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Madden NFL 15 News Post



While there has some some question as to the status of the exclusivity of the Madden license, owing to the fact the last mention of the license by EA only said there were a number of years left on it with no mention of exclusivity. That was never a guarantee that the license wasn't exclusive, as EA hadn't mentioned in official documents that the license was either extended or exclusive since the initial deal -- the news of the prior extension was never fully confirmed by EA.

Expecting a different approach where EA held a pomp and circumstance parade has led to a rash of unfounded rumors that another competitor, namely 2K, was developing a football game. There was even an unfounded expectation that 2K might even debut a football title at E3.

However, the biggest news to come out of the 2K camp at E3 might have been Ronnie2K confirming that not only was 2K not working on a football game, but that the license was still exclusively owned by 'someone else.'

This isn't surprising, considering the NFL license being open for other partners would have almost certainly leaked by now by someone. The current deal's term length which has been widely speculated and rumored is that Madden still has two to three years in its current deal, pushing the game well into this new generation.

It still remains unlikely, even if the license was open, that a competitor could rise up to compete with Madden in any reasonable amount of time given the more advanced needs of today's sports gaming audience. Thus, given the license's current status, it is possible that any possible competitor wouldn't be ready for release for at least 18-24 months after the license was actually acquired by someone, which puts the most reasonable timeframe for a Madden competitor at least four to five years from now, if ever. The most likely scenario remains that EA and Madden will remain the only major NFL gaming option on big box consoles for the foreseeable future.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
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Member Comments
# 221 hanzsomehanz @ 06/17/14 03:03 AM
Quote:
Originally Posted by CowherPower
and why do you think that is??
The new ones aint always the best ones, like classic love songs: we sometimes playback the oldies because they have an everlasting appeal.

Its more than nostsalga; the classic product has a genuine everlasting pleasure that appeals to your senses.

Those games, NFL 2K4 and 2K5, Madden 04 and 05, they were rated very high and packed a fresh substance that still lingers today.

Those classic games of the past held that unique aura of Je ne sais quoi that these current Madden titles lack.

I personally feel the game becomes more cheapened the more it replaces sim aspects with gimmicky practices.

Fast food Football gaming will not satisfy my appetite: feed me a gourmet menu.

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# 222 CM Hooe @ 06/17/14 09:38 AM
Quote:
Originally Posted by GiantBlue76
No one WANTS to play an outdated football game. How many people do you hear about playing MLB the Show '08 or NBA 2k7? Probably none. People want to play the BEST game. That is something, as strange as it may seem, that appears to escape the minds of many on this board. They want to believe that it is fanboyism or "agenda" pushing instead. All of that is complete nonsense and is not worth entertaining in the least. Gamers want high quality and realism in their sports games, that has ALWAYS been the case. No one gives a damn about brands and who's name is on the box. They will gravitate towards the best games that meet those two requirements. It is extremely telling that you have a significant number of people still reaching back and playing outdated games when it comes to football. Madden is finally on a track of improvement after a completely wasted decade in which football gaming went backwards. Yes - backwards. We have less now than we did 10 years ago and football is the only sport in that situation. The bar has significantly been raised in all other major sports. Madden is still struggling to deliver a full featured, complete game while other franchises are adding things like real TV presentation, multiple broadcast teams, incredibly deep career and owner modes, storylines, etc. Meanwhile, football is still clamoring for proper player movement, penalties, ball physics, player interaction and authenticity.
What constitutes the "best" game is completely and entirely subjective. It's not cut-and-dry or as plainly clear as day as you make it out to be across the many posts you've made to this end recently. Some people, such as myself, think that Madden is the best total-package football game at this point, and that is a perfectly valid subjective opinion to hold. I am an educated consumer, I have played all available options up to this point, I prefer Madden.

I don't believe that football gaming has gone "backwards" in totality at this point because the most recent Madden games I have enjoyed as total packages more than any other football game I have ever played. You pose "football gaming has gone backwards" seemingly as fact. That's your opinion to hold, but that's all it is, opinion.

Madden may lack some things previous games had, yes. Madden may have some legacy issues, yes. Every other football game ever released, however, also endures technical issues and things it lacks. To me, Madden represents the best total package option available - compared to all other options - when considering gameplay accessibility, gameplay depth, variety / depth / functionality of game modes, online player base and functionality, and so on. I have held this opinion about the past several versions of the game. I have no desire to go back and play older football games, and I haven't for about the past five years or so now. That doesn't make me a fanboy. That doesn't make me a better or worse (speaking to tastes) gamer than you. That makes me a person with an opinion who differs from yours because my criteria for a quality total game is not the same as yours.

