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NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Old 10-18-2012, 08:56 PM   #17
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Games fun but it doesnt matter if i use default or custom sliders it seems like the cpu goes out of its way to score in the paint all game.
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Old 10-18-2012, 09:52 PM   #18
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eF 5ive, truly, I felt the same way for about a week. Recently I have kept moving around sliders and tendencies and it CAN be fixed. Truly a great game in that it is so much more customizable this year. Don't give up on it. Keep trying and moving things. Like the author said, I started with mkharsh's on Pro and went from there. Hope it works out for you.
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Old 10-18-2012, 10:15 PM   #19
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Quote:
Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Quote:
Originally Posted by Colts18
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??
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Old 10-18-2012, 10:41 PM   #20
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

Just play and set the game the way you want it to be played.
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Old 10-18-2012, 11:24 PM   #21
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how about leaving the slider where it is when you start up the game the first time and playing? So much tinkering around with the game seems like a easy way to take the fun out of the game. I guess for me I play it like it is right out the box and learn to like it that way.
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Old 10-19-2012, 12:11 AM   #22
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Im working on a slider set to make the game more physical in the paint on dunk and layup attemps.

Right now I have

All-Star Simulation

Inside Contact Shot Frequency 100
Layup Defense Strength TAKEOFF 100
Layup Defense Strength RELEASE 100
Dunk in Traffic Frequency 45
Dunk in Traffic Success 45
Help defense= 75
Player strength= 100
Blocking= 85

These are working really well for me, but still some instances where defenders wont contest layups, dunks, and up and under moves. Next im going to try turning up defensive awareness, but im already getting my butt kicked by the cpu.
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Old 10-19-2012, 01:13 AM   #23
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Old 10-19-2012, 01:18 AM   #24
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Sound like spoiled children to me. The slider makers spend countless hours trying to get sliders right and we complain because we may have to take about 5 to 10 minutes to write them down? If you wanna be ill with 2k for taking the feature that's one thing. But, complaining b/c you have to do some leg work is asinine...asiten...asileven!!!
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