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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 11:13 PM   #49
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by djordan
When I hear physics I'm comparing EVERYTHING to backbreaker's Physics system. What we saw on that kickoff a few weeks ago was no where no backbreaker's level of Physics. sorry if I come off negative towards Madden but I'm just stating how I feel.
I wouldn't do that. Doesn't have to be like backbreaker to have physics. I'd actually prefer things to not be like backbreaker. I've been grazed by guys in backbreaker and have been brought down,
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Old 05-14-2012, 11:29 PM   #50
Live Action, please?
 
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Not a lot things could cause Madden to completely crash and burn with almost all of their customer base, but, IMO, utilizing Backbreaker-like physics would be one of them.
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Old 05-14-2012, 11:34 PM   #51
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Originally Posted by Robby73
well i have played alot of user games and the truth is i would say 80% of the guys i have played user caught between 0 and 3 catches that tells me that most guys are not very good at it. I would bet that over half the guys that get on here and brag about all they do is user catch are not very good are it either. and no i am not referring to any certain person. however with that said from what i understand this game should be a bit easier to user catch and i hope that is the case I think it would really open the game up for more less talented players.
I'm not gonna lie... I suck at user catching. #realtalk

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Old 05-14-2012, 11:37 PM   #52
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Why not?!? Over powered user catching was one of ky pet peeves from last year. What?!? You haven't heard me complain about scrubs becoming studs because of user catching in my YouTube vids lol?!? I wouldn't be giddy about it if it was like last year, you are gonna have to trust me until you get hands on.

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Speaking for strictly offline right now... In the past one of the main gripes with A.I. controlled WR's/DB's was they weren't aggressive or smart enough. Therefore, if I'm playing the CPU and an using user catch, I have a clear advantage over the CPU.

Now, head to head against another person, if both want to use user catch, then I'm all for it because each user has an equal chance. Just not offline against the CPU.

I hope that all of these new animations aren't triggered by the user. Especially if that means that the CPU WR's won't use them. Anyway, I'm going to trust you and let it go for now. But, if you let me down I'm coming for you.

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Old 05-14-2012, 11:43 PM   #53
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Originally Posted by jeremym480
Speaking for strictly offline right now... In the past one of the main gripes with A.I. controlled WR's/DB's was they weren't aggressive or smart enough. Therefore, if I'm playing the CPU and an using user catch, I have a clear advantage over the CPU.

Now, head to head against another person, if both want to use user catch, then I'm all for it because each user has an equal chance. Just not offline against the CPU.

I hope that all of these new animations aren't triggered by the user. Especially if that means that the CPU WR's won't use them. Anyway, I'm going to trust you and let it go for now. But, if you let me down I'm coming for you.

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Old 05-14-2012, 11:46 PM   #54
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

I don't user catch and prefer to play in leagues that have a no user catch rule (this is with NCAA, haven't played Madden in 3 or 4 years).

My question is, why would we need to get good at user catching if there is no advantage to it? If we as the QB are able to make throws to get our WRs open, why wouldn't the CPU be able to choose the right catch animation for that situation? (that's the impression that I'm getting by getting good at user catching).

That's always been my issue with the user catch is that it is way overpowered and gives an advantage to the HUM player over the CPU player. The statement that we had better learn how to user catch leads me to believe this is still the case... or that there is something the CPU can't/won't do that we have to make up for as the user.

EDIT: Forgot to add, but good impressions. It's good to hear about all of the improvements so far. Just a little confusions about the user catch statement
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Old 05-14-2012, 11:52 PM   #55
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Nice impressions Casey.
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Old 05-14-2012, 11:55 PM   #56
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Originally Posted by Baughn3
I don't user catch and prefer to play in leagues that have a no user catch rule (this is with NCAA, haven't played Madden in 3 or 4 years).

My question is, why would we need to get good at user catching if there is no advantage to it? If we as the QB are able to make throws to get our WRs open, why wouldn't the CPU be able to choose the right catch animation for that situation? (that's the impression that I'm getting by getting good at user catching).

That's always been my issue with the user catch is that it is way overpowered and gives an advantage to the HUM player over the CPU player. The statement that we had better learn how to user catch leads me to believe this is still the case... or that there is something the CPU can't/won't do that we have to make up for as the user.
Defenders go after the ball like crazy. If you sit back and expect the cpu receiver to do everything for you, then you will be missing out on a large portion of what makes this game good. The game is made to switch and take control of the defender/receiver. I can't see any reason personally why a league wouldn't allow user catching for M13 at this point. Madden 12 yes, I could understand that. To me that would be like banning touching the sticks at all other snapping the ball. Just ky opinion though.

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