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First of all I wanna thank everyone who had a hand in this set that Knight has thanked before. Its been an honor to work with such a great set of editors. Also thanks to OS, in my opinion the greatest message board and sports gaming site on the web..bar none. Knight would have put this post up tonight had he not had an illness but lets be real... without him this set would not be possible...so cheers to you M.K!

Ok so whats included...

-corrections from ST version
-MLB lineups/rotations should be accurate as of opening day
-AAA lineups rotations as close as possible..minors cant be perfect due to lower level prospects
-transactions up to today
-updated transactions
-we tried to get as many requests from you guys in as possible

Again thanks to everyone and Enjoy!

Vault under PSN Ridindwnkingsley OSFM Opening day25 man roster version (Hustlinowl) http://www.sendspace.com/file/hpb5vu

V1.5 Also in the vault
http://www.sendspace.com/file/7ty9a4
-AAA and AA more accurate including career minor leaguers with mlb service time given service time..so no promotions and then rookie status
-tons of fixes to the original OD set
- transactions accurate to current day
- ratings tweaks to any Low rated scea player..no big stars most are low depth chart guys rated way off
- SCEA caps imported from roster updates only if a decent version...some appearances then tweaked (Darvish, Cespedes etc)
-25 man rosters
- remember this roster will be missing a chunk of the lower level prospects in order to add the AAA and AA guys

This is mainly for guys who like playing with accurate minor leagues

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Member Comments
# 121 pixelfunk @ 04/12/12 11:42 AM
Budget question regarding the roster--- witht the default roster, when I start a Franchise with the Indians, it gives me a budget of 90M. When I use the OSFM roster, my budget is 115M. So by adding/subtracting players before you start the Franchise, you can change your budget number when you start a new one? I'm confused...
 
# 122 Totte @ 04/12/12 11:53 AM
Quote:
Originally Posted by pixelfunk
Budget question regarding the roster--- witht the default roster, when I start a Franchise with the Indians, it gives me a budget of 90M. When I use the OSFM roster, my budget is 115M. So by adding/subtracting players before you start the Franchise, you can change your budget number when you start a new one? I'm confused...
I think it has something to do with the Asdrubal Cabrera contract. When he signed his extension, the guys upped the value of it to be more like his real deal. I'm sure altering the contracts for certain guys in general have adjusted the team budgets overall in franchise mode.
 
# 123 37 @ 04/12/12 12:35 PM
im pretty sure this has been asked already but...when using 30-team control and simming to the last day before the end of ST, does it matter if u send the 15 players to AAA, AA, or A? will the CPU know what to do with the extra guys once they're in the minors and form some sort of lineup and rotation for each team?

Also, Asdrubal Cabrera's contract is quite scary lol
 
# 124 ECPackers @ 04/12/12 12:38 PM
i was reading this thinking, WTF! why don't they release this for 360, more people play that anyways....for some reason i was lost in some space-time continuum in which i didn't have a ps3...lol
 
# 125 MrMVP91 @ 04/12/12 12:41 PM
I hope this doesn't come off ungrateful but I think you guys should release a franchise file with everything done up to Opening Day because the thread is going to continue to get cluttered with questions about why lineups are changing and why pitching rotations are changing.

I hate suggesting that you guys should do even more work after what great work you do for the MLB The Show community but it must be frustrating for you to see every other post complain about lineup and pitching rotation changes.

If you released a franchise file I think everyone can just download that and the questioning would stop, to an extent.

Just a suggestion.
 
# 126 Knight165 @ 04/12/12 12:58 PM
Quote:
Originally Posted by ARoid1313
under single team control, if i sign a player how come i cant trade him to another team, regardless if ignore budgets and force trades are on?

im playing single team with the yankees and i have force trades,instant trades, and ignore budgets on. this was my "hack" to update my franchise rosters without having to control all 30 teams. So i just signed Damon and want to trade him to Cleveland but it wont let me
It says "This trade will likely be rejected because one or more players were recently signed as free agents"... WTF?any ideas why? is this a bug?
MLB rules state that you cannot sign a FA and trade him within a certain time frame. I'm not sure of the time frame though. This is correct in the game. Put him on the roster before you start.

Quote:
Originally Posted by Magic Stick
its the rules aint it...you cant trade a signed free agent until after june 15 or something like that
Yes.

Quote:
Originally Posted by Bushido247
Now I see why you guys control all 30 teams...

The Mets just traded P.Goldshmidt (who they got from AZ for David Wright) AND Ike Davis to the Rangers for Paul Konerko in my first season.
Are we really gonna do this here?

Quote:
Originally Posted by dbacks_Nation
Hundreds of players are placed on waivers, not unusual.
Correct. Also what happens IRL.....almost all players are placed on waivers in order to facilitate trades.

Quote:
Originally Posted by pixelfunk
Budget question regarding the roster--- witht the default roster, when I start a Franchise with the Indians, it gives me a budget of 90M. When I use the OSFM roster, my budget is 115M. So by adding/subtracting players before you start the Franchise, you can change your budget number when you start a new one? I'm confused...
When contracts are changed...it changes the budget to help keep the franchise mode in line.

