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MLB 13 The Show News Post


Now that the game is released to all, this is the place to post your impressions.

As a reminder, this is not a thread for questions. Please use the MLB 13 The Show Q&A thread for that.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 421 bkrich83 @ 03/10/13 06:57 PM
I do love the hyperbole in this thread.
 
# 422 MrOldboy @ 03/10/13 07:00 PM
Quote:
Originally Posted by Blzer
It's kind of strange, because in this thread showing this CES video, Russell said that the stance had been altered. I don't know if that meant it was altered from last year, or it had been altered since the video. Doesn't look like the latter is the case though.

I liked Cano's stance in last year's game, in that I liked the stance itself. I just thought it was a cool stance (also thought it was closer to his stance this year than last year).

Some stances are tough to replicate, in a way. Those with that "calmness" in their stance also have some other random movements as well, or their strides will be a bit different. That's why A. Gonzalez never really looks right to me either. I don't really think Posey was perfectly captured this year either, though I see what they were going with (if Posey captured himself, it still isn't quite accurate to what he does in real life if that makes sense).
I also liked Cano's stance last year. I actually had faith that Cano's stance would be improved after Ramone responded. Another dev responded about Kemps stance and said they fixed it a bit and it did get changed in the final game.

The thing with randomness is to fake it.

Look at Anthony Rizzo's stance, it has that feel of randomness because he has two bat wave cycles. Look at the bat moving behind his head and you'll see what I mean. I don't think every player has more than one bat wave cycle in their stance.

Another issue to me is the grips players have in the game. That all grip the bat the same, over-rotated hands and way too tight. Most guys now hold the bat a little loose, have their pinky over the bat end, or other hand placements.

I'd love for at least some options, tight, loose, over bat end, etc. to be added to the editor. But it might be their hitting engine that makes it so every hitter needs to have his hands in the same place. Or maybe its that they don't feel they can model the fingers properly yet, maybe with the PS4 they can afford to model individual fingers better.
 
# 423 bkrich83 @ 03/10/13 07:05 PM
Quote:
Originally Posted by hitstreak13
LOL, of course not. But, it is a part of the game and the show did that well. I know alot of users would have $1 beer nights or what not to push the product or entice fans to come. Nonetheless, prices and concessions were a huge part of the game and the GM is responsible to ensure that it is profitable.
The GM makes sure it's profitable by contracting an agency to do concessions and getting the best deal for his buck. That's it.

As well as doing it well? Not even sure that's true. Sucks it's gone for people like you, but it really was a worthless part of the game.
 
# 424 lVlAtlZiX @ 03/10/13 07:14 PM
Quote:
Originally Posted by VoItage
This will be a bit of a rant, but..

Robinson Cano's batting stance? Really?

...I haven't seen a batting stance this messed up in YEARS. He's a top-5 hitter in the entire league, and they ruined his very good stance from the previous years and gave him some default stance that isn't even CLOSE to his?!

Usually I don't make a big deal out of stances, but this completely ruins the realism of one of the best players in the MLB for me. I can't even use him in this game anymore. There isn't a single stance in the game that is like his old one either (I've tried Salty, but it's not all that close).

Absolutely horrible. I can't even begin to think what was going through whoever's mind when they decided to delete his old stance and put in that trainwreck. Ugh.


Aside from that, the only other thing I dislike are the franchise cyber pics. Please let us choose whether to use them or not. I usually trade for prospects that have real pics to add to the realism, and now that's completely ruined.


http://www.youtube.com/watch?v=11gkjXoGz3A
First 10 seconds looks a bit closer to 13's stance than 12's to me. U can see him rest the bat on his shoulder for a split second is where I guess they got the idea from.
 
# 425 Blzer @ 03/10/13 07:19 PM
Quote:
Originally Posted by lVlAtlZiX
http://www.youtube.com/watch?v=11gkjXoGz3A
First 10 seconds looks a bit closer to 13's stance than 12's to me. U can see him rest the bat on his shoulder for a split second is where I guess they got the idea from.
Yeah, but that's where a bit of that "randomness" kicks in. His stance progresses from one thing, to the next, to the next. I do the same thing when batting. I kind of have it "rested" on my shoulder and the barrel slightly taps up and down on my shoulder. When the pitcher starts his motion or comes set, then I start my "stance" from there. They wouldn't be able to replicate my entire stance in this game because of that sheer amount of "randomness," since all of these stances technically are looped animations.
 
# 426 drsonoma @ 03/10/13 07:46 PM
Quote:
Originally Posted by slthree
Most everything I've posted has been positive but I have a slight issue.

Does anyone else think the "sound" off the bat and "feel" is off, like weak?
On many of my HR's, it doesn't "feel" like I got it where last year I could "feel" it. That's hard to quantify, I know. But, the sound of a home run so far has been the same as any other hit.
I've wondered the same thing?
 
# 427 m1ke_nyc @ 03/10/13 09:36 PM
Had my first inside the park HR with Michael Bourn. Blasted a ball to CF and the CFer forget who he was dove and missed it as the ball went to the wall.
 
