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NHL 14 News Post



The NHL 14 early release for season ticket subscribers is available now. Be sure to share your impressions of the full retail version of the game below!

Impressions only! Q&A here.

Our review for NHL 14 is coming up next week!

Game: NHL 14Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 6 - View All
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Member Comments
# 81 mbergh22 @ 09/09/13 03:08 AM
Quote:
Originally Posted by Grallis
I have some mixed feelings. Firstly, I read in the EA forums that the legendary commentary duo's contract was up and theyd be out for this years game ... boy was that misinformation. Despite being one of the highest voted changes players wanted to happen in nhl 14, they still havent done it. I literally cant listen to these guys anymore.

The hitting is better, I love how size makes a difference now. All in all though, it is definitely not worth the full price. This is a very minor upgrade from last year's game imo. Everything looks the same, everything feels the same, just with some minor enhancements. The way the miraculous comebacks are handled is really just cosmetic. I'm cancelling my preorder and waiting for the first real next-gen installment.
My guess is they don't want to change Gary and Bill until next gen.


Sent from my SGH-T999 using Tapatalk 4
 
# 82 half-fast @ 09/09/13 03:31 AM
Quote:
Originally Posted by robbymac
So after downloading and installing I will say that the in game play is a huge improvement over last year it seems fluid and more realistic, the AI seems better too. The cut scenes and pregame visuals are the same as last year. The fighting engine is a breath of fresh air that seems pretty neat so far.

I just wish instead of wasting time on the NHL 94 mode that they improved the creation teams etc...it's embarrassing when franchises like fifa and ncaa you can use team builder and creation centre and in NHL you STILL CAN'T NAME YOUR TEAMS, you half to use their preset names and cities, I dunno I'm in the minority here that would like too see more attention to this. Also it would be cool to see a roster share or something of that nature.

No more new legends added this year.

Still on the fence.
You said it - they waste so much time on the dumbest features and use very little on what matters it appears. Not to mention that I prefer '95 hockey over '94, I'm not sure what the big deal is with '94 anyway.
 
# 83 jb1 @ 09/09/13 08:01 AM
I'm mainly an offline NHL gamer and have got through around 20 games over the weekend. I did some initial impressions after 3 just games but I feel I have a better understanding of where this game is at now.

I'll start by saying I enjoyed it, there are faults in the gameplay that annoy me like how easy it is to skate coast to coast, the CPU will take bad shots when better openings are available and I still don't think we see enough penalties called but overall it's a fun game of hockey.

The hitting is much improved on last year, no question i'm seeing too many big hits and then subsequently fights but I would take that over the way it was in 13 any day. I was bored by the fighting engine we saw in last few years but the way it is in 14 feels fresh and fun, just the fact the CPU will start fights is great after years of seeing barely none. I'm also getting a much better number of injuries while playing the games aswell, in my Be a GM for the first time in years i've had to juggle my lines due to injury which adds a bit of realism.

I've never been much of a deker simply because I couldn't really pull the moves off but I am loving the one touch dekes. They are simple and effective and it's a lot of fun deking past a defender with Crosby or Malkin and then getting a shot off, something I could never do in past NHL games i've played.

The skating feels great, easily the best i've experienced in a NHL game.

In my 20 odd games i've seen great variety in scores from 2-1 all the way to a crazy 9-7. It's possible there are slightly too many goals being scored at the moment but then again i'm playing with a very attack minded Pens on All Star for 12 min periods. The goal variety feels the best it ever has, sure there are too many goalie mistakes including me scoring on a PK dump but overall goal scoring feels good (apart from the celebrations of course!).

One other thing i'm really pleased about is faceoffs, on 13 I couldn't find a happy medium with them at all. I would either win 70% or lose 70% but though 20 games im at 47% which i'm happy with.

Spent some good time in Be a GM now playing 16 games and whilst I still have the main gripes i've always had with the mode there are some nice little additions. The edit lines screens are much better and easier to use, auto rotating goalies is a nice touch but even then they left my starter in for back to back games before bringing in my backup the game after. The message center brings a bit of life to the mode but does seem like a token effort more than anything else. The biggest improvement is the speed in getting around the menus, last year was painful but it's so much quicker now.

