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NBA Live 14 News Post



EA Sports has shipped NBA Live 14 today. Please play a few games and post your impressions here. As always, we'd like to see how the community feels about the game.

Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 1361 mythreesons @ 01/14/14 01:09 PM
Quote:
Originally Posted by GisherJohn24
Points in the paint are outrageous in 2ks game too
I'm giving my impressions of LIVE...
 
# 1362 The 24th Letter @ 01/14/14 01:13 PM
I don't get why it's so hard to talk about NBA Live in the NBA Live forum..

Anyway, perfect example of why Live needs sliders though...
Also, good post mythreesons, all this beautiful spacing would be even more beautiful if the CPU took advantage of it..
 
# 1363 GisherJohn24 @ 01/14/14 04:00 PM
Will we get sliders??
 
# 1364 DonWuan @ 01/14/14 05:10 PM
Played a game the other day in rising star. CPU called 3 time outs in the 4th quarter.

Haven't seen it in regular tip off matches yet though.

Sent from my M353 using Tapatalk
 
# 1365 WTF @ 01/14/14 05:25 PM
Quote:
Originally Posted by mythreesons
WTF,
Some of the stats for your game look spot on... some not so much.
FG% looked great! Number of foul shots is much improved. Rebounds, turnovers, assist, steals all looked great.

PIP are still wacked with this game. If this were the exception rather than the rule it wouldn't be an issue, but 75-80% PIP won't cut it - I know that a lot of this is on drives, but the game should be wired that if they see any kind of resistance they kick out.

I also noticed where the Rockets (with the number 1 three point attempts in the league) only took 4 three pointers. You would think Synergy would reflect this, particularly with the CPU controlled team.

For the most part the stats look good, but those two jumped out at me.
The 3's and PiP were off somewhat by the box score, but I had my defense set to Tight off ball and Tight on Ball, which helps explain the 3's being low. My strategy was to play the post 1 on 1, and to keep every shot contested. I bit on a lot of pump fakes, and I left a lot of driving lanes open.



They ended up shooting a TON of mid range shots, but they just were not falling period.

The PiP was an issue, Lin lit me up for several layups, and he posted Knight as well. I agree, the PiP were rough, but overall it as a great experience. They tried to post Asik on Terrence Jones, due to the size and physicality, but when it figured out Noel was lurking off ball, they stopped that strategy, pulled Asik to the FT line, and ran Lin off ball to get positioning. Howard had a rough game all around, Harden was Harden, driving and throwing his head back getting the foul call

I can look past some of the stuff, if it makes sense within the context of the game, and in this case, it did. I think this was the highest PiP that I've had yet, but part of that was my own doing, overshowing on every screen, defending and playing the lanes too tight, etc.

My scrubs ended up winning though, so I'll take it
 
# 1366 The 24th Letter @ 01/14/14 06:08 PM
Quote:
Originally Posted by DonWuan
Played a game the other day in rising star. CPU called 3 time outs in the 4th quarter.

Haven't seen it in regular tip off matches yet though.

Sent from my M353 using Tapatalk

I have, if it's a close game down the stretch...

Funny thing is, they'll call a timeout, come out of the huddle and dribble the clock out
 
# 1367 alexthegreat @ 01/14/14 06:28 PM
Played a game online for the first time in a couple of days. I really want to say they finally turned the 3s down. Saw players missing a lot of contested 3s.

I had the Warriors and my opponent had the Pacers. I went 3-12 and he went 3-21. And even though I missed some open ones, I felt like I was finally being rewarded for taking clean, smart 3s.

My opponent kept throwing up 3s with PG and Granger and they were hitting every part of the basket except the net. Last week, those would have been going in. Let's hope it wasn't a one game fluke.
 
# 1368 fhs2 @ 01/14/14 07:59 PM
After the latest updates i had some nice games with cpu running a lot of plays and playing like their real life counterparts, but the last couple of games were disappointing. On defense it was all about stop the paint chese. A lot of PIP and big mans forcing inside. Last game was against Bobcats and Kemba Walker barely shot the ball. It was Jefferson and Zeller all game long, very depressing.
 
