NCAA Football 13 News Post
NCAA Football 13 Videos
Member Comments
Here are my thoughts on the NCAA 13 demo in a nice and easy pros and cons list with summary for each:
PROS:
Crowd noise on my 7.2 Surround Sound system is finally multi-layered, 1000x better reactive to what's happening on the field and much, much improved in just the overall depth of sound!!
I like the new camera angle ala Madden that turns left and right based on where you are at on the field
Game plays more smoothly overall, animations seemed smoother
QB play seems more natural in how they move and I like the speeded up throwing animations
Absolutely love the catch-over-the-shoulder animation although I've only seen it a couple of times in about 8 games
The new buttons lighting up when WR is ready to catch seems well implemented, I thought this would be a hassle but it's been fine IMO
I don't care what anyone says, I *LIKE* the new Heisman mode, just wish they had Troy Smith in there is all
Graphics seem more colorful and overall better looking than NCAA 12, although can't put my finger on any specific graphic improvements
Commentary seems to have quite a bit of new lines
Studio updates are nice but I love the ESPN ticker at the bottom more which leads me to...
PROS SUMMARY: When you combine the new animations, new commentary, the ESPN ticker, studio updates and improved crowd reaction the game FINALLY feels alive and dynamic, not sterile, stale and sedate!
CONS
Crowd noise still isn't entirely spot-on and could have more dynamic sound (i.e. bigger difference from silent to outrageously loud)
For night games the lighting is a bit dark, hope they can correct that for full retail.
Hate the new controls but I'll get used to them I suppose, the hardest one to get used to is the new throw the ball out of bounds button
Still hate how the QB gets 99% through his throwing animation and gets sacked and doesn't throw it, fumble the ball sometimes damnit!! That situation is where you see 99% of real life QB fumbles, NOT on QB scrambles
Jukes while running the ball don't always seem responsive -- I understand that a bit more online against someone but offline versus the computer I don't expect any lag when I try to juke
That "bullet time" in Heisman mode seems completely worthless to me, unlike many folks I don't have a problem with it in the game but it just doesn't seem to help any at all
Some commentary that is new is already repeating much too often
The studio updates happen much too often, perhaps this is just due to demo/short quarters??
CONS SUMMARY: Evolution not revolution means that I'm excited to get NCAA 13 but nothing really WOWs the heck out of me and makes it a "OMG can't wait" like some games do
Overall I think EA is definitely heading in the right direction but not quickly enough for my, or most folks taste. NCAA 14 better implement the physics model from Madden and do a lot more than be evolutionary to keep fans involved.
PROS:
Crowd noise on my 7.2 Surround Sound system is finally multi-layered, 1000x better reactive to what's happening on the field and much, much improved in just the overall depth of sound!!
I like the new camera angle ala Madden that turns left and right based on where you are at on the field
Game plays more smoothly overall, animations seemed smoother
QB play seems more natural in how they move and I like the speeded up throwing animations
Absolutely love the catch-over-the-shoulder animation although I've only seen it a couple of times in about 8 games
The new buttons lighting up when WR is ready to catch seems well implemented, I thought this would be a hassle but it's been fine IMO
I don't care what anyone says, I *LIKE* the new Heisman mode, just wish they had Troy Smith in there is all
Graphics seem more colorful and overall better looking than NCAA 12, although can't put my finger on any specific graphic improvements
Commentary seems to have quite a bit of new lines
Studio updates are nice but I love the ESPN ticker at the bottom more which leads me to...
PROS SUMMARY: When you combine the new animations, new commentary, the ESPN ticker, studio updates and improved crowd reaction the game FINALLY feels alive and dynamic, not sterile, stale and sedate!
CONS
Crowd noise still isn't entirely spot-on and could have more dynamic sound (i.e. bigger difference from silent to outrageously loud)
For night games the lighting is a bit dark, hope they can correct that for full retail.
Hate the new controls but I'll get used to them I suppose, the hardest one to get used to is the new throw the ball out of bounds button
Still hate how the QB gets 99% through his throwing animation and gets sacked and doesn't throw it, fumble the ball sometimes damnit!! That situation is where you see 99% of real life QB fumbles, NOT on QB scrambles
Jukes while running the ball don't always seem responsive -- I understand that a bit more online against someone but offline versus the computer I don't expect any lag when I try to juke
That "bullet time" in Heisman mode seems completely worthless to me, unlike many folks I don't have a problem with it in the game but it just doesn't seem to help any at all
Some commentary that is new is already repeating much too often
The studio updates happen much too often, perhaps this is just due to demo/short quarters??
CONS SUMMARY: Evolution not revolution means that I'm excited to get NCAA 13 but nothing really WOWs the heck out of me and makes it a "OMG can't wait" like some games do
Overall I think EA is definitely heading in the right direction but not quickly enough for my, or most folks taste. NCAA 14 better implement the physics model from Madden and do a lot more than be evolutionary to keep fans involved.
|
|||||||||||||
|
# 643
blkrptnt819 @ 06/07/12 11:13 AM
I cant seem to break one with any of the hbs. I can get 20-30 im looking for the homerun.