Presentation is stale, we all know that but at this point it is what it is and it's not that bad. It just needs freshening up.

I'll probably still get bored of the game playing offline but for now at least it's fun and heading into my sports games rotation of FM, FIFA, Madden and The Show.
 
# 84 Dolphins88 @ 09/09/13 10:35 AM
I really wish EA had of made the 94 mode 2 dimensional players like it was back in the day. Slapping on blue ice looks cheesy.
 
# 85 Dolphins88 @ 09/09/13 10:43 AM
Yes I agree canceling my preorder too and put it on nba2k14 .. For 9.99 get next gen. This sux.. 2 fav sports hockey and football and both r not good this year((....I'm looking forward to show 2014 on ps4
 
# 86 Fiddy @ 09/09/13 11:57 AM
updated thoughts after a full weekend of playing EASHL games.

skating, again, awesome. everything feels smooth, maybe too smooth. but def better than last year. this helps the d men get back better as well, the transition into skating backwards is better, less stuck in mud etc.

with that said about d, ummmm, the poke check is pretty much gone. last year way too effective, this year, its terrible.

that has allowed the curl shots to come back in full force. they were there last year to an extant, but being able to play the lanes and poke the puck free kept that limited.

guys per usual, can just deke out on forehand or backhand, curl it, and wiggle around, cant poke it. real hockey right EA?

im fine with the above, if thats what they want, but at the very least put the poke checking back like it was last year so um well, guys can defend.

i like that the hit assist seems like its on 1 click. you dont get sucked in to hits etc like last year. need to time them up better.

one touch deking is as lame as i thought it would be. doesnt seem to be tied to the deke attribute either. seems like its tied to your speed and acceleration. guys spam this all the way up the ice, since poking sucks.

cpu players still terrible in own end, passing for them terrible as well. yet, in o zone, they pass great, stay in position, forecheck. like night and day.

one timers, one timers, one timers, and well, one timers! not being able to poke leads to a ton of these as well.

again, im fine with that, if we give up those chances, thats on us. but being in position, 90 def awareness, 90 poke, 90 puck control, and the puck zips through me and others, come on.. LOL.

a few issues on d would be addressed if they just added the poke checking back like 13.
 
# 87 adayinthelife @ 09/09/13 01:15 PM
This is insanely long, sorry. I’ll start by saying I’ve only played offline games thus far with NHL 14. I honestly have no idea how so many people play online, or how it seems like most people ONLY play online. If that’s all I did, then yeah, I would have a supremely low opinion of this game as many others do. Default sliders straight up suck, and allow for very little variety or realism. Basically, outside of playing strictly against your real life friends, I see no way to enjoy this side of the game at all.

Anyways, some detailed thoughts after playing for a few hours over the weekend. Strictly gameplay related, haven’t touched any game modes yet:

The tweaks they’ve made are small, but they’re the best improvements to the game overall vs. the “back of the box” features (but who’s surprised by that, really?). As others have said, skating is much smoother. I was worried about this coming in, that it was going to essentially revert the skating back to how it was prior to NHL 13, but I think they’ve done a great job here. Like others, I felt the skating in 13 was a little off, though it was still a huge, huge improvement over what they were doing from 08-12. It feels like they’ve tightened it up across the board this year and it feels great. The new strafing when skating backwards/playing defense is a thing of beauty. I play defense in real life hockey, and this addition is the most true to life experience I’ve seen for playing the position in a video game since 2k’s free poke check movement (more on that later).

I suppose tied into the skating to an extent is the “new” contact physics. I say “new”, because it seems like they’ve essentially just reinstated the checking engine that they introduced in NHL 11, which was promptly removed in 12 for whatever reason. It feels more refined in 14, and is easily the best the series has ever had, though there are still a fair amount of wonky hits. I have noticed some incidental contact types of collisions, which is great to finally see. I love the addition of left stick hitting. Seriously, it’s something that seems so small on the surface, but it just feels like this allows the game to take into consideration the speed/size/momentum of a checker more so than the right stick checking. There’s an option to turn this off, but in reality I wish it were the other way around - switching all of the hitting to the left stick rather than the right would be where it’s at for me. My reasoning for this is because then the left stick would control your body movements while the right stick is exclusively for stick movements, and perhaps this would free up the right stick in defensive situations to have it be totally free moving for getting in passing lanes, poke checks, etc. similar to the 2k series. To me this seems perfectly logical, but maybe I’m missing something.

