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EA Sports UFC News Post


The EA Sports UFC demo is available now for Xbox One (queue it up here), it weighs in at 2.7GB. If you are up for it, you can also download from your PS4 by creating a European account, then downloading from this link.

UPDATE: The demo is now available for PS4 users in North America. Search for EA Sports UFC in the PlayStation Store or click here to queue it up.

The demo includes light heavyweight champ Jon “Bones” Jones vs. Alex “The Mauler” Gustafsson in a three round fight at MGM Grand Garden Arena in Las Vegas Nevada. The difficulty is set to normal with a walkthrough tutorial included.

Play a few matches and post your impressions!

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
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Member Comments
# 521 Swamp Swagger @ 06/09/14 06:59 PM
Quote:
Originally Posted by TheBuddyHobbs
Can someone PLEASE explain like I'm 5 how submissions work? I can't for the life of me figure it out. I feel so stupid...

These videos explain a lot. Don't feel stupid all of us on here needed practice and explaining especially me lol

http://youtu.be/k1OzC9jDUKQ
 
# 522 DaveDQ @ 06/09/14 07:03 PM
Quote:
Originally Posted by SwedishTouch76
Just saw the BJ Penn/Bruce Lee vid. Round 5 and both guys have like 80-85 % permanent stamina still. Online is going to be a mess. Frickin spamfest like FNC turned into. Im debating cancelling my preorder as this is a killer for me

They did say that in that fight they didn't do much but get strikes landed to show damage.

I like you am concerned with the stamina. It all sounds very similar to FNC. Especially now that we are hearing how easy it is to throw lots of punches per round. Online will be a big let down if you can throw heavy punches constantly and see little stamina drain.
 
# 523 Gotmadskillzson @ 06/09/14 07:06 PM
That stamina thing is going to be a problem as much as the permanent damage thing is. I would like leg kicks to be a viable strategy. Maybe they can tune it or patch it in.
 
# 524 Swamp Swagger @ 06/09/14 07:18 PM
Man it was looking really forward to online. Kinda bummed now
 
# 525 aholbert32 @ 06/09/14 08:20 PM
Quote:
Originally Posted by GameplayDevUFC
The only reason I'm dodging the question is because I was given instructions to only talk about gameplay (which makes sense because that's all I'm really well versed in), and the people who gave me the go ahead to do this are all down at E3 right now so I'm playing it safe.

It's nothing specific to the CAF slot question itself. Ask me anything about career or any game mode and I'll have the same answer.

I hope you guys can understand that.
I understand and hopefully I will have the game by this weekend so I can see for myself. If you get the go ahead please let us know. Hopefully its not a number as low as 30.
 
# 526 phillyfan23 @ 06/09/14 08:20 PM
thanks for the machids tests....

were the rounds real time or accelerated? thx a lot

Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
 
# 527 Weedboy @ 06/09/14 08:52 PM
Quote:
Originally Posted by GameplayDevUFC
The only reason I'm dodging the question is because I was given instructions to only talk about gameplay (which makes sense because that's all I'm really well versed in), and the people who gave me the go ahead to do this are all down at E3 right now so I'm playing it safe.

It's nothing specific to the CAF slot question itself. Ask me anything about career or any game mode and I'll have the same answer.

I hope you guys can understand that.
I can understand that sir and thank you for answering. I have no questions about the career mode as I am never going to try it. I just plan on making a bunch of old guys because i cant help it. I need to beat down that punk yves edwards with gomi and give him the beating he claimed he wanted. If this game is half as fun as ea mma than you gained a loyal fan. Tell whomever you can that we would like the independent rings and cages back from ea mma in the next game along with the vale tudo rules etc. Or a pride mode next time around but i cant wait till the 17th this thing is like a drug and i need more.
 
# 528 aholbert32 @ 06/09/14 08:52 PM
Quote:
Originally Posted by TheBuddyHobbs
The game comes out next week. Why is CAF slots so secretive? Not trying to be a D about it. I'm just curious why it's still under wraps this close to release.
Its not secretive. He explained it. Devs have to clear what they can talk about with the higher ups. He was given permission to discuss gameplay. CAF slots arent gameplay. The problem is most of the team is at E3 and he hasnt gotten permission to talk about it.

I want to know the number more than you but we will know the answer in less than a week.
 