As to agenda posting - agenda posting is a person posting the same thought over and over again across multiple threads regardless of thread topic to the point where it inhibits constructive discussion in the forums.
 
# 223 NicVirtue @ 06/17/14 10:22 AM
Quote:
Originally Posted by CM Hooe
What constitutes the "best" game is completely and entirely subjective. It's not cut-and-dry or as plainly clear as day as you make it out to be across the many posts you've made to this end recently. Some people, such as myself, think that Madden is the best total-package football game at this point, and that is a perfectly valid subjective opinion to hold. I am an educated consumer, I have played all available options up to this point, I prefer Madden.

I don't believe that football gaming has gone "backwards" in totality at this point because the most recent Madden games I have enjoyed as total packages more than any other football game I have ever played. You pose "football gaming has gone backwards" seemingly as fact. That's your opinion to hold, but that's all it is, opinion.

Madden may lack some things previous games had, yes. Madden may have some legacy issues, yes. Every other football game ever released, however, also endures technical issues and things it lacks. To me, Madden represents the best total package option available - compared to all other options - when considering gameplay accessibility, gameplay depth, variety / depth / functionality of game modes, online player base and functionality, and so on. I have held this opinion about the past several versions of the game. I have no desire to go back and play older football games, and I haven't for about the past five years or so now. That doesn't make me a fanboy. That doesn't make me a better or worse (speaking to tastes) gamer than you. That makes me a person with an opinion who differs from yours because my criteria for a quality total game is not the same as yours.

As to agenda posting - agenda posting is a person posting the same thought over and over again across multiple threads regardless of thread topic to the point where it inhibits constructive discussion in the forums.
When a 10/7 year old game is more fundamentally sound, authentic, and true to the sport than a game that is supposed to come out in 2014, then I think saying "it's subject to opinion" is a bit of a cop out. When it comes to football, there is a plethora of things that 1 game has, that the more recent game does not. That's not an opinion, that's a fact of the lack of football aspect from a recent NFL game, compared to a decade old game. When people can literally go back and point out all the things that 1 game has, that the other game does not, it being an "opinion" is out the door. It's as black and white as it gets. 1 game is as authentic as we ever had, and the other seems to be struggling to get there. I't been quite evident over the years.

I mean you can say you like not having pass interference called 95% of the time. That doesn't mean your preference is true to the game of football. You can say you like no double team tackling. That doesn't mean your preference is true to the game of football. There is a laundry list of things not done in Madden, that have been done 10 years ago in another game. There is a laundry list of things Madden has, but hasn't done right, that the other game has done right 10 years ago. With those things, I don't see how it can be subject to opinion, when the bottom line is NFL Football, and what happens on Sunday. The problem is that people have been trained to play Madden, not football. You can enjoy it for what it is, but it dam sure isn't an authentic representation of football. If it were, people like me wouldn't need to go back and play the "other" game.
 
# 224 CM Hooe @ 06/17/14 10:34 AM
Quote:
Originally Posted by NicVirtue
When a 10/7 year old game is more fundamentally sound, authentic, and true to the sport than a game that is supposed to come out in 2014, then I think saying "it's subject to opinion" is a bit of a cop out. When it comes to football, there is a plethora of things that 1 game has, that the more recent game does not. That's not an opinion, that's a fact of the lack of football aspect from a recent NFL game, compared to a decade old game. When people can literally go back and point out all the things that 1 game has, that the other game does not, it being an "opinion" is out the door. It's as black and white as it gets. 1 game is as authentic as we ever had, and the other seems to be struggling to get there. I't been quite evident over the years.