On the slider side things, I do still wish there were more of them and that they had a wider range. Having said that, to me so far it has felt like they actually do have a little bit more of an impact this year. Is it enough? No, but it’s definitely an improvement. I’ve been able to get CPU passing percentages down into the 60-68% range with relative regularity, while in years past you’d basically never see it dip below 70%. It’s still total bull****, because this is with all of their passing sliders completely zero’d out, but at least it’s an improvement. Hitting is quite challenging with the assistance slider all the way down and forcing yourself to use left stick hitting exclusively. I like this because a) it adds a learning curve to the game, something that this series desperately needs at this point, and b) it solves the problem of constantly having big hit after big hit and fight after fight all game. Another area I’ve noticed sliders having a better influence is in the aggression. With the CPU side bumped up a bit I’m able to have the best CPU forecheck the series has ever had, imo.

Random quick notes:

- New fighting is great, more enjoyable than I ever anticipated. I was taken aback at first by how frequently they happened, but with some slider adjustments and just playing a smarter game (i.e. not constantly drilling people into the boards face first), they happen at a reasonable clip and in realistic situations.

- Haven’t seen this mentioned, so it could just be me, but the puck physics appear to be improved as well. I don’t know that anything crazy has gone on under the hood, but it’s almost as if the puck is simply lighter this year. I’m getting more bouncing pucks, and shots feel a little harder by default (again, simple slider adjustment).

- At least for an offline player, the goalies are improved and feel slightly more organic. Still one of the weaker points for the series, but again, improved.

Overall, I don’t think it’s that offensive or that far off base to call this game NHL 13.5. It truly feels like a tuned, tighter, refined and more polished version of last years game. I actually enjoyed 13, so these improvements are enough to make it a purchase for me without much hesitation. If hockey wasn't my favourite sport, and/or if we had some other options to choose from this may not be the case, but unfortunately this is how it is.

For anyone looking for a big leap forward, this simply ain’t your game. The only thing that will keep me from playing multiple seasons (and I can guarantee it will) is simply series fatigue. These guys have done all they can do with an outdated engine, and at this point are spinning their tires in many areas. I know it will never happen, but I really feel like for next gen they need to split this title into 2 different games. One for the online crowd, and one for the offline. Preferably made by 2 different dev teams (I really think the current team is burnt out on the series just as much as we are - there's no passion there anymore). We are two different beasts (online players/offline players), and I just don’t think either side will ever be happy if they keep trying to balance the two.
 
# 88 desperado462 @ 09/09/13 01:20 PM
Quote:
Originally Posted by Gagnon39
Well, I'm always afraid that when EA implements a new feature they will over-do it. Usually I'm pleasantly surprised when they do not, but in the case of NHL 14, my fear is justified.

While the fighting is cool the way they start is often as unrealistic as possible. This may not bother some casual fans because they have no idea which players fight in real life and how penalties are handed out in an actual hockey game. Let me just put it this way...

I just played a game (I was Chicago) against Dallas.

First period, I smoked a player into the boards on a questionable hit with Duncan Keith. Another Stars player (I don't remember who) skated across the ice to me, threw his gloves off and we instantly fought. I had no choice but to fight. I thought, fair enough. I've seen Keith fight a few times here and there and it was a questionable fight. I'll give the game the benefit of the doubt so far, even though this concerned me when it was about 4 minutes into the first game I played.

But then, I get a penalty for boarding along with a five minute major for fighting. Anyone that knows anything about hockey would understand that the Stars player should have received an instigating penalty for starting the fight. For those that are unaware, you cannot skate across the ice with the intention of starting a fight. Its "instigating," and any player who does this is given a two-minute minor penalty. So we should have been even strength.

