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Madden NFL 15 News Post



EA Sports released a plethora fresh new details of connected franchise today, with big changes coming to the mode and how it will work this year. You can check out the full details here.

Here are some highlights:
  • Confidence is new this year, and replaces hot and cold streaks. Really high or really low confidence is going to affect player ratings, all players start at a neutral 50 confidence level.
  • Game prep will allow you to earn XP or increase player confidence from week to week, allowing you to practically choose whether you are a rah-rah coach or a down to business type of coach.
  • CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
  • Free agents now take much more than money into account when deciding to sign with you or not. Playing time, scheme, your coaching prestige and more will be factors.
  • Draft classes are now random.
  • Owner Mode is now much more challenging when it comes to making a profit, and teams with older stadiums in smaller markets may be better off building new stadiums or relocating altogether.
  • You can now sim to points in the season, with an option to actually sim 10 years into the future.
  • New screen to see how players progress/regress.
  • Relocations are tuned way down and can be turned off.
  • You can now fire your head coach during the season.
  • The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.
What do you think of the additions to the mode this year?

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Member Comments
# 1 Khanchus @ 08/06/14 12:57 PM
holy shnitzel idk what to do

im about to piss my pants i cant wait to look at this

im at work so i gotta wait for my lunch break to listen
 
# 2 azdawgpound @ 08/06/14 12:59 PM
glad that they said the cmp will use the xp as we'll as the cmp will change uniforms during the season and looks like were stuck with ea's default draft class's so no editing those.




I like what they have done.
 
# 3 countryboy @ 08/06/14 12:59 PM
Ok, I am intrigued by what I've read.

Only question is they mention you can fire staff during the season (Head Coach, Scout, or Trainer) but there is no mention of coordinators.

But in the confidence section it shows D Coordinator and a RB Coach???

I am hoping Coordinators are in the game this year.
 
# 4 roadman @ 08/06/14 12:59 PM
Wow, the changes look good!

I loved this part:

CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
 
# 5 RyanLaFalce @ 08/06/14 01:02 PM
I like what I read. Can't wait.
 
# 6 MajorSupreme @ 08/06/14 01:03 PM
Finally, random draft classes. I liked what I saw, and it kinda looks like position coaches and coordinators have returned. They have sealed the deal for me.

Sent from my SM-G900V using Tapatalk
 
# 7 azdawgpound @ 08/06/14 01:04 PM
one thing I didn't see is what others have talked about in the pre season thread that the cmp dosent sub out there back ups so looks like were stuck changing depth charts during every quarter.
 
# 8 aholbert32 @ 08/06/14 01:04 PM
A lot of changes but very few I care about. These are the only ones that actually interest me:

Injured Reserve (IR) Changes
Users can now remove an injured player from IR if they heal quickly. Use this functionality carefully, as it’s only allowed once per season.

Pro Bowl Update
The Pro Bowl now mimics real life, as conference affiliations have been removed in favor of two legends serving as captains.

CPU Uses Alternate Uniforms
CPU teams now have a chance to wear alternate uniforms in a regular season game. There’s also a news story that reacts to the team doing it.

Sim Engine Changes
The simulation engine now includes things like consistency, confidence and development. In Madden 15, young players with great development traits will have slightly better “simmed” stats than normal. This allows great young players to progress quickly and become stars in the league.



The ingame drills are fine too. Until we get away from this XP focus (which is something Looman will never do), I'll never totally love CFM.
 
# 9 The JareBear @ 08/06/14 01:05 PM
I like the new random draft classes, no more guides

Allowing multiple commissioners for online leagues is helpful.

CPU teams using alternate jerseys is a good addition.

The new game prep system is something I will need to try out myself before I judge it
 
# 10 Pixx4Sixx @ 08/06/14 01:06 PM
Quote:
Originally Posted by TheSaints7
No changes to the menus at all. Look exactly the same.
Really? This is what you took out of that?
 
# 11 bc21045 @ 08/06/14 01:08 PM
Am I reading it right that game prep will be limited to a few players a week rather than the whole team?
 
# 12 jeremym480 @ 08/06/14 01:09 PM
Quote:
Originally Posted by roadman
Wow, the changes look good!

I loved this part:

CPU teams have extensive logic that determines what they work on every week. Bad teams will focus mostly on developing their players, while contenders will focus on confidence first and then earn XP if confidence isn’t an issue.
That was one of my favorite parts, as well.

