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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 11:40 PM   #41
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Trojan Man
So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.

Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.

What have ye to say on that point, CM?
Really? For me it's the exact opposite I almost never user catch, but when I do I see my receiver's jumping for balls they never would had I let the cpu control.
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Old 05-14-2012, 11:41 PM   #42
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
Chase said they didn't show any game play videos for an obvious reason. That doesn't mean RTP, but they did show a kickoff a few weeks ago that had some type of physics.
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Old 05-14-2012, 11:43 PM   #43
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Quote:
Originally Posted by Trojan Man
So here's a question about user catching and defending the pass. I user catch most everything and user defend most everything, though I play exclusively offline.

Now with all the new catch animations, are these available to those of us who user catch? I ask this because on the rare occasion that I don't user catch or defend a pass I see animations I've never seen when doing it myself.

What have ye to say on that point, CM?
I think it has to do with the angle of attack and spec catch/cit rating as to why you see different animations when user controlling and not controlling. I saw different/and the same animations both ways but just for reference outside of testing I user catch everything I can.

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Old 05-14-2012, 11:44 PM   #44
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by djordan
I guarantee there will be no true physics in regards to tackling come june 4th. Why would they release gameplay videos to the media showing lackluster tackling only to change up June 4th and reveal RTP. Just doesn't make any sense IMO.

I'm just going by EA's previous track record.
While I'm also unsure about this whole physics thing it's not like the devs are downplaying the announcement. On the contrary they're making it sound like it's the best thing to ever happen to sports gaming so I'm still trying to keep an open mind.

Last edited by speedy9386; 05-14-2012 at 11:47 PM.
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Old 05-14-2012, 11:46 PM   #45
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Re: Hands-On Impressions From Madden NFL Community Event #3 (DLG)

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Originally Posted by Skyboxer
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
i'd rather have strategy and good decision making than some scrub user catcher that makes the dumbest decisions ever, but still throws for huge gains and touchdowns simply because they know how to exploit the game. well, i could do it, too. but it's cheap and it's instantly obvious the moment you start doing it.

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3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.
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Old 05-14-2012, 11:46 PM   #46
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by roadman
Chase said they didn't show any game play videos for an obvious reason. That doesn't mean RTP, but they did show a kickoff a few weeks ago that had some type of physics.
When I hear physics I'm comparing EVERYTHING to backbreaker's Physics system. What we saw on that kickoff a few weeks ago was no where no backbreaker's level of Physics. sorry if I come off negative towards Madden but I'm just stating how I feel.
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Old 05-14-2012, 11:49 PM   #47
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Originally Posted by blklightning
i'd rather have strategy and good decision making than some scrub user catcher that makes the dumbest decisions ever, but still throws for huge gains and touchdowns simply because they know how to exploit the game. well, i could do it, too. but it's cheap and it's instantly obvious the moment you start doing it.

"is that triple coverage? no problem!"
Well after you play it you can feel free to make that statement, until then you are stuck with my impressions. (Btw I hated user catching in Madden 12... It WAS cheap)

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Old 05-15-2012, 12:13 AM   #48
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Originally Posted by CRMosier_LM
Well after you play it you can feel free to make that statement, until then you are stuck with my impressions. (Btw I hated user catching in Madden 12... It WAS cheap)

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well i have played alot of user games and the truth is i would say 80% of the guys i have played user caught between 0 and 3 catches that tells me that most guys are not very good at it. I would bet that over half the guys that get on here and brag about all they do is user catch are not very good are it either. and no i am not referring to any certain person. however with that said from what i understand this game should be a bit easier to user catch and i hope that is the case I think it would really open the game up for more less talented players.
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