# 529 DaveDQ @ 06/09/14 08:55 PM
I can get the opponent (in the demo) to have less stamina then me by round 3, and to where it is on its way down. I'm curious to see where it will go after that and how it can make a fighter vulnerable.
 
# 530 Weedboy @ 06/09/14 08:56 PM
Quote:
Originally Posted by TheBuddyHobbs
The game comes out next week. Why is CAF slots so secretive? Not trying to be a D about it. I'm just curious why it's still under wraps this close to release.
he cant really get the okay to let us know because of everyone being at e3 but im guessing it is going to be 50 or 100 the most. If its not enough you could always make a new gaming account for each weight class but if you wanna use cafs in online non ranked it might get expensive. Download the main cafs you wanna use online to your main account and make a new one for each weight class for the rest. I would like at least 200 slots but I am sure they will not figure out a way to do it. Fire pro r has 500 but I doubt that will ever be matched or surpassed.
 
# 531 SwedishTouch76 @ 06/09/14 10:57 PM
Quote:
Originally Posted by DaveDQ
I can get the opponent (in the demo) to have less stamina then me by round 3, and to where it is on its way down. I'm curious to see where it will go after that and how it can make a fighter vulnerable.
really? I cant. Ill throw one strike to every 5-6 Gus throws yet in round 3 we both have the same permanent stamina. I havent noticed if your temporary stamina would then drain drastically quick if youve thrown way too much. I dont care how those guys claim they fought in the BJ Penn vid. Reality is unless BJ stood in the ring for 4 rounds drinking a beer theres no way hes that fresh in round 5. Scary thing is the demo is lhw. I can only imagine the spamming that will occur at lighter weights
 
# 532 Swamp Swagger @ 06/09/14 11:11 PM
I never see either me or the opponent below that 80-75% range. I even tried spamming non stop all 3 rounds an it never went below that
 
# 533 Hiro1 @ 06/10/14 12:36 AM
The best way to learn how to fight is to play with another user. One who knows the ins and outs is best, but just playing with another user does wonders. Over the past few days I've taught my roommate(who rarely plays video games, occasionally smash bros) just about everything I know as if in a class. I'd wait until a a situation arose then explain accordingly.

We've played almost everyday since Thursday. Each day we run into something he wants to figure out how to do. The key is to not throw everything at him at once. Just recently we went over blocking subs, transitions and ground escapes. He went from a novice video game player to a ok striker and pretty decent on the ground w/ Jones. Of course he's still a button smasher(especially when he smells blood) so I win most fights by parrying and counter strikes lol.

Anyone worrying about stamina online shouldnt. I find it very easy to be patient with button smashers counter or wait until they gas then hit them with a flurry of my own to put them down easily.
 
# 534 DaveDQ @ 06/10/14 07:08 AM
Quote:
Originally Posted by SwedishTouch76
really? I cant. Ill throw one strike to every 5-6 Gus throws yet in round 3 we both have the same permanent stamina. I havent noticed if your temporary stamina would then drain drastically quick if youve thrown way too much. I dont care how those guys claim they fought in the BJ Penn vid. Reality is unless BJ stood in the ring for 4 rounds drinking a beer theres no way hes that fresh in round 5. Scary thing is the demo is lhw. I can only imagine the spamming that will occur at lighter weights

Parry then strike back and also taking my time on the ground is where I see results with stamina. But still, I am concerned about stamina being too forgiving. I played FNC online for a very long time and saw how they brought the game to almost perfect stamina and then tuned it back to favor the aggressor.
 
# 535 Game_time85 @ 06/10/14 12:03 PM
I am a long time ufc gamer. Ever since the first installment of the serious with the first undisputed game. For me personally there a lot of positives on the demo. The graphics including the damage throughout the fight and the fighter renderings. The submission battles feel organic and when you pull one off it is very rewarding. But what I think is going to ultimately ruin this game is the complicated controls and the frequent cart wheeling kicks and risky maneuvers.

THQ had it right on the prior installments by separating the punches and kicks by using a modifier for kicks and punches being standard fave buttons. This delegates the variety of strikes leading to more fluid combos. I can't count how many times in the game I would land a good one two combo to just have my fighter throw a random and pointless head kick to finish it off. These need to be separated and have there own individual functions. Throwing combos should be easy and fluid and the gamer should have more control over the types of strikes they throw.