Now, that's not THAT big of a deal. I guess. But the problems got worse.

Second period.

I hit another player with Brandon Saad and the EXACT SAME THING happens. This was the exact same scenario. Penalty for boarding to Saad, no instigator. Stars powerplay and I was forced to fight with Saad. I've watched A LOT of Blackhawks games and I might have missed three or four games all year last season and the best I remember Brandon Saad never got into a fight. But he is, after all, the "man child" so again, benefit of the doubt. Maybe it could happen.

Then...

The third period. I accidentally trip a Stars player with Viktor-freaking-Stalberg (who is no longer with the Hawks and never fights because he wouldn't want to mess his pretty face up). What happens? A Stars player skates across the ice and starts a fight. And... I received a tripping penalty on top of it.

This is just plain stupid. No other way around it. And I seriously question how something like this gets overlooked.

Here's what needs to happen...

#1 - First and foremost, this needs to be toned down. Period.
#2 - Instigator penalties need to be added.
#3 - An enforcer (or the most capable fighter on the ice at the time) needs to step in when players like Stalberg are challenged.
I actually had a guy stand up for me twice in Live The Life..I dropped my stick but not my gloves. A teammate raced in dropped his gloves and he and the other guy went at it..I was the leading scorer on my OHL team at the time..it was pretty cool..happened twice as I was running around hitting players at will (I guess that makes me Sean Avery??)
 
# 89 desperado462 @ 09/09/13 01:25 PM
Is anyone else getting a game freeze after Sept 21st in Live The Life? I have let it sim itself, and stopped and manually simmed and on both occasions the game freezes going from Sept 20th to Sept 21st...I have the downloaded eraly preview of the game
 
# 90 Money99 @ 09/09/13 01:29 PM
My apologies to the mods and members here, but I had to give props in 'verbal' (text?) form to adayinthelife for a great hands-on review.
I felt a simple thumbs-up wasn't enough.

Thanks!
 
# 91 half-fast @ 09/09/13 03:06 PM
Quote:
Originally Posted by Fiddy
guys per usual, can just deke out on forehand or backhand, curl it, and wiggle around, cant poke it. real hockey right EA?
This big time. I was playing a guy online, and despite me being up in shots 21-2, the guy was winning 2-0, he got cocky and said on the mic, "Well, I'm killing you, so I might as well go for a drink now", leaves his player there with the puck and walks away. I kid you not, I *could not* lift his stick or poke it away, I'm right there missing all these stick lifts and then somehow get called on the 7th attempt. Unreal. By the way, I ended up winning the game in overtime through typical EA catchup bs goals, because I was outplaying him, they let me score garbage at the end of the game.

Also, yes poking has been nerfed. Maybe it was a bit too easy last year but this year is ridiculous how often it should work and doesnt. Typical EA, people complain, so instead of fixing it the next year, they just go the complete opposite direction. This game is so stale it makes me sick. When the coolest new thing you see is the twitter feed, but even that is stale already repeating the same lines all the time and talking about the goalies 90% of the time, that's bad.
 
# 92 nickthequick @ 09/09/13 03:30 PM
My experience from playing over the weekend *only played gm mode":

Pros:

- skating has been improved
- one-timers have definitely been improved, yet not too overpowered.
- player rating seem to be better, but still not perfect
- fighting improved, just happens way too much
- added some new feeds to the gm mode
- checking without right stick and just running into players, like that
- collisions, definitely a plus, but not really with own teammates


Cons:
- checks are pretty brutal, too many big hits
- cpu always retaliates and too many fights for star players
- nothing has changed presentation wise
- commentary is basically the same with same announcers
- not enough statistics in-game
- NOT ENOUGH REAL PLAYER FACES or ones that look remotely close
- not enough cpu penalties
- goalies dont get fatigued enough in gm mode
- board clinching is the same, something new has to be implemented there
 
# 93 SinisterAlex @ 09/09/13 04:28 PM
One thing that is really starting to bother me is the suction is back on the board play. CPU all ways sucks me into the boards when they initiate board play even when I am nowhere near the the CPU player. Get's annoying.
 