Overall most of the stuff looks pretty good, but I didn't see anything about editing draft picks which was what I wanted the most. Hopefully, it's in and they just didn't mention it... Hell, who am I kidding? They obviously would have said something about it. At this point I'm holding out hope that editing is something they can patch in like when the patched it in a few years ago. If not, that's really disappointing and kills the longevity of the mode for me.... especially since there is no NCAA to pull draft classes from this year.
 
# 13 Sheba2011 @ 08/06/14 01:09 PM
Quote:
Originally Posted by countryboy
Ok, I am intrigued by what I've read.

Only question is they mention you can fire staff during the season (Head Coach, Scout, or Trainer) but there is no mention of coordinators.

But in the confidence section it shows D Coordinator and a RB Coach???

I am hoping Coordinators are in the game this year.
I have a funny feeling they will be in the game but it will be out of our control who they are and we will only see or hear of them on that one screen.
 
# 14 StL_RamZ @ 08/06/14 01:10 PM


sheesh can sim up to 10 years
 
# 15 Sheba2011 @ 08/06/14 01:11 PM
Quote:
Originally Posted by jeremym480
That was one of my favorite parts, as well.

Overall most of the stuff looks pretty good, but I didn't see anything about editing draft picks which was what I wanted the most. Hopefully, it's in and they just didn't mention it... Hell, who am I kidding? They obviously would have said something about it. At this point I'm holding out hope that editing is something they can patch in like when the patched it in a few years ago. If not, that's really disappointing for the longevity of the mode.... especially since there is no NCAA to pull draft classes from this year.
As much as I would love to be able to edit draft classes it is much better that they are now completely random instead of the same ones over and over again. Hopefully they toned down all the non FBS schools appearing.
 
# 16 jwagner82 @ 08/06/14 01:11 PM
This is straight fire. Exactly what I was hoping for. Knew it wouldn't be crazy but a lot of changes I Like. I'm actually excited as hell to relocate teams after seeing that one set of uni's. Reminds me of the WVU ones kinda and is a lot better than last years
 
# 17 Yubbed @ 08/06/14 01:12 PM
Quote:
Originally Posted by bc21045
Am I reading it right that game prep will be limited to a few players a week rather than the whole team?
That's what I got out of it....

Love the fact that CPU logic has been improved how the bad teams focus on development and contenders for confidence that's great to see. And it's about time they switch up their uniforms!!! I'm excited what I have read let's just hope the final product is as good!
 
# 18 Sheba2011 @ 08/06/14 01:13 PM
Quote:
Originally Posted by StL_RamZ


sheesh can sim up to 10 years
10 years would be interesting just to see who is still in the league. Love the new sim feature though as I always sim the first year and take over the worst team. Used to take near 2 hours to do that before.
 
# 19 Hooe @ 08/06/14 01:14 PM
Bad news first, things I don't see mentioned:

- no custom draft classes
- no practice squad

Good news - draft classes are now randomized, and prospects are no longer explicitly tied to story lines. Maybe we get draft class editing next year then?

Other things I like:

- the new weekly prep feature IS used by the CPU to progress players during the season, so the massive gameplay balance issue between user teams and CPU teams in CFM wrt practice XP gain should be fixed.
- changes in confidence are explicit, so the user knows exactly why the rating is changing.
- if a player has high or low confidence, what ratings and how is ratings are affected is now visible (generally speaking, it's not exactly quantified with a number but rather with an up/down arrow)
- free agency UI looks vastly more useful
- the player progression screen looks vastly more useful
- explicit tracking of player progression / regression is welcome
- more commissioner options is always welcome.
- IR designated-to-run is "kinda" there with the ability to remove one player from IR at any point. It's not exactly like real life, as I think the NFL enforces an eight-game minimum off time, but that the option is there is good.
 
# 20 Aggies7 @ 08/06/14 01:16 PM
Quote:
Originally Posted by bc21045
Am I reading it right that game prep will be limited to a few players a week rather than the whole team?

From what I gathered you can do specific player and run drills with them or you can do a position group such as linebackers. I may have read it wrong though.
 

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