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EA Sports UFC News Post




EA Sports UFC patch version 1.02 is available now, which includes 3 new fighters (Takeya Mizugaki, TJ Dillashaw and Tyron Woodley) and quite a few fixes (as seen above).

EA Sports has also released a new trailer featuring the new fighters here.

Key Gameplay Updates:
  • Touch Gloves: Users will now have the ability to manually make their fighter touch gloves (or choose not to touch gloves) before beginning to fight by pressing L2 on PS4 or LB on Xbox One. This can be done at the start of every round, or anytime the ref stands the fighters up.
  • Finish the Fight: During a knockout, the attacking fighter can jump on their downed opponent and “finish the fight” by delivering extra strikes as the knockout occurs.
  • Sprawls: The defending fighter now sprawls when successfully defending against a power takedown.
  • Clinch Break from the Cage: Fighters now have the ability to break out of a clinch when pressed against the fence by pressing the L3 button.
  • Power Takedowns and Sweeps: Power takedowns and side control sweeps have been removed from fighters who would not normally have them.
  • Stamina: Stamina no longer regenerates if the user holds block. The user will also take a larger stamina penalty if hit while weak blocking.
  • Sweep Defense: The dominant fighter in the Full Guard position now has a larger window to reverse the Full Guard sweep to Mount.
Play a few matches and let us know what you think.

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Game: EA Sports UFCReader Score: 6/10 - Vote Now
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Member Comments
# 221 aholbert32 @ 08/10/14 12:39 AM
Quote:
Originally Posted by xVenomx91
Can u tell us if any more free dlc fighters are coming and can u make 3 round fights have entrances as well
They cant talk about upcoming DLC or any future changes until they are announced.
 
# 222 DaveDQ @ 08/10/14 07:51 AM
Quote:
Originally Posted by GameplayDevUFC
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.

Thanks for the reply.
 
# 223 2_headedmonster @ 08/12/14 07:48 PM
Quote:
Originally Posted by GameplayDevUFC
There is some tuning along these lines coming in the next patch. I can't share the details (and I'm not familiar enough with the details as I didn't do the tuning myself), but the general goal is to discourage strike spamming, especially with the higher energy strikes.
hopefully this entails making strikes more powerful with better punch off-setting, yet more stamina consumption.
 
# 224 Rensational14 @ 08/22/14 06:05 AM
Fighting OFFLINE on top in full-guard is waaaay too easy, even on pro difficulty. The cpu never tries to escape, they online want to do the transitions, which are pretty easy to block after the patch. Its really easy to block a transition and regain stamina and posture up after that. Can someone else test this for me
 
# 225 Phobia @ 08/22/14 11:19 AM
Made it to red belt division again last night in championship. It won't last long before I'm back to black belt but it feels good to make it
 
# 226 pdandy @ 08/22/14 09:15 PM
Huge changes coming to ground game among other things: http://forum.ea.com/eaforum/posts/list/10150234.page
 
# 227 Lakers 24 7 @ 08/23/14 03:47 PM
Not sure if this has been mentioned, but the game has become unplayable online since the patch due to lag. Didn't have this issue previously (xbox one).
 
# 228 EmpireWF @ 08/25/14 11:37 PM
Career mode is useless after one play through but online matchups are fun when you get good opponents. Have had a few back & forth decisions of late.
 


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