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Tiger 13 News Post


The Tiger Woods PGA TOUR 13 demo is available now for 360, later today on PS3. Play a few holes and let us know what you think.

Full press release below.

TIGER WOODS PGA TOUR 13 DEMO NOW AVAILABLE –
CREATE YOUR SHOT AT AUGUSTA NATIONAL GOLF CLUB!

Demo the All-New Swing Mechanic and Kinect for Xbox 360 Integration at Augusta National Golf Club and The Ocean Course at Kiawah Island Resort

March 6, 2012 – Kick off your golf season today by experiencing the all-new swing mechanic in the Tiger Woods PGA TOUR 13 demo, now available on Xbox 360 and PlayStation 3! Once again gamers have the opportunity to walk the hallowed grounds of Augusta National Golf Club and get a sneak peak at The Ocean Course at Kiawah Island Resort, host of the 2012 PGA Championship. Gamers get the opportunity to play holes 14, 15 and 16 at Augusta National Golf Club and the opening three holes from The Ocean Course at Kiawah Island Resort. As gamers take on these championship courses, they also can experience the most comprehensive swing mechanic revamp in franchise history, giving fans unprecedented swing control with Tiger Woods PGA TOUR 13 and allowing for more than 62 million shot combinations

The Xbox 360 version of the demo supports Kinect for Xbox 360 integration and is the first-ever voice-enabled and controller-free sports simulation game. Kinect tracks full body movements to create the most advanced virtual golf swing to date. Improved gameplay support for the PlayStation Move controller has also been added for the Tiger Woods PGA TOUR 13 demo.

Get a head start on creating your own Online Country Club. Starting today, gamers can go to http://www.easports.com/countryclubs and create their own Country Club, customize the club logo and invite friends – all in preparation to gain quicker access to exclusive golf courses or compete against other club members for the coveted Club Championship once Tiger Woods PGA TOUR 13 ships!

Get a leg up on your competition. Everyone who downloads the demo receives a special Pin Pack that can be used to receive different types of boosts and gameplay enhancements in the full version* of Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition goes on sale in North America on March 27 and worldwide on March 30, and is available on the Xbox 360 and PlayStation 3 consoles. The Collector’s Edition provides fans with the ultimate Masters experience including exclusive access to Augusta National Golf Club’s Tournament practice facility, Augusta National’s famous Par 3 course, an authentic Green Jacket Presentation and it comes packed with five additional courses in addition to the courses that appear in Tiger Woods PGA TOUR 13.

Tiger Woods PGA TOUR 13 will be participating in the EA SPORTS Season Ticket** program that provides four premium benefits for an annual fee of $24.99 or 2000 Microsoft Points. EA SPORTS Season Ticket subscribers will be provided full-game digital download of Tiger Woods PGA TOUR 13 three days before retail launch, a 20-percent discount on downloadable game content; free premium web content and membership recognition. EA SPORTS Season Ticket is available on PS3™ and Xbox 360 in North America, and Xbox 360 in Europe, Australia and New Zealand. For more information on the program – including subscription instructions, please visit http://www.easports.com/seasonticket.

To see additional information regarding Tiger Woods PGA TOUR 13 and Tiger Woods PGA TOUR 13: The Masters Collector’s Edition visit http://www.easports.com/golf.

* INTERNET CONNECTION AND ORIGIN ACCOUNT (EA) REGISTRATION REQUIRED. YOU MUST BE 13+ TO REGISTER. EA ONLINE PRIVACY POLICY AND TERMS OF SERVICE CAN BE FOUND AT www.ea.com. THE SAME ORIGIN ACCOUNT MUST BE USED IN BOTH THE DEMO AND THE FULL PRODUCT IN ORDER TO RECEIVE BONUS.

** CONDITIONS AND RESTRICTIONS APPLY. SEE HTTP://WWW.EASPORTS.COM/SEASONTICKET FOR DETAILS.

Game: Tiger Woods PGA TOUR 13Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 10 - View All
Tiger Woods PGA TOUR 13 Videos
Member Comments
# 41 callmetaternuts @ 03/08/12 04:15 PM
Quote:
Originally Posted by rangerrick012
Knowing EA usually when they aren't releasing info it's because they didn't work on it or there isn't much change. It seems this year they're focusing on the Online Country Clubs and the Tiger Challenge, and Career Mode offline will be relatively unchanged. I say that because just like in other EA games, they'll work on a feature one year and overhaul it, then leave it untouched on the next year while moving on to another 'new' feature. Last year they improved Career Mode, which I'll give them credit for, but it still felt lacking and not nearly as immersive as it should be. I was hoping they'd continue to improve on the strides they made in that mode, but that seems not to be the case. Though if I'm wrong I'm sure Divot will come in as usual and shout me down.

