NBA Live 14 News Post
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# 482
El_Poopador @ 12/16/13 09:40 AM
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# 483
GisherJohn24 @ 12/16/13 11:28 AM
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defense works fine for me, players reach for steals, go hard after loose balls on the court and heading out of bounds etc.
lock down d is the left trigger, which im sure you know. that works for me. ive not noticed at all my team or cpu players just leaving the paint for an easy bucket.
all commentary bores the heck out of me on any game. but IMO its the best in the dynasty mode. talk about the seasons games, trades, signings, etc. but s till boring.
outdated rosters on xbox one? havent paid much attention to that, cant say if you right or wrong.
play calling is rough for sure, not very fluid. the cpu guys on a user team need to auto motion more than they do. maybe a patch fix here?
halftime is long, ive watched it twice and thats it.
# 486
alexthegreat @ 12/16/13 12:58 PM
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Agree with Fiddy, but like I said in our convo the other day, it isn't for everyone.
I actually enjoy the commentary style for whatever reason. I guess because its not the same story I've heard for the past 3-4 years. And like Fiddy said, dynasty commentary is the best of the game, bringing up what's going on in the dynasty. Pretty solid.
Rosters, can't comment on. PS4 are generally a few days behind when it actually happens, but overall pretty happy with the updates.
Defense works fine for me as well, not sure what you're doing wrong BS It's your fault, you stink at the game, learn the controls, lol. Seriously though, my PiP have been hovering between 45-55%, which I'll take any day of the week. It does take getting used to. I don't remember who I told, or where I said it, but I don't use the "lock down d" hardly at all on the perimeter. I use the stick to move my player, and that's it. I don't use the right stick for the slides, etc. I may use it occassionally to put my hands up if I'm daring a player to shoot. But if you're relying heavily on the Lock Down/Defense trigger, try easing off of it.
If I have time, I'll watch the half time and post game shows. They're much better than what I was thinking they'd be. Jalen is just too stiff though. I can't stand listening to him in real life either. Regardless, the stats and highlights they show are pretty on point. No "off" plays making it into the plays of the game, etc. The Who's Hot/Who's Cold is a great addition too. If they had more fluid commentary for these, it'd be on point. I like the stats, I like the videos they show, just not too high on Jalen.
I actually enjoy the commentary style for whatever reason. I guess because its not the same story I've heard for the past 3-4 years. And like Fiddy said, dynasty commentary is the best of the game, bringing up what's going on in the dynasty. Pretty solid.
Rosters, can't comment on. PS4 are generally a few days behind when it actually happens, but overall pretty happy with the updates.
Defense works fine for me as well, not sure what you're doing wrong BS It's your fault, you stink at the game, learn the controls, lol. Seriously though, my PiP have been hovering between 45-55%, which I'll take any day of the week. It does take getting used to. I don't remember who I told, or where I said it, but I don't use the "lock down d" hardly at all on the perimeter. I use the stick to move my player, and that's it. I don't use the right stick for the slides, etc. I may use it occassionally to put my hands up if I'm daring a player to shoot. But if you're relying heavily on the Lock Down/Defense trigger, try easing off of it.
If I have time, I'll watch the half time and post game shows. They're much better than what I was thinking they'd be. Jalen is just too stiff though. I can't stand listening to him in real life either. Regardless, the stats and highlights they show are pretty on point. No "off" plays making it into the plays of the game, etc. The Who's Hot/Who's Cold is a great addition too. If they had more fluid commentary for these, it'd be on point. I like the stats, I like the videos they show, just not too high on Jalen.
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PS4 rosters are pretty solid. The jersey numbers are off on some players, but as long as those fixes come, I'm alright.
It's weird, pre-release everything on NBA Live was Xbox One, and everything from the other game was PS4. And here we are, PS4 seems to be getting the love on rosters, etc.
Anyone on the XBox One confirm/deny? Maybe it's user error or my dude BehindShadows
I'm on ps4 and i have retail version via my friend who literaly through the game in that trash lol... so my copy was free... but i have to agree with Bshadows, there is no defense in this game... how do i stop the bouncetek cheese, my buddy does the behind the dribbling all day to the paint for easy layup everytime, its very frustrating.. the game does some things well, but other things are just horrid
For user vs user games, I have no clue either. I can't comment on that portion. I play against the CPU, and although the use Bouncetek to break me down (which I love), they don't cheese anything other than the post spin, which I've been able to control.
