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Tiger 13 News Post


The Tiger Woods PGA TOUR 13 demo is available now for 360, later today on PS3. Play a few holes and let us know what you think.

Full press release below.

TIGER WOODS PGA TOUR 13 DEMO NOW AVAILABLE –
CREATE YOUR SHOT AT AUGUSTA NATIONAL GOLF CLUB!

Demo the All-New Swing Mechanic and Kinect for Xbox 360 Integration at Augusta National Golf Club and The Ocean Course at Kiawah Island Resort

March 6, 2012 – Kick off your golf season today by experiencing the all-new swing mechanic in the Tiger Woods PGA TOUR 13 demo, now available on Xbox 360 and PlayStation 3! Once again gamers have the opportunity to walk the hallowed grounds of Augusta National Golf Club and get a sneak peak at The Ocean Course at Kiawah Island Resort, host of the 2012 PGA Championship. Gamers get the opportunity to play holes 14, 15 and 16 at Augusta National Golf Club and the opening three holes from The Ocean Course at Kiawah Island Resort. As gamers take on these championship courses, they also can experience the most comprehensive swing mechanic revamp in franchise history, giving fans unprecedented swing control with Tiger Woods PGA TOUR 13 and allowing for more than 62 million shot combinations

The Xbox 360 version of the demo supports Kinect for Xbox 360 integration and is the first-ever voice-enabled and controller-free sports simulation game. Kinect tracks full body movements to create the most advanced virtual golf swing to date. Improved gameplay support for the PlayStation Move controller has also been added for the Tiger Woods PGA TOUR 13 demo.

Get a head start on creating your own Online Country Club. Starting today, gamers can go to http://www.easports.com/countryclubs and create their own Country Club, customize the club logo and invite friends – all in preparation to gain quicker access to exclusive golf courses or compete against other club members for the coveted Club Championship once Tiger Woods PGA TOUR 13 ships!

Get a leg up on your competition. Everyone who downloads the demo receives a special Pin Pack that can be used to receive different types of boosts and gameplay enhancements in the full version* of Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition goes on sale in North America on March 27 and worldwide on March 30, and is available on the Xbox 360 and PlayStation 3 consoles. The Collector’s Edition provides fans with the ultimate Masters experience including exclusive access to Augusta National Golf Club’s Tournament practice facility, Augusta National’s famous Par 3 course, an authentic Green Jacket Presentation and it comes packed with five additional courses in addition to the courses that appear in Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 will be participating in the EA SPORTS Season Ticket** program that provides four premium benefits for an annual fee of $24.99 or 2000 Microsoft Points. EA SPORTS Season Ticket subscribers will be provided full-game digital download of Tiger Woods PGA TOUR 13 three days before retail launch, a 20-percent discount on downloadable game content; free premium web content and membership recognition. EA SPORTS Season Ticket is available on PS3™ and Xbox 360 in North America, and Xbox 360 in Europe, Australia and New Zealand. For more information on the program – including subscription instructions, please visit http://www.easports.com/seasonticket.

To see additional information regarding Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition visit http://www.easports.com/golf.

* INTERNET CONNECTION AND ORIGIN ACCOUNT (EA) REGISTRATION REQUIRED. YOU MUST BE 13+ TO REGISTER. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. THE SAME ORIGIN ACCOUNT MUST BE USED IN BOTH THE DEMO AND THE FULL PRODUCT IN ORDER TO RECEIVE BONUS.

** CONDITIONS AND RESTRICTIONS APPLY. SEE HTTP://WWW.EASPORTS.COM/SEASONTICKET FOR DETAILS.

Game: Tiger Woods PGA TOUR 13Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 10 - View All
Tiger Woods PGA TOUR 13 Videos
Member Comments
# 81 DivotMaker @ 03/12/12 09:44 PM
Quote:
Originally Posted by Seymour Scagnetti
Ahhh Divot, gotta love how you always have to create a counterargument (no matter how off base) if there is any criticism levelled at the TW franchise. You don't need to be a programmer to realize that the AI in other sports games is much harder to code and is time consuming. It's almost like you take some personal offense to any valid criticism of the game.
Absolute bull****. I have a different opinion. That is all. It doesn't make either one of us "right"....
 
# 82 Hurricain @ 03/13/12 07:01 AM
Played the demo and can't get into it. Driving the ball is supper easy, no thought involved. The short game is a mess with the new swing motion. I'll check out the reviews when the game does come out but it is not a first day buy.
 
# 83 DivotMaker @ 03/13/12 07:24 AM
Quote:
Originally Posted by Seymour Scagnetti
Spreadsheet #'s versus a vast amount of possible outcomes heavily dependant on user input. Nahhh...I'm pretty sure I win this argument.
So where do you think AI data for other types of game AI comes from? Yeah, you win......
 