# 644
moneal2001 @ 06/07/12 11:19 AM
my first play was an 80 yard run for a td with the rb from kstate
# 645
jonskinny12 @ 06/07/12 11:23 AM
My overall impression on the demo is that I like it. A few things I really like:
* The option (both read option and traditional) actually works again - at least for humans, I don't think the traditional option really works for CPU still. It was really fun running the option with Oregon and K-State.
* Better passing trajectories make a world of difference.
* ESPN Bottom Line and studio updates are really cool. I don't care if the commentary by Rece Davis sucks, I just like seeing the updates. I've been saying for a couple years now that I wanted a way to keep an eye on important dynasty scores.
* Crowd reacts better to what's happening during a play.
* New tackle/catch animations are cool.
* Nice to see WRs and DBs diving for tipped passes.
Some things I don't like:
* DBs go after the ball but WRs just let the ball come to them. It would be nice to see more of a battle while the ball is in the air.
* Crowd still doesn't feel engaged/loud enough when the home team is on defense, especially in 3rd down situations.
* I don't know if this was just me, but Baylor ran HB screens on about 1/3 of their plays. I only played against them once, so I'll have to try it more. Did anyone else notice this?
* This is stupid, but I don't like that they moved some controls away from LT/L2 and moved the LB/L1 receiver to RB/R1 for the pump fake. On the option I found myself hitting LT to pitch the ball by habit, just to get tackled. I have yet to play RTG so I don't know how it works with reaction time, but changing the button configuration annoys me. I'll get used to it after playing a little.
* I don't like how the camera swivels when you have the ball on the hash and you view coach cam. Why not put it back to where you can swivel the coach cam yourself?
There were more likes/dislikes but I can't think of them right now. Overall, the gameplay does feel a bit better than 12 and I really like some of the additions. I'm also excited about the scouting/recruiting improvements. And the most important thing, it was just more fun. Every game is going to have bugs and things that are unrealistic, but it's a game and is supposed to be entertaining. So instead of asking if things in the game are realistic, I ask myself if I'm having fun playing it.
I got the discounted pre-order so I feel like the game is worth $45, even though I probably won't really touch it for a few weeks until a good roster set and a patch or two are released.
* The option (both read option and traditional) actually works again - at least for humans, I don't think the traditional option really works for CPU still. It was really fun running the option with Oregon and K-State.
* Better passing trajectories make a world of difference.
* ESPN Bottom Line and studio updates are really cool. I don't care if the commentary by Rece Davis sucks, I just like seeing the updates. I've been saying for a couple years now that I wanted a way to keep an eye on important dynasty scores.
* Crowd reacts better to what's happening during a play.
* New tackle/catch animations are cool.
* Nice to see WRs and DBs diving for tipped passes.
Some things I don't like:
* DBs go after the ball but WRs just let the ball come to them. It would be nice to see more of a battle while the ball is in the air.
* Crowd still doesn't feel engaged/loud enough when the home team is on defense, especially in 3rd down situations.
* I don't know if this was just me, but Baylor ran HB screens on about 1/3 of their plays. I only played against them once, so I'll have to try it more. Did anyone else notice this?
* This is stupid, but I don't like that they moved some controls away from LT/L2 and moved the LB/L1 receiver to RB/R1 for the pump fake. On the option I found myself hitting LT to pitch the ball by habit, just to get tackled. I have yet to play RTG so I don't know how it works with reaction time, but changing the button configuration annoys me. I'll get used to it after playing a little.
* I don't like how the camera swivels when you have the ball on the hash and you view coach cam. Why not put it back to where you can swivel the coach cam yourself?
There were more likes/dislikes but I can't think of them right now. Overall, the gameplay does feel a bit better than 12 and I really like some of the additions. I'm also excited about the scouting/recruiting improvements. And the most important thing, it was just more fun. Every game is going to have bugs and things that are unrealistic, but it's a game and is supposed to be entertaining. So instead of asking if things in the game are realistic, I ask myself if I'm having fun playing it.
I got the discounted pre-order so I feel like the game is worth $45, even though I probably won't really touch it for a few weeks until a good roster set and a patch or two are released.
# 646
MrOctober430 @ 06/07/12 11:41 AM
Is the demo and the E3 NCAA 13, is a final product or is it still WIP?
My impressions after I skipped NCAA 2012 (seems I didnt miss much). I'm really not impressed. Def not a preorder. The colors weren't vibrant, looked dull although the ESPN implementation is nice. I popped in 2011 and 2013 just didnt seem more than a patched version with blur (which to me doesnt look too good).
On the bright side, passing is nice and no superman LB which is a big plus. Hopefully next year they get the physics engine and make the ball the correct size.
2013 is not WOW! but its OK. My 2c
On the bright side, passing is nice and no superman LB which is a big plus. Hopefully next year they get the physics engine and make the ball the correct size.
2013 is not WOW! but its OK. My 2c
|
|||||||||||||
|
# 649
blkrptnt819 @ 06/07/12 12:42 PM
Pitching is really slow but that could be because I play on Very fast. And PLEASE tell me the pitch button can be changed. Also can the reciever buttons be changed? Tell me they are just locked for the demo.
