EA Sports have posted a new NCAA Football 14 blog, which breaks down gameplay and Infinity Engine 2.0.
Quote:
Another significant improvement to gameplay in NCAA Football 14 is the running game. This year, we enhanced the running game by enabling you to make hard cuts on the field. The running game is an integral piece of college football, and in order to deliver the most realistic experience, we’ve emphasized changing the running game to eliminate inauthentic turning and running. With NCAA Football 14 you can make more hard cuts, which give better feeling of better weight and realistic running.
"OMG, I had a fumbled snap in a road playoff game because the crowd was going crazy, home field advantage is fo realz" #EAkeepin'itreal, lol
Just thinking about that scenario almost brought a tear to my eye, LOL. Man I hope Tiburon shocks us with the next gen. We have been deprived TOO LONG.
If they do, the irony is I won't even get the chance to see all the tune changes from the "Ea football games are good enough" crowd because I should be too busy playing EA football games to notice, lol. I hope OS appreciates all the traffic EA Tiburon has driven to them inadvertently with their "controversial" football games this gen because I would have likely never found OS, if I could get immersed in EA football games.
Too many ppl making excuses for EA and accepting mediocrity just because they love football. That's why EA Tiburon will always win, even when they lose.
Everyone sure is jumping to a lot of conclusions based on very little evidence. I also think people have unrealistic expectations when they say things like it looks the same. We're at the end of an era, the look of the games isn't going to change until next gen. They are using these new tools like the IE to perfect it for next gen, so we can truly have the best gameplay possible for years to come and not start all over. In the meantime I think ncaa 14 will be a vastly improved game compared to ncaa 13. I'm very confident in what this dev team is doing and Clint Oldenburg is going to get the o line stuff straightened out, that dudes working too hard for it not to be. Patience folks, the best football gaming of all time is around the corner.
Don't take this wrong JP, but this is the "Exact" same garbage that was fed with the 1st and only football game on xbox360.
Remember how watered down it was and the excuse was that "we are working on new systems so alot that was possible on 1st Gen systems can't automatically be done on these new systems as we learn to code our games for them"
The was a response for Madden '06 (we didn't get a football that year) and why it was so vanilla and watered down.
100% guaranteed that we will get the same garbage of "coding on a new system, so we will try and get that in ......" as to why there really isn't a big jump between games on each system.
There wasn't a big difference between '12 and '13 and the fact that they "Refused" to even deal with the OL/DL interaction says it all.
How can they be tweaking/tuning anything, if Infinity Engine is suppose to be opposite of the Canned Animations that were poorly linked together.
That means the OL/DL interactions are still "Canned Linked Animations".
So what they are saying is that they've found a way to blend Canned Animations and so called Real Time Physics.
That's impossible as one negates the other.
Animations, animations and more animations is all the gets injected every year and marketed/hyped as a feature.
Let's see....
-no different QB throwing motions
-no long, med or short accuracy
you would think that these would be the next thing added since they hyped "passing trajectories" as something new.
I would bet that they re-code so that the Generic Editor no longer works!!!
I don't think anyone here is being an apologist. There are ppl who enjoy the game WITH it's flaws and are encouraged by the steps made. And then ppl saying the steps made aren't enough. There are alot of arm chair developers here who think creating realism is so easy to do that it should just happens. When you think of a concept the code magically appears in your head. And this isn't an apology but football has got to be the hardest game to develop. How often does height/weight and momentum impact an At bad while playing MLB the show?
Bottom Line is EA screwed up no one is arguing that. The engine last gen for what it was at the time was nice. When they made the jump to next Gen they created a completely new engine that had serious limitations and basically unfixable or agumentable coding. For example OL/DL interaction, I believe they really do want to change this. I doubt they can based on the engine. They added great features like "composure" only to take them out and replacement them with things like "run commit".
It's not "accepting mediocrity" just because someone likes a product you don't like.
I don't think anyone here is being an apologist. There are ppl who enjoy the game WITH it's flaws and are encouraged by the steps made. And then ppl saying the steps made aren't enough. There are alot of arm chair developers here who think creating realism is so easy to do that it should just happens. When you think of a concept the code magically appears in your head. And this isn't an apology but football has got to be the hardest game to develop. How often does height/weight and momentum impact an At bad while playing MLB the show?
Bottom Line is EA screwed up no one is arguing that. The engine last gen for what it was at the time was nice. When they made the jump to next Gen they created a completely new engine that had serious limitations and basically unfixable or agumentable coding. For example OL/DL interaction, I believe they really do want to change this. I doubt they can based on the engine. They added great features like "composure" only to take them out and replacement them with things like "run commit".
It's not "accepting mediocrity" just because someone likes a product you don't like.
I don't mean to turn this into a 2K vs. EA thread, because it's not, but, when All-Pro Football 2K8, to this day, is a better product than Madden and NCAA, there's a problem.
That game had no NFL teams, no franchise mode, just a regular old season mode with some NFL legends, and it was STILL FAR SUPERIOR than anything EA has given us this gen in terms of a realistic football game. Good line play, realistic running animations, no physics, but GOOD multi man tackles. The animations actually looked fluid, like a football game is supposed to look. Compare APF 2K8 throwing motions compared to NCAA football. It's laughable.
EA has a budget that would just crush 2K, and you're telling me they're not giving us mediocrity? Or that they want to fix these things and can't? Give me a break. The fact of the matter is, they screwed up, because they don't know how to do it better than they have.
in the end it comes down to the talent of the people creating the game. Someone above made the comment about "armchair developers" basically telling us their job is hard and not easy to do so why don't we do better. Well i'm not a game developer, but other game developers DO MUCH BETTER with their games representing other sports. If you want to go out and obtain an exclusive license, you better be able to handle the expectations you put on yourself by forcing people into 1 company's football game.
1 word "Money"
EA's motto is "Spend as little possible" since they are the only ones who make 1/2 the sports games people have no choice
Whether you call people armchair devs or apologists, in my opinion it doesn't matter.
The biggest problem with this generation of EA football games is that they totally screwed the pooch with the engine. I've said it a million times. I firmly believe this, and will stick by it forever.
I am sure there are developers who are more or less talented than what is there now. But when you dig a hole in the desert that's so deep you can only get out of it if it rains, but its the desert. Basically I'm saying no matter what they do, this current gens engine will always be fatally flawed.
I thought 13 was decent, they have made some strides, but this gen will never recover. The sooner people except that, the better people will feel.
I seriously doubt EA will blow it again on the next-gen consoles. If they do, I will be the first to admit I was wrong, and happily eat crow.
I am excited to see the future of this and Madden. If I had to bet, I would definitely expect Madden 25 on the new consoles this year. So we should see soon.
Another thing about a new engine is it takes time. An even if they make a new one for next gen it will for sure be a good 2-3 years probably before they get where they want with it if not more...