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Tiger 13 News Post


The Tiger Woods PGA TOUR 13 demo is available now for 360, later today on PS3. Play a few holes and let us know what you think.

Full press release below.

TIGER WOODS PGA TOUR 13 DEMO NOW AVAILABLE –
CREATE YOUR SHOT AT AUGUSTA NATIONAL GOLF CLUB!

Demo the All-New Swing Mechanic and Kinect for Xbox 360 Integration at Augusta National Golf Club and The Ocean Course at Kiawah Island Resort

March 6, 2012 – Kick off your golf season today by experiencing the all-new swing mechanic in the Tiger Woods PGA TOUR 13 demo, now available on Xbox 360 and PlayStation 3! Once again gamers have the opportunity to walk the hallowed grounds of Augusta National Golf Club and get a sneak peak at The Ocean Course at Kiawah Island Resort, host of the 2012 PGA Championship. Gamers get the opportunity to play holes 14, 15 and 16 at Augusta National Golf Club and the opening three holes from The Ocean Course at Kiawah Island Resort. As gamers take on these championship courses, they also can experience the most comprehensive swing mechanic revamp in franchise history, giving fans unprecedented swing control with Tiger Woods PGA TOUR 13 and allowing for more than 62 million shot combinations

The Xbox 360 version of the demo supports Kinect for Xbox 360 integration and is the first-ever voice-enabled and controller-free sports simulation game. Kinect tracks full body movements to create the most advanced virtual golf swing to date. Improved gameplay support for the PlayStation Move controller has also been added for the Tiger Woods PGA TOUR 13 demo.

Get a head start on creating your own Online Country Club. Starting today, gamers can go to http://www.easports.com/countryclubs and create their own Country Club, customize the club logo and invite friends – all in preparation to gain quicker access to exclusive golf courses or compete against other club members for the coveted Club Championship once Tiger Woods PGA TOUR 13 ships!

Get a leg up on your competition. Everyone who downloads the demo receives a special Pin Pack that can be used to receive different types of boosts and gameplay enhancements in the full version* of Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition goes on sale in North America on March 27 and worldwide on March 30, and is available on the Xbox 360 and PlayStation 3 consoles. The Collector’s Edition provides fans with the ultimate Masters experience including exclusive access to Augusta National Golf Club’s Tournament practice facility, Augusta National’s famous Par 3 course, an authentic Green Jacket Presentation and it comes packed with five additional courses in addition to the courses that appear in Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 will be participating in the EA SPORTS Season Ticket** program that provides four premium benefits for an annual fee of $24.99 or 2000 Microsoft Points. EA SPORTS Season Ticket subscribers will be provided full-game digital download of Tiger Woods PGA TOUR 13 three days before retail launch, a 20-percent discount on downloadable game content; free premium web content and membership recognition. EA SPORTS Season Ticket is available on PS3™ and Xbox 360 in North America, and Xbox 360 in Europe, Australia and New Zealand. For more information on the program – including subscription instructions, please visit http://www.easports.com/seasonticket.

To see additional information regarding Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition visit http://www.easports.com/golf.

* INTERNET CONNECTION AND ORIGIN ACCOUNT (EA) REGISTRATION REQUIRED. YOU MUST BE 13+ TO REGISTER. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. THE SAME ORIGIN ACCOUNT MUST BE USED IN BOTH THE DEMO AND THE FULL PRODUCT IN ORDER TO RECEIVE BONUS.

** CONDITIONS AND RESTRICTIONS APPLY. SEE HTTP://WWW.EASPORTS.COM/SEASONTICKET FOR DETAILS.

Game: Tiger Woods PGA TOUR 13Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 10 - View All
Tiger Woods PGA TOUR 13 Videos
Member Comments
# 61 DowntownRiot @ 03/10/12 04:08 PM
I don't get why people say 12 held your hand. The swing meter is a perfect example of the game holding your hand. It's an even easier version of the 3 click meter. The caddy just seemed to speed up gameplay. I visually didn't like the caddy option but I never felt like I was cheating when I used it.

The swing meter on the other hand makes me feel like a huge cheater.
 
