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EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Old 07-23-2014, 05:05 PM   #113
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Online or offline?


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Offline, I tried on Easy, Normal, and Hard. No such luck as far as going to decisions.
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Old 07-23-2014, 05:19 PM   #114
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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I have played over 10 fights since the patch and not one has gone to a decision....
I am in the same boat. Offline vs CPU have played 6 title fights and not one has gone past the fourth. Using accel clock.
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Old 07-23-2014, 05:22 PM   #115
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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Originally Posted by TheBuddyHobbs
Offline, I tried on Easy, Normal, and Hard. No such luck as far as going to decisions.
Hmm. I had 3 last night and two were title fights.


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Old 07-23-2014, 05:49 PM   #116
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Well I originally held off on making the purchase and picked it up at the perfect time with the release of this patch.


For one, I am absolutely impressed with what EA did here as it definitely improved the overall gameplay immensely. I am loving this game!!!


Great job EA for listening to us and addressing many of the main issues.
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Old 07-23-2014, 05:52 PM   #117
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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So is this game worth $39.99 post patch. I held off at regular price but contemplating buying it now.

Absolutely in my book. I waited and it was worth it.
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Old 07-23-2014, 05:52 PM   #118
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

Nerd Alert!
Spoiler


That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
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Old 07-23-2014, 06:37 PM   #119
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

I just had a five round UD victory in a title fight as TJ vs Barao on pro. Really fun fight. 49-46 49-46 48-47

Was using accel clock, both guys were gassed hard in the fifth, good to see with accel clock. Lots of action on the ground. I have a house rule where I don't go for head strikes in the ground unless I am in full mount, that has helped me get better fights against CPU as before I felt I could pound them out from guard, half gaurs, and side control pretty easily.

The new guys are available to play against in career mode right?
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Old 07-23-2014, 06:41 PM   #120
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Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

Quote:
Originally Posted by jeremym480
I only played two (three round) fights last night and one was a TKO and the other was Knockout. Both fights were Mark Hunt (me) vs. Roy Nelson so a stoppage is pretty likely between those two. The TKO was a 2nd Round finish and the KO was with 12 seconds left in the fight.

That's waaaayyy to small of a sample size at this point, but I plan on getting more fight in tonight. Hopefully, this isn't something that changes too much though because pre-patch I was getting a nice variety of finishes/decisions.

Nerd Alert!
Spoiler


That brings me to really my main complaint about the game (more-so pre-patch because I haven't played enough post-patch) and that's the AI's aggressiveness. It's difficult for me to win a decision against the CPU mainly just due to the CPU's volume. For the most part I'm very conservative. I use sways and counters, then pick my spots to land combos when I get a chance. I imagine that with the update to stamina I will be even more conservative, but my problem is that the computer throws so many more strikes than me that it's also impossible for me to win a decision. Well, perhaps impossible is the wrong word, but it's certainly difficult. So far of the 14 fights that went to a decision the CPU has won 10 of those to my 4. That's in large part due to them throwing anywhere from 20-30 more strikes than me per round. That really adds up, especially in a 5 round fight. Hopefully, that is something they can look at adjusting in the future.
I agree J, but I also see the EA side of things. For instance if you have played any championship matches you quickly realize a BUNCH of players spam attacks nonstop. So take that same player against the CPU and the attack rates are similar thus the decisions will be close. Now take the AI and adjust their attack output lower to match a more realistic fight then throw that same spammer against that AI. You will see the spammer win 90% of the time against the more methodical AI if it goes to decision.

So to give EA a little credit balancing the AI in this regard is tough. This is why sliders are so damn important to the offline gamer. Why limit our offline experience to only one way, why not allow us to shape the offline experience to match what we would like to see?

If anything EA needs to just patch in sliders if possible. It is the easiest solution.

Something similar. Could add a dozen to fine tune every part of the game but just a quick example
Hum Punch Power
Hum Kick Power
Hum Head defense
Hum Body defense
Hum Leg defense
Hum Block

CPU Punch Power
CPU Kick Power
CPU Head defense
CPU Body defense
CPU Leg defense
CPU Block
CPU Attack Rate

Last edited by Phobia; 07-23-2014 at 06:46 PM.
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