That does suck for guys who don't play strictly the CPU. I'm one of the last guys on earth probably who only play against the CPU
That does suck for guys who don't play strictly the CPU. I'm one of the last guys on earth probably who only play against the CPU
# 492
bluengold34_OS @ 12/16/13 02:28 PM
For those that only want to see parts of halftime, you can scroll through the sidebar to the parts you want to see by using the d-pad - They don't force you to watch the whole thing.
im finally getting to play it and the game isnt bad, it isnt good either. i hate the pauses in the commentary an how weighted the players look at the end of a jump
Sent from the landmass between new orleans and mobile on Tapatalk
Sent from the landmass between new orleans and mobile on Tapatalk
Just beat the Hawks with the Kings in my Dynasty. Excellent game.
I started out coasting, working into Cousins. The double's eventually came, and I had Rudy, Isaiah, McLemore and Williams all in there together, so all can hit a shot. Had a 12-13 point lead, half time, had a 7 point lead.
3rd quarter came, and I felt a shift, I started being sloppy, resting and not really paying attention.
4th quarter, I was still up 6, until around midway through, and Millsap and Horford started alternating on which one wanted to do work against my forward opposite of Cousins.
I ended up having to bring in Thompson, but by that time, he hadn't been used much. I brought in Lowry, but that was a waste of space. The lead got down to 2 several times, but Isaiah would normally come up with a big play, right when I needed him to.
I ended up pulling away during the last few minutes of the game, and winning by 7-9 points. The CPU was calling timeouts starting at 1:34 left in the game, and running quick hitting plays trying for quick scores. I was impressed by some of the plays they were running to get Korver open looks, which luckily he missed.
I have a screencap of the final # of FT's. I shot 20 total Ft's, only 4 of those were "had to foul at the end of the game" ft's. The Hawks shot 10 Ft's. They KILLED me on PiP though. I'd say 75% of their buckets were in the paint this game.
If you would have told me that I shot 16 FT's midway through the 4th quarter, I wouldn't have believed it. Then a statistic popped up, and sure enough. The flow was so good in this game, that I just lost track.
Having a great time.
I started out coasting, working into Cousins. The double's eventually came, and I had Rudy, Isaiah, McLemore and Williams all in there together, so all can hit a shot. Had a 12-13 point lead, half time, had a 7 point lead.
3rd quarter came, and I felt a shift, I started being sloppy, resting and not really paying attention.
4th quarter, I was still up 6, until around midway through, and Millsap and Horford started alternating on which one wanted to do work against my forward opposite of Cousins.
I ended up having to bring in Thompson, but by that time, he hadn't been used much. I brought in Lowry, but that was a waste of space. The lead got down to 2 several times, but Isaiah would normally come up with a big play, right when I needed him to.
I ended up pulling away during the last few minutes of the game, and winning by 7-9 points. The CPU was calling timeouts starting at 1:34 left in the game, and running quick hitting plays trying for quick scores. I was impressed by some of the plays they were running to get Korver open looks, which luckily he missed.
I have a screencap of the final # of FT's. I shot 20 total Ft's, only 4 of those were "had to foul at the end of the game" ft's. The Hawks shot 10 Ft's. They KILLED me on PiP though. I'd say 75% of their buckets were in the paint this game.
If you would have told me that I shot 16 FT's midway through the 4th quarter, I wouldn't have believed it. Then a statistic popped up, and sure enough. The flow was so good in this game, that I just lost track.
Having a great time.
this is an example of whats going on when i play the game.... how do i fix this? happens too often!
http://www.youtube.com/watch?v=qcaYV5kK41E
http://www.youtube.com/watch?v=qcaYV5kK41E
I've saw that once in my time with the game. I honestly can't say. I don't know if the button hold on the pass is too long (strong), or what the deal with that is.
I had one terribly bad pass that was my fault this past game, but McClemore tried to pass to Isaiah on the wing, who was running away to his spot, and I passed anyway, and the ball just went right past him. Of course then again, he wasn't looking at me when I passed it, hah.