# 1369 Ermolli @ 01/14/14 09:11 PM
As some were mentioning before today there need a huge improvement in its physics engine, I don't understand how the developers let PGs or SGs ran over and make huge PFs or Cs fall like Hulk smashed them for example. Despite being a bad game Elite 11 had a few good concepts that I don't get why they were scrapped specially when it was said that part of that game code is in Live 14, real time physics would be at least decent and better than now if it was kept and continued being improved over these four years; plus EASBA, team play and some new features on its Be a Pro mode would've added more replay value to the game. Isn't Live the only AAA game for EA that doesn't have rtp? Is it that difficult to implement on basketball?

Another observation I've made towards Live 14 is that it seems like it lacks explosion from the players; noticed it more while choosing a play where the players seem to jog to their spots, it hurts in the opportunity they can have to get separation from the defender to have an open shot. It feels like there's barely acceleration on this game and quick players aren't that different from the rest.
 
# 1370 NYJin2011tm @ 01/14/14 10:56 PM
Thing that bothers me the most is when you call for a pick it takes forever for the picker to come over and set the pick.
 
# 1371 pdawg17 @ 01/14/14 11:22 PM
Quote:
Originally Posted by NYJin2011tm
Thing that bothers me the most is when you call for a pick it takes forever for the picker to come over and set the pick.
And sometimes they never come over. When that happens it seems to be at the end of quarters which is frustrating.

Sent from my Nexus 4 using Tapatalk
 
# 1372 DirtyJerz32 @ 01/14/14 11:32 PM
Quote:
Originally Posted by The 24th Letter
I have, if it's a close game down the stretch...

Funny thing is, they'll call a timeout, come out of the huddle and dribble the clock out
Or they won't call timeout all game until then. Those two issues are starting to takes its toll.
 
# 1373 PVarck31 @ 01/15/14 02:15 AM
God I wish I could play better defense. Its would be a pretty fun game if I didn't get burnt almost every play.
 
# 1374 El_Poopador @ 01/15/14 07:25 AM
Quote:
Originally Posted by NYJin2011tm
Thing that bothers me the most is when you call for a pick it takes forever for the picker to come over and set the pick.
i noticed that if someone else is moving the screener will wait for them to finish getting to their spot before coming to set the pick. so it seems like the screen button isnt working but if you wait for the other players to get to where they were going the screener will usually come to set the pick.
 
# 1375 The 24th Letter @ 01/15/14 08:16 AM
I wonder if picks would come quicker if auto motion wasn’t on, that’s what I figured was stopping guys from coming immediately. Sometimes it sucks because there will only be like 10 seconds left on the shot clock by the time they come. No way I am going to turn automotion off though, lol


Quote:
Originally Posted by Ermolli
Another observation I've made towards Live 14 is that it seems like it lacks explosion from the players; noticed it more while choosing a play where the players seem to jog to their spots, it hurts in the opportunity they can have to get separation from the defender to have an open shot. It feels like there's barely acceleration on this game and quick players aren't that different from the rest.
To your first point I think this is just a transition year…it’s the same issue NBA 2K13 had last year when implementing their new physics system….dissolving two man animations successfully, but not having enough time to implement defensive animations to counter the offensive ones…so now you have players being pushed back regardless of size. I agree on speed. I poked the ball away from a defender the other day and Pau Gasol beat Russell Westbrook in a race for to the ball…makes me wonder if the A.I uses the turbo button in these situations. To expand on player differences, this is kind of what has me waning lately. Players, teams just don’t feel that different to me…love the pace, love the way the game flows with mostly realistic stats, but I am seeing just about every team run a methodical offense. As far as players, I think it’s just the lack of overall signature style and behavior that has gotten to me.


Quote:
Originally Posted by fhs2
After the latest updates I had some nice games with cpu running a lot of plays and playing like their real life counterparts, but the last couple of games were disappointing. On defense it was all about stop the paint cheese. A lot of PIP and big man’s forcing inside. Last game was against Bobcats and Kemba Walker barely shot the ball. It was Jefferson and Zeller all game long, very depressing.
This is what I have been experiencing for a while now. The majority of the mid range jumpers I am seeing are as a result of pulls ups, occasional step backs or because I am over protecting the rim..


