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Madden NFL 25 News Post



It appears as if EA is planning on showcasing gameplay very soon for Madden NFL 25 next-gen. For now, here's a quick teaser video to get you ready for their 'feel it' feature. We're expecting the full reveal next week!

In the video, you see a variety of teams and quick shots of gameplay. Minnesota Vikings running back Adrian Peterson opens up the video talking about how making every step count is important as a running back.

You then see Peterson juke a defender and Jamaal Charles spin off of an Oakland Raider defender. The next clip shows Joe Staley, OT for the 49ers, holding onto the jersey of Cliff Avril, DE of the Seahawks. The next clip shows Ryan Clady and what appears to be Tyson Jackson of the Chiefs jockeying on the edge of a pass play as well. This tends to indicate, to me, that the offensive line play will see some pretty big upgrades in the game. You didn't see that kind of jostling on current gen.

There are other various clips of footwork and a few moves as well. All in all, the video tends to show some potential for notable improvements on the field. We'll know more for sure next week.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 161 iLLmatic @ 10/15/13 08:54 PM
EA. The Masters of cut-scene marketing.
 
# 162 hoopvillian @ 10/15/13 09:20 PM
Man the new Madden looks good to me. Itchin' to play.
 
# 163 hoopvillian @ 10/15/13 11:23 PM
Quote:
Originally Posted by TheBuddyHobbs
- Said no one ever
I bought Madden 06 for Xbox 360. Like you guys are feeling now, I was disgusted with the game. Stopped playing, swore not to buy another Madden for as long as I had the console. Luckily for me, the console red ringed like 3 months in and I never got it replaced.

Been without a console all last gen, and no Madden this entire time.

I'm pumped to play.
 
# 164 ryanh04 @ 10/15/13 11:51 PM
You guys got to remember this is NEW hardware to developers. I think we need to see more of this game but the people at EA are taking their time. If they can deliver on living stadiums and sidelines, deeper commentary, fix the trenches, better A.I, and true step works then I'd be happy.
 
# 165 wordtobigbird @ 10/15/13 11:53 PM
Quote:
Originally Posted by ryanh04
You guys got to remember this is NEW hardware to developers. I think we need to see more of this game but the people at EA are taking their time. If they can deliver on living stadiums and sidelines, deeper commentary, fix the trenches, better A.I, and true step works then I'd be happy.
Sorry but this is new hardware, not new technology. Not the same thing at all. Madden's problems have nothing to do with the hardware, at all. Please stop using that excuse for EA.
 
# 166 ryanh04 @ 10/16/13 12:14 AM
Quote:
Originally Posted by wordtobigbird
Sorry but this is new hardware, not new technology. Not the same thing at all. Madden's problems have nothing to do with the hardware, at all. Please stop using that excuse for EA.
Im not making a excuse for EA cause I was the one of the people who bought madden 06 and got ripped off while EA set back and laughed. This is new to them being this is their first release on a new console.
 
# 167 dghustla @ 10/16/13 11:26 AM
Quote:
Originally Posted by Afrikan
no their tackling/interactive engine was based on no animations...but they use animation like anyother game. It's just that their animations blend well together.

I think this part of their tech is called Morpheme...and alot of games use it.
I like Madden too and think they catch alot of flak. But that statement is not true. Backbreaker used the Euphoria engine which does not have any pre-defined animations. Here is a link to the wiki that breaks down the engine and how it works http://en.wikipedia.org/wiki/Euphoria_(software)
 
# 168 NicVirtue @ 10/16/13 02:10 PM
Quote:
Originally Posted by dghustla
I like Madden too and think they catch alot of flak. But that statement is not true. Backbreaker used the Euphoria engine which does not have any pre-defined animations. Here is a link to the wiki that breaks down the engine and how it works http://en.wikipedia.org/wiki/Euphoria_(software)
What he's saying is that there are base animations in the game that don't change unless interrupted, like running, diving, spinning, juking, throwing the ball, etc. Those are animated. Anything past there is straight physics and human like interaction.
 


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