EA Sports have posted a new NCAA Football 14 blog, which breaks down gameplay and Infinity Engine 2.0.
Quote:
Another significant improvement to gameplay in NCAA Football 14 is the running game. This year, we enhanced the running game by enabling you to make hard cuts on the field. The running game is an integral piece of college football, and in order to deliver the most realistic experience, we’ve emphasized changing the running game to eliminate inauthentic turning and running. With NCAA Football 14 you can make more hard cuts, which give better feeling of better weight and realistic running.
"As we continually evolve the Infinity Engine, we have more control to build physics-based features to create more realistic player interactions on the field"
The highlighted word is the key for me. I don't think ppl should focus too much on the physics as these last NCAA and Madden games are merely a testing ground for whats' coming on the new consoles. Let's hope the Infinity Engine stuff they are working on right now translates over in a positive way and let's hope the physics based "features" we get now turn into very good physics based "games" in the future . I'm also hoping the next stage of EA's hype program focuses on this new Real AI Ben mentioned. The CPU is too dumb and everything falls downhill after that.
Even though they like their tight knit group, TGT is answering questions regarding gameplay. Real talk, they are the most neutral GCers out there for NCAA - very level headed group who call a spade a spade.
Expected, but disappointing there are so many 'same as before/not changed' answers about the game play, especially about defense and line interactions. Guess it will be another year of ignoring DEs and beasting with 75 rated DTs going up against All American guards and centers
After reading that TGT Q&A thread, NCAA 14 is starting to sound more like NCAA 13.5
No new ratings.......
No new sliders.......
Still bad CPU play calling......
Option game still not good.......
OL/DL interaction the same from last year......
CPU QB still way too accurate.....
Nothing new on the defensive side of the ball other then breakdown mechanic which is automatic.....
Oh well, my expectations were very low to begin with and didn't expect anything other then IE 2.0. Guess I will just wait to see what they can tune up before retail.
After reading that TGT Q&A thread, NCAA 14 is starting to sound more like NCAA 13.5
No new ratings.......
No new sliders.......
Still bad CPU play calling......
Option game still not good.......
OL/DL interaction the same from last year......
CPU QB still way too accurate.....
Nothing new on the defensive side of the ball other then breakdown mechanic which is automatic.....
Oh well, my expectations were very low to begin with and didn't expect anything other then IE 2.0. Guess I will just wait to see what they can tune up before retail.
Where was this? This was all confirmed to be not fixed this year? I'm seriously curious.
No... the o-line/d-line interaction is essentially the same as was in NCAA13.
Thats about how I feel. After seeing that Im close to just tuning everythng else out. Too many years of that Horse Crap representation of what should be one of the deepest parts of the game, has worn me out.
Bet there are no in-game saves and custom cams too
I thought I read numerous times that the OL/DL had been worked on??
*O-line blocking assignments have been worked on.
*Line interactions (ie patty cake animations, standing around, and 1 second bull rushes) are unchanged.
*D-line is unchanged. DTs will still get most of the pressure while elite DEs just take up space.
*Punters will still be effective blockers if subbed in along the line.
At least according to the version the Game Changers had access to, but really only small tweaks can be expected from this point on
Madden 2004 with Vick on the front thee best foot planting tech in a Madden game. You actually had to stop change directions and could make defenders miss by timing your movements. Kick returns were the best on that one. Then next gen consoles (360, PS3) EA just completely removed and then put it back and then removed it again. Now we have NFL Figure skaters on every play.
I really don't know what people expected. EVERY SINGLE YEAR it's the EXACT same rodeo from EA and OS with NCAA Football.
They come out with a list of "features", so called features that should be expected in a football game in the first place, and people get on the hype train. Why? I'm not entirely too sure.
Then, people who have played the game say none of the glaring issues from the past 6 versions are fixed. Then, people say, it's an early build, they can tweak, just wait for the demo. The demo comes out, same issues are still present, people are up in arms about how it's just a demo on a low difficulty level and that retail will be much better.
Retail version comes out, same problems are still there, and more glaring bugs and glitches are present. The people who were defending the game say how crap it is, and just like last year that they're never buying another EA football game again.
It's seriously sad that EA can fool these people year after year. They called their physics system, features. The way it was worded in the gameplay blog was that the physics would only trigger in certain situations, just sad.
How do you tout footplanting, fatigue and cut back lanes are your primary features in a football video game? Someone please tell me how these are features?! Especially when line play hasn't been touched, the option still blows according to people that have played it, and i'm sure the safety glitch is still there.
My head hurts from trying to figure out how ANYONE will buy this game.