That up there though, I couldn't tell you. Are you manually controlling the bounce pass? (double tap pass)
Normally, I soft toss the ball into the post w/ the circle pass option.
I had one terribly bad pass that was my fault this past game, but McClemore tried to pass to Isaiah on the wing, who was running away to his spot, and I passed anyway, and the ball just went right past him. Of course then again, he wasn't looking at me when I passed it, hah.
That up there though, I couldn't tell you. Are you manually controlling the bounce pass? (double tap pass)
Normally, I soft toss the ball into the post w/ the circle pass option.
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# 499
blackceasar @ 12/16/13 06:05 PM
So I have a friend who's brother works for a major game publisher (that I won't mention here). While he is NOT a dev, he's not too many steps removed from the dev side of things to answer a few questions I had for him through my friend.
I asked him about patches and just what truly is "patchable" in games. I asked him because I've seen a lot of people on here with the "omg! it's a great foundation of a game! Let's hope we see some graphics upgrades in a future patch!"
Now I've been a console and PC gamer for a loooooong time. I understand a lot about the difference between console and PC games and the guy I asked has worked on titles for both PC and console. So I was curious about just what really is patchable and his response (I will paraphrase) was this:
I asked him about NBA Live 14 in particular and he told me that especially on consoles, majority of the time the things you will see patched are things that can be scripted and coded. For example if this were Madden and the AI never called a time out when they were on my 20, down by 1 with the clock running. He said things like that are easily patchable. Then he went on to actually patching "content" into a game. He said for example if Live or 2k14 didn't have an all star weekend with dunk contest, etc.. he said that could also be patched in (if they aren't trying to tie it to you spending more money or VC, etc). He said thats a bigger patch because you are not just bringing new code into the game but you're bringing new 3d models into the game (same textures but different models) because you have to have artwork to support the all star weekend, etc.
So then he got into patching actual graphics. Not changing colors on shoes, or changing a number on a jersey or fixing a tat.. he said those are patchable too because you do not have to mess with the engine the game is built upon.
So then he talked to me about actual player models. I asked him could a patch truly be dowloaded, your game reboots and POW, the player models and animations look much better. He said no. He said two paths start when a game is being built from the ground up or for the first time. He said one team is going down the true "dev" path.. scripting logic, events, triggers, etc. Another team is building the engine and the textures that will be needed to work within that engine. He said this is why you've never seen a version of Madden get "patched in better player models", if the model gets better its because the engine got tweaked first to accomodate the visuals that get layed in on top (or injected into) the engine. He said thats why you have to wait until say Madden 2007 to come out to look better than Madden 2006... because a patch just isn't going to go THAT FAR with changing a game thats already been locked down for the most part.
He said this is also why a bunch of people that if they didnt like a game like say Madden 2007 because of the player models and such that they are the same people that would bash a company like EA Sports for 2008 not being that much different than 2007 in that dept and then 2009 not being that much different that 2008. Basically what he was getting at with me was that there's a "baseline" where they start with a title, and subsquent titles that come off of that will be tweaks to that baseline.. you wont see a major life-changing, industry defining change until that publisher decides it's time to completely tear the engine itself apart enough to make truly significant changes at that level of difference.
So in a nutshell, he basically told me from his own experiences that while he doens't think its impossible for you to see Live look more realistic towards a 2k level (just talking textures and visuals) he said it's not likely.. he said that big of a change starts with engine overhauling and THAT is one of the costliest and time consuming things to do, and it's why you don't really see that happen in a patch. He also said while he thinks next year's will look better than this years, Subsequent versions 15, 16 and 17 will probably have the same engine, and therefore similar models (with slight tweaks and upgrades) in brand new retail versions in the coming years, not in a patch.
Basically he's saying while the game can be patched to play better, and you can actually add new content... you're probably going to be stuck with what you get in the player model and animation department. He said things like the arena floor could get upgraded but they are not part of a motion-captured engine if that makes sense. He said this is why Madden 25, even current gen was a pretty decent jump from Madden 13 and 12, etc in the engine, animation and engine dept.. he also said current gen Madden probably was a benefactor of what they were doing for Next gen.. then probably just dailed down and took out things that HAD to be dailed down or taken out for the current gen version.
