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Madden NFL 25 News Post


Joystiq has posted some new information on Madden NFL 25 which also includes a video.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 61 Tengo Juego @ 05/23/13 09:28 PM
Quote:
Originally Posted by Kevin26385
Figured some people would like to check out the score bug:
Higher resolution(spoiler tagged for size):

Spoiler
 
# 62 jpdavis82 @ 05/23/13 10:44 PM
Quote:
Originally Posted by Big FN Deal
I think I disagree but it could be due to the gif being sped up, it seems the DEs momentum allows them to continue towards the QB when engaged by the Tackle versus in M13 where they would have stopped/been stonewalled be contacting the Tackle, before trying to continue to the QB. Again, it could be because the gif is sped up making it seem as if the DE's progress isn't stopped but it looks like they continue through the block.

Here is a Youtube video from Sgibs, watch the DE in M12 compared to that M25 DE.
http://www.youtube.com/watch?feature...&v=ZP2xd9F3rFE
If you watch the video itself and not the gif, the de clearly keeps pushing for Palmer and unlike past Maddens isn't locked up or stonewalled.
 
# 63 jpdavis82 @ 05/23/13 11:16 PM
Quote:
Originally Posted by nbahoops
It looks like it's the same animation as in the Madden 12 one
In the m25 vid the LT lets the de loose then engages him to protect the qb, in the m12 one the LT engages the de then inexplicably lets the de run loose.
 
# 64 bigbob @ 05/23/13 11:21 PM
It's small, but I'm disappointed that we're limited in cities.
 
# 65 bigbob @ 05/23/13 11:25 PM
Quote:
Originally Posted by slick589
Is the field larger? Or is it just the camera angle?
I brought it up in another thread, but I'm 99% sure the field is finally the right size.
 
# 66 jpdavis82 @ 05/23/13 11:35 PM
Quote:
Originally Posted by nbahoops
See look at the lde at like 5:27 on the sgibs video the animation plays til he gets to the qb
The difference in the m25 video is that the de nearly pushes the LT back into the qb, in m12 the LT disengages and then the de sacks the qb. Watch the LT in m12 he doesn't get pushed back at pall by the de, in m25 the de pushes the LT back the whole time.

This is basically what happens in the m25 video, LT slides out then engages the pass rusher, same thing happens here.

http://youtu.be/_qXf1TkuVVc
 
# 67 jpdavis82 @ 05/24/13 12:28 AM
Quote:
Originally Posted by californ14
Another thing I see with the M25 video that makes it look better is that the DE is rushing around the LT and the LT is blocking on the DE's left shoulder; the whole time the DE is focused on getting to the QB...In the M12 video the DE cuts his pass rush to engage face to face with the LT....The DE, in pass rush, is there to get away from the LT, not engage.....

The M25, though one pass play, already looks better....
Yep that's what I was trying to point out but why did that guy get banned?
 
# 68 PVarck31 @ 05/24/13 01:05 AM
Quote:
Originally Posted by jpdavis82
Yep that's what I was trying to point out but why did that guy get banned?
PBU=Previously banned user.
 
# 69 d11king @ 05/24/13 05:32 AM
Quote:
Originally Posted by Big FN Deal
I think I disagree but it could be due to the gif being sped up, it seems the DEs momentum allows them to continue towards the QB when engaged by the Tackle versus in M13 where they would have stopped/been stonewalled be contacting the Tackle, before trying to continue to the QB. Again, it could be because the gif is sped up making it seem as if the DE's progress isn't stopped but it looks like they continue through the block.

Here is a Youtube video from Sgibs, watch the DE in M12 compared to that M25 DE.
http://www.youtube.com/watch?feature...&v=ZP2xd9F3rFE
Oh no no, I wasn't saying that the DE was stopped completely, I just thought that the angle he (DE) took, his speed, and where he is, it felt like he was sucked into that block animation. I looked at this picture....



At this point to me, looking at this picture, the DE has got the LT beat, dead in the water... In the NFL, any kind of block from the LT at this point would be a block in the back since there's no way he's going to be able to get his arms out in front of the DE. Looking at this picture over and over, the only way realistically the QB can avoid that sack is by stepping up into the pocket and then left away from the pressure. Instead, he scoots over right, and then the LT engages in a block from the side. That's where I thought the block in the back might have been called.
 
