how you know?
i think people will be running PG , SF, PF/C. smart teams will always have a big man with them.
whoever has a big will be at a disadvantage though. The big will have to guard the three point line and on offense when the big has the ball he will be harassed with reach ins.
yeah, i'm guessing there are performance issues with connecting 10 unique gamers in one game. i can imagine that's why they still haven't brought back crew. i'm sure it's quite an ordeal to handle a game with 10 different gamers controlling each player on the court, with 10 varying internet connections - trying to get stable online performance is probably pretty hard in that scenario.
I actually think that plays a very significant role. That big article written shortly after release of 2K12 (detailing its online struggles) mentioned 2K's ongoing attempt to restructure an online system that previously dated back to Dreamcast. They mentioned Crew in that article and referenced the difficulty that comes along with having 10 gamers on their system all playing at once. It may have been a public relations response, but they stated they didn't want to re-introduce Crew until they knew it could be done right.
am i the only 1 thinking this mode will only be half court with 6 total players. No CPU bots. 3vs3 half court. no free throws,no real gym, having to always take the ball around the 3pt line is going to suck. This will be 2k12s 3on3 challange (DLC) only with My Players. that wasnt fun BTW
I hope it is fullcourt with 2 cpu players on each team, halfcourt would be pretty weak but its better than nothing
I actually think that plays a very significant role. That big article written shortly after release of 2K12 (detailing its online struggles) mentioned 2K's ongoing attempt to restructure an online system that previously dated back to Dreamcast. They mentioned Crew in that article and referenced the difficulty that comes along with having 10 gamers on their system all playing at once. It may have been a public relations response, but they stated they didn't want to re-introduce Crew until they knew it could be done right.
The problem isn't just with 10 people, but 10 my players. Teamup for the most part works pretty well with 10 people. But those rosters are fixed, and they require you to have the most up to date roster on your system before you begin. The problem with crew is you have to upload your myplayer to the server, then the server has to send your myplayer data out to the other 9 people. THEN repeat all these steps for the 9 other players that are joining you in your game. When I saw they separated the My Player from My Career, the first thing I thought of was for this very reason.
I am still curious to see how they plan on preventing hacked players for 360. There is a lot of new pieces in play but I'm still trying to figure out how they fit together.
The problem isn't just with 10 people, but 10 my players. Teamup for the most part works pretty well with 10 people. But those rosters are fixed, and they require you to have the most up to date roster on your system before you begin. The problem with crew is you have to upload your myplayer to the server, then the server has to send your myplayer data out to the other 9 people. THEN repeat all these steps for the 9 other players that are joining you in your game. When I saw they separated the My Player from My Career, the first thing I thought of was for this very reason.
I am still curious to see how they plan on preventing hacked players for 360. There is a lot of new pieces in play but I'm still trying to figure out how they fit together.
Ronnie put on twitter all of your myplayer data will be server based.
The problem isn't just with 10 people, but 10 my players. Teamup for the most part works pretty well with 10 people. But those rosters are fixed, and they require you to have the most up to date roster on your system before you begin. The problem with crew is you have to upload your myplayer to the server, then the server has to send your myplayer data out to the other 9 people. THEN repeat all these steps for the 9 other players that are joining you in your game. When I saw they separated the My Player from My Career, the first thing I thought of was for this very reason.
I am still curious to see how they plan on preventing hacked players for 360. There is a lot of new pieces in play but I'm still trying to figure out how they fit together.
Ah yes, that makes very good sense. Thanks for helping in clearing that up.
I would be happy with NBA2K12.5 with the bs comeback mode AI removed. Tomorrow's game with LD2K and Ronald2000 will show me if its fixed or not. I will play everymode in the game. That ultimate team rip off is gonna be sick though. I am an online league person myself and didn't play crew until we were a month away from 2k12. If they fix the in game shenanagins I will be the best again.
With all of this MyPlayer talk, I thought of something. What if NBA 2K had a Photographic Side of NBA 2K13 like NCAA Football, but with our custom shoes? That's my main reason for wanting to take MyPlayer online: to see the shoes.
You just play it offline, if you connect online then your my player info is stored on the servers.
Well that is where the problem we had from 2k11 presents itself. How does 2k know I didn't artificially boost my guy while I wasn't connected to the internet?