This is a huge item for many of you (myself included) so let’s hit this topic right off the bat. The Passing system IS as advertised. Pass trajectories have been added so make sure you put touch on your throws when you need to. This has ELIMINATED the so-called super line backers. HOWEVER, if you throw a bullet pass directly to a linebacker with a receiver a few yards (5 maybe) behind him, you will possibly get picked off. I just wanted to put that in there for the folks who refuse to use actual passing windows like they are supposed to (and have to in the NFL). Use common sense and the pass will get there pending your QB can make the throw.
“Throwing a receiver open” is HUGE! It is a great feeling to see a receiver well covered and being able to aim the throw to where only he can catch it. Can you say back shoulder throws?!? That’s right, it is in there. I threw maybe 10-12 touchdowns using back shoulder throws, either at the goal line or in the end zone. Beautiful! Leading a receiver or throwing to a spot works very well (once again, if your QB can make a good throw) but is very much dependent on the user. It will take you a few games for sure to get used to the intricacies of the new system.
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).
Sent from my ADR6400L using Tapatalk 2
I don't think so, I thought that was why they added 430 new catch animations.
Usually by now within the dev cycle we'd hear about all these new tackling animations and how tackling is SOOOOO much better with some silly new feature like Pro-Tak and this and that... but this time there's almost nothing. Besides verbiage that seems to leave many doors open (i.e. "Investment in tech leads to 430+ new catch animations"), we've heard nothing about tackling animations.
I just can't believe the big announcement is anything but a new physics engine.
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).
Sent from my ADR6400L using Tapatalk 2
I didn't have to user catch to throw a guy open in APF 2K8. No reason why I should have to do that in Madden.
I agree that it's very telling that there is zero information out there about tackling while every other gameplay element has at least been addressed. The coverage is now read n react, the o-line isnt being overhauled but tuned. And the Madden dev team hasn't immediately refuted the strong physics theory like they have for other theories in prior games that gained similar buzz. RTP is likely the monumental change.
Back then, the DB’s tended to turn their hips late on the trail and follow technique which allowed the receiver to get a few unnecessary steps on them (especially on the deep ball). I am very pleased to report that this is no longer the case as of the builds we played. The DB’s get their hips around just when you would expect them to and it is really a smooth transition.
I think this it is great that it is out for good corners. I would need to see it as I'm thinking this should remain in for bad CB's like Frank Walker and a host of other guys. Unless it was a bug of course. I'll ask the deep pass question later.
I agree with this. People from the community events have not said a peep about DPP or tackling so I presume they are both part of things to come.
At first I was pretty skeptical about physics when all the speculation began. But it's becoming more and more obvious that the monumental change has something to do with tackling since there is nothing out there. And what else about tackling is monumental if not RTP?
Nice write-up sir. I think it was a good decision to wait until after the second CE. Look forward to hearing more after June 4th changes humanity as we know it.
Maybe that's what the Mayan's were referring to for 2012.
Never said you have to... But if you don't you aren't getting the whole experience as it is possibly intended.
Sent from my ADR6400L using Tapatalk 2
How did user movement with the WR feel? I know they said it was toned down to help you stay on path. I had issues with user catching in Madden 12 because it's so sensitive and zig zagging is so prevalent. Momentum in madden 12 meant nothing so a streaking WR broke off his track too loosely.
Maybe they just didn't do anything to improve tackling.
Highly doubt it. Every area appears to have been touched whether its lighting, sound effects, complete overhauls to passings or minor adjustments like tuning OL/DL interaction. Tackling is easily as important as any of them yet not a single word. Seems WAY too suspicious. Not even a peep from CD attendees.
I though it felt much improved. You should see a lot less zig zagging off the route then back on to trigger the animation like we saw last year.
Sent from my ADR6400L using Tapatalk 2
Good to hear. One more question. With a deep post toward the sideline, we're you able to put the ball up and lay it into your WR's hands without the CB swatting it down? I aways get frustrated when I see my WR has a half step on the CB but can't get the proper trajectory to put out in front.
Can someone there tell us hows tackling this year? I always make up a player and make him a MLB always have for years now so I would like to know if we have any new hits for this year? I always make the next Ray Lewis
Many of us are hoping for a real time physics engine which should revolutionize tackling in football games forever. Right now it is just speculation but we are all waiting on June 4th for this "monumental" gameplay announcement.
Can someone there tell us hows tackling this year? I always make up a player and make him a MLB always have for years now so I would like to know if we have any new hits for this year? I always make the next Ray Lewis
Eh, if EA hasn't talked about the tackling, yet, no one else can until after the embargo lifts on June 4th.
Honestly to elaborate a little bit more, I didn't feel the "boost" while user catching versus Madden 12. Let's also not forget that the DB's actually make plays on the ball this year and will knock you senseless in mid air when you grab the ball. There are a ton more drops due to contact so far this year. Maybe more than I saw in all of Madden 12.
Sent from my ADR6400L using Tapatalk 2
I hope that the defenders are exponentially better in attacking receivers when there is no chance for them to go for a pick. I only play vs the CPU, but I still like User Catching if possible. In the past it has always been way to overpowered in the User's favor.
One question, has the animation where the defensive player will try to go for a pick while behind the receiver finally been eradicated? It's the one where he acts like he's the receiver and tries to catch the ball at his waist instead of trying to pop the receiver or get his hand in there to break up the play.