I mean you can say you like not having pass interference called 95% of the time. That doesn't mean your preference is true to the game of football. You can say you like no double team tackling. That doesn't mean your preference is true to the game of football. There is a laundry list of things not done in Madden, that have been done 10 years ago in another game. There is a laundry list of things Madden has, but hasn't done right, that the other game has done right 10 years ago. With those things, I don't see how it can be subject to opinion, when the bottom line is NFL Football, and what happens on Sunday. The problem is that people have been trained to play Madden, not football. You can enjoy it for what it is, but it dam sure isn't an authentic representation of football. If it were, people like me wouldn't need to go back and play the "other" game.
The basis for my opinion: I care about franchise mode more than anything else. A lack of double-team tackling doesn't bother me as much as AI teams drafting only quarterbacks, running backs, left tackles, and defensive ends in the first round, thus allowing me the user to "game" the draft because of predictable and poor programming. A lack of textbook proper run fills doesn't bother me as much as completely opaque player progression logic with zero feedback, thus inhibiting and/or completely stopping my ability to meaningfully develop talent on my roster. A lack of foot planting for all 22 players on the field doesn't bother me as much as a complete absence of franchise mode from a game altogether.

I'm less bothered by what the other games are doing that Madden isn't because there are things those old games do poorly / don't do at all which Madden does do. Madden plays well enough on the field for my personal tastes, warts and all, because its career mode options are in my opinion superior to anything else that is currently offered.

Finally, maybe I don't care about playing a 100% authentic simulation on the field. What's wrong with my opinion? It's a video game. I play video games to escape from reality and enjoy myself. If I want a simulation, I'll go outside and play pitch-and-catch with my brother.
 
# 225 coogrfan @ 06/17/14 10:39 AM
Quote:
Originally Posted by hanzsomehanz
Did you share the NFL 2K(year '99/'00) sales? There is no year date offered - just looking for confirmation that those are the sales for NFL2K4.



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No, the numbers I listed were for 2003 and 2004. Sega's 2003 fb title was released as "ESPN NFL Football" with a small "2K4 in the bottom right corner of the cover.
 
# 226 TombSong @ 06/17/14 10:50 AM
Quote:
Originally Posted by NicVirtue
When a 10/7 year old game is more fundamentally sound, authentic, and true to the sport than a game that is supposed to come out in 2014, then I think saying "it's subject to opinion" is a bit of a cop out. When it comes to football, there is a plethora of things that 1 game has, that the more recent game does not. That's not an opinion, that's a fact of the lack of football aspect from a recent NFL game, compared to a decade old game. When people can literally go back and point out all the things that 1 game has, that the other game does not, it being an "opinion" is out the door. It's as black and white as it gets. 1 game is as authentic as we ever had, and the other seems to be struggling to get there. I't been quite evident over the years.

I mean you can say you like not having pass interference called 95% of the time. That doesn't mean your preference is true to the game of football. You can say you like no double team tackling. That doesn't mean your preference is true to the game of football. There is a laundry list of things not done in Madden, that have been done 10 years ago in another game. There is a laundry list of things Madden has, but hasn't done right, that the other game has done right 10 years ago. With those things, I don't see how it can be subject to opinion, when the bottom line is NFL Football, and what happens on Sunday. The problem is that people have been trained to play Madden, not football. You can enjoy it for what it is, but it dam sure isn't an authentic representation of football. If it were, people like me wouldn't need to go back and play the "other" game.
This is Gospel. 1st OS chapter 1 verse 1.
 
# 227 CM Hooe @ 06/17/14 11:10 AM
Quote:
Originally Posted by bucky60
The game is being advertised for realism and simulation. That opens it up for constructive dialogue and criticism where it falls short.
Sure, there's an opportunity for a constructive critical dialogue, and that's fine. That's actually what I want from this forum, a constructive and positively-aimed critical dialogue about Madden. It's why I signed up for OS twelve years ago.

That said, there's a difference between having a constructive dialogue about the merits of a game and preaching about everything wrong with a game from the virtual bully pulpit of internet anonymity, to the detriment of any other constructive thought anyone else may ever have about said game. There's a difference between an open-minded discussion and a bullheaded argument holding an unwillingness to entertain another person's point of view to make one point about a game repeatedly across the entire forum.
 
# 228 hanzsomehanz @ 06/17/14 11:19 AM
Quote:
Originally Posted by NicVirtue
When a 10/7 year old game is more fundamentally sound, authentic, and true to the sport than a game that is supposed to come out in 2014, then I think saying "it's subject to opinion" is a bit of a cop out. When it comes to football, there is a plethora of things that 1 game has, that the more recent game does not. That's not an opinion, that's a fact of the lack of football aspect from a recent NFL game, compared to a decade old game. When people can literally go back and point out all the things that 1 game has, that the other game does not, it being an "opinion" is out the door. It's as black and white as it gets. 1 game is as authentic as we ever had, and the other seems to be struggling to get there. I't been quite evident over the years.

