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NBA 2K13 News Post



Firstly, let me tell you what this is not: a post about the best slider sets out there or even one about what makes for the best slider set. There are plenty of thoroughly researched and test-driven slider sets up on 2K Share — many of them from OS users who have crafted great matched sets of rosters and sliders for. As a starting point, I highly recommend looking into mkharsh33's slider set, which seeks, among other things, to help the problem of the CPU grabbing defensive rebounds and taking off on unstoppable fast breaks — a real problem, in my opinion. But look at the headline again: the right gameplay blend will be the right one for you.

Read More - NBA 2K13: Finding the Right Gameplay Blend With Sliders

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
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Member Comments
# 1 Optik @ 10/18/12 03:07 PM
Nice post, too bad of course that 2K REMOVED the ability to download slider sets from 2K Share.
 
# 2 The 24th Letter @ 10/18/12 03:21 PM
Did they take away the ability to look at the sliders and apply them in your settings as well?
 
# 3 rockchisler @ 10/18/12 03:26 PM
Yeah I was about to say that they took the slider download option away.
 
# 4 JasonMartin @ 10/18/12 03:41 PM
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
 
# 5 Gramps91 @ 10/18/12 03:43 PM
Agreed guys, doesn't really make any sense.
 
# 6 Frizzz24 @ 10/18/12 03:57 PM
I agree...this was the WORST omission in the entire series. Slider sets are VITAL to the realism of the game. A REAL pain in the a$$ to write down (or print out slider sets) and then manually adjust. So time consuming ESPECIALLY if you end up not liking the slider set. I created a slider set that really works for me if anybody is interested. Pretty realistic in my opinion...but that's just me.
 
# 7 esinrada @ 10/18/12 04:14 PM
Do they not research before writing an article? You cant download sliders anymore. Th is writer obviously had a deadline to meet and this is what we got? An article about using sliders to make the game fit your taste...duh.
 
# 8 DBMcGee3 @ 10/18/12 05:08 PM
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
 
# 9 Bahnzo @ 10/18/12 05:19 PM
Quote:
Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
 
# 10 patti72 @ 10/18/12 05:22 PM
Some people (myself included) like to let the player ratings matter more by taking a human element away that we could master in a mere few hours. We find more satisfaction in getting an open shot in our offense than hitting an open shot because we let go of a button at the right time. To each there own!
 
# 11 Colts18 @ 10/18/12 05:25 PM
Quote:
Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
 
# 12 Dannyld @ 10/18/12 05:55 PM
Quote:
Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
NBA 2K13 for PC would like a word or two with the devs also, I'm sure.
 
# 13 Bobhead @ 10/18/12 06:06 PM
Quote:
Originally Posted by MMChrisS
Fundamentally, I like for good shooters to mostly make open shots and mostly miss well-contested ones. I wish this were the way the universe works, so it’s the way I like to make NBA2K13 work.
Just saying, but that IS how basketball works in real life, so you aren't alone here.
 
# 14 eF 5ive @ 10/18/12 08:56 PM
Games fun but it doesnt matter if i use default or custom sliders it seems like the cpu goes out of its way to score in the paint all game.
 
# 15 shammgod97 @ 10/18/12 09:52 PM
eF 5ive, truly, I felt the same way for about a week. Recently I have kept moving around sliders and tendencies and it CAN be fixed. Truly a great game in that it is so much more customizable this year. Don't give up on it. Keep trying and moving things. Like the author said, I started with mkharsh's on Pro and went from there. Hope it works out for you.
 
# 16 Vechi8 @ 10/18/12 10:15 PM
Quote:
Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Quote:
Originally Posted by Colts18
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??
 
# 17 youvalss @ 10/18/12 10:41 PM
Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

Just play and set the game the way you want it to be played.
 
# 18 sticks323 @ 10/19/12 01:13 AM
Does anyone play on Hall of Fame?
 
# 19 TarHeelPhenom @ 10/19/12 01:18 AM
Sound like spoiled children to me. The slider makers spend countless hours trying to get sliders right and we complain because we may have to take about 5 to 10 minutes to write them down? If you wanna be ill with 2k for taking the feature that's one thing. But, complaining b/c you have to do some leg work is asinine...asiten...asileven!!!
 
# 20 JParris @ 10/19/12 03:14 AM
I have been playing 2k for years and the game sliders are a vital part of the game I don't think I would be able to play 2k without them to be honest. It's all about being realistic with me especially when playing on HOF mode, I've been tweaking the sliders since day one and finally think we have a winner the all around game experience has definitely changed and has made this game a lot better though a little harder but I'm up off the challenge are you if so please use the following sliders and give me some feedback on how this changes your 2k experience....

For both CPU and USER settings:

Offense
50
47
46
45
50
42
60
48
48
45

Defense
40
45
50
55
50
58
50
35

Attributes
50
42
50
50
50
50
50
50
50
32
95
45
55
90
90
40
50
50
47
45
40

Tendencies
50
50
50
50
50
50
50
45
42
38
50
35
75
58

Fouls
25
65
70
70
70
30
 

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