This is a huge item for many of you (myself included) so let’s hit this topic right off the bat. The Passing system IS as advertised. Pass trajectories have been added so make sure you put touch on your throws when you need to. This has ELIMINATED the so-called super line backers. HOWEVER, if you throw a bullet pass directly to a linebacker with a receiver a few yards (5 maybe) behind him, you will possibly get picked off. I just wanted to put that in there for the folks who refuse to use actual passing windows like they are supposed to (and have to in the NFL). Use common sense and the pass will get there pending your QB can make the throw.
“Throwing a receiver open” is HUGE! It is a great feeling to see a receiver well covered and being able to aim the throw to where only he can catch it. Can you say back shoulder throws?!? That’s right, it is in there. I threw maybe 10-12 touchdowns using back shoulder throws, either at the goal line or in the end zone. Beautiful! Leading a receiver or throwing to a spot works very well (once again, if your QB can make a good throw) but is very much dependent on the user. It will take you a few games for sure to get used to the intricacies of the new system.
Highly doubt it. Every area appears to have been touched whether its lighting, sound effects, complete overhauls to passings or minor adjustments like tuning OL/DL interaction. Tackling is easily as important as any of them yet not a single word. Seems WAY too suspicious. Not even a peep from CD attendees.
I've learned to keep my expectations low when it comes to Madden.
Why not?!? Over powered user catching was one of ky pet peeves from last year. What?!? You haven't heard me complain about scrubs becoming studs because of user catching in my YouTube vids lol?!? I wouldn't be giddy about it if it was like last year, you are gonna have to trust me until you get hands on.
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.
I'm just going by EA's previous track record.
I also find myself thinking that, but then I get to thinking if it's not the tackling then what could this monumental gameplay change be?
So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.
Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.
I'm just going by EA's previous track record.
EA's track record would certainly back your statement. However, hopefully this is the year they finally break that mold. Anyway, when you think of the timing it wouldnt be a bad time to un-veil something like RTP's. June 4th is the first day of E3. If Madden came out and said "We now have a real time physics engine for tackling" it would blow the doors off of E3. Madden would get so much hype it would be incredible. (Assuming the physics engine works as advertised) They could then ride that momentum right through the summer and on to August 28th.
Honestly, assuming it is something as big as an excellent RTP's engine, it is true marketing genious.
So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.
Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.
What have ye to say on that point, CM?
Really? For me it's the exact opposite I almost never user catch, but when I do I see my receiver's jumping for balls they never would had I let the cpu control.
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.
I'm just going by EA's previous track record.
Chase said they didn't show any game play videos for an obvious reason. That doesn't mean RTP, but they did show a kickoff a few weeks ago that had some type of physics.
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.
I'm just going by EA's previous track record.
While I'm also unsure about this whole physics thing it's not like the devs are downplaying the announcement. On the contrary they're making it sound like it's the best thing to ever happen to sports gaming so I'm still trying to keep an open mind.
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
i'd rather have strategy and good decision making than some scrub user catcher that makes the dumbest decisions ever, but still throws for huge gains and touchdowns simply because they know how to exploit the game. well, i could do it, too. but it's cheap and it's instantly obvious the moment you start doing it.
Chase said they didn't show any game play videos for an obvious reason. That doesn't mean RTP, but they did show a kickoff a few weeks ago that had some type of physics.
When I hear physics I'm comparing EVERYTHING to backbreaker's Physics system. What we saw on that kickoff a few weeks ago was no where no backbreaker's level of Physics. sorry if I come off negative towards Madden but I'm just stating how I feel.
Well after you play it you can feel free to make that statement, until then you are stuck with my impressions. (Btw I hated user catching in Madden 12... It WAS cheap)
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well i have played alot of user games and the truth is i would say 80% of the guys i have played user caught between 0 and 3 catches that tells me that most guys are not very good at it. I would bet that over half the guys that get on here and brag about all they do is user catch are not very good are it either. and no i am not referring to any certain person. however with that said from what i understand this game should be a bit easier to user catch and i hope that is the case I think it would really open the game up for more less talented players.
When I hear physics I'm comparing EVERYTHING to backbreaker's Physics system. What we saw on that kickoff a few weeks ago was no where no backbreaker's level of Physics. sorry if I come off negative towards Madden but I'm just stating how I feel.
I wouldn't do that. Doesn't have to be like backbreaker to have physics. I'd actually prefer things to not be like backbreaker. I've been grazed by guys in backbreaker and have been brought down,
Not a lot things could cause Madden to completely crash and burn with almost all of their customer base, but, IMO, utilizing Backbreaker-like physics would be one of them.
Why not?!? Over powered user catching was one of ky pet peeves from last year. What?!? You haven't heard me complain about scrubs becoming studs because of user catching in my YouTube vids lol?!? I wouldn't be giddy about it if it was like last year, you are gonna have to trust me until you get hands on.
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Speaking for strictly offline right now... In the past one of the main gripes with A.I. controlled WR's/DB's was they weren't aggressive or smart enough. Therefore, if I'm playing the CPU and an using user catch, I have a clear advantage over the CPU.
Now, head to head against another person, if both want to use user catch, then I'm all for it because each user has an equal chance. Just not offline against the CPU.
I hope that all of these new animations aren't triggered by the user. Especially if that means that the CPU WR's won't use them. Anyway, I'm going to trust you and let it go for now. But, if you let me down I'm coming for you.
I don't user catch and prefer to play in leagues that have a no user catch rule (this is with NCAA, haven't played Madden in 3 or 4 years).
My question is, why would we need to get good at user catching if there is no advantage to it? If we as the QB are able to make throws to get our WRs open, why wouldn't the CPU be able to choose the right catch animation for that situation? (that's the impression that I'm getting by getting good at user catching).
That's always been my issue with the user catch is that it is way overpowered and gives an advantage to the HUM player over the CPU player. The statement that we had better learn how to user catch leads me to believe this is still the case... or that there is something the CPU can't/won't do that we have to make up for as the user.
EDIT: Forgot to add, but good impressions. It's good to hear about all of the improvements so far. Just a little confusions about the user catch statement
Defenders go after the ball like crazy. If you sit back and expect the cpu receiver to do everything for you, then you will be missing out on a large portion of what makes this game good. The game is made to switch and take control of the defender/receiver. I can't see any reason personally why a league wouldn't allow user catching for M13 at this point. Madden 12 yes, I could understand that. To me that would be like banning touching the sticks at all other snapping the ball. Just ky opinion though.
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So it sounds like you're saying the CPU defensive player is more aggressive than the CPU offensive player, and the HUM player needs to switch in order to even the scales? Is this the same when the HUM is on defense? Or is it just that the CPU is more aggressive against all HUM players, not matter which side of the ball?
Thanks again for going into more details with this, you certainly don't have to do it so it is definitely appreciated.
Did not like it at all... I think the reviewer didn't hit on anything. I don't know where EA gets these "Game Changers" , but they don't know too much.
Did not like it at all... I think the reviewer didn't hit on anything. I don't know where EA gets these "Game Changers" , but they don't know too much.
Not saying I disagree with your comment but what examples can you give that makes you feel that way?