I mean you can say you like not having pass interference called 95% of the time. That doesn't mean your preference is true to the game of football. You can say you like no double team tackling. That doesn't mean your preference is true to the game of football. There is a laundry list of things not done in Madden, that have been done 10 years ago in another game. There is a laundry list of things Madden has, but hasn't done right, that the other game has done right 10 years ago. With those things, I don't see how it can be subject to opinion, when the bottom line is NFL Football, and what happens on Sunday. The problem is that people have been trained to play Madden, not football. You can enjoy it for what it is, but it dam sure isn't an authentic representation of football. If it were, people like me wouldn't need to go back and play the "other" game.
Amen: football in shades of gray may as well be football in charades.

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# 229 hanzsomehanz @ 06/17/14 11:29 AM
Quote:
Originally Posted by coogrfan
Quote:
Originally Posted by hanzsomehanz
I would like to see the '03 sales for the two '04 titles and compare them to the $19.99 vs $29.99 sales of 2K5 and Madden 05.

*I do not doubt the loyalty of NFL 2K fans: there does seem to be a fraction more of them playing outdated football games compared to madden fans.

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\\\\\\//////

Quote:
Originally Posted by coogrfan
For what it's worth, according to vgchartz:

Madden NFL 2004 (North America) PS2 4.26 million units + XB 1.02 million units = 5.28 million units.

ESPN NFL Football (North America) PS2 .27 million units + XB .27 million units = .54 million units.

Madden NFL 2005 (North America) PS2 4.18 million units + XB 1.61 million units = 5.79 million units.

ESPN NFL 2k5 (North America) PS2 2.15 million units + XB .1.54 million units = 3.69 million units.
Thank-you!

That is astonishing that a product rated as well as 2K4 did not even reach 1 Million unit sales across both consoles combined - barely over 500k units were sold total!

Advance a year, advance the release date, set a budget price and voila: you have now eaten into Millions! of the EA market share.

What is also astoniahing is that Madden '05 sales still increased over the Madden '04 sales which tells me that more consumers opened up to 2K who were not even maybe interested in either title originally but could not pass up the value of $19.99 that 2K offered.

The numbers also suggest that many Madden users purchased both 2K and Madden that season - very likely the case considering the early release date of the 2K5 title.

2K really shook the market in 2004 and shook is an understatement.

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# 230 coogrfan @ 06/17/14 11:31 AM
Quote:
Originally Posted by FaceMask
Lots of interesting things there.

I understand what you think is an issue, and I can understand why the general consumer would look at it that way, but it's all conjecture. This is not how the NFL was thinking at the time, nor are they today. As long as they're getting paid 10's of Millions upfront, they're not going to care what the retail price of a product is. It doesn't work that way. This was purely an EA vs. 2K issue concerning pricing, profit margin and market share.

With respect, I believe you're seriously mistaken here. It is my understanding that back when EA and Sega were both in the football game business the NFL/NFLPA did not get paid up front:


Quote:
Originally Posted by DrJones
In the "olden days", the 3 companies paid the NFL/PA a royalty per unit sold, at roughly 10%. Let's say the total football market is about 6 million units. 6 million x $60 x 10% = $36M annually to the NFL. The current EA deal with the NFL pays them between $60M-$70M per year, regardless of units sold.


If this is correct (and DrJones was in a position to know since he actually worked for EA prior to "the Great Purge") that means that Sega wound up paying the NFL only a $1.99 per unit sold instead of $4.99. The notion that the NFL wouldn't care about this or the precedent it might set vis a vis their other business partners is fanciful at best.


Quote:
Originally Posted by FaceMask
Besides, 2K wasn't planning to keep the price at that level forever. This was a one-time thing to gain market visibility, and boy did it work. For as much as their is conjecture about cheapening, what nobody is considering is how confident 2K had to be that their product would be responded to in the way it was. Had it bombed, it would've likely ended their development on football. Everything they did that year was white knuckle and rebellious, and I loved every minute of it.

Confident or desperate? Again according to VGChartz:


NFL 2k3 (North America) PS2 1.06 million units + XB .38 million units = 1.44 million units


ESPN NFL Football (aka NFL 2k4) PS2 .27 million units + XB .27 million total = .54 million


That's a 62% drop in sales from 2002 to 2003. Under those circumstances I can certainly understand why Sega felt they needed to roll the dice.