I'm not overly impressed with the demo. The line play seems unchanged and the FB is still worthless. It bothers me that they don't pick up a LB in pursuit, but will let him fly by and tackle the HB. They don't even need to engage, if they just chip and move on, it'd look/be great. I also found an instance where the DB was running ahead of the WR on a route. Finally, not a fan of players playing on ice. Seems like there's no momentum, which is something that has always plagued this franchise.
The new passing is cool, awesome catching animations, the presentation is good, the studio update and ticker are great touches. It's a "prove it" year for EA Sports, and I don't think they quite got there. I'm more excited for Madden, and I think with all the revolutionary changes there, it hurt their NCAA franchise this year.
The new passing is cool, awesome catching animations, the presentation is good, the studio update and ticker are great touches. It's a "prove it" year for EA Sports, and I don't think they quite got there. I'm more excited for Madden, and I think with all the revolutionary changes there, it hurt their NCAA franchise this year.
I actually came away pleasantly surprised. All of the gloom and doom that I've been reading, which was warranted after last year, had my expectations pretty low. But this will be a pre-order buy for me. I'm still not thrilled about the new Heisman addition, but the gameplay feels so much better than 12.
There were a few problems I noticed, though. A trips left bubble screen is broken. The receiver runs upfield at an angle toward the sideline instead of to the flat, and on a potential tackle in the backfield after a read/option, my DE morphed through the QB instead of tackling him. I'm sure these types of things will be patched upon release???
There were a few problems I noticed, though. A trips left bubble screen is broken. The receiver runs upfield at an angle toward the sideline instead of to the flat, and on a potential tackle in the backfield after a read/option, my DE morphed through the QB instead of tackling him. I'm sure these types of things will be patched upon release???
For anyone wondering how to use the shovel pass (even though it is dependent on situation) , last night I found that calling the following play typically triggers it:
Baylor, Shotgun Spread Normal, HB Mid Screen. Throw it to the HB (R1) and you will usually see the shovel pass trigger. Pretty cool.
Baylor, Shotgun Spread Normal, HB Mid Screen. Throw it to the HB (R1) and you will usually see the shovel pass trigger. Pretty cool.
Do WRs actually block CBs on the edge now?
On triple options, is the blocking still mangled?
On triple options, is the blocking still mangled?
I have a question. Has anyone noticed that if you start a game say with Oregon, and then you finish the game and quit the game not the demo and start a new game with a different team the playbook doesn't seem to change. Because I remember the first time I played I had a playbook with FB's in them and then last night I started as Oregon and when I switched to Alabama I still had Oregon's playbook. Just wondering if anyone else noticed this or I am just seeing things lol.
|
|||||||||||||
|
# 656
The_Gaming_Disciple @ 06/07/12 01:04 PM
I will be purchasing Madden for the first time this year since Mike Vick graced the cover. However, NCAA did provide some enthusiasm while playing. As others have stated, it does feel as if it is NCAA 12 polished. I noticed the developers scaled down the on field graphics with regards to players in order to provide smoother animations for player movement. I first noticed this in previous iterations of the gaming while playing practice mode. Just as with 2K, the graphics are scaled down in order to provide more fluidity with player movement. It appears this year NCAA has sacrificed graphics for better on field mechanics. Looking back at 10, 11, and 12 the graphics were some what more polished, however, it gave the players a more mechanical feel and play. It appears the developers will not be able to make a smoother transition with graphics and gameplay until the next generation of consoles. Another example of this is NBA Live, their graphics were superb, however, their gameplay often appeared very robotic and mechanical. 2K scaled back on the graphics and tad a, there were added limitless dunk, layup, shooting, and dribble packages. Looks as if I'll be drinking the koolaid and picking up both titles this year.
One of the biggest things I have noticed in the demo and something that has made me very happy is the AI coverage of crossing routes. In the past, cheesers would expoit the crap out of crossing routes because the AI at LB and in the secondary was so awful. I have noticed that it is very different and you get great coverage on those particular routes.
|
|||||||||||||
|
But then the next game I figured I would do running only and never threw a pass, and my offense scored 0 points lol. I really had a tough time with option teams because I could never do it well, but I went with Oregon and my poor play showed. USC did manage 7 but that was off a big play as I made my safety bite on a PA and left the deep middle wide open. But I still won 14-7 as I had 2 pick 6's lol. But other than those 2 games I win by 30+.
# 659
FSbulldogs @ 06/07/12 02:08 PM
I liked the gameplay it felt like an updated version of last years game. The crowd still seems too quiet to me though. I played Oregon at USC and they rarely got loud or hyped up. I thought they were going to fix that.
# 660
BamaFan1309 @ 06/07/12 02:21 PM
I felt like the game plays good and I enjoyed the demo and will buy the game. However, it's just nothing that's groundbreaking to me. I mean it doesn't feel like I'm playing a whole new game. It truly feels like a tuned up/refined version NCAA 12. Fine by me but disappointing at the same time.
Post A Comment