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Pro Evolution Soccer 2013 News Post


The Pro Evolution Soccer 2013 demo is available now for 360. Download it now or queue it up right here.

According to a few readers, the PS3 demo is available on PSN Japan.

Here are the eight teams included in the demo. Germany, England, Portugal and Italy, for the international friendlies. Santos FC, SC International, Fluminense and Flamengo are available in the Copa Libertadores mode.

You can play on any difficulty setting, and it also has localized language options.

Please download the demo and post your impressions here.

Quote:
Experience the skill and technique demanded by PES 2013’s total football. As teams fuelled by Pro-Active AI make runs and behave like real players, PES 2013’s all-new Full Control elements give you total control over every move – with fully manual shooting meaning that no two goals will be the same. Player ID then adds further depth, as the best players move and behave just like their real-life counterparts. Get an early sample of PES 2013’s gameplay.

Game: Pro Evolution Soccer 2013Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 9 - View All
Pro Evolution Soccer 2013 Videos
Member Comments
# 81 aloncho11 @ 07/26/12 04:09 PM
Guys, be on the look for Player ID animations for these players:

Cristiano Ronaldo: (Full) Running, dribble, step-over, turn, pre-dribble, feint, shooting, passing.

John Terry: Tackle interception, passing

Ronaldinho: Dribble, step-over, feint, passing

Neymar: Step-over, feint, pre-dribble

Andrea Pirlo: Dribble

Wayne Rooney: Turn
 
# 82 RoyceDa59 @ 07/26/12 04:22 PM
Quote:
Originally Posted by aloncho11
Guys, be on the look for Player ID animations for these players:

Cristiano Ronaldo: (Full) Running, dribble, step-over, turn, pre-dribble, feint, shooting, passing.

John Terry: Tackle interception, passing

Ronaldinho: Dribble, step-over, feint, passing

Neymar: Step-over, feint, pre-dribble

Andrea Pirlo: Dribble

Wayne Rooney: Turn
Are these the only special animations for some of those players? I thought I saw some special shooting animations for Rooney.
 
# 83 aloncho11 @ 07/26/12 05:59 PM
They are. I haven't noticed any special animations for Rooney when he shoots.

I have to say players like him, Pirlo, Neymar and others behave in a realistic way because of their stats and player cards.

So don't confuse them, Player ID is for signature traits like a particular way of running, dribbling, shooting, etc. Something they do differently and makes them stand out from other players on the pitch.
 
# 84 JimmyDeicide @ 07/26/12 06:18 PM
Quote:
Originally Posted by ezio
Played a few more games last night and my only real complaint is that the CPU through ball and balls over the top are a little too effective although it is easier to recover from them now.

I am not sure how i feel about manual passing yet and I am trying to adjust to manual shooting. I may go with pass bar on 2 or 3 and use the modifier for manual passing instead of going full manual passing but we will see. Manual passing is beautiful well you pull passes off that you want but can be frustrating which is why I am thinking of using the modifier.
When you say full manual passing do you mean 0 bars of assistance? If so i dont think that is fully manual as it seems there is some resistance to the weight so i still think its slightly assisted which is why the L2 modifier feels so good because it is fully manual you can tell by how the ball rolls, its rolls much more freely.
Its kinda annoying to me to have to use L2 to get it but its better than the alternative for me.
I really like the manual shooting as well its hard like fifa but at least the ball goes where i hit it this year and not like 12, could never figure that shooting out. Made zero sense to me, plus the floatiness.
Really good so far with 13 demo. Im liking it a lot.
 
# 85 Yeats @ 07/26/12 06:42 PM
Quote:
Originally Posted by JimmyDeicide
When you say full manual passing do you mean 0 bars of assistance? If so i dont think that is fully manual as it seems there is some resistance to the weight so i still think its slightly assisted which is why the L2 modifier feels so good because it is fully manual you can tell by how the ball rolls, its rolls much more freely.
That's not correct. People who were invited to test the game early have stated and were told there is full manual passing and shooting, without the need to use any button modifiers. There's a thread on the subject here:

http://forums.pesfan.com/showthread....y-Day-Gameplay

L2 is an option when shooting in order to keep shots low. But manual passing isn't affected by L2, and isn't required.
 