# 62 DivotMaker @ 03/10/12 04:32 PM
Quote:
Originally Posted by DowntownRiot
The swing meter on the other hand makes me feel like a huge cheater.
It is disabled in Tournament mode by default.....
 
# 63 kerosene31 @ 03/10/12 05:41 PM
I spent some more time in the demo.

I really love the new swing with tempo. The way you set up shots is great. Finally we can actually miss fairways and approach shots... but

Unfortunately I just hate the short game. Everything from the tee and approach shots is revolutionary! Once you get close to the green though things seem to take a massive step back.

What happened to chipping? You are too far to putt, but only just off the fringe but really close to the hole. What do you do in this game? You have to totally baby a 60 degree wedge with a tiny swing. In real life, that's not hard to do, but with a thumb stick on a controller? I wish I had the hand-eye coordination for that. I know tempo matters now, but still it is too touchy for me. I know I can't be the only one. Try purposely putting some balls just off the green but close to the hole and try it. Am I the only one having these problems, or is there something I'm missing? Has this just been built for motion controllers? As I said, the full swing is fantastic, but the short game is terrible.

Also, putting just feels "wrong" to me. It is very hard to describe. Try tournament speed greens in this demo vs TW12. The ball has no mass to it. We're just back to aiming for the hole on every putt instead of lag putting. Maybe it is just the green selection in the demo but there's no tricky greens. You just aim for the cup and blast it in. It actually seems too easy. It is hard to explain but the physics of putting on fast greens seems to have taken a major step backwards.

I'm also really disappointed to see true-aim omitted completely yet again.

Please, if I am missing something obvious or just need more practice, please let me know. I always enjoy a new TW game each year. Even if TW12 disappointed in ways it was still a fun game. This just feels like one step forward and two steps back yet again.

Right now I'm re-downloading all my TW11 DLC and going to go back to that. I'm really disappointed as I really wanted to like this.
 
# 64 lnin0 @ 03/11/12 01:21 AM
Quote:
Originally Posted by kerosene31
What happened to chipping? You are too far to putt, but only just off the fringe but really close to the hole. What do you do in this game? You have to totally baby a 60 degree wedge with a tiny swing. In real life, that's not hard to do, but with a thumb stick on a controller?
Yeah. I find the way the meter works a bit odd as well.

Keep in mind that your backswing speed doesn't matter so you can do it slower if it helps your accuracy. It doesn't 'feel' anymore realistic that way but it does make chipping a little easier.

Tempo is only effected by downswing speed (the higher in the power arc you are going the faster your downswing needs to be in order to reach "perfect"...also the devs stated that you have about a 3% chance of getting "perfect" on the highest difficulty so don't worry about it too much)

I also find that it helps if I take a few practice swings (click down on left stick) and move to the second overhead camera for a better view of the power arc.
 
# 65 TheTodd84 @ 03/11/12 12:02 PM
Man, gamers are a fickle bunch. It's funny to hear people complain that this game is too "arcadey." Well, a golf game pretty much has to be more arcadey to be fun. A football game does not. A basketball game does not. Golf is a completely different genre and the real-life game of golf is the most difficult game to master on the planet. If it was a true golf simulation, most of us would be shooting in the mid-90s or worse and would break our controllers. I

If I want true simulation golf, I will go out to my local course and play 18 holes. That's the great thing about golf, you don't need to be a genetic freak to play the game and have fun. Football games are different. I want a simulation football game because real football is so exciting and fun and blocking and tackling are actually fun in real-life... plus, I can't play football competitively, so I want the game to closely mimic the sport as it possibly can.

With all that said, and the difference in the genres between golf and football, and me being an avid golfer myself, and working on qualifying for my local state amateur tournament, I love the demo. And I loved the new swing mechanics. And yeah, it might be easy, but that's the most enjoyable part of the game. I may never be able to shoot a 59 IRL... but I can at Augusta in Tiger Woods. That's so cool, shoot a 59 at Augusta... it may never be done, but I can make it a reality in a video game. Pretty cool. Now, some people may hate that bc it's not realistic. But, for me, golf is such a tough game in real life, that it's fun to actually be able to do that.