Quote:
Originally Posted by FaceMask
Unfortunately, football development ended anyway because of the licensing issue, but 2K did take a huge leap of faith there because they believed in themselves that their product deserved more share because it was good enough, and I agreed with them. So did about 4.26 Million others.

Perhaps. The fact that it was an licensed NFL game for a mere $20 and it was released three weeks before Madden (July 20th vs Aug 9th) may have had little something to do with those numbers as well.
 
# 231 coogrfan @ 06/17/14 11:35 AM
 
# 232 hanzsomehanz @ 06/17/14 11:39 AM
Coogrfan! You are a hero - well done with this research work!

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# 233 SageInfinite @ 06/17/14 11:46 AM
Quote:
Originally Posted by coogrfan
Confident or desperate? Again according to VGChartz:


NFL 2k3 (North America) PS2 1.06 million units + XB .38 million units = 1.44 million units


ESPN NFL Football (aka NFL 2k4) PS2 .27 million units + XB .27 million total = .54 million


That's a 50% drop in sales from 2002 to 2003. Under those circumstances I can certainly understand why Sega felt they needed to roll the dice.
Do you think that dip in sales had anything to do with them trying to sort of "rebrand" the game by having "ESPN NFL Football" mostly on the cover instead letting people know it was an "NFL 2k" game?I could see how that could confusing to some people.

Also probably had to do with Madden 2004 being a huge hit.
 
# 234 dkp23 @ 06/17/14 11:59 AM
Quote:
Originally Posted by NicVirtue
When a 10/7 year old game is more fundamentally sound, authentic, and true to the sport than a game that is supposed to come out in 2014, then I think saying "it's subject to opinion" is a bit of a cop out. When it comes to football, there is a plethora of things that 1 game has, that the more recent game does not. That's not an opinion, that's a fact of the lack of football aspect from a recent NFL game, compared to a decade old game. When people can literally go back and point out all the things that 1 game has, that the other game does not, it being an "opinion" is out the door. It's as black and white as it gets. 1 game is as authentic as we ever had, and the other seems to be struggling to get there. I't been quite evident over the years.

I mean you can say you like not having pass interference called 95% of the time. That doesn't mean your preference is true to the game of football. You can say you like no double team tackling. That doesn't mean your preference is true to the game of football. There is a laundry list of things not done in Madden, that have been done 10 years ago in another game. There is a laundry list of things Madden has, but hasn't done right, that the other game has done right 10 years ago. With those things, I don't see how it can be subject to opinion, when the bottom line is NFL Football, and what happens on Sunday. The problem is that people have been trained to play Madden, not football. You can enjoy it for what it is, but it dam sure isn't an authentic representation of football. If it were, people like me wouldn't need to go back and play the "other" game.
Good post, also on the flip side of things. People focus on madden not being sim for what they dont have, but dont actually see the other side of why madden is not sim for things they DO have.

We all know madden lacks organic tackling and physics, lack of actually one of one battles that play out organically player vs player, inability for AI to break out of their zones when they dont need to stay in the zone, etc etc.

So what makes madden not a true simulation for things they do have?

People may not like this list because i believe people want full control

  • The ability to hot route anyone at anytime and it will be 100% correct, in real life, there is always miscommunication, do you think a bad receiver will be able to get the hot route signal correct 100% of the time? no way, wrs run wrong routes all the time, but in madden they always run the right one. Assuming a qb could actually call five individual hot routes? come on, that is just dumb.
  • on the other side, defensive hot routing, i find it stupid i can circle around my defensive players and start hot routing them to anything i want like how people circle around and put their DEs in purpose zones or yellow zones, not very realistic to me
  • using the left stick to zig zag instead of actually using that true step or juke button. I thin most people would rather use the left stick because the left stick essentially allows a player to move without impacting the speed or momentum.
  • the interception attempts by DBs in this game, the amount of interception animation triggering is not very realistic. Many situations, the dbs should be playing and knocking the ball, but in this game, they come from odd angles and jump like 5 feet in the air with the interception animation. The over the shoulder pick while battling a receiver is annoying as well, that type of int rarely happens in real games. If anything, the animation of knocking the ball down should trigger more instead of the catch animation. This would cut down on the unrealistic interception.
Many would find these bad to remove, but if you want a simulation football, the game shouldnt have the above because those things i mentioned make the game more arcadey.
 