# 70 tfctillidie @ 05/24/13 09:37 AM
Quote:
Originally Posted by d11king
Oh no no, I wasn't saying that the DE was stopped completely, I just thought that the angle he (DE) took, his speed, and where he is, it felt like he was sucked into that block animation. I looked at this picture....



At this point to me, looking at this picture, the DE has got the LT beat, dead in the water... In the NFL, any kind of block from the LT at this point would be a block in the back since there's no way he's going to be able to get his arms out in front of the DE. Looking at this picture over and over, the only way realistically the QB can avoid that sack is by stepping up into the pocket and then left away from the pressure. Instead, he scoots over right, and then the LT engages in a block from the side. That's where I thought the block in the back might have been called.

Block in the back? I dunno.

I would certainly expect the LT to hold him, that seems the most likely response to how he's been beat. He should be taking a 10 yard penalty to prevent his QB from getting rocked.


You don't see "blocking in the back" all that often in pass protection, that's more or less a special teams penalty.
 
# 71 jpdavis82 @ 05/24/13 09:51 AM
Quote:
Originally Posted by AaronS444
San Antonio, Las Vegas, Salt Lake City, Albuquerque, and Alexandria are gross omissions.

Germany also supported NFLE very well. I can see the NFL there before Mexico.

:smh:
San Antonio and Salt Lake City are in

http://blogs.thescore.com/franchisem...ese-17-cities/
 
# 72 jpdavis82 @ 05/24/13 10:07 AM
Quote:
Originally Posted by AaronS444
My mistake.

I thought the other user posted the whole list.

They're still selling this short though IMO. If you give a user power to move their team, they should be able to move to Wyoming or Maine if they so choose. Or Paris ect..

The possibilities shouldn't be limited. They should be endless.
I like the way they did it because it seems to be that they chose the biggest cities in the US without a NFL team except maybe Las Vegas. I also like how you have to choose a name from the fans vote. It seems they are trying to replicate the relocation process of the NFL in a authentic manner. It's hard to say Germany is more likely than Mexico City when there has been a game in MC before, sf vs az I believe.
 
# 73 tfctillidie @ 05/24/13 10:15 AM
Quote:
Originally Posted by AaronS444
My mistake.

I thought the other user posted the whole list.

They're still selling this short though IMO. If you give a user power to move their team, they should be able to move to Wyoming or Maine if they so choose. Or Paris ect..

The possibilities shouldn't be limited. They should be endless.
They chose to pick realistic cities where teams could land, nothing wrong with that.

I'm glad they went this route, I don't want to be in an owner league where someone moves the Packers to India.

Considering they decided to do 3 custom designed teams (logos, jerseys, etc) and each of these sites has actual commentary about it, they would be limited in how many could be done.

Designing all the teams...you only have so many ideas. You also have only so much time with Nantz/Simms to create the commentary, and disc space for it all.

We know disc space is an issue for Madden as it is, so this shouldn't be a surprise.
 
# 74 jpdavis82 @ 05/24/13 10:22 AM
Quote:
Originally Posted by tfctillidie
They chose to pick realistic cities where teams could land, nothing wrong with that.

I'm glad they went this route, I don't want to be in an owner league where someone moves the Packers to India.

Considering they decided to do 3 custom designed teams (logos, jerseys, etc) and each of these sites has actual commentary about it, they would be limited in how many could be done.

Designing all the teams...you only have so many ideas. You also have only so much time with Nantz/Simms to create the commentary, and disc space for it all.

We know disc space is an issue for Madden as it is, so this shouldn't be a surprise.
I don't think people realize how much disc space is an issue. Good thing is we're going from 256mb ram to 8gb with next gen. So that excuse will be long gone.
 
# 75 tfctillidie @ 05/24/13 10:25 AM
Quote:
Originally Posted by jpdavis82
I don't think people realize how much disc space is an issue. Good thing is we're going from 256mb ram to 8gb with next gen. So that excuse will be long gone.
Well RAM and disc space aren't the same thing, but yes having a ton more RAM will help the game in many other ways.

Having more disc space (since Xberx Juan will now use blu ray) things will be alot better with how much content can get put on the disc.
 
# 76 wildthing2022000 @ 05/24/13 10:31 AM
My problem with the cities is that you can't realign the divisions afterwards so if I move Jacksonville to LA then LA will play in the AFC South instead of the AFC West and moving KC over to the South or make other moves...
 
# 77 LakerPride @ 05/24/13 10:54 AM
Birmingham should've been included, oh well.
 


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