Anyway, I really liked the demo and will probably be picking this game up. Just my .02
 
# 66 eskimos44 @ 03/11/12 02:00 PM
^^^^^ What he said.
 
# 67 Yeats @ 03/11/12 04:57 PM
Quote:
Originally Posted by DivotMaker
It is disabled in Tournament mode by default.....
The question for me is why don't the devs allow one the option to disable the meter on any difficulty? I've never understood the almost complete lack of customization options in this series.
 
# 68 DivotMaker @ 03/11/12 05:41 PM
Quote:
Originally Posted by Yeats
The question for me is why don't the devs allow one the option to disable the meter on any difficulty? I've never understood the almost complete lack of customization options in this series.
Hmmm, I seem to recall an option to disable the swing meter....I don't worry about it though as I play Kinect-only in First Person View most of the time in Tournament difficulty. Check the Gameplay Settings to see if that option is not available. If not, I would agree with you that you should have such an option.
 
# 69 lnin0 @ 03/11/12 09:41 PM
Quote:
Originally Posted by Yeats
The question for me is why don't the devs allow one the option to disable the meter on any difficulty? I've never understood the almost complete lack of customization options in this series.
You can customize any of the options independently - swing meter, caddy, put assist, green grid, etc. Similar to Forza the more assists you turn off the greater you XP multiplier becomes.
 
# 70 JaymeeAwesome @ 03/12/12 09:29 AM
Quote:
Originally Posted by TheTodd84
Man, gamers are a fickle bunch. It's funny to hear people complain that this game is too "arcadey." Well, a golf game pretty much has to be more arcadey to be fun. A football game does not. A basketball game does not. Golf is a completely different genre and the real-life game of golf is the most difficult game to master on the planet. If it was a true golf simulation, most of us would be shooting in the mid-90s or worse and would break our controllers. I

If I want true simulation golf, I will go out to my local course and play 18 holes. That's the great thing about golf, you don't need to be a genetic freak to play the game and have fun. Football games are different. I want a simulation football game because real football is so exciting and fun and blocking and tackling are actually fun in real-life... plus, I can't play football competitively, so I want the game to closely mimic the sport as it possibly can.

With all that said, and the difference in the genres between golf and football, and me being an avid golfer myself, and working on qualifying for my local state amateur tournament, I love the demo. And I loved the new swing mechanics. And yeah, it might be easy, but that's the most enjoyable part of the game. I may never be able to shoot a 59 IRL... but I can at Augusta in Tiger Woods. That's so cool, shoot a 59 at Augusta... it may never be done, but I can make it a reality in a video game. Pretty cool. Now, some people may hate that bc it's not realistic. But, for me, golf is such a tough game in real life, that it's fun to actually be able to do that.

Anyway, I really liked the demo and will probably be picking this game up. Just my .02
This basically sums it up. We want all the popular sport games to be sim because we can't even go out there and do that. Anyone can go out on a golf course, so if you want sim go play a round.
 
# 71 tsp120 @ 03/12/12 09:48 AM
Quote:
Originally Posted by jaymee13
This basically sums it up. We want all the popular sport games to be sim because we can't even go out there and do that. Anyone can go out on a golf course, so if you want sim go play a round.
When it comes to a golf sim, people want the ability play as a pro or like a pro, much like they do in games like Madden and FIFA.

People want to play these games and shoot a round at -5 and compete in tournaments of players shooting similar numbers. This can be done realistically by giving the user the ability to hit the ball longer, farther and more accurately then they really could on a golf course...basically giving them the talent that the pro golfers have.

However, they still want the challenge of managing a golf course. They need to read the green right, properly account for the wind and take a nice swing to get the ball where they want it. If they don't do those things, they'll end up in the water, a green side bunker or the rough.

What I'm reading as the primary complaint (I can't get the demo yet so I haven't played it, but I've been keeping up with this thread) is in putting you don't need any feel at all. All you need to do is read the green right. That's the sim aspect that people are missing. They want to have to read the green right and put the right touch on their putt in order for it to be good.

So I'm not sure I agree when someone says if you want a true golf sim, go out to the real course. No...if I want to go golfing, I'll go out to a real golf course. If I want to compete in a PGA Tour event, I need a sim game that gives me the ability to compete at the level but still manage most of the aspects of the game that a professional would. Likewise, if I want to play soccer I'll grab a ball, call some friends and head to the park. If I want to play in the champions league, I'll need to turn on my xbox.
 