# 235 FBall Life @ 06/17/14 12:20 PM
Quote:
Originally Posted by CM Hooe
The basis for my opinion: I care about franchise mode more than anything else. A lack of double-team tackling doesn't bother me as much as AI teams drafting only quarterbacks, running backs, left tackles, and defensive ends in the first round, thus allowing me the user to "game" the draft because of predictable and poor programming. A lack of textbook proper run fills doesn't bother me as much as completely opaque player progression logic with zero feedback, thus inhibiting and/or completely stopping my ability to meaningfully develop talent on my roster. A lack of foot planting for all 22 players on the field doesn't bother me as much as a complete absence of franchise mode from a game altogether.

I'm less bothered by what the other games are doing that Madden isn't because there are things those old games do poorly / don't do at all which Madden does do. Madden plays well enough on the field for my personal tastes, warts and all, because its career mode options are in my opinion superior to anything else that is currently offered.

Finally, maybe I don't care about playing a 100% authentic simulation on the field. What's wrong with my opinion? It's a video game. I play video games to escape from reality and enjoy myself. If I want a simulation, I'll go outside and play pitch-and-catch with my brother.
That's like saying instead of playing a simulation shooter, join the military. Wanna play a simulation racing game? Go join NASCAR instead.

See how that sounds slightly unreasonable...

And if you're not wanting a simulation football game, fine. EA could make settings to accommodate you. Have ****** and simulation settings so everyone wins. As for you being fine with an arcadey football game, in this community here at OS, you are undeniably in the minority.
 
# 236 BezO @ 06/17/14 12:23 PM
To much trying to understand EA's business for my taste. Consumers don't lack power, they just don't exercise it. Company's respond to stock holders because they speak with their wallet. They don't respect consumers because they don't speak with their wallet. They complain.

I don't know how many "sim" gamers their are, unhappy with Madden, but I'd bet they make up a larger portion of those sales than we care to believe. Look at the drastic reaction by EA when their sales were threatened the last time. They can't play that card any more. If folks spoke with their pockets instead of their fingers, maybe we'd have the game we want. Maybe those 2K programmers would be EA programmers. Who knows?

Quote:
Originally Posted by LBzrule
While that constituency might not be concerned, obviously EA is or else they wouldn't be doing interviews with online communities; they wouldn't get their feelings hurt by comments from online folks; they wouldn't invite people from online communities to come play their game early, so on and so forth. So yeah while that group doesn't care, it seems to me that people at tiburon care alot what internet communities think.
Cheap labor.

And of course they care. Where else would they get feedback?

Quote:
Originally Posted by LBzrule
Meeh. The problem I have with this argument is that it takes for granted that the NFL did not know the situation in the NFL football gaming market. That is, it takes for granted that the NFL did not know about the competition between the two development houses and how one house was the big name in the market and the other one needed to do something drastic to get market share.

Second, the Thomas' were quite clear that this would be the only time that the game would be priced this way, indicating that they were giving people a "superior product" to get market share.

Third, it points to the NFL not even looking at 2k5 the game itself and recognizing it as a great product.

So in the end, the argument seems to say, the NFL never even looked at the game, they just looked at the 20 tag and said our product has been "cheapened." I think the NFL knew it had a competitive gaming market. I think they knew this would be the only time 2k had the price this way.

Lastly, if something sells for a cheap price does that mean a product has been "cheapened" in the sense that it seems to be used here, namely, to degrade?

Ehhh one more point, why would the NFL care how much anyone sold the game for when they had already gotten paid? I'd venture to say EA cared more than the NFL did because they had to lower their price and lose money and it pissed them off to no end.

I think the big idea for the NFL and EA is that hey, let's cut this off.
NFL: If you guys pay us more than we can get from all of these other guys paying us to develop a game, we can make it exclusive.
EA: Our development house just got their a$$ beat and those a$$holes over there made us lower the price on our game to compete. We lost money on that. They must be destroyed at all cost.

And that last sentence is not far from verbatim. Six to seven months prior to the exclusive license being signed EA's Jeremy Strauser publicly stated, "We are going to destroy the competition." No one knew what he was talking about at that point.
Good car companies do this all the time, and for more than 1 year. Remember Hyundai being a "cheap" car. Their prices are now inline with Honda & Toyota. And they offer one of the best warranties to my knowledge.
 