Which leads me to my next point. How many times have you seen someone throw a cart wheel kick 5 times in a real mma fight?!?! These are way to easy to pull off in the game and lead to a more gamey and arcade like game experience. You may see an Anthony Pettis type maneuver like this once in 150 fights. So my question is why is it so easy to act like a circus clown but putting consistent punching combos takes way more concentration.

Transitions feel about right. Keeping it to a left right system makes it feel like more of a battle then THQ's versions. In prior installments I was able to just hold down on the right stick to keep an opponent in a bad position. I also like how dangerous punches are harder to pull off when you have your opponent on his back. In prior installments I was able to easily pull off 3 to 4 significant strikes and finish the fight quickly writhing seconds of getting my opponent on the ground.

I will be getting this game no matter what because I am a huge ufc fan, but I can't help but feeling unimpressed overall.
 
# 536 jeremym480 @ 06/10/14 12:25 PM
Quote:
Originally Posted by GameplayDevUFC
I'm not going to record and post any videos...it's not something I'm really in a position to do and I imagine the red tape of trying to get something like that approved is more work than I have time for. You'll just have to take me on my word when I describe things. I have no doubt that someone on these forums will post videos of pretty much everything discussed once the game comes out so you won't have too long to wait.

So I played a bunch of games this morning with the intention of testing out a few scenarios. I played Weidman (me) vs. Machida (CPU) a few times on different difficulty levels and employing different strategies.

I also played Jones (me) vs. Cormier (CPU) on pro.

The TL;DR of the whole experience is that CPU Machida does employ a more defensive, counter striking fighting style, but if I was to guess it's not as extreme as you'd like to see. DC however was a pretty damn good representation and was a stark contrast to Gus. I was much more pleased with his representation.

So on to the details...

I played against Machida on Easy, Normal, Hard and Pro. I did several tests on each level.

In the first batch I performed no takedowns to maximize the time on the feet, but played a regular standup game otherwise. I also intentionally didn't finish the fight on the lower difficulty levels to make sure we went the distance each time.

In the second batch I tested not performing any strikes at all, and just dodging and parrying to see how that would alter the stats and strategies.

Finally, I played a normal game where I performed takedowns and played a normal ground game mixed in with everything else.

Number of strikes thrown by Machida in these scenarios ranged from 130-230 depending on the test I was performing and the difficulty levels. According to fight metric, Machida threw 61 strikes in the 3 round fight against Phil Davis, and 108 strikes in the 5 round fight against Mousasi. That's roughly 20 strikes per round on average in real life. I'm actually surprised it wasn't more against Mousasi as I seem to remember him being much more aggressive in that fight. Although perhaps it skewed higher in the earlier rounds...who knows. Anyway, it looks like we're trending best case having him throw twice as many strikes as in real life, and worst case 3.8 times as many as in real life. I couldn't find stats for how long each of those fights were spent standing up vs. on the ground, so it's possible taking that into consideration would put our results in a more favorable light.

Doubling his strike output compared to real life isn't that bad in my opinion, but I would have liked to see it lower I think, especially in the tests where I didn't engage him at all. I got the most realistic numbers when fighting normally and mixing in the ground game. I found when I parried him, his AI slowed down a bit more that if I dodged him. Not sure why. I found myself circling into kicks quite often when employing the dodging strategy and almost got KO'd a couple of times. Since I wasn't trying to finish the fight, I had to hold off striking him which may have increased his output artificially...not sure.

I found there would be 5 second breaks (real time not on the clock) between strike attempts by him on average, which is different from what I'm seeing in the demo videos for sure. He also threw kicks considerably more than punches, and he targeted the body a lot more than the head (this was very noticeable). I saw the occasionally jab flurry, but not that often. Only other punch I remember seeing was a few superman punches. Lots of kicks.

He only attempted 2-3 takedowns a fight on average, and seemed very happy to stand up if the fight ended up on the ground (which didn't happen often as I was mostly trying to test the standup).

He was clearly a counter puncher, but did push the pace when I deliberately held off engaging. I'm thinking this and overall strike volume are where people are most likely to find fault. The AI does behave differently depending on what you try and do in the fight, so this is more of a general impression over multiple fights and not a guarantee of how he will perform when you fight him.

I guess that's it for my Machida scouting report.

As for Cormier, he was way different. He felt slow but powerful when standing, threw strikes that looked completely different from Gus (again, slow, deliberate but powerful looking), nothing flashy at all. The reach difference was very noticeable and had him rocked when we were standing up. I think maybe i could have finished him, second guessed myself since I wanted the test to continue, and then he took me down.