# 72 Yeats @ 03/12/12 11:28 AM
Quote:
Originally Posted by TheTodd84
It's funny to hear people complain that this game is too "arcadey." Well, a golf game pretty much has to be more arcadey to be fun. A football game does not. A basketball game does not. Golf is a completely different genre and the real-life game of golf is the most difficult game to master on the planet. If it was a true golf simulation, most of us would be shooting in the mid-90s or worse and would break our controllers.
Golf can't be sim while other sport games can be? That makes no sense. Applying your same logic here, playing a realistic/sim football video game would then mean all the couch potatoes here at OS would be getting sacked every play, or would fumble or trip, and/or would turtle up at the first glimpe of a 300 lb lineman zeroing in on them.

Perhaps you have simply misremembered all the realistic golf sims that have come out over the past couple of decades? (Not that I'm commenting one way or the other on the TW 13 demo as I haven't played it yet.)
 
# 73 DivotMaker @ 03/12/12 06:10 PM
Quote:
Originally Posted by Seymour Scagnetti
Let's be honest, as far as AI is concerned a video golf game doesn't have much to worry about compared to basketball or football (which takes up alot of developer's time) so making it more simlike should be an easier undertaking than team sport games.
How do you figure when there are 150 or so golfers for every tournament playing at least 36 holes per round then, another 70 or so playing the final 36 holes? There are numerous data points for each golfer's stats with which to determine how the golfer will play each round with all of the course variables. 150 golfers versus 22 football players on the field at any given time or 1o basketball players on the court at any given time.....can't see where you come to your conclusion "as far as AI is concerned a video golf game doesn't have much to worry about" .......
 
# 74 erickonasis @ 03/12/12 06:16 PM
I'm loving the demo besides the fact that its too short
 
# 75 stiffarmleft @ 03/12/12 06:39 PM
Quote:
Originally Posted by DivotMaker
How do you figure when there are 150 or so golfers for every tournament playing at least 36 holes per round then, another 70 or so playing the final 36 holes? There are numerous data points for each golfer's stats with which to determine how the golfer will play each round with all of the course variables. 150 golfers versus 22 football players on the field at any given time or 1o basketball players on the court at any given time.....can't see where you come to your conclusion "as far as AI is concerned a video golf game doesn't have much to worry about" .......
The only thing is these data points are calculated in the backround and probably not in real time, the only visual representation is the leader board, you don't see all 150 golfers swing at one time. Having AI for 22 player and the visual representations of the multitude of outcomes based on various data calculations being represented in real time is way more taxing than a golf game, it's not even close.
 
# 76 DivotMaker @ 03/12/12 07:00 PM
Since I do not write AI code and I am assuming you don't either, all we have are our opinions and they obviously vary.......keep in mind I am not suggesting Golf AI code is as complex as football, soccer, or basketball, but I do not agree that it is not even close....
 
# 77 hoss409 @ 03/12/12 07:09 PM
when playing with the kinect can you swing with a real golf club in your hands or not?
 
# 78 tsp120 @ 03/12/12 07:49 PM
Quote:
Originally Posted by DivotMaker
Since I do not write AI code and I am assuming you don't either, all we have are our opinions and they obviously vary.......keep in mind I am not suggesting Golf AI code is as complex as football, soccer, or basketball, but I do not agree that it is not even close....
22 football players all need to be aware of each other and make decisions based upon what the others are doing. That makes it exponentially more difficult to program than golfers in a tournament. I'm a software developer and I can tell you creating CPU AI for golf would be far easier. Just sayin.
 
# 79 DivotMaker @ 03/12/12 07:50 PM
Quote:
Originally Posted by hoss409
when playing with the kinect can you swing with a real golf club in your hands or not?
Yes, you can...just make sure you have plenty of room....
 
# 80 hoss409 @ 03/12/12 08:01 PM
Quote:
Originally Posted by DivotMaker
Yes, you can...just make sure you have plenty of room....
thanks dude thats awesome. Gonna go buy a 360 and kinect right now. SO PUMPED
 


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