# 84 BLB34 @ 03/13/12 09:30 AM
I think too much is made of the swing mechanic, in my opinion. Yea, some iterations are better than others (from year to year), but they are all basically the same. As long as you can scale the difficulty I think most people will find a setting that suits them. As for the demo, I'm still clueless on how to execute pitch shots, and putting seems far more difficult than it should be (even on easier settings). I'll chalk that up to me not fully understanding the new controls and some bugs inherent in the demo.

For my money, I'd really like to see the career mode and overall atmosphere improved. The galleries look much better this year, so that's a good start, but playing the game still lacks any feeling that you're actually "in the game" as other sports games do. It especially struck me when the camera showed my golfer (I think it was Tiger) walking down the fairway all by himself after hitting a shot. No caddie carrying the bag, no walking scorer, no camera or mike guys, nothing. And "tournament atmosphere" was turned on. It's the little things like this that are missing and immediately pull you out of any feeling of actually playing a tour event.
 
# 85 dougdeuce @ 03/13/12 12:29 PM
I haven't purchased this game since '10, so I've played about 60 holes on the demo so far, and I want to respond to everyone who says the short game is too difficult. I had the same thoughts after my first few chip/pitch/flop shots.

Then I broke through. Move the ball back in your stance, and utilize the ball strike (right stick) mechanic to move down on the ball for a running chip shot. Wow, huge difference.

Same for flop shot, move the ball up in your stance, open your stance, strike very low on the ball.

This game brings a new challenge to the short game, gone are the days of choose chip shot type then swing. You have to set up your shot and then use BOTH sticks to execute. I kept intentionally hitting into the greenside bunkers just to try to get out of them. I just pre-ordered.
 
# 86 DivotMaker @ 03/13/12 01:23 PM
Quote:
Originally Posted by Seymour Scagnetti
This is such a lame argument. Do you realize how more complex the coding is for AI where you have to account for many different outcomes based on a mutlitude of situations (the testing alone for bugs is a major pain in the ***) as opposed to a simple golf score posted by a random golfer where you don't have to code for any of his actions or have to account for direct interaction to what the user does and then further code for another vast variety of outcomes.

Yes they both derive from the same basics of coding but it's like comparing grade 6 math to university calculas. I'm not sure why I'm even arguing this point, it is so obvious. If you wanna get the last word in, go for it but you are way off on this to even compare what TW does compared to NBA2K5 or Madden.
There was one post here from a programmer saying Golf would be much easier. If that is indeed the case, I accept it. However, in the future, try not to get personal with your responses by accusing me of defending this or that. I have opinions just like you do and you don't see me accusing you of things like this. I am not here to "win" anything and I am not here to argue. I am here to participate and help users with TW Golf. If you can't work with that understanding, then put me on ignore because I don't need to read the BS comments.
 
# 87 DivotMaker @ 03/13/12 01:37 PM
Quote:
Originally Posted by BLB34
For my money, I'd really like to see the career mode and overall atmosphere improved. The galleries look much better this year, so that's a good start, but playing the game still lacks any feeling that you're actually "in the game" as other sports games do. It especially struck me when the camera showed my golfer (I think it was Tiger) walking down the fairway all by himself after hitting a shot. No caddie carrying the bag, no walking scorer, no camera or mike guys, nothing. And "tournament atmosphere" was turned on. It's the little things like this that are missing and immediately pull you out of any feeling of actually playing a tour event.
While I agree that CM could be improved, I believe the reason you do not see a caddy and other enhancements gets down to resources. Rendering a Golf course with current console hardware is resource intensive as it is and they are pushing the hardware really hard to crank out the current visuals. I know the Dev Team want to do more in this respect, but I believe they are waiting for the next generation of consoles to start adding more immerisve elements to the game.
 
# 88 lnin0 @ 03/13/12 10:56 PM
I like my golf simmy. If you don't go play Hot Shots.

The fact is, any game that presents a fun challenge, be it 'sim' or 'arcade', is going to be something that keeps people coming back. The games that are decidedly easy for no other reason, well, very few of those games will be remembered because very few can make you forget your running on a hamster wheel.
 
# 89 NBaldwin @ 03/13/12 11:01 PM
Well, I finally got the demo and I have 2 questions/problems. The first thing I was looking for was an aiming method similar to 2011 where I would zoom to the fairway and it would show yardage, without showing the distance and landing area for your club. Am I missing something or is it just not there? the second thing was I hit my second shot in the water on 15 at Augusta, and got no option on where to drop, the game just did it for me. Please tell me I'm missing something, or that is changed in the final release.
 
