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NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Old 10-19-2012, 03:55 PM   #33
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

How can I make the 76ers use Andrew Bynum more in the game? He only has 3 points at the half. Is this a Coaching Profile thing? If so, can anyone help. Thanks
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Old 10-19-2012, 04:46 PM   #34
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
That's honestly most video games now. Whether it's madden or call of duty or whatever, things get shaken up just for the hell of it I guess.
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Old 10-19-2012, 04:50 PM   #35
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by sword1986
How can I make the 76ers use Andrew Bynum more in the game? He only has 3 points at the half. Is this a Coaching Profile thing? If so, can anyone help. Thanks
It could be, I haven't done much testing this year or even last game, but I knew 2K11 basically inside and out, and with a lot of the same format they use, it's probably the "touches" tendency when you go to edit a player. I would always put it at 90 or above for the #1 or 2 options on every team to make sure they went to those players the most. Shot tendency has some effect too.
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Old 10-19-2012, 04:56 PM   #36
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
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Old 10-19-2012, 05:02 PM   #37
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

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Originally Posted by youvalss
Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

Just play and set the game the way you want it to be played.
Haha I like that. Yeah, I always find plenty of tweaks I need to make. I think it's also fairly difficult to find a universal slider set that works for every NBA team. If sim heads actually play like the teams they control, then some offenses run through a post player, some are pick n roll heavy, some revolve around isolations, etc. So depending on what kind of shots you take and the pace you use can dictate where you need certain sliders.
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Old 10-20-2012, 10:27 AM   #38
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

Putting the Layup Defense Strength Take Off and Release at 100 definitely made playing in the point more physical. I've seen a lot of missed shot attempts, even layups botched when a body made contact. I play on Superstar so you can imagine what it is like playing on Superstar/Sim.
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Old 10-20-2012, 09:42 PM   #39
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Do many of you find this game unpleasant to play at the default settings? I think it's pretty enjoyable without touching settings/sliders at all. I guess I'm a very casual gamer but I have been playing bball games since EA's Lakers vs Celtics back in the early 90's. Of course 2K has taken bball vid games to another level but I see no need to adjust the settings but that's just me. I'd rather spend more time playing the game as is than spending all the time adjusting, tweaking every nook and cranny about the game but I spose that's for hardcore gamers that have preference (as mine is not to adjust) or those that need a frustrating challenge (hall of fame/sim mode etc) Making things more difficult in the game setttings would make me want to throw my controller at the wall when it's too challenging.
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Old 10-21-2012, 01:09 AM   #40
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It's not really sliders that are the problem, though. Sliders throw off the game in most cases because they are global edits.

I can tell you that 2k is realistic. My player blows all kinds of lay ups. It's a roster issue more than sliders. You gotta go through and lower a lot of the players' ratings.

I did a fantasy draft association for fun and picked up Dennis Scott... o jesus. He makes everything! If you lower sliders it punishes guys with 70 attributes.

Obviously the contact sliders are good. The one thing that I think is weird about 2k is it's so hard to block dunks!

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