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Move to 17 Different Cities, Revive Historic Teams and More in Madden NFL 25

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Old 05-23-2013, 08:06 PM   #81
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Originally Posted by Big FN Deal
I don't know why I just really caught this after watching this gif so many times but like what others have stated, the engaged player movement between the Left Tackle and Right End is great to see. I wonder if OL can be pushed into the QB and effect the throw considering IE.

Looking forward to seeing the game play on M25 for new consoles.
I still feel as though that was a suction block. Sometimes it looks as if the angle to DE took, he should be well in front of the OL, and once the QB moves right, a block (from the side) occurs. Makes me curious whether there will be some block in the back calls in this game, cause I kind of thought that could've been one.
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Old 05-23-2013, 09:28 PM   #82
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Originally Posted by Kevin26385
Figured some people would like to check out the score bug:
Higher resolution(spoiler tagged for size):

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Old 05-23-2013, 10:07 PM   #83
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Higher resolution(spoiler tagged for size):

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Is the field larger? Or is it just the camera angle?
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Old 05-23-2013, 10:25 PM   #84
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Originally Posted by d11king
I still feel as though that was a suction block. Sometimes it looks as if the angle to DE took, he should be well in front of the OL, and once the QB moves right, a block (from the side) occurs. Makes me curious whether there will be some block in the back calls in this game, cause I kind of thought that could've been one.
I think I disagree but it could be due to the gif being sped up, it seems the DEs momentum allows them to continue towards the QB when engaged by the Tackle versus in M13 where they would have stopped/been stonewalled be contacting the Tackle, before trying to continue to the QB. Again, it could be because the gif is sped up making it seem as if the DE's progress isn't stopped but it looks like they continue through the block.

Here is a Youtube video from Sgibs, watch the DE in M12 compared to that M25 DE.
http://www.youtube.com/watch?feature...&v=ZP2xd9F3rFE
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Old 05-23-2013, 10:44 PM   #85
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Originally Posted by Big FN Deal
I think I disagree but it could be due to the gif being sped up, it seems the DEs momentum allows them to continue towards the QB when engaged by the Tackle versus in M13 where they would have stopped/been stonewalled be contacting the Tackle, before trying to continue to the QB. Again, it could be because the gif is sped up making it seem as if the DE's progress isn't stopped but it looks like they continue through the block.

Here is a Youtube video from Sgibs, watch the DE in M12 compared to that M25 DE.
http://www.youtube.com/watch?feature...&v=ZP2xd9F3rFE
If you watch the video itself and not the gif, the de clearly keeps pushing for Palmer and unlike past Maddens isn't locked up or stonewalled.
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Old 05-23-2013, 11:16 PM   #86
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Re: Move to 17 Different Cities, Revive Historic Teams and More in Madden NFL 25

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Originally Posted by nbahoops
It looks like it's the same animation as in the Madden 12 one
In the m25 vid the LT lets the de loose then engages him to protect the qb, in the m12 one the LT engages the de then inexplicably lets the de run loose.

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Old 05-23-2013, 11:21 PM   #87
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Re: Move to 17 Different Cities, Revive Historic Teams and More in Madden NFL 25

It's small, but I'm disappointed that we're limited in cities.
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Old 05-23-2013, 11:25 PM   #88
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Re: Madden NFL 25 Lets You Move to 17 different Cities, Revive Historic Teams

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Originally Posted by slick589
Is the field larger? Or is it just the camera angle?
I brought it up in another thread, but I'm 99% sure the field is finally the right size.
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