# 94 half-fast @ 09/09/13 06:14 PM
Ok, I sat on this game all night and didnt play. Got up today and decided to give it another go. I've messed with a few settings(but not too many).

I'm playing on Superstar, All-Star was just too easy and way too many goals being scored.

Played a game on the Ice cam(my regular cam). Game was crap - had no fun. Dominated, couldnt score where I thought I should have, and it appeared to be cheap tactics to prevent goals. I won 6-5, but the game was garbage.

Played two more on True Broadcast. The game looks and acts infinitely better on True Broadcast imho. I lost both games, but it was ok with me. Some of the goals were weird, lots of clappers from the point going in. Overall, the feel of the game was far better. Goals going in were much more realistic and acceptable. Once I get better at the slightly quirky controls in the this camera mode, I think I will play all my Be a GM games in this camera mode.

I still dont have much love for this game, but this makes it acceptable, as the True Broadcast cam looked good last year but the game flowed weird while using it.

To anyone struggling to enjoy this game, if you are not already, I recommend trying to play with the True Broadcast cam. It may change your mind, or make it acceptable enough to consider playing. I play with camera relative controls on this cam. Take time and get used to the controls - certain angles like faceoffs, etc you will have to shift which way you hold the sticks to properly shoot or take a draw.
 
# 95 mpu86e @ 09/09/13 06:46 PM
glad i saved myself 60 on this abomination...
 
# 96 mpu86e @ 09/09/13 06:55 PM
Quote:
Originally Posted by Grallis
Ok, I sat on this game all night and didnt play. Got up today and decided to give it another go. I've messed with a few settings(but not too many).

I'm playing on Superstar, All-Star was just too easy and way too many goals being scored.

Played a game on the Ice cam(my regular cam). Game was crap - had no fun. Dominated, couldnt score where I thought I should have, and it appeared to be cheap tactics to prevent goals. I won 6-5, but the game was garbage.

Played two more on True Broadcast. The game looks and acts infinitely better on True Broadcast imho. I lost both games, but it was ok with me. Some of the goals were weird, lots of clappers from the point going in. Overall, the feel of the game was far better. Goals going in were much more realistic and acceptable. Once I get better at the slightly quirky controls in the this camera mode, I think I will play all my Be a GM games in this camera mode.

I still dont have much love for this game, but this makes it acceptable, as the True Broadcast cam looked good last year but the game flowed weird while using it.

To anyone struggling to enjoy this game, if you are not already, I recommend trying to play with the True Broadcast cam. It may change your mind, or make it acceptable enough to consider playing. I play with camera relative controls on this cam. Take time and get used to the controls - certain angles like faceoffs, etc you will have to shift which way you hold the sticks to properly shoot or take a draw.

why even waste your time with BEAGM... the drafted players wont progress realistically and you'll have an entire roster that is filled with guys that have 99 in puck control and 68 in endurance by year 11... save yourself from the waste of time which is known as BE A GM
 
# 97 canucksss @ 09/09/13 07:02 PM
Quote:
Originally Posted by mpu86e
why even waste your time with BEAGM... the drafted players wont progress realistically and you'll have an entire roster that is filled with guys that have 99 in puck control and 68 in endurance by year 11... save yourself from the waste of time which is known as BE A GM
I play BaGM offline and your statement about player progression is one of the reason why i'm staying away from this year's version. Saved me $60
 
# 98 DJ @ 09/09/13 07:18 PM
Are you guys seeing the CPU getting called for penalties this year?
 
# 99 aparks87 @ 09/09/13 07:19 PM
Quote:
Originally Posted by DJ
Are you guys seeing the CPU getting called for penalties this year?
Nope. CPU penalties are again a complete joke and non-existent.
 
# 100 jyoung @ 09/09/13 07:22 PM
So I was wondering why my center who is 6'1" 215 pounds can't hit anyone.

I tried going down to my old NHL 13 build of 6'1" 190 pounds and now I am crushing people.

Same attributes and equipment. The only thing I changed was the weight.

Once again, it seems that speed still has way more importance to making hits in this game than it should. Extra weight should be a boon to hitting, not a hindrance. But the game still has it backwards.
 


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