NCAA Football 13 News Post
NCAA Football 13 Videos
Member Comments
First off, motion blir is not apart of gameplay. Just like the grass last year was only presentation, so is motion blir.
The game runs much differently than NCAA 12. Much smoother. The players play more off of a 'read and react' basis.
Have not seen any phsychic DBs.
New animations are in
Crowd Chants/ Stadium Sounds are in
The new passing game is a huge improvement.
No superman LBs so far, but i have seen a few make some athletic, realistic plays.
My overall impression is that this game is better than NCAA 12.
The game runs much differently than NCAA 12. Much smoother. The players play more off of a 'read and react' basis.
Have not seen any phsychic DBs.
New animations are in
Crowd Chants/ Stadium Sounds are in
The new passing game is a huge improvement.
No superman LBs so far, but i have seen a few make some athletic, realistic plays.
My overall impression is that this game is better than NCAA 12.
# 82
Playmakers @ 06/05/12 03:51 PM
my feedback is only on the CPU.
Punters still have no AI awareness IMO.
QB seems to scramble with a purpose right now....(But they did in last years demo aswell til EA released the patch).
I still haven't really seen CPU RB's react much different from last year with the ball.
I've seen some nice looking plays in the passing game by the CPU but it's hard to tell if they use those new catch animations because the situations didn't call for it so far.
acceleration by DT's is still insane IMO....not sure if it's because the game speed is not on slow. But the DT's seem to get a burst of speed when chasing the QB.
I also wish EA would include the same passing game ratings they have for Madden in NCA because you can't really tell the difference between QB's on the deep ball or medium pass.
I switched off between teams using Baylor and Kansas St test playing both CPU offenses.
later on I'll try the USC matchup and focus only on both CPU teams.
Punters still have no AI awareness IMO.
QB seems to scramble with a purpose right now....(But they did in last years demo aswell til EA released the patch).
I still haven't really seen CPU RB's react much different from last year with the ball.
I've seen some nice looking plays in the passing game by the CPU but it's hard to tell if they use those new catch animations because the situations didn't call for it so far.
acceleration by DT's is still insane IMO....not sure if it's because the game speed is not on slow. But the DT's seem to get a burst of speed when chasing the QB.
I also wish EA would include the same passing game ratings they have for Madden in NCA because you can't really tell the difference between QB's on the deep ball or medium pass.
I switched off between teams using Baylor and Kansas St test playing both CPU offenses.
later on I'll try the USC matchup and focus only on both CPU teams.
Just played as USC and here is what I noticed...
The new passing is real nice. No more lob passes that have punt trajectories.
The players move more fluid like and not as robotic as before.
The QB runs happen fast as Oregon's QB gashed me for 28 yards on a read/zone run.
You can run fade routes at the goal line much easier due to the new trajectories and much easier to user catch the ball.
I usually play on slow speed so it feels like everyone drank a 24 pack of redbulls right now.
The new passing is real nice. No more lob passes that have punt trajectories.
The players move more fluid like and not as robotic as before.
The QB runs happen fast as Oregon's QB gashed me for 28 yards on a read/zone run.
You can run fade routes at the goal line much easier due to the new trajectories and much easier to user catch the ball.
I usually play on slow speed so it feels like everyone drank a 24 pack of redbulls right now.
# 84
TracerBullet @ 06/05/12 03:52 PM
Nice diving tackle to stop their receiver after he caught it on the run on a Go route.
One thing that still needs work imo is the option play (not read option). Still only getting those one yard gains even with the proper decisions by the CPU.
One thing that still needs work imo is the option play (not read option). Still only getting those one yard gains even with the proper decisions by the CPU.
# 85
TracerBullet @ 06/05/12 03:56 PM
The juke actually works pretty well for cutbacks. Had no room to the outside but managed to get 4 yards by cutting the other direction.
I feel like they tightened up the locomotion from last year. It felt very easy to overrun plays last year, but this year there's more control while still retaining the feel and look of last year's locomotion system.
Loving it so far.
Oregon just ran some nice read option O on me. Bennett racked up 30-35 yards on the first drive.
Catching looks very good and passing feels a lot smoother.
Oregon just ran some nice read option O on me. Bennett racked up 30-35 yards on the first drive.
Catching looks very good and passing feels a lot smoother.
|
|||||||||||||
|
# 89
Playmakers @ 06/05/12 03:57 PM
|
|||||||||||||
|
I don't understand why this isn't something EA doesn't spend more time fixing.
I would like to say maybe it's because of the level in Demo....but that excuse gets pretty old because it's been this way every year regardless of the level we play on.
# 90
HarkTheSound @ 06/05/12 03:59 PM
Just saw the dumb DT insta-swim move and they sacked me before I could react. Presentation is slick, however. Play action actually works!
# 91
TracerBullet @ 06/05/12 03:59 PM
Tried to bullet it in to the TE running an in route. Got batted down at the line. My mistake on the pass choice.
Also, nice little cutscene as I take the lead with 3 seconds left on a FG. Kicker and Baylor players celebrate in the background while the MLB gets pissed off in the foreground along with another player.
Also, nice little cutscene as I take the lead with 3 seconds left on a FG. Kicker and Baylor players celebrate in the background while the MLB gets pissed off in the foreground along with another player.
# 96
Playmakers @ 06/05/12 04:01 PM
|
|||||||||||||
|
We are not here to bash the game but this needs to be fixed ASAP for once this year.
Why is it so hard to get the Option attack right in this game?
Players simply don't do this type of goofy stuff on the field.
|
|||||||||||||
|
The crowd just reacted very nicely to me finding some daylight on a run for a first down late in the game. As soon as I broke free they cheered.
# 99
TracerBullet @ 06/05/12 04:03 PM
The catches work/look so much better. Lead the TE a little too much, but he reached out and grabbed it but couldn't keep balance so he fell to the ground.
And I unlocked Jim Plunkett.
And I unlocked Jim Plunkett.
Post A Comment