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Madden NFL 25 News Post



It appears as if EA is planning on showcasing gameplay very soon for Madden NFL 25 next-gen. For now, here's a quick teaser video to get you ready for their 'feel it' feature. We're expecting the full reveal next week!

In the video, you see a variety of teams and quick shots of gameplay. Minnesota Vikings running back Adrian Peterson opens up the video talking about how making every step count is important as a running back.

You then see Peterson juke a defender and Jamaal Charles spin off of an Oakland Raider defender. The next clip shows Joe Staley, OT for the 49ers, holding onto the jersey of Cliff Avril, DE of the Seahawks. The next clip shows Ryan Clady and what appears to be Tyson Jackson of the Chiefs jockeying on the edge of a pass play as well. This tends to indicate, to me, that the offensive line play will see some pretty big upgrades in the game. You didn't see that kind of jostling on current gen.

There are other various clips of footwork and a few moves as well. All in all, the video tends to show some potential for notable improvements on the field. We'll know more for sure next week.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
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Madden NFL 25 Videos
Member Comments
# 41 SageInfinite @ 10/10/13 03:25 PM
I loved the O-Line D-Line interaction they showed so far. Loved Avril trying to get around the edge. And it looked like Kaepernick was just finishing his drop so it's excellent to see that the Ends are getting out with speed. Looks like we actually might have to step up on the pocket. Love that. Also loved Kuechly sliding off his on man to try to get to Matt Ryan. Loved the foot planting Lynch showed even if his feet aren't perfectly on the ground. Honestly I think that's just a 3-D grass angle issue. Not a big deal to me. Also loved Dez tip-toeing. Even though it should've never been taken out of the game.

What I don't like is the animations still have key missing frames. The Peterson run looked awesome up until that awful juke animation. The way it transitioned into the next animation was ugly, even though that juke/cut was a better animation. Also don't like how the 49er's player feet looked as he was going into Lynch. Sideline players still look awful so they probably just added AI to them, because they are still horribly low res'd characters. All the same equipment, same dumb clap animation, it's just they probably have more intelligence and some more animations added.

Honestly I think they just need to rewrite their base locomotion for next year. No matter how good they look they aren't transitioning well into the mo-capped stuff. You can see it on the other videos with guys getting set and them still spinning around on one foot, and the LB's still hunched over and robotic. Gives everything a snapping into animations feel. It's just not fluid enough. That base locomotion system they use it UGLY. Just go into practice mode and move around. Looks to be the same.

Can't wait to see more next week though. Hopefully Monday. This teaser gave me a tiny, tiny bit of excitement.
 
# 42 hanzsomehanz @ 10/10/13 03:26 PM
I was pleased w the teaser...

On the subject of foot-planting, its important the shoe contacts the field as this is how the feet in bounds catch is triggered. I have lost many catches due to faulty animations w the footwork. Sometimes the receiver will dbl tap the same foot.. its a terrible thing to observe.

Sent from my SGH-I727R using Tapatalk 4
 
# 43 Dogslax41 @ 10/10/13 03:30 PM
Quote:
Originally Posted by Skopin
I think the true-step talk is more referring to momentum and balance. The feet touching the ground have nothing to do with that, as long as the force, impact, and momentum are taken into account (as someone stated earlier). The feet not touching the grass is a cosmetic issue that they need to fix elsewhere.
Exactly. The hovering is only a point of emphasis because if a player is coded independently from the field then it takes additional attention on the physics used to represent the transfer of force when a player is running. We already know Madden doesn’t use the human skeletal system to code their player movement. They rely on animations. Coding players independent of the grass requires those animations not just be canned but rather, receive and process mathematical equations dictating the force impact on the runningback's momentum.

As long as EA takes all that into consideration they can have the players hover all they want. But in the past they were lazy and this hovering was indicative of how players could cut in the opposite direction without penalty.

This is the exact reason no one talks about FIFA players hovering above the pitch. The momentum is evident in their movement so people don’t need to look at their feet to see if they are hovering.
 
# 44 PantherBeast_OS @ 10/10/13 03:34 PM
Ok I have seen it done before on here or I might be dreaming that I saw it done. But can anyone take that 20 seconds of video and put it into normal speed or slow speed to get a better feel of the game?
 
# 45 jpdavis82 @ 10/10/13 03:40 PM
Quote:
Originally Posted by TheBuddyHobbs


Awesome work man, any way you can do that for the o/d line portion of the video as well?
 
# 46 Dogslax41 @ 10/10/13 03:41 PM
Quote:
Originally Posted by TheBuddyHobbs


This has to be two different builds of the game. I thought at first maybe the difference in the two was just a camera angle thing but you can clearly see Peterson's feet in the turf and clearly see Lynch hovering. I also thought it could be something that during a juke animation it takes the player out of the turf but thats not the case in the Peterson video. It really seems like that has to be two different builds, where maybe they lowered the player height somepoint after the Lynch video was recorded.
 
