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NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Old 10-19-2012, 03:14 AM   #25
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I have been playing 2k for years and the game sliders are a vital part of the game I don't think I would be able to play 2k without them to be honest. It's all about being realistic with me especially when playing on HOF mode, I've been tweaking the sliders since day one and finally think we have a winner the all around game experience has definitely changed and has made this game a lot better though a little harder but I'm up off the challenge are you if so please use the following sliders and give me some feedback on how this changes your 2k experience....

For both CPU and USER settings:

Offense
50
47
46
45
50
42
60
48
48
45

Defense
40
45
50
55
50
58
50
35

Attributes
50
42
50
50
50
50
50
50
50
32
95
45
55
90
90
40
50
50
47
45
40

Tendencies
50
50
50
50
50
50
50
45
42
38
50
35
75
58

Fouls
25
65
70
70
70
30
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Old 10-19-2012, 07:25 AM   #26
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Personally, I tweak my sliders to fit me, nobody else and even if I tried someone else's, guess what? They'd still get tweaked but I understand thag some just don't want to think about having to deal with them because I can see them being a bit overwhelming for some and/or some are just plain too lazy. Lol. Either way, it's all about what suits u best, most definitely.
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Old 10-19-2012, 11:06 AM   #27
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Icon2 Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

sliders are incredibly important for realistic gameplay, unfortunately they do not exist for the two modes I play: custom private team up, and MyCAREER

very frustrating.
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Old 10-19-2012, 11:15 AM   #28
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I'm a big fan of tweaking sliders after a few games on the default setting. I still feel like there are times of too many blocks/steals, but that's why sliders are there. They allow for a customizable experience and a different game. I'm like Steve in the fact that I bump up the shooting a notch for both sides to allow for higher scoring games. Especially from 3, I'm a fan of the 3 ball and passing around the perimeter to find open men. Or driving and kicking. Great article!
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Old 10-19-2012, 11:58 AM   #29
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Quote:
Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
30 teams x 12 players each... no way I'd be able to master each release & shoot realistic percentages without real % option.
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Old 10-19-2012, 12:22 PM   #30
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

I am trying to create a slider set to where it is impossible to score in the paint. I want the defense to be all over the ball handler. In the paint, with slider contact frequency even at 100, I feel there still isn't enough contact. Kris Humphries will make contact with someone like say Evan Turner .... you hear the 'scream' they make, but nothing happens. No altered shot animation. Evan Turner makes the layup like Hump never banged into him. What gives? lol
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Old 10-19-2012, 02:55 PM   #31
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Quote:
Originally Posted by sword1986
I am trying to create a slider set to where it is impossible to score in the paint. I want the defense to be all over the ball handler. In the paint, with slider contact frequency even at 100, I feel there still isn't enough contact. Kris Humphries will make contact with someone like say Evan Turner .... you hear the 'scream' they make, but nothing happens. No altered shot animation. Evan Turner makes the layup like Hump never banged into him. What gives? lol

Yeah I am having the same problem, you may wanna try upping help defense to 75-80 and upping the defensive awareness also.
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Old 10-19-2012, 03:26 PM   #32
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

I am on to something. I am experimenting against the 76ers with the Nets (NBA Today). I think most slider sets don't translate well because of certain teams you play with. I religiously play with the Nets all the time, since NBA 2K11 (when I got into basketball). I know every player's releases, strengths, weaknesses. If I grab a team that I do not know like the Bobcats, it would be a challenge. don't know releases, player attributes, etc.


I made this slider set, almost has an NBA 2K11 feel ...

All Star/Sim
User Timing
12 min quarters
Offense (both User/CPU)
Keep everything Sim except:
Midrange 47
3PT 45
Layup 46
Dunk in Traffic Success 42
Contact Shot Success 42

DEFENSE (User/CPU)
Layup Strength Take off and Release 100
Jumpshot Strength Gather and Release 100

Attributes (user/cpu)
On Ball Defense 70

Tendencies (user/cpu)
Look for post players 80

Fouls (user/cpu) [THERE NEEDS TO BE MORE FOULS, STILL WORKING ON IT]
Over the back 58
Charge 70


In the first quarter, the score was Philadelphia 20, Nets 15. Right now I am losing 29-17 with 10:14 in the 2nd. I will edit whatever happens more testing
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