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NHL 15 News Post



EA Sports posted the newest NHL 15 trailer today (and 4 more screenshots), showing off the new physics in this years game. In the trailer, we see that not only are the players getting a physics overhaul but the puck itself is getting new physics. The game will feature physics which see the puck interacting with the ice in ways we've only dreamed of up until this point.

What do you think of the trailer?

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Game: NHL 15Reader Score: 6.5/10 - Vote Now
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# 41 crankybaker @ 07/16/14 10:59 PM
Quote:
Originally Posted by jethrotull
Is the CHL going to be included again as well as foreign leagues?

CHL are under contract still so they will, I know through a personal contact the German league will be in it as well, so I assume it will be the usual leagues with nothing new. only way Hut can work really is with all of these league
 
# 42 Cam Fan @ 07/16/14 11:30 PM
my god.....
 
# 43 Aggies7 @ 07/17/14 12:23 AM
That trailer got me excited. Love the puck rolling and bouncing over sticks. Also liked the action in front of the net.
 
# 44 Gagnon39 @ 07/17/14 12:56 AM
By far, the most promising thing for me from the video was the puck bouncing over the stick. I've said for years that there needs to be more loose pucks and this is a huge part of it. This should happen fairly often. And although I doubt it is included this year, there should be an attribute for each player in regards to pass reception. Third and fourth liners should rarely be able to control bouncing passes while a Patrick Kane should be able to knock it down a d control it. Either way, it looks from the video like the game is headed in the right direction.
 
# 45 spidertour02 @ 07/17/14 01:58 AM
Quote:
Originally Posted by Gagnon39
By far, the most promising thing for me from the video was the puck bouncing over the stick. I've said for years that there needs to be more loose pucks and this is a huge part of it. This should happen fairly often. And although I doubt it is included this year, there should be an attribute for each player in regards to pass reception. Third and fourth liners should rarely be able to control bouncing passes while a Patrick Kane should be able to knock it down a d control it. Either way, it looks from the video like the game is headed in the right direction.
I don't know, man. It definitely becomes a can of worms if they don't include something like a pass reception attribute (a pretty good idea!). If they don't, it runs the risk of becoming broken VERY easily.
 
# 46 TheVoice97 @ 07/17/14 09:45 AM
Net physic on Datsyuk Goal ! FINALLY !!
 
# 47 BlueNGold @ 07/17/14 10:12 AM
I'm worried about the goalies. They look pretty much the same as they have the past 2 years.
 
# 48 adayinthelife @ 07/17/14 11:02 AM
Quote:
Originally Posted by SpectralThundr
Exactly, and then you need to make sure the attributes work properly. The idea that 3rd and 4th line NHL'ers can't complete simple passes without losing the puck or have it hop over their stick is somewhat out there anyway. These guys play at the NHL level, they're not total scrubs to begin with.

I honestly believe there are times where people are asking for things that actual go beyond what is truly realistic to begin with.
I think the game has just been so far in the other direction for so long that people overreact. It's more or less felt like you've got 4 lines of the same players, some just happen to skate a bit faster than others over the past __ years in the series.

I don't necessarily want to see 4th line guys looking like peewee players, I just want to see more separation, more effective attributes and most importantly as an offline player: more effective sliders.
 
# 49 Fiddy @ 07/17/14 11:02 AM
nothing more i can add than i have over the past few years. Rammer, id assume wants a solid NHL game, but he just does as the bosses tell him etc.

one thing that worries me...

puck bounces over our sticks, yet somehow morphs onto the CPU's stick etc. i just hope the puck is actually more loose than ever before.
 
# 50 Gagnon39 @ 07/17/14 11:04 AM
Quote:
Originally Posted by SpectralThundr
Exactly, and then you need to make sure the attributes work properly. The idea that 3rd and 4th line NHL'ers can't complete simple passes without losing the puck or have it hop over their stick is somewhat out there anyway. These guys play at the NHL level, they're not total scrubs to begin with.

I honestly believe there are times where people are asking for things that actual go beyond what is truly realistic to begin with.
Lets not get crazy here. I assume we know that I don't literally mean than a third or fourth liner can't complete a pass. I'm simply saying that great players have an ability to gain and maintain control of the puck better than other players. I've seen passes way behind Kane, or in his skates that he controls and doesn't break stride. Not everyone can do that. That's my point. And I don't think it's opening up a can of worms. It just doesn't need to be overdone. Players have different abilities to receive passes in real life and it should be replicated in the game. That's all.

Lastly, the pass reception and pass accuracy slider should be much, much more effective. If I crank them both all the way down then at that point the game should look like the "broken" game some are eluding to. If I have it all the way up, well then it should be the arcade-style tape-to-tape passing game that causal gamers enjoy so much. Me, I ordered the most realistic game possible. I wnt to be able to play full-length periods and have realistic stats. And that's not possible until there are tons and tons more loose pucks.
 
# 51 m_maclean24 @ 07/17/14 11:23 AM
Quote:
Originally Posted by Gagnon39
Lets not get crazy here. I assume we know that I don't literally mean than a third or fourth liner can't complete a pass. I'm simply saying that great players have an ability to gain and maintain control of the puck better than other players. I've seen passes way behind Kane, or in his skates that he controls and doesn't break stride. Not everyone can do that. That's my point. And I don't think it's opening up a can of worms. It just doesn't need to be overdone. Players have different abilities to receive passes in real life and it should be replicated in the game. That's all.