# 47 jpdavis82 @ 10/10/13 03:44 PM
Quote:
Originally Posted by Dogslax41
This has to be two different builds of the game. I thought at first maybe the difference in the two was just a camera angle thing but you can clearly see Peterson's feet in the turf and clearly see Lynch hovering. I also thought it could be something that during a juke animation it takes the player out of the turf but thats not the case in the Peterson video. It really seems like that has to be two different builds, where maybe they lowered the player height somepoint after the Lynch video was recorded.
I noticed that too, plus you can see the grass and dirt fly up on the juke at the end.
 
# 48 PantherBeast_OS @ 10/10/13 03:47 PM
Quote:
Originally Posted by TheBuddyHobbs


Good job. But I would love to see the whole 20 seconds in one video at normal speed. Is that possible or to much to ask? BTW
 
# 49 Dogslax41 @ 10/10/13 03:50 PM
Quote:
Originally Posted by TheBuddyHobbs


First target for Madden 15: defensive footwork and movement coming into a tackle. The lateral transfer of weight by Perterson and the slow down of Lynch's patdown in those videos really highlight and make the defensive player look goofy coming in now. They are both on dead sprints and are not breaking down to make the tackle and the weight transfer of the running back that actually does look very good slowed down makes the defensive movement look even worse now. The more I watch that Lynch clip (ignoring his floating) the better it looks because of how they represented him lowering his center of gravity but keeping it centered to slow his momentum during hit pat.

They both look like Clay Matthews coming in at 90mph. While its nice to see Matthews and Polamalu playing like that they are about the only two skiled enough to enter a tackle full speed. Peterson was going to burn Wright in that clip but I would have liked to see him break down and get a hand on him rather than that canned whiff animation.
 
# 50 PantherBeast_OS @ 10/10/13 04:05 PM
Quote:
Originally Posted by TheBuddyHobbs




This is a little better and thanks a lot for doing it bro. I like the look of how the DEs are getting up field and trying to get pressure on the QB and making him step up in the pocket. But will it look the same way when it comes to human vs AI or will the AI push the human dline back 5 yards like it does in current gen M25. This is the big question. That is why I want a real time footage of seeing some one playing Human vs AI to get a good feel how the AI oline will battle it out against the human dline. This is my main concern when it comes to next gen Madden25.
 
# 51 sportzbro @ 10/10/13 04:06 PM
Quote:
Originally Posted by Dogslax41
First target for Madden 15: defensive footwork and movement coming into a tackle.
Dude, it's the 25th version of this game in 2013 on the most powerful set of consoles that have ever been built. If these things aren't fixed, they never will be. I'm so tired of the "but next year" and wish lists.
 
# 52 apollon42 @ 10/10/13 04:13 PM
Quote:
Originally Posted by sportzbro
Dude, it's the 25th version of this game in 2013 on the most powerful set of consoles that have ever been built. If these things aren't fixed, they never will be. I'm so tired of the "but next year" and wish lists.
100% agree with this.
 
# 53 Gjordan @ 10/10/13 04:16 PM
Quote:
Originally Posted by TheBuddyHobbs


The top video is XBOX ONE
The bottom video is PS4.


On the 360 there was never foot hovering, it was always a problem on PS3. I own bothe systems.
 
# 54 jpdavis82 @ 10/10/13 04:20 PM
Quote:
Originally Posted by sportzbro
Dude, it's the 25th version of this game in 2013 on the most powerful set of consoles that have ever been built. If these things aren't fixed, they never will be. I'm so tired of the "but next year" and wish lists.
If we went back three years wouldn't you be saying the same thing about physics or o/d line interactions???? It takes time to make a good game on a new console, GTA V took what five years?
 
# 55 Dogslax41 @ 10/10/13 04:21 PM
Quote:
Originally Posted by TheBuddyHobbs
Are you?... *facepalm*
Yeah I wasn't going to touch that one.
 
# 56 Gjordan @ 10/10/13 04:27 PM
LOL! Everyone knows it's a port of the same thing we already have. Just wait and see. Same problems still exist.
 
# 57 RandomPerson @ 10/10/13 04:30 PM
Quote:
Originally Posted by jpdavis82
If we went back three years wouldn't you be saying the same thing about physics or o/d line interactions????
Those things haven't been fixed either.
 
# 58 AmericasTeam @ 10/10/13 04:34 PM
Nobody notice Peterson doing the Gumby slide right foot double step at the end of the slow motion vid? Was hoping that would be gone in next gen.
 
# 59 The_Balm @ 10/10/13 04:35 PM
Quote:
Originally Posted by Gjordan
The top video is XBOX ONE
The bottom video is PS4.


On the 360 there was never foot hovering, it was always a problem on PS3. I own bothe systems.
But there's no hovering in either video. It's all Xbox One, there's no way EA is showing PS4 footage.
 
# 60 ThrowBack @ 10/10/13 04:35 PM
I'm kind of confused here...

The AP running animations look great but the Darren Sproles animations from the MNF video look completely different.

So is the MNF an early build or is this some kind of souped up trailer that will look nothing like the final product?
 


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