Again, he does NOT work for them, he's just been in the industry for a while now and gave me his 2 cents based on what he's learned over 9 years in. Better IA? to a degree.. but you're more than likely stuck with your player model quality, animations, etc until next year and even then, its if EA wants to invest that time and money into really breaking apart their engine to fix it...not sure if they will.. because it's one of the foundations every Live is expected to be built on for the foreseable years.
I asked him about patches and just what truly is "patchable" in games. I asked him because I've seen a lot of people on here with the "omg! it's a great foundation of a game! Let's hope we see some graphics upgrades in a future patch!"
Now I've been a console and PC gamer for a loooooong time. I understand a lot about the difference between console and PC games and the guy I asked has worked on titles for both PC and console. So I was curious about just what really is patchable and his response (I will paraphrase) was this:
I asked him about NBA Live 14 in particular and he told me that especially on consoles, majority of the time the things you will see patched are things that can be scripted and coded. For example if this were Madden and the AI never called a time out when they were on my 20, down by 1 with the clock running. He said things like that are easily patchable. Then he went on to actually patching "content" into a game. He said for example if Live or 2k14 didn't have an all star weekend with dunk contest, etc.. he said that could also be patched in (if they aren't trying to tie it to you spending more money or VC, etc). He said thats a bigger patch because you are not just bringing new code into the game but you're bringing new 3d models into the game (same textures but different models) because you have to have artwork to support the all star weekend, etc.
So then he got into patching actual graphics. Not changing colors on shoes, or changing a number on a jersey or fixing a tat.. he said those are patchable too because you do not have to mess with the engine the game is built upon.
So then he talked to me about actual player models. I asked him could a patch truly be dowloaded, your game reboots and POW, the player models and animations look much better. He said no. He said two paths start when a game is being built from the ground up or for the first time. He said one team is going down the true "dev" path.. scripting logic, events, triggers, etc. Another team is building the engine and the textures that will be needed to work within that engine. He said this is why you've never seen a version of Madden get "patched in better player models", if the model gets better its because the engine got tweaked first to accomodate the visuals that get layed in on top (or injected into) the engine. He said thats why you have to wait until say Madden 2007 to come out to look better than Madden 2006... because a patch just isn't going to go THAT FAR with changing a game thats already been locked down for the most part.
He said this is also why a bunch of people that if they didnt like a game like say Madden 2007 because of the player models and such that they are the same people that would bash a company like EA Sports for 2008 not being that much different than 2007 in that dept and then 2009 not being that much different that 2008. Basically what he was getting at with me was that there's a "baseline" where they start with a title, and subsquent titles that come off of that will be tweaks to that baseline.. you wont see a major life-changing, industry defining change until that publisher decides it's time to completely tear the engine itself apart enough to make truly significant changes at that level of difference.
So in a nutshell, he basically told me from his own experiences that while he doens't think its impossible for you to see Live look more realistic towards a 2k level (just talking textures and visuals) he said it's not likely.. he said that big of a change starts with engine overhauling and THAT is one of the costliest and time consuming things to do, and it's why you don't really see that happen in a patch. He also said while he thinks next year's will look better than this years, Subsequent versions 15, 16 and 17 will probably have the same engine, and therefore similar models (with slight tweaks and upgrades) in brand new retail versions in the coming years, not in a patch.
Basically he's saying while the game can be patched to play better, and you can actually add new content... you're probably going to be stuck with what you get in the player model and animation department. He said things like the arena floor could get upgraded but they are not part of a motion-captured engine if that makes sense. He said this is why Madden 25, even current gen was a pretty decent jump from Madden 13 and 12, etc in the engine, animation and engine dept.. he also said current gen Madden probably was a benefactor of what they were doing for Next gen.. then probably just dailed down and took out things that HAD to be dailed down or taken out for the current gen version.
Again, he does NOT work for them, he's just been in the industry for a while now and gave me his 2 cents based on what he's learned over 9 years in. Better IA? to a degree.. but you're more than likely stuck with your player model quality, animations, etc until next year and even then, its if EA wants to invest that time and money into really breaking apart their engine to fix it...not sure if they will.. because it's one of the foundations every Live is expected to be built on for the foreseable years.
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