Home
NCAA Football 13 News Post



The NCAA Football 13 demo is out. Post your impressions here.

360 only right now, PS3 will be up later tomorrow!

**Update: PS3 demo is available now.**

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 141 volstopfan14 @ 06/05/12 03:51 PM
Quote:
Originally Posted by AttackAttack
It's still not showing up for me
Are you playing Heisman or Dynasty? The bottom line is only for dynasty games.
 
# 142 Gotmadskillzson @ 06/05/12 03:51 PM
Finally got 1 game played, rendering it right now. Anyway my impressions:

1. WRs aren't aggressive at all. They still just stand there and wait for the ball to come to them flat footed, where as the DB just runs around them and either deflect or intercept the ball.

2. Colors seem VERY DULL.

3. Option attack is still broken for the CPU. Damn near every attempt Oregon had was for a 5 yard lost.

4. CPU punt returners and kick off returners still suffer from tunnel vision. They run in a straight line directly into tackles.

5. CPU RB isn't a threat at all. They still don't like to use their special moves at all.

6. HB screens got blown up in the back field every time the CPU tried to run one.

7. WR and HB seem to drop a hell of a lot passes on screen plays when the cpu tried to run them.

8. Didn't see any new tackle animations or catch animations at all.
 
# 143 J-Unit40 @ 06/05/12 03:51 PM
Quote:
Originally Posted by mrprice33
Something I noticed is that the game is considerably darker during night gameplay than during the cutscenes. The players are not being properly lit.
Now that I am in the 4th quarter, I agree with you. The stadium looks great, but the players are under lit.
 
# 144 MrChainsaw @ 06/05/12 03:51 PM
I didn't think it was possible, but the graphics seem to have taken another step backwards.


Sent from my iPhone using Tapatalk
 
# 145 cparrish @ 06/05/12 03:54 PM
Quote:
Originally Posted by Gotmadskillzson
8. Didn't see any new tackle animations or catch animations at all.
Hmmm, I saw quite a few new catch animations in my game.
 
# 146 Chrisksaint @ 06/05/12 03:55 PM
Quote:
Originally Posted by J-Unit40
The lighting in Tiger Stadium is great. After each play, night creeps in and it appears well done.
That's great news, been one of my complaints is the night/day doesn't progress like it should especially in a place like Tiger Stadium where night games are big.
 
# 147 J-Unit40 @ 06/05/12 03:56 PM
I don't know if I am playing a different game than some of you on this site.

There are at least 10 new catch animations and more gameplay animations I have seen in just two games.

CPU was able to run the read option fairly well (Oregon) against me in my first game.

Passing feels a lot better. CPU punted on the 36...and pinned me! Bama field position game.

Very happy...so far. Wish there were multiple difficulty options though.
 
# 148 xcanadaman9x @ 06/05/12 03:56 PM
Well...the CPU just got a diving pick in the endzone against me.
 
# 149 BadAssHskr @ 06/05/12 03:57 PM
Thanks for the impressions. The demo has taken me totally by surprise.

Crap if im on vacation.
 
# 150 walker131 @ 06/05/12 03:58 PM
Quote:
Originally Posted by Gotmadskillzson
Finally got 1 game played, rendering it right now. Anyway my impressions:

1. WRs aren't aggressive at all. They still just stand there and wait for the ball to come to them flat footed, where as the DB just runs around them and either deflect or intercept the ball.

2. Colors seem VERY DULL.

3. Option attack is still broken for the CPU. Damn near every attempt Oregon had was for a 5 yard lost.

4. CPU punt returners and kick off returners still suffer from tunnel vision. They run in a straight line directly into tackles.

5. CPU RB isn't a threat at all. They still don't like to use their special moves at all.

6. HB screens got blown up in the back field every time the CPU tried to run one.

7. WR and HB seem to drop a hell of a lot passes on screen plays when the cpu tried to run them.

8. Didn't see any new tackle animations or catch animations at all.

What difficulty were you playing on?
 
# 151 maggett @ 06/05/12 04:00 PM
can i download it from england? cant find it on xbox live
 
# 152 mrprice33 @ 06/05/12 04:02 PM
Quote:
Originally Posted by J-Unit40
I don't know if I am playing a different game than some of you on this site.

There are at least 10 new catch animations and more gameplay animations I have seen in just two games.

CPU was able to run the read option fairly well (Oregon) against me in my first game.

Passing feels a lot better. CPU punted on the 36...and pinned me! Bama field position game.

Very happy...so far. Wish there were multiple difficulty options though.
I can see some of the complaints about the colors in the night game as the players are very much under lit, but the USC-Oregon game looks very nice. The reds on the USC uniforms pop off the screen.

Saw a nice one-handed reach back catch on a pass I threw behind the receiver.

I've also seen some very cool tackle animations where the carrier stumbles and rolls forward for yards.

This game isn't the revolution Madden might wind up being, but it's good enough for me to purchase it, I think.
 
# 153 Bcolt93 @ 06/05/12 04:02 PM
just finished my first game as LSU against Bama, won 17-3. few things that impressed me were:

1. THE FADE BALL ACTUALLY WORKED!!!

2. loved how the pump fake can be used as a weapon now. faked one underneath to the slot back and went over the top to the TE for a 45 yard gain, both safeties bit on the play fake.

3. The crowd was great. on the play to the TE mentioned the place went nuts when he caught it and started running towards the end zone. also was awesome to here the crowd react to 4 straight negative plays by Bama after having 1st and Goal from the 2.

Things i wasn't impressed with was how easy it was to throw the ball, i completed roughly 85% of my passes, and picking apart the defences with spread teams could result in a lot of 50+ point games. overall though i was impressed with how it played, and liked the feel of it better compared to last year
 
# 154 BCJMU99 @ 06/05/12 04:04 PM
No pics or videos yet for us folks still at work ??
 
# 155 ps3veron @ 06/05/12 04:07 PM
Guys a quickie for y'all who played the demo:

How does the whole WR awareness feature (when a wide receiver is "clear" to receive your pass, apparently an icon flashes?) work?

Does the button icon show up? How exactly is this new feature implemented?
 
# 156 Facts @ 06/05/12 04:09 PM
It feels like NCAA 12 with a huge patch. Not bad IMO. Throwing the ball feels much better and I haven't seen Superman show up yet. Threw a couple of precision streak routes (trying to lead the WR outside) while the button wasn't lit and he didn't react until he turned and saw the ball. The passes were incomplete. Great job there. Would like to see more DB/WR interaction though.
 
# 157 BA2929 @ 06/05/12 04:09 PM
Quote:
Originally Posted by maggett
can i download it from england? cant find it on xbox live
Try using the Bing search engine and typing in NCAA Football 13. Or go to the Downloads area and searching for it. If you've already done that, I apologize.
 
# 158 PVarck31 @ 06/05/12 04:10 PM
Quote:
Originally Posted by Lekcots11
maybe you just suck at the game?
This stuff doesn't fly here. So stop it.
 
# 159 RnRexpress3423 @ 06/05/12 04:11 PM
Quote:
Originally Posted by cparrish
I was actually throwing on some passing routes I would have never thrown to in NCAA 11 and 12. The new passing makes a HUGE difference.
This alone will make a world of difference for me. I loved the 2K passing and I hope it's fairly similar with all the new pass trajectories. 6% Complete
 
# 160 blkrptnt819 @ 06/05/12 04:11 PM
I'm gonna guess this is their surprise announcement today.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.