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EA Sports UFC News Post




EA Sports UFC patch version 1.02 is available now, which includes 3 new fighters (Takeya Mizugaki, TJ Dillashaw and Tyron Woodley) and quite a few fixes (as seen above).

EA Sports has also released a new trailer featuring the new fighters here.

Key Gameplay Updates:
  • Touch Gloves: Users will now have the ability to manually make their fighter touch gloves (or choose not to touch gloves) before beginning to fight by pressing L2 on PS4 or LB on Xbox One. This can be done at the start of every round, or anytime the ref stands the fighters up.
  • Finish the Fight: During a knockout, the attacking fighter can jump on their downed opponent and “finish the fight” by delivering extra strikes as the knockout occurs.
  • Sprawls: The defending fighter now sprawls when successfully defending against a power takedown.
  • Clinch Break from the Cage: Fighters now have the ability to break out of a clinch when pressed against the fence by pressing the L3 button.
  • Power Takedowns and Sweeps: Power takedowns and side control sweeps have been removed from fighters who would not normally have them.
  • Stamina: Stamina no longer regenerates if the user holds block. The user will also take a larger stamina penalty if hit while weak blocking.
  • Sweep Defense: The dominant fighter in the Full Guard position now has a larger window to reverse the Full Guard sweep to Mount.
Play a few matches and let us know what you think.

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Member Comments
# 101 ManiacMatt1782 @ 07/23/14 03:29 PM
Counter to the body after they miss, I guaruntee their stamina will drop much lower.
 
# 102 Poke @ 07/23/14 03:37 PM
So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.
 
# 103 The JareBear @ 07/23/14 04:13 PM
Quote:
Originally Posted by Poke
So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.
That is a good question.

I think I would say yes, especially if you are like me and now believe that can expect this kind of support for the next year and a half. They added quite a bit in this patch and I expect CPU AI to be addressed in the not too distant future.
 
# 104 allBthere @ 07/23/14 04:25 PM
blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.

Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.
 
# 105 ManiacMatt1782 @ 07/23/14 04:42 PM
Quote:
Originally Posted by allBthere
blocking way less effective now, I guess I'm alright with it, but terminator AI makes me less ok with it.

Also I wish striking was more like thq's game in that if I shoot a 1-2 to your face and both shots land flush you should not be able to throw a power hook DURING that sequence of getting blasted. It seems the only shot that is most likely to interrupt a striking animation is leg kicks timed properly. I thought they might have wanted to fix that in the patch to reward better timing on regular boxing strikes.
Jabs should do a much better job of deflecting and throwing off the accuracy of a hook or other power shot. If you eat a jab while attempting to step in and hook, the kook should fall short, or be thrown off some how, and a lot of the power should be removed should the punch still land.
 
# 106 aholbert32 @ 07/23/14 04:59 PM
Quote:
Originally Posted by TheBuddyHobbs
I have played over 10 fights since the patch and not one has gone to a decision....
Online or offline?


Sent from my iPad using Tapatalk HD
 
# 107 The JareBear @ 07/23/14 05:19 PM
Quote:
Originally Posted by TheBuddyHobbs
I have played over 10 fights since the patch and not one has gone to a decision....
I am in the same boat. Offline vs CPU have played 6 title fights and not one has gone past the fourth. Using accel clock.
 
# 108 aholbert32 @ 07/23/14 05:22 PM
Quote:
Originally Posted by TheBuddyHobbs
Offline, I tried on Easy, Normal, and Hard. No such luck as far as going to decisions.
Hmm. I had 3 last night and two were title fights.


Sent from my iPad using Tapatalk HD
 
# 109 Rules @ 07/23/14 05:49 PM
Well I originally held off on making the purchase and picked it up at the perfect time with the release of this patch.


For one, I am absolutely impressed with what EA did here as it definitely improved the overall gameplay immensely. I am loving this game!!!


Great job EA for listening to us and addressing many of the main issues.
 
# 110 Rules @ 07/23/14 05:52 PM
Quote:
Originally Posted by Poke
So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.

Absolutely in my book. I waited and it was worth it.
 
# 111 jeremym480 @ 07/23/14 05:52 PM
I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

Nerd Alert!
Spoiler


That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
 
# 112 The JareBear @ 07/23/14 06:37 PM
I just had a five round UD victory in a title fight as TJ vs Barao on pro. Really fun fight. 49-46 49-46 48-47

Was using accel clock, both guys were gassed hard in the fifth, good to see with accel clock. Lots of action on the ground. I have a house rule where I don't go for head strikes in the ground unless I am in full mount, that has helped me get better fights against CPU as before I felt I could pound them out from guard, half gaurs, and side control pretty easily.

The new guys are available to play against in career mode right?
 
# 113 Phobia @ 07/23/14 06:41 PM
Quote:
Originally Posted by jeremym480
I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

Nerd Alert!
Spoiler


That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
I agree J, but I also see the EA side of things. For instance if you have played any championship matches you quickly realize a BUNCH of players spam attacks nonstop. So take that same player against the CPU and the attack rates are similar thus the decisions will be close. Now take the AI and adjust their attack output lower to match a more realistic fight then throw that same spammer against that AI. You will see the spammer win 90% of the time against the more methodical AI if it goes to decision.

So to give EA a little credit balancing the AI in this regard is tough. This is why sliders are so damn important to the offline gamer. Why limit our offline experience to only one way, why not allow us to shape the offline experience to match what we would like to see?