Quote:
Originally Posted by 32
Or they won't call timeout all game until then. Those two issues are starting to takes its toll.
Yeah, I think I am actually going to hold off getting deep into this game until the patch with this and what I mentioned above..it's not like a lot of it can't be fixed though so I am hopeful.
 
# 1376 logieuk @ 01/15/14 09:13 AM
I found the quickest response was to use the D Pad for a screen, near always instant screen
 
# 1377 mythreesons @ 01/15/14 11:09 AM
Quote:
Originally Posted by WTF
The 3's and PiP were off somewhat by the box score, but I had my defense set to Tight off ball and Tight on Ball, which helps explain the 3's being low. My strategy was to play the post 1 on 1, and to keep every shot contested. I bit on a lot of pump fakes, and I left a lot of driving lanes open.



They ended up shooting a TON of mid range shots, but they just were not falling period.

The PiP was an issue, Lin lit me up for several layups, and he posted Knight as well. I agree, the PiP were rough, but overall it as a great experience. They tried to post Asik on Terrence Jones, due to the size and physicality, but when it figured out Noel was lurking off ball, they stopped that strategy, pulled Asik to the FT line, and ran Lin off ball to get positioning. Howard had a rough game all around, Harden was Harden, driving and throwing his head back getting the foul call

I can look past some of the stuff, if it makes sense within the context of the game, and in this case, it did. I think this was the highest PiP that I've had yet, but part of that was my own doing, overshowing on every screen, defending and playing the lanes too tight, etc.

My scrubs ended up winning though, so I'll take it
If your intent was to take away the 3-pt shot, then you succeeded marvelously. You held a team that typically averages 25 attempts per game to only four. I hope it was your stellar defensive strategy rather than a fail with EAs Synergy. In theory, PIP should be high if you decide before hand to take away the three. Bravo ... I think.
 
# 1378 WTF @ 01/15/14 11:12 AM
Moreso to limit any open shots

My team o' scrubs I just wanted to play tight all over the floor, no open looks. And I seemingly succeeded. Needless to say, I think I'm just going to start one with the regular Bobcats, and build them over time, instead of gutting the team. It was pretty fun, but I had around $20M in cap space after I was done wheeling and dealing,
 
# 1379 KG @ 01/15/14 11:19 AM
Quote:
Originally Posted by Ermolli
As some were mentioning before today there need a huge improvement in its physics engine, I don't understand how the developers let PGs or SGs ran over and make huge PFs or Cs fall like Hulk smashed them for example. Despite being a bad game Elite 11 had a few good concepts that I don't get why they were scrapped specially when it was said that part of that game code is in Live 14, real time physics would be at least decent and better than now if it was kept and continued being improved over these four years; plus EASBA, team play and some new features on its Be a Pro mode would've added more replay value to the game. Isn't Live the only AAA game for EA that doesn't have rtp? Is it that difficult to implement on basketball?

Another observation I've made towards Live 14 is that it seems like it lacks explosion from the players; noticed it more while choosing a play where the players seem to jog to their spots, it hurts in the opportunity they can have to get separation from the defender to have an open shot. It feels like there's barely acceleration on this game and quick players aren't that different from the rest.
The lack of explosion really irks me. Whether it be "first-step" or "take-offs" I feel like it needs to be toned up some. Not rocket dunk'ish but increased to reflect the high level of athleticism in the league.
 
# 1380 Pared @ 01/15/14 05:46 PM
Quote:
Originally Posted by PVarck31
God I wish I could play better defense. Its would be a pretty fun game if I didn't get burnt almost every play.

Don't feel bad - you just need better tools than the game currently offers. While part of it may be you needing to learn defense on the game, there is definitely a reoccurring theme here where people have difficulty defending the paint.

Hopefully next year it is a focus for improvement.
 


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