Home
NBA 2K13 News Post



Firstly, let me tell you what this is not: a post about the best slider sets out there or even one about what makes for the best slider set. There are plenty of thoroughly researched and test-driven slider sets up on 2K Share — many of them from OS users who have crafted great matched sets of rosters and sliders for. As a starting point, I highly recommend looking into mkharsh33's slider set, which seeks, among other things, to help the problem of the CPU grabbing defensive rebounds and taking off on unstoppable fast breaks — a real problem, in my opinion. But look at the headline again: the right gameplay blend will be the right one for you.

Read More - NBA 2K13: Finding the Right Gameplay Blend With Sliders

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 21 TreyIM2 @ 10/19/12 07:25 AM
Personally, I tweak my sliders to fit me, nobody else and even if I tried someone else's, guess what? They'd still get tweaked but I understand thag some just don't want to think about having to deal with them because I can see them being a bit overwhelming for some and/or some are just plain too lazy. Lol. Either way, it's all about what suits u best, most definitely.
 
# 22 m-dogg @ 10/19/12 11:06 AM
sliders are incredibly important for realistic gameplay, unfortunately they do not exist for the two modes I play: custom private team up, and MyCAREER

very frustrating.
 
# 23 DoubleJMix965 @ 10/19/12 11:15 AM
I'm a big fan of tweaking sliders after a few games on the default setting. I still feel like there are times of too many blocks/steals, but that's why sliders are there. They allow for a customizable experience and a different game. I'm like Steve in the fact that I bump up the shooting a notch for both sides to allow for higher scoring games. Especially from 3, I'm a fan of the 3 ball and passing around the perimeter to find open men. Or driving and kicking. Great article!
 
# 24 BezO @ 10/19/12 11:58 AM
Quote:
Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
30 teams x 12 players each... no way I'd be able to master each release & shoot realistic percentages without real % option.
 
# 25 raiderphantom @ 10/19/12 04:46 PM
Quote:
Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
That's honestly most video games now. Whether it's madden or call of duty or whatever, things get shaken up just for the hell of it I guess.
 
# 26 raiderphantom @ 10/19/12 04:50 PM
Quote:
Originally Posted by sword1986
How can I make the 76ers use Andrew Bynum more in the game? He only has 3 points at the half. Is this a Coaching Profile thing? If so, can anyone help. Thanks
It could be, I haven't done much testing this year or even last game, but I knew 2K11 basically inside and out, and with a lot of the same format they use, it's probably the "touches" tendency when you go to edit a player. I would always put it at 90 or above for the #1 or 2 options on every team to make sure they went to those players the most. Shot tendency has some effect too.
 
# 27 raiderphantom @ 10/19/12 04:56 PM
Quote:
Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
 
# 28 raiderphantom @ 10/19/12 05:02 PM
Quote:
Originally Posted by youvalss
Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

Just play and set the game the way you want it to be played.
Haha I like that. Yeah, I always find plenty of tweaks I need to make. I think it's also fairly difficult to find a universal slider set that works for every NBA team. If sim heads actually play like the teams they control, then some offenses run through a post player, some are pick n roll heavy, some revolve around isolations, etc. So depending on what kind of shots you take and the pace you use can dictate where you need certain sliders.
 
# 29 ILLSmak @ 10/21/12 01:09 AM
It's not really sliders that are the problem, though. Sliders throw off the game in most cases because they are global edits.

I can tell you that 2k is realistic. My player blows all kinds of lay ups. It's a roster issue more than sliders. You gotta go through and lower a lot of the players' ratings.

I did a fantasy draft association for fun and picked up Dennis Scott... o jesus. He makes everything! If you lower sliders it punishes guys with 70 attributes.

Obviously the contact sliders are good. The one thing that I think is weird about 2k is it's so hard to block dunks!

-Smak
 
# 30 DBMcGee3 @ 10/23/12 10:33 AM
Quote:
Originally Posted by raiderphantom
Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
Yeah, because it's really realistic to make jump shots when you're on the way down from the apex of your jump. Timing the releases is one of the more enjoyable aspects of the game to me, just surprised that so many people feel differently.

By the way, I played a quarter with the "real %s" just to try it out, and it was the highest FG% I had in any quarter all game.
 
# 31 mkharsh33 @ 10/23/12 10:49 AM
This is a very good game....but also the most frustrating game in how they've tuned the gameplay regarding the fastbreak. In all the slider sets I've ever created for a sports title, these are THE MOST TOUCHY and hard to figure out. It's like one small move with one slider totally sets off a HUGE hole with another slider. And thanks for the props in the first post... My goal with creating sliders is #1: create realism with regard to player movement & to get what I see on TV into the game itself. #2: THEN get the statistics to play out in simulation form. I think the reason many guys have good, but not great, sliders is they do this in reverse...
 
# 32 takeoff2410 @ 11/15/12 03:52 AM
Quote:
Originally Posted by Vechi8
Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??
Real Player % takes in for account the ratings only and applys it to when you press the shooting button..... So basically it makes the game do the shooting for you. (which in my opinion is bad if you as a player want to play the game.)
 
# 33 Eddie1967 @ 11/15/12 12:40 PM
Quote:
Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
This is not true and I think you have them confused with another company. Please tell us what major features have been removed in the last few years.
 
# 34 Pared @ 11/15/12 12:45 PM
No, please don't.

It has nothing to do with this thread and we don't need this devolving into a "company/game war" type thread.

Ignore it and move on.
 
# 35 STLRams @ 11/25/12 11:29 AM
It is frustrating at times because I feel like I spend 50% of the time adjusting sliders and settings trying to get the game or teams to play more true to life than actually spending time to play the game. I've gotten to the point I'm tired of adjusting sliders, because alot of the gameplay issues are also because of 2K rosters and the teams playbooks not being good. I've now basically have adjusted the coaching profiles to calm down the crazy CPU fastbreaks, and to get post players more involved, applied vannwolf's playbooks to each team, slightly adjusted the sliders to make the cpu not attack the paint as much and fastbreak, and I've adjusted big men tendencies for more post shots, and finally put the gameplay to Pro instead of Allstar. Right now with all of this seems like this is most realistic I can get the CPU teams to play, I'm curious though to see what 2K will address with the patch.
 

« Previous 12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.