If anything EA needs to just patch in sliders if possible. It is the easiest solution.

Something similar. Could add a dozen to fine tune every part of the game but just a quick example
Hum Punch Power
Hum Kick Power
Hum Head defense
Hum Body defense
Hum Leg defense
Hum Block

CPU Punch Power
CPU Kick Power
CPU Head defense
CPU Body defense
CPU Leg defense
CPU Block
CPU Attack Rate
 
# 114 aholbert32 @ 07/23/14 07:26 PM
Damn Buddy. What are you doing? On Pro, I was able to finish one fight out 10 plus in the first last night. Maybe time for you to implement some house rules until the next patch comes.
 
# 115 aholbert32 @ 07/23/14 07:30 PM
FYI, we have another EA UFC dev joining us. I wont identify him until he decides to post but he works on the CPU AI side of the game.

Now that he's here I think us offline players should start providing him with a list of issues we've seen with the AI since release and post patch. I have a list coming later.
 
# 116 Gotmadskillzson @ 07/23/14 07:44 PM
Quote:
Originally Posted by aholbert32
FYI, we have another EA UFC dev joining us. I wont identify him until he decides to post but he works on the CPU AI side of the game.

Now that he's here I think us offline players should start providing him with a list of issues we've seen with the AI since release and post patch. I have a list coming later.
In this thread or you going to make a specific AI issues thread for him ?
 
# 117 ThinkingOfRobots @ 07/23/14 07:52 PM
Hey guys - AI lead dev here - as mentioned I'm here to hear your feedback and hopefully get it worked into the game.

As it stands my priorities are:
1) aggressiveness
2) individualism

Specific or general, let me know what areas you feel can bring the fights vs the AI closer to the sim experience you're after.
 
# 118 Toma @ 07/23/14 08:07 PM
To both UFC Dev's on this forum.

Seeing you guys on this thread is making me want to start playing this game again... I would like to know if you guys would ever work on the CAF system (such as adding new hair styles, beards, etc) especially the GAMEFACE feature and being able to edit after applying your GAMEFACE. I know one of you is GAMEPLAYdev and the other is CPUdev, but can you guys ask the right person from your team if this will ever be applied? The reason why I ask this is because this game is not coming out every year, so waiting for 2 years for the next one to see these CAF updates will be very hard for most of us.

Thanks!
 
# 119 jeremym480 @ 07/23/14 08:50 PM
Quote:
Originally Posted by ThinkingOfRobots
Hey guys - AI lead dev here - as mentioned I'm here to hear your feedback and hopefully get it worked into the game.

As it stands my priorities are:
1) aggressiveness
2) individualism

Specific or general, let me know what areas you feel can bring the fights vs the AI closer to the sim experience you're after.
First off, thanks for coming here. We have a small. but passionate and knowledgeable MMA group here. Having you guys come here and ask for our input gives me a lot of hope for this game as well as future iterations.

As for your two points I think both can be difficult to balance, but here are my suggestions

1) Aggressiveness - This one is tough, because if the AI has an opening you obviously want them to take it and if the User is aggressive, then you would probably want the CPU to mirror that so they can keep up. I'm no programmer, but I'd imagine that could be a tough thing to code.

With that since you guys are aiming for a sim experience, then the first place I would look would be a site like FightMetric. Find two fighters who are in the game data against each other of FM then set them up in a CPU vs. CPU and compare the two.


2) Individualism - Again, I'd imagine that this isn't easy, but the main thing is that wrestlers should wrestle, judo guys should look for clinch and use their throws, etc. I think most of us just want fighters to behave closer to what the do in real life and we would like every fight to have a little bit of a different feel.

Also, it would be nice if fighters were more aware of their opponent. If I'm using Big Nog and fighting against Pat Barry, then Barry shouldn't really be looking to take him down. Conversely, if the I'm Pat Barry fighting against Big Nog and I do somehow end up in his guard then he should look to keep me there instead of getting up. Furthermore, if I'm Cain Valesquez or a Ground and Pound guys I shouldn't be letting guys up. Lastly, some fighters, Machida and Anderson Silva for example should look to counter rather than strike first.

Like Phobia suggested earlier today sliders would really help, especially things like a slider for CPU aggression. Ultimately, the majority of sports games that are really popular do one thing great and that is give the User's options to make the game play how they see fit. In this day and age (speaking strictly about offline) there's no reason for my game to play the exact same for me as it does my neighbor. Especially, if I'm looking for a sim and my neighbor just wants to play rock em' sock em' robots.

The last thing I wanted to say is sorry, for the long post and I apologize if there are bunch of errors. My wife has been yelling at me to come eat dinner for the last few minutes so I didn't get a chance to proofread. However, if you think this is long just get the the CAF and Game Mode devs to come here and I could write a book.

Again, thanks for coming here and communicating with us. We really appreciate it.
 
# 120 jeremym480 @ 07/23/14 09:21 PM
I thought of a few things to think about for future games.

For individualism I think that adding Fighter Tendencies would be helpful. If we had tendency sliders that could be edited by the user that would be even better.

Also it would be cool if we could edit fighters ratings and skills too. Just go ahead and let us adjust their weight class up or down one division too, so we don't run into this Brad Pickett, Gegard Mousasi problem that we have now. Sorry if the last few things aren't really CPU AI related. Maybe they can be passed on anyway.
 


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