Once on the ground I definitely felt his strength and wrestling skill. I had a hard time getting out from under him...I think we ended up on our feet again but I don't remember how. Didn't dominate as much once we got back up, he clinched me, dropped for a takedown, got to side control and smothered me until he got the GnP finish. I could not get out of his side control for the life of me.

That fight felt really authentic to me and was a really nice thing to see after the slight disappointment with my Machida test.

Hopefully this gives you guys a taste of what's to come. I'm not trying to sell you anything, I'm just trying to give you my honest assessment of how the game stacked up in those two tests from a "sim" perspective.

I love the game and think it's a ton of fun, this was more an exercise to break down some of the sim aspects for the hard core guys. I don't want anyone reading this post to misunderstand my thoughts on the game overall. I love what we've built. There are things we could have done better no doubt, but overall I'm very proud of what we delivered.
I appreciate you testing these. If you're taking request, do the same thing with Demain Maia next to see if he looks to take the fight to the ground and goes for submissions
Although, since he went down to WW his striking has improved immensely.

Like I said earlier in the thread, although it may not be 100% realistic I still think this game is going to be a ton of fun as well as very competitive which are two things I look for the most when playing. Even playing on Easy I'm still having a great time with this game. Last night I was using Gus and was focusing on not throwing any heavy strikes. I was mainly just trying to keep control of the fight by taking him down and staying on top of him. When we were on our feet I used combos, but didn't throw any hard strikes. I dominated Bones in the first and half way through the second, then I had one lapse of judgement... I shot in for a take down from too far away and Bones cracked me with a right hook. I was dazed and stumbled back, then I could cover up he flew in with an elbow that brought me to the ground. From there he jumped on my and pounded me out (pause) for the TKO victory. Fights like that show me that even on Rookie the A.I. can be a threat. If you make one mistake and take on hard shot, the fight can end in an instance. I can't wait to see what the A.I. is like on the higher difficulties.
 
# 537 Phobia @ 06/10/14 03:19 PM
Quote:
Originally Posted by jeremym480
I appreciate you testing these. If you're taking request, do the same thing with Demain Maia next to see if he looks to take the fight to the ground and goes for submissions
Although, since he went down to WW his striking has improved immensely.

Like I said earlier in the thread, although it may not be 100% realistic I still think this game is going to be a ton of fun as well as very competitive which are two things I look for the most when playing. Even playing on Easy I'm still having a great time with this game. Last night I was using Gus and was focusing on not throwing any heavy strikes. I was mainly just trying to keep control of the fight by taking him down and staying on top of him. When we were on our feet I used combos, but didn't throw any hard strikes. I dominated Bones in the first and half way through the second, then I had one lapse of judgement... I shot in for a take down from too far away and Bones cracked me with a right hook. I was dazed and stumbled back, then I could cover up he flew in with an elbow that brought me to the ground. From there he jumped on my and pounded me out (pause) for the TKO victory. Fights like that show me that even on Rookie the A.I. can be a threat. If you make one mistake and take on hard shot, the fight can end in an instance. I can't wait to see what the A.I. is like on the higher difficulties.
Its not the 17th yet?

 
# 538 aholbert32 @ 06/10/14 03:34 PM
Quote:
Originally Posted by Phobia
Its not the 17th yet?

Lol. I'm think I'm done playing the demo. At this point I just want the game to come out so that I can actually see what kind of game we have.
 
# 539 SwedishTouch76 @ 06/10/14 04:12 PM
Quote:
Originally Posted by DaveDQ
Parry then strike back and also taking my time on the ground is where I see results with stamina. But still, I am concerned about stamina being too forgiving. I played FNC online for a very long time and saw how they brought the game to almost perfect stamina and then tuned it back to favor the aggressor.
yup. Forget what patch it was since the gameplay changed so much. But for a short while it was perfect. If you threw nonstop your temporary and permanent stamina dropped quickly. Of course the amount of whining that ensued from the spammers was insane and was quickly changed back.....
 
# 540 Phobia @ 06/10/14 04:57 PM
Quote:
Originally Posted by aholbert32
Lol. I'm think I'm done playing the demo. At this point I just want the game to come out so that I can actually see what kind of game we have.
Yea, I'm going to uninstall it tonight and get back on the watchdogs train until this finally drops.
 


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