Quote:
Originally Posted by Totte
I think it has something to do with the Asdrubal Cabrera contract. When he signed his extension, the guys upped the value of it to be more like his real deal. I'm sure altering the contracts for certain guys in general have adjusted the team budgets overall in franchise mode.
Did we change his contract?....I didn't think so....unless it's his real one.

Quote:
Originally Posted by MrMVP91
I hope this doesn't come off ungrateful but I think you guys should release a franchise file with everything done up to Opening Day because the thread is going to continue to get cluttered with questions about why lineups are changing and why pitching rotations are changing.

I hate suggesting that you guys should do even more work after what great work you do for the MLB The Show community but it must be frustrating for you to see every other post complain about lineup and pitching rotation changes.

If you released a franchise file I think everyone can just download that and the questioning would stop, to an extent.

Just a suggestion.
Well....I think Hustlin' has already made a 25 man roster which is the same as starting the franchise file.

M.K.
Knight165
 
# 127 MrMVP91 @ 04/12/12 01:23 PM
Yeah Hustlin' did make his 25-man (and I'm sure he did a great job like always, I used his last year) but people are apparently still having trouble with his even as far as lineups/pitching rotations are concerned.

Again, this isn't something you guys need to do. It's just a suggestion because I think you'll quickly get tired of all the comments about lineup/rotation changes (and I won't blame ya.)
 
# 128 cubspac @ 04/12/12 01:33 PM
Quote:
Originally Posted by MultiThreat
Just for some info, I did a quick franchise check and noticed that lineups weren't sticking in my franchise after downloading Hustlin Owl's 25-man rosters from the vault. I checked over all of the 40-man rosters an found that the Seattle Mariners contained only 23 players, while the other 29 teams were all correct.

I assume the CPU was filling the opening day roster spots after spring training, even though I technically told it "not to" by controlling all 30 teams. With the default Hustlin Owl rosters (04-11), Seattle calls up and starts Chih-Hsien Chiang in CF over Michael Saunders and does some minor lineup shuffling.

The two players missing are 3B Alex Liddi and SP Erasmo Ramierez.

This is nothing earth-shattering, but it is something I noticed. Thank you to Knight, Ridin, strut24, HustlinOwl, and all the others who absolutely take this game to the next level for me and so many others.
I am using Hustlin 25 man roster and i went through all the teams and made sure 25 players were on each team level and also made sure all the pitching rotations had 5 in them. I went into franchise and did a 30 team control and everything stayed the same. Hope that helps everyone out
 
# 129 blueduke @ 04/12/12 01:33 PM
Quote:
Originally Posted by PsychoBulk
To piggy back on this...

The Mariners issue aside, the rotations arent sticking, as soon as you advance to the regular season the CPU is changing the order as it sees fit, for example Beckett goes to no.1 for Bos, Lester down to no.3 etc.

Also for teams where only 4 starters are listed (around 4/5 i think) the CPU is doing some odd things, such as in Oakland Brian Fuentes is getting moved into the rotation and as the Opening Day starter no less! lol

Hustlin, any idea whats causing this/anything we can do to stop it jumbling all the perfectly set rotations?

I havent even checked the lineups, it may be jumbling them too, worth checking.
My lineups and rotations stuck and I simmed ST and went straight to regular season. Perhaps it's the why I set up my options and profiles? Here's what I did:

Made 2 profiles. one for me and one for the other 29 teams. Made their's the default.

Set things like lineups, trades. rotations, waivers, injurie management, etc to MANUAL

In gameplay options set injuries to OFF. Did this b/c I read somewhere here (or at least think I did. All these discussion about lineups staying intact have got me confused) that CPU shuffles lineups to account for injured players coming off DL if injuries are on. I manually send people up and down when a real life injury happens myself. Example: say Wainwright has elbow soreness and STL puts him on 15 day DL. I just send him down to Triple A for 15 days and send say Shelby Miller up for 15 days. Played thru the first three weeks of regular season thus far and lineups are the same as they were when I plugged them in. Haven't added 15 players to teams yet either.

I was planning on asking The Show experts and insiders here if what I'm doing with profiles and injuries set to OFF will hold up with Hustlin's 25 man roster. Hope guys like Knight, Ridin'. Hustlin Owl, Authentic, etc could give me an answer
 
# 130 mmorg @ 04/12/12 01:48 PM
It won't because of Options.
 
# 131 blueduke @ 04/12/12 01:52 PM
could you please be more specific?
 
# 132 mizzouj @ 04/12/12 01:56 PM
Regarding Hustlin's rosters, has anyone else had odd things happening in season/franchise with them? I posted details in the bugs/glitches thread below. I am more of a season guy, but realize most of you guys are franchise players.