# 86 JimmyDeicide @ 07/26/12 06:50 PM
Quote:
Originally Posted by Yeats
That's not correct. People who were invited to test the game early have stated and were told there is full manual passing and shooting, without the need to use any button modifiers. There's a thread on the subject here:

http://forums.pesfan.com/showthread....y-Day-Gameplay

L2 is an option when shooting in order to keep shots low. But manual passing isn't affected by L2, and isn't required.
Thanks ill read it but why does it say its L2 in the command list and even has a directional gauge that shows you where you want to pass, nothing about shooting.
 
# 87 Yeats @ 07/26/12 06:57 PM
Quote:
Originally Posted by JimmyDeicide
Thanks ill read it but why does it say its L2 in the command list and even has a directional gauge that shows you where you want to pass, nothing about shooting.
That's confusing I know. But the default settings for passing and shooting are set to assisted, not manual.

Given assisted settings have been the standard for years, I suppose Konami designed the command list with the thought that most players will still be using the default assisted settings. Pressing L2 is then necessary in order to activate manual controls in-game.

BTW, I'll be the first to admit I'm wrong if it turns out L2 is required to activate full manual passing. But I've spent a good half hour practicing my manual passing, both with and without using L2. And I see absolutely no difference in the passing mechanics when using L2.

EDIT: Jimmy, guess I should have said "I think that's incorrect" in my first reply to you.
 
# 88 Mo @ 07/26/12 07:49 PM
I am enjoying the demo. Love playing as CR7


And who wants to see cell phone footage? Everyone? Okay

 
# 89 rckabillyRaider @ 07/26/12 09:53 PM
for some reason, I'm really enjoying the pc version much better. Probably because we're able to set a custom camera with the mods.
 
# 90 ezio @ 07/26/12 09:55 PM
Here is my terrible Ipod Video trying to showcase the save by Buffon:

Don't Laugh how bad it is

http://www.youtube.com/watch?feature...&v=Tr2Riv7sfBU
 
# 91 ezio @ 07/26/12 09:56 PM
Quote:
Originally Posted by JimmyDeicide
When you say full manual passing do you mean 0 bars of assistance? If so i dont think that is fully manual as it seems there is some resistance to the weight so i still think its slightly assisted which is why the L2 modifier feels so good because it is fully manual you can tell by how the ball rolls, its rolls much more freely.
Its kinda annoying to me to have to use L2 to get it but its better than the alternative for me.
I really like the manual shooting as well its hard like fifa but at least the ball goes where i hit it this year and not like 12, could never figure that shooting out. Made zero sense to me, plus the floatiness.
Really good so far with 13 demo. Im liking it a lot.
Yes that is what I meant. I assumed for full manual passing it would be 0 bars.
 
# 92 ezio @ 07/26/12 09:58 PM
Quote:
Originally Posted by Yeats
ezio, something I did was set the game difficulty on easy, then just pass the ball around in my half using the vertical cam, just to really get used to the feel and dynamics of manual passing. It's a thing of beauty once you start getting the hang of it.
Yeats,

thanks maybe i will try it. It is a thing of beauty when passes come off correctly on manual but other times not so much
 
# 93 JimmyDeicide @ 07/26/12 10:49 PM
Are you using the gauge that will help and you need to get used to L2 anyway for shooting.
And after yeats said the L2 is no different i think he might be right, but im not admitting im wrong yet so im watching real close.
Loving the manual shooting.
 
# 94 rckabillyRaider @ 07/26/12 11:19 PM
a couple quick impressions....

-Through balls still seem a bit too effective, especially for the CPU AI.

