are the graphics. It definitely looks the part, but the same old issues still remain imo.
I noticed a few more improvements in player CFM mode (be a pro). I play as a HB.
The punters actually will intelligently angle punts out of bounds. In M25, punting from near mid-field meant they were putting the ball straight into the end zone most of the time. Now, both the CPU and my punter are actually trying to pin teams against the goal by aiming for the sidelines.
The whole QB holding the ball too long/sack problem is still there, but it seems improved at least from 25. Maybe I'm imagining things, but in M25 I would go 3 and out with 3 straight sacks and end up 4th and 20+ all the time. It is still not right, but it seems better.
I also noticed every time I call an audible, the CPU also calls an audible to the perfect counter play that I just audible to. I literally called 3 audibles in a row, the CPU countered it step for step.
I think CPU makes "guesses" to counter your audible. It's not that CPU is programmed to call audible with %100 accuracy imo. I know because sometimes they do make bad calls.
Also don't take me wrong, but can you provide a short video about that chase down you mention. Ive just had a 125 yard game with Gore and nobody seemed to chase me down. I find a big hole, nobody catches up to me except very speedy cornerbacks. I'm not saying your lying, I'm just curious. Btw I'm on default all pro sliders. speed treshold at 50
I'm going to probably try a few more games but I'm about to give up on playing on All-Madden against the CPU. Just played a game with CPU Accuracy at 0 and my coverage and reaction time at 100 and still got torched by Fitzpatrick and the Texans. It was definitely better but still annoying when comparing the pass accuracy and the coverage they're guys have with just base settings to mine.
I'm getting into a bad habit of constantly changing sliders nearly ever game. Just need to play some games consecutively without changing anything and see what happens. Loving how the game plays just got figure it out a little bit more.
So lemme get this straight: the right stick doesn't do anything at all anymore when engaged with a blocker? Defensive moves are mapped only to the buttons? Wow. That's .... incredibly dumb.
I was wondering this, I still use the stick for swim moves. Makes more sense to have that mapped to the stick, IMO.
What is your tackling slider and speed threshold slider set to?
0 speed threshold, tackle slider at 35. I had to drop from 50 because after a dozen games, at the end of the games nobody registered a broken tackle at all. Started off with 9 minute quarters, now I have bumped it up to 10 minute quarters.
Maybe it is just a play now thing I guess, because I haven't started a CFM yet.
Well I'm pretty much moving on from the Madden forum except for the online section so wanted to throw out a last though.
Hopefully the sim stats and online dsync stuff get's ironed out sooner rather than later and we can get some good online leagues rolling.
I'm very happy with Madden 15 and thank EA for making a nice jump away from "Madden Ball"
Each game feels different as you really need to know where you stack up vs your opponent as well as know what your team (and players) are capable of doing and not doing.
Hope to get a decent set of AM sliders and then will make my final decision on that or stick with AP.
Either way I've played it's been the most fun with a Madden game I've had in a long while.
Knowing your teams strengths/weeknesses as well as your opponents matter more and I love that.
Some tuning with the AI QB is needed even the best settings IMO.
Maybe a game tune will get that sorted out.
It's been a blast playing and hopefully we'll continue to see Madden move more towards a sim game and less and less of the old Madden football.
After more time with the game. The most glaring issue I have found is that the cpu running game is severely overpowered.
I play with the Falcons so my linebackers aren't the greatest but when playing against Frank Gore or a Demarco Murray or a back that is rated similarly, they seemingly fight for massive yardage every play.
In a normal one-on-one situation, I would expect Frank Gore to break through Sean Weatherspoon's grasp (I mean the ratings would dictate this). My problem in facing is when I send a run blitz and the running back will get wrapped up by two guys, even sometimes having a third come up to clean up the tackle and the running back ignores it and falls forward for 5+ yards or he breaks the tackles completely and I'm left chasing them for 50 yards.
This does happen sometimes in real life (like the Marshawn Lynch run against the Saints in the playoffs) but this should be a very, very rare occurrence. However this tends to happen quite often.
Other than this I still haven't found a lot wrong with the game (the only other thing is when QBs will shuck off defenders right and left in the pocket especially when it's coming from the QBs back) but I am still enjoying it greatly. I guess this is better than the cpu not having any running game though so I suppose it's a trade off.
I've started to notice what some others have said, and if makes me sad, but I can't deny it. Based on what I have seen the game plays differently and in most aspects better on normal speed rather than slow.
I love slow speed and how it looks and feels but I don't notice issues in normal speed that I notice on slow.
Edit
I am talking about vs CPU games, not vs user games
Only thing bothering me is as soon as you throw the ball the entire defense stops and immedietly reacts on it. Even if there was no way for them to see that the QB threw the ball they magically know and start pursuing in the direction of the pass.
After more time online, I have changed my stance on my initial impressions but their are still issues. What makes me proud is that you have to play football and strategically play like we see on sunday. But the no huddle and lack of manual contain option is sad, other than that this is great stuff and hopefully the issues we are seeing will be addressed with a patch instead of next yr.
I believe EA has used and abused their opportunity to have "hopefully next yr" vibe going for them even though this iteration is what we were waiting for since forever. They said it couldnt be done and they did it, now lets keep getting it right EA, kudos zo far.
Wish they would fix bubble screens. None of them work. Other then that great madden gameplay wish. My first time ever losing a game playing all madden.