# 237 CM Hooe @ 06/17/14 12:28 PM
Quote:
Originally Posted by FBall Life
That's like saying instead of paying a simulation shooter, join the military. Wanna play a simulation racing game? Go join NASCAR instead.
I didn't realize my leaving the house to toss a football with my brother was such a profound endeavor...? I don't have to join the military to shoot a gun or join a racing league to drive a car fast, either.

Quote:
And if you're not wanting a simulation football game, fine. EA could make settings to accommodate you. Have ****** and simulation settings so everyone wins. As for you being fine with an arcadey football game, in this community here at OS, you are undeniably in the minority.
I don't want Tiburon to change their current approach to a more arcade oriented approach because their current product is one that I enjoy. What exists right now, I am perfectly happy with. I obviously want to have justification to buy the next version, however, thus I want to see improvements year-over-year, particularly in franchise mode. To the extent that Tiburon can make their game more realistic by making improvements, I'm all for it.

Finally, I don't consider Madden an arcade game. It's pretty far removed from NFL Blitz.
 
# 238 FBall Life @ 06/17/14 12:36 PM
Quote:
Originally Posted by CM Hooe
I didn't realize my leaving the house to toss a football with my brother was such a profound endeavor...? I don't have to join the military to shoot a gun or join a racing league to drive a car fast, either.



I don't want Tiburon to change their current approach to a more arcade oriented approach because their current product is one that I enjoy. What exists right now, I am perfectly happy with. I obviously want to have justification to buy the next version, however, thus I want to see improvements year-over-year, particularly in franchise mode. To the extent that Tiburon can make their game more realistic by making improvements, I'm all for it.

Finally, I don't consider Madden an arcade game. It's pretty far removed from NFL Blitz.
1) I can't leave the house right now, drive to my nearest pro stadium, walk onto the field and play 11 vs 11 NFL football in front of a crowd of 90,000. You have to compare one to one. Throwing the ball around in the yard with your brother is not an analog for a simulation of football.

2) You don't have to be Blitz to be an arcade football game. Madden has proven this over the last decade.
 
# 239 CM Hooe @ 06/17/14 12:45 PM
Quote:
Originally Posted by FBall Life
I can't leave the house right now, drive to my nearest pro stadium, walk onto the field and play 11 vs 11 NFL football in front of a crowd of 90,000. You have to compare one to one. Throwing the ball around in the yard with your brother is not an analog for a simulation of football.
True. However, you can play a several video games created with the explicit intent of emulating that experience in video game form, and Madden NFL is one of them. If Madden doesn't meet your quality standards, there are older games which attempted the same task. If those aren't good enough either, I guess you're out of luck? In which case I recommend you find something else to make you happy, given we all know the exclusivity situation.

Quote:
You don't have to be Blitz to be an arcade football game. Madden has proven this over the last decade.
We'll agree to disagree over the classification of Madden. I will say that your opinion is at odds with the developers at this point as to where they classify the Madden, as well as the vast majority of the video game media and the vast majority of the video game playing demographic, all of whom consider consider Madden a simulation sports game. I personally offer more weight to the opinion which came straight from the horse's mouth, they know what they set out to make better than anyone.
 
# 240 FBall Life @ 06/17/14 12:51 PM
Quote:
Originally Posted by CM Hooe
True. However, you can play a several video games created with the explicit intent of emulating that experience in video game form, and Madden NFL is one of them. If Madden doesn't meet your quality standards, there are older games which attempted the same task. If those aren't good enough either, I guess you're out of luck? In which case I recommend you find something else to make you happy, given we all know the exclusivity situation.



We'll agree to disagree over the classification of Madden. I will say that your opinion is at odds with the developers at this point as to where they classify the Madden, as well as the vast majority of the video game media and the vast majority of the video game playing demographic, all of whom consider consider Madden a simulation sports game. I personally offer more weight to the opinion which came straight from the horse's mouth, they know what they set out to make better than anyone.
1) Madden hasn't met the quality standard of this community in a very long time.

2) You said it yourself in your previous post when you said you didn't want Madden to change from it's Arcade approach. Therefore admitting it is an arcade representation of football.

3) Just because EA says Madden is a simulation doesn't make it so.
 


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