# 90 BLB34 @ 03/14/12 09:15 AM
Quote:
Originally Posted by DivotMaker
While I agree that CM could be improved, I believe the reason you do not see a caddy and other enhancements gets down to resources. Rendering a Golf course with current console hardware is resource intensive as it is and they are pushing the hardware really hard to crank out the current visuals. I know the Dev Team want to do more in this respect, but I believe they are waiting for the next generation of consoles to start adding more immerisve elements to the game.
I understand there are hardware limitations, but you can find plenty of examples of other sports games on the current consoles that render these types of visuals (NCAA football, NBA 2K12, etc.). Granted, the quality of the visuals degrades as more and more are added, but I'm sure the EA folks are smart enough to find a way to do this if they really want to. I just don't think it's a priority for them. Maybe their research indicated it wasn't important to most gamers.
 
# 91 DivotMaker @ 03/14/12 09:46 AM
Quote:
Originally Posted by BLB34
I understand there are hardware limitations, but you can find plenty of examples of other sports games on the current consoles that render these types of visuals (NCAA football, NBA 2K12, etc.). Granted, the quality of the visuals degrades as more and more are added, but I'm sure the EA folks are smart enough to find a way to do this if they really want to. I just don't think it's a priority for them. Maybe their research indicated it wasn't important to most gamers.
You cannot compare rendering a Golf course with dynamic/animated 3D trees, grass and other objects to rendering a stadium. One tree can take the same rendering resources as a full 3D rendered team on a football field.....huge differences between the two.
 
# 92 Lieutenant Dan @ 03/15/12 12:25 PM
Hey Divot, or anyone else here....have you heard if we'll have more comprehensive stats this year like we used to have? I liked TW12 a lot, but the stats were lacking compared to previous iterations.

As to more sophisticated presentation/graphical elements, I'll be looking for those in next-gen systems, and it may take a few versions to get it all in how we'd like.
 
# 93 DivotMaker @ 03/15/12 12:55 PM
My understanding is the the Online Country Clubs are loaded with stats. Not sure if that translates to the offline CM though....
 
# 94 kickingguru @ 03/15/12 01:21 PM
There was mention of having more stats than 12, but likely not the depth some are looking for.... That was from a Dev, so take it for what it is....
 
# 95 Lieutenant Dan @ 03/15/12 01:58 PM
Quote:
Originally Posted by DivotMaker
My understanding is the the Online Country Clubs are loaded with stats. Not sure if that translates to the offline CM though....
Quote:
Originally Posted by kickingguru
There was mention of having more stats than 12, but likely not the depth some are looking for.... That was from a Dev, so take it for what it is....
Thank you gentlemen. That's 100% better than a 'no' or 'it's worse this year'.
 
# 96 gbx34 @ 03/15/12 07:51 PM
They changed the ball physics? they seem better or is it just me,
Especially when you hit on the greens
 
# 97 kickingguru @ 03/15/12 09:32 PM
They definitely moved the ball physics is a good direction.... ex... if you half swing a wedge, the ball spin is greatly reduced so that you do not get the wild spin ratios of years past. In fact, ball spin is determined by club speed entirely. The type of shaft you use in the club actually means something towards this as well. Flex ones create less speed and spin.. stiff creates more speed and spin. Tempo works as well. They worked a lot to make the ball react closer to real life rather than the arcade way of years past...

Great direction on that front...

Even long term players of the series will have a true learning curve this year.
 
# 98 OnlookerDelay @ 03/16/12 08:34 AM
Quote:
Originally Posted by gbx34
They changed the ball physics? they seem better or is it just me,
Especially when you hit on the greens
Yes they have... I think the ball physics are better all around. Chips and pitches take proper trajectories and rolls as well. They did a commendable job with this, IMO.
 
# 99 der juicen @ 03/16/12 09:19 AM
Quote:
Originally Posted by kickingguru

Even long term players of the series will have a true learning curve this year.
Reading some of these responses make me think it won't.

I kid, I kid. I haven't gotten the demo, but I read someone talking about having to use both sticks when in a bunker? I'm very partially disabled *no left hand usage), so please tell me it isn't how I read it. TW12 makes it so easy for me to play a game with just one hand.
 
# 100 lnin0 @ 03/17/12 12:28 PM
Quote:
Originally Posted by der juicen
Reading some of these responses make me think it won't.

I kid, I kid. I haven't gotten the demo, but I read someone talking about having to use both sticks when in a bunker? I'm very partially disabled *no left hand usage), so please tell me it isn't how I read it. TW12 makes it so easy for me to play a game with just one hand.
One stick is used to swing. One stick is used to change where you address the ball - low, normal, high. This allows you to dig it out of the bunker etc.

On the lower difficulties you set an address cursor on the ball and it stays in place. On higher difficulties the cursor goes back to center if you let go of the stick.

So you do not have to move both sticks for a shot but you do need to hold one while you swing the other in the advanced difficulties. Not sure if there is a toggle to make the cursor act like it does on the lower difficulties. If it is any consolation, the address feature is not even part of the game if you play with the Kinect.
 


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