# 428 Cavicchi @ 03/10/13 09:59 PM
I think adding in home run distance for all home runs would be a nice addition.
 
# 429 Majingir @ 03/10/13 10:09 PM
Quote:
Originally Posted by Cavicchi
I think adding in home run distance for all home runs would be a nice addition.
It is in the game.....
 
# 430 Cavicchi @ 03/10/13 10:48 PM
Quote:
Originally Posted by Majingir
It is in the game.....
Where can you see the home run distance for every home run?
 
# 431 VancityManpurse @ 03/10/13 10:53 PM
Quote:
Originally Posted by Bigredmachine87
Are you a cubs fan trying to blame dusty baker for Mark Prior?

He was an all star player and played the game for a long time.

A 3 time manager of the year with a record over 500. I'll be shocked if they aren't in the world series this year.
Well they cant when the Nationals will
 
# 432 jseward92 @ 03/10/13 10:54 PM
Its been discussed already but I'm really upset with the Simmed strikeout totals. In year two of my franchise Jacob Turner had 115 innings pitched and 7 K's. That is absolutely impossible.
 
# 433 VancityManpurse @ 03/10/13 11:00 PM
Quote:
Originally Posted by slthree
I use Classic pitching. It's been my favorite for years. Most of us who loved "High Heat" back years ago were introduced to a system of pitching that had pitches miss their spot randomly.

The Show has perfected that. If someone has great coordination they can master meter pitching and pulse pitching. But, no man alive can master Classic pitching.

If you're using a scrub pitcher and try to throw a ball in the dirt to an elite hitter, it may likely drift right over the middle of the plate and you'll quickly be uttering expletives!

Sent from the best smartphone in the world using Tapatalk 2
pardon my ignornace. im a lifelong 2k guy making the switch. what is classic pitching? on 2k you pitch using the right analog using various motions. what options are there in this game?
 
# 434 VancityManpurse @ 03/10/13 11:01 PM
Quote:
Originally Posted by jseward92
Its been discussed already but I'm really upset with the Simmed strikeout totals. In year two of my franchise Jacob Turner had 115 innings pitched and 7 K's. That is absolutely impossible.
lol. why do ppl sim franchises though?
 
# 435 hitstreak13 @ 03/10/13 11:09 PM
Quote:
Originally Posted by VancityManpurse
lol. why do ppl sim franchises though?
Even if you do not sim your games, you are still going to sim the CPU vs CPU games. Fact is, it is broken as of now. Chad Billingsley had 33 K's in 119 through the all star break. I'm not too worried as SCEA has a great track record in fixing these kinds of issues.
 
# 436 Majingir @ 03/10/13 11:25 PM
Quote:
Originally Posted by VancityManpurse
lol. why do ppl sim franchises though?
It's fun. It's like being a GM and getting to make your own moves and everything. Don't get how people really get full experience of franchise mode without simming big part of it, since it'd take several months(in real life) to play through just a single season of the game. Simming it makes you get through as many seasons as you want, and build the team completely like how you want
 
# 437 slthree @ 03/10/13 11:40 PM
Quote:
Originally Posted by VancityManpurse
pardon my ignornace. im a lifelong 2k guy making the switch. what is classic pitching? on 2k you pitch using the right analog using various motions. what options are there in this game?
"One button press" pitching that essentially takes user input out of the pitching game.

How well a pitcher hits his spots is dependent on ratings, fatigue, game situation... as opposed to being able to master a meter and hitting spots even with poor pitchers
 
# 438 VancityManpurse @ 03/11/13 12:11 AM
Quote:
Originally Posted by slthree
"One button press" pitching that essentially takes user input out of the pitching game.

How well a pitcher hits his spots is dependent on ratings, fatigue, game situation... as opposed to being able to master a meter and hitting spots even with poor pitchers
so if i understand classic pitching is more out of your hands? you choose the pitch and then thats it. everything else is determined based on what you mentioned? pulse pitching would be the closest to 2k's analog pitching then. the other pitch option reminds me of foul shots in 2k. stopping the moving cursor close to the line.
does TheShow have actual analog pitching like 2k? where each pitch requires a different motion?
 
# 439 slthree @ 03/11/13 12:40 AM
Quote:
Originally Posted by VancityManpurse
so if i understand classic pitching is more out of your hands? you choose the pitch and then thats it. everything else is determined based on what you mentioned? pulse pitching would be the closest to 2k's analog pitching then. the other pitch option reminds me of foul shots in 2k. stopping the moving cursor close to the line.
does TheShow have actual analog pitching like 2k? where each pitch requires a different motion?
You also select location.

Tapping X is less of an effort and theoretically more accurate, although you can still miss your spots

Holding X longer adds effort to pitch which reduces accuracy more while making breaking pitches break sharper (not always a good thing) and adding umph to a FB
 
# 440 ParisB @ 03/11/13 12:57 AM
Quote:
Originally Posted by slthree
"One button press" pitching that essentially takes user input out of the pitching game.

How well a pitcher hits his spots is dependent on ratings, fatigue, game situation... as opposed to being able to master a meter and hitting spots even with poor pitchers
Meter still uses the ratings of a pitcher, man. Even if you master it, you're still going to kiss spots and get rocked with a poor pitcher.
 


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