-passing on the ground seems to be hit or miss. By that I mean, one time I can press the button for a pass and it barely rolls a few feet. While another time I can do the same pass with the same power behind it and it goes way off track to nowhere and out of reach
 
# 95 spartansocc12 @ 07/27/12 12:54 AM
Pro:

-The passing especially on manual is fun and should present a steep learning curve.
-Shooting is much improved.
-User AI defending and ball winning is excellent
-Goalkeepers are way better. Generally they are more active and the animations make sense. I have yet to see a goalie simply look at a ball without reacting when a save should have been attempted.
-The player characteristics are very noticeable. Right away playing as Italy, Pirlo leans back to pass balls in the air. His balls also die in the grass as the approach the receiver. This could be based off his player ratings. Whatever it may be, he along with other players are distinct when controlling them.
-Passing the ball on the ground especially out of the back seems riskier which makes it a bit more challenging to keep possession. The game generally does a very good job of making the middle of the pitch feel congested when many players are present in that area of the field.
-The pace of the game is also very good.
-The games can be very cerebral especially when attempting to break down the CPU defense.

Cons:

-It is still far to easy to out possess the computer on Superstar difficulty. Although the game does a great job of making it difficult to score, it is very easy to keep the ball away from the computer when playing methodically. At some point, the computer should attempt to push me into my own half and move their lines in order to close down spaces deep in my end. Instead, the computer is willing to allow me to have the ball as long a it is away from their goal even if they don't see the ball much for the entire game. This would be OK if the match ups favored this (Italy dominating possession vs England in the Euros), but when two teams that are typically good at keeping the ball play one another, it should be a challenge to not only score, but to also hold possession. If I am playing vs Barcelona or Spain on Superstar difficulty, I should expect to only have the ball 25-35% of the time. To out possess them would be incredibly unrealistic. Actually, I can't remember a time where I have ever been out possessed in PES 2012 when playing on the hardest difficulty. This hopefully will not be the case when PES 2013 is released.

I usually play on fully manual. This makes the passing stats and flow of the game more divided, but when using one bar of assistance, I can almost guarantee that I will have the ball 60-75%+ vs. the best teams on the hardest difficulty.

-Long balls are much better now, but they seem to go directly to my player when using a minimal amount of assistance. It would be great if we could designate assistance levels for both ground and aerial passes.


Overall, the demo is fantastic. The individual player characteristics works very well. I would like to see the CPU teams play more distinctly. Playing vs England as opposed to Germany should feel completely different. Their styles should be more pronounced. Currently (and in PES 2012) too often it feels like the only difference between teams is their level of difficulty.

Ex. Spain is better than England, so I know they will be harder to win against. However, I do not expect Spain to out possess me nor do I expect England to play organized tight defense while willingly conceding the ball. It is a great addition to have individual player IDs, but without the context of the team around them, it feels shallow.
 
# 96 whitehippo24 @ 07/27/12 09:57 AM
Here's a goal I put in last night.

http://www.youtube.com/watch?v=siCbrME7QL8&sns=em
 
# 97 kennyacid @ 07/27/12 11:32 AM
They need to add an option to turn on manual pass , just like they have the option to turn on manual shot so that L2 button press can get eliminated all together. Might just try turning the pass assist to 0 and see how that is.
 
# 98 Yeats @ 07/27/12 12:00 PM
Quote:
Originally Posted by kennyacid
They need to add an option to turn on manual pass , just like they have the option to turn on manual shot so that L2 button press can get eliminated all together. Might just try turning the pass assist to 0 and see how that is.
The pass assist bar is the same as the manual shot button, just a different setup. Pass assist to 0 = manual, no need for the L2 modifier after that.
 
# 99 ezio @ 07/27/12 12:11 PM
Quote:
Originally Posted by rckabillyRaider
a couple quick impressions....

-Through balls still seem a bit too effective, especially for the CPU AI.
I agree with this. that is my only real complaint right now. The same goes for balls over the top of the defense too. Although I think it is a little easier to cut it off but it is still too effective.
 
# 100 aloncho11 @ 07/27/12 12:14 PM
Dynamic first touch in action

 


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