Lastly, the pass reception and pass accuracy slider should be much, much more effective. If I crank them both all the way down then at that point the game should look like the "broken" game some are eluding to. If I have it all the way up, well then it should be the arcade-style tape-to-tape passing game that causal gamers enjoy so much. Me, I ordered the most realistic game possible. I wnt to be able to play full-length periods and have realistic stats. And that's not possible until there are tons and tons more loose pucks.
I'm wondering if it would be such a stretch to think that there may be some additional (or re-worked) sliders this year with the new puck and player physics?

Just curious what people's feelings on this are.
 
# 52 pm83 @ 07/17/14 11:57 AM
Quote:
Originally Posted by adayinthelife
I think the game has just been so far in the other direction for so long that people overreact. It's more or less felt like you've got 4 lines of the same players, some just happen to skate a bit faster than others over the past __ years in the series.

I don't necessarily want to see 4th line guys looking like peewee players, I just want to see more separation, more effective attributes and most importantly as an offline player: more effective sliders.
Agreed. NHL14 was barely playable with default rosters but Revamped made game much, much better. Because Revamped made more seperation between stars and 4th liners it actually made a huge difference strategy-wise also. You had to choose when giving a rest to your stars and when just dump the puck in and ice the game with grinders. To get more realistic game we definitely need better seperation. Hopefully some day there's less work to teams like Revamped and EA can manage to deliver something playable on their own.
 
# 53 Qb @ 07/17/14 12:21 PM
Quote:
Originally Posted by Gagnon39
And although I doubt it is included this year, there should be an attribute for each player in regards to pass reception.
It's already there - Hand-Eye - along with the Pass Reception slider. It's got more to do with under-the-hood tuning determining their impact on gameplay.
 
# 54 actionhank @ 07/17/14 01:02 PM
Quote:
Originally Posted by BlueNGold
I'm worried about the goalies. They look pretty much the same as they have the past 2 years.
They do look similar. I'm hoping the next version will be exclusively "next-gen" and they won't have to worry about making something that's compatible for the 360/PS3 and can just go balls to the wall with features they want in terms of physics and AI. It's got to be tough trying to program for both.
 
# 55 actionhank @ 07/17/14 01:24 PM
Quote:
Originally Posted by Splitter77
why cant there be stick on stick or stick on body collision detection?
Stick-on-body would be nice, and probably more do-able, but i think the main drawback to stick-on-stick is that you've got so little control in where your stick is in relation to other sticks. Don't get me wrong, the analogue stick is great for the dekes (If not a bit too easy for players to just move the puck all around their body without losing control while rolling it around the blade effortlessly) but you don't really have the fine control that real NHL players have to move between sticks and players, or even to lift your stick ever so slightly off the ice, or under an opposing player's stick. I think it would be too much to control and implement successfully.

Stick on body would be nice for actual poke-checks, trips, and hooks, but they would have to give us better defensive controls for that.

I mentioned in another thread that it would be nice if they revamped the skill-stick system to be used on defense for just about everything. Have the left trigger, or L2/LB be something you hold to activate your "stick moves" and then you could use a MLB 2K type system where different movements of the thumb stick would perform different actions. Maybe while holding LB you would move the right stick up, and depending on the speed and distance you move the stick, your on-screen player would attempt to stick lift with an equal amount of force. That combined with the player's defensive attributes could help determine the chance (along with the accuracy of your aim) of missing and getting a possible high sticking call, or just missing all together.
Then you could have things like pushing the stick down to try and disrupt reception of passes or deflections (Holding it down allowing you to try and tie the player's stick up and keep it down, but also leaving your player vulnerable to missing passes to intercept, or rebounds to clear). You could even have it so when you're next to/behind a player you would kind of roll the slick left/right and up to try and reach around the player to knock the puck loose, but then your attributes and force of the movements would affect the likelihood of you getting called for a hold.
Then if you just moved the right stick you would poke check in that direction, again, with speed and distance affecting how far and forcefully you go for the poke, and to keep the broken record going, your movements combined with your player's attributes and the accuracy of your poke determining how likely you are to take the skates out on a guy.
That level of control would make defense so much more fun. The learning curve would be steep initially, but i'm sure it was when they went from A to Slap shot, and B to Wrist shot. But with that defense would become fun, and you would practically free yourself of the buttons on the face, maybe allowing them to have something like FIFA where you can send a guy ahead to receive a pass, or call for help along the boards. Anything to let you have more control over yourself, and your team mates.

Edit: Wall O' Text and Double Post. Forgive me, padre.
 
# 56 Retropyro @ 07/17/14 02:00 PM
It would be awesome if they just released it for beta test now or two months ago.
 
# 57 jethrotull @ 07/18/14 07:53 AM
Definitely excited for this more so than Madden at this point.
 
# 58 wlucky @ 07/18/14 10:24 AM
One thing that concerns me is at 11 seconds in the video there is a shot on goal where no momentum is showed..The way he warped into place was kinda last gen ish..look at tell me my eyes need work..but I saw what I thought I saw..port????
 
# 59 wlucky @ 07/18/14 12:14 PM
Maybe they need off balance shots..everything is too perfect when they take shots..The only way you know if they were off balance is how fast the puck travels.
 
# 60 RoyalBoyle78 @ 07/18/14 06:13 PM
man is it September yet!!
 


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