Basically when I bring these rosters into a season and try to go into the acquisitions/free agents menu, my system locks up and I have to hard boot my system. All of the other menu options under acquisitions works fine. I've duplicated this 6 times, trying many different scenarios, including deleting and reinstalling the game data.

The bug is quite odd and only happens with this roster file. I've uploaded it straight into a season and it happens every time. Even if I make some of my own roster moves with that file before or after I enter the season, the same thing happens. Then I do the same thing with the original OSFM opening day file and everything is fine.

In season mode, there are no minors. You have your 40 man roster and the non active players are in kind of a placeholder 15 man AAA spot. I'm wondering if these spots all being blank are exposing a bug in the game's code.
 
# 133 Knight165 @ 04/12/12 01:59 PM
Quote:
Originally Posted by mizzouj
Regarding Hustlin's rosters, has anyone else had odd things happening in season/franchise with them? I posted details in the bugs/glitches thread below. I am more of a season guy, but realize most of you guys are franchise players.

Basically when I bring these rosters into a season and try to go into the acquisitions/free agents menu, my system locks up and I have to hard boot my system. All of the other menu options under acquisitions works fine. I've duplicated this 6 times, trying many different scenarios, including deleting and reinstalling the game data.

The bug is quite odd and only happens with this roster file. I've uploaded it straight into a season and it happens every time. Even if I make some of my own roster moves with that file before or after I enter the season, the same thing happens. Then I do the same thing with the original OSFM opening day file and everything is fine.

In season mode, there are no minors. You have your 40 man roster and the non active players are in kind of a placeholder 15 man AAA spot. I'm wondering if these spots all being blank are exposing a bug in the game's code.
It's probably because in season mode...it's actually looking for the 40 man roster....specifically.

M.K.
Knight165
 
# 134 Sheamazin @ 04/12/12 02:02 PM
Quote:
Originally Posted by cubspac
I am using Hustlin 25 man roster and i went through all the teams and made sure 25 players were on each team level and also made sure all the pitching rotations had 5 in them. I went into franchise and did a 30 team control and everything stayed the same. Hope that helps everyone out
I did the samething and everything looks fine to me.

Awesome job to everyone involved!!!!
 
# 135 FunkDockta27 @ 04/12/12 02:04 PM
Thank youuuuuu!!! To everyone who helped with this file...you guys are the best!
 
# 136 mmorg @ 04/12/12 02:06 PM
Quote:
Originally Posted by blueduke
could you please be more specific?
Players have limited ML options and you have to expose them to waivers when you demote them to a minor league team. But I also just noticed that you have 30 team control, so you don't have to worry about a CPU team snatching them up. So you should be fine. Sorry.

I don't think that is a good way of doing it though because then you eliminate the simulation of ML Options, and you don't have to deal with wrestling with rosters after spring training and deciding between a young 22 year old prospect, or exposing the 30 year old starter to waivers if you want to send him down to AAA and he is out of options.
 
# 137 mizzouj @ 04/12/12 02:13 PM
Quote:
Originally Posted by Knight165
It's probably because in season mode...it's actually looking for the 40 man roster....specifically.

M.K.
Knight165
Yeah, but everything else works fine.

Any player in season mode who is not assigned to a 40 man roster becomes a free agent. I'm thinking that maybe having each team with 15 extra players is creating a huge database of free agents that blows up the system.

I would say it's significant in the fact that when my system freezes up and I restart it, I get an error message saying my hard drive could be corrupted.
 
# 138 The Kid 24 @ 04/12/12 02:26 PM
Quote:
Originally Posted by Sheamazin
I did the samething and everything looks fine to me.

Awesome job to everyone involved!!!!
I'm gonna make sure every MLB team has a 5 man rotation before I go in then...

After I'm in franchise and I switch back those teams that have 4 man rotations right now, everything will stick?
 
# 139 blueduke @ 04/12/12 02:44 PM
Quote:
Originally Posted by mmorg
Players have limited ML options and you have to expose them to waivers when you demote them to a minor league team. But I also just noticed that you have 30 team control, so you don't have to worry about a CPU team snatching them up. So you should be fine. Sorry.

I don't think that is a good way of doing it though because then you eliminate the simulation of ML Options, and you don't have to deal with wrestling with rosters after spring training and deciding between a young 22 year old prospect, or exposing the 30 year old starter to waivers if you want to send him down to AAA and he is out of options.
Thank you for your answer and enlightening me on the options thing. I've never been one that likes to delve into the inner workings of running an organization and keeping up with contracts, player defelopment, etc. I just like to play a realistic MLB game with accurate lineups and see what happens. There's plenty who do like that stuff though and I think it's great that SCEA can make a game that scratches everyone's itch. It's amazing really and SCEA gets a big thumbs up from me for being able to pull it off year after year
 
# 140 cgalligan @ 04/12/12 02:57 PM
Does anyone know when SCEA will Fix the Online Season glitch where Created Players Don't show up?

I would love to use Knights roster for my Online Season with my friends, but, as of now, the created players disappear from the roster
 


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