The ability to play with a playing partner, even if only for the final round, would be a cool OPTION (note I say option, so that those like you who aren't interested can turn it off) to have and add to the immersion factor that is missing. I know Divot's going to come in and talk about the logistics of it and how they couldn't get every real golfer's likeness in, but they could also go the route that TS4 went and have fake players to complete the field for those players that wouldn't agree to be in the game. That way you could still have playing partners. But that's probably a pipe dream.

I'm probably the wrong guy to speak on this anyways, TW12 left me with a bad taste in my mouth due to the forced caddy option and lack of ability to turn off the putting circle. I still had some fun with it, but not as much as in past years. I won't be buying TW13, since as others have said it's usually good to buy EA games bi-yearly.
I agree, even if we only saw their shot via a shot path (red line showing shot shape and finishing spot). Same for a playoff. We need something to see what our playing partners are doing.
 
# 42 hoss409 @ 03/08/12 05:03 PM
does anybody know with the Kinect if you can actually swing a real club and will it register? or do you have to just swing with nothing in your hands? thanks in advance
 
# 43 darrin84 @ 03/08/12 06:05 PM
I have found when useing the knect you have to say full shot
or your swing does not match your swing when you are on the tee
on the fairway its fine
Darrin
 
# 44 kerosene31 @ 03/08/12 07:38 PM
Just tried the demo with the controller only. My drop ceiling is too low for a full swing with Kinect right now. I may end up moving my 360.

-I like the new swing overall. Feels much more natural.

-Graphics are nice

-The pins you earn seem kind of cheesy. Being able to reduce the wind by 30%? I mean, I guess you can just not use them but it hurts realism to be there. Hopefully that is changed in the final version.

-Putting feels weird. Hard to describe. It feels like it is on rails. I'm hoping that is the bug being described as fixed in the final version. There seems to be zero friction even on average greens.

-Chipping/short shots - what a nightmare! I'm sure I just need to learn to set up my shots. The one thing I don't get is on a little chip opening up your stance shouldn't add much draw (not sure how to describe what I mean).

I really need to know that the putting is going to be better in the final version before I buy. I don't get what they did to it, but it was fine in the past few versions.
 
# 45 callmetaternuts @ 03/08/12 08:20 PM
Just played the demo twice, once at Augusta and once at Kiawah. I dont mind the changes and like that you can select carry distance or full distance.

Having trouble with the tempo (always slow).

Also on chips or pitches, I underswing and still blast it 10 yards past the hole.
 
# 46 DivotMaker @ 03/09/12 04:23 AM
Quote:
Originally Posted by callmetaternuts
Having trouble with the tempo (always slow).
Might want to pay a visit to the EA Tiger forums as there is a dedicated thread regarding tempo as well as other discussions on this and other topics surrounding the swing changes.
 
# 47 callmetaternuts @ 03/09/12 07:29 AM
Quote:
Originally Posted by DivotMaker
Might want to pay a visit to the EA Tiger forums as there is a dedicated thread regarding tempo as well as other discussions on this and other topics surrounding the swing changes.
ALright, I'll check it out.

I do like the way the caddie is done on manual. Can get help when wanted, but otherwise he is out of the way.

I like that your swing length meter varies based on where you aim.

Being able to move the ball and open/close stance should be fun.

Short game shots still baffle me. I cant figure out how to leave one short. No matter what I do on the meter I drill it long.
 
# 48 Smiley79 @ 03/09/12 07:49 AM
Been playing more with the Kinect and the PS Move, and I had a question (for those using the Kinect). Is there no swing meter to gauge how well/bad you swing your club? On the Move, I'm able to see my swing feedback, but notice that it's missing on the Kinect. I checked the menus to make sure that it's still enabled, but it doesn't show up on mine. Just wondered if anyone else is having this issue.
 
# 49 DowntownRiot @ 03/09/12 08:05 AM
The graphics seemed to be very much improved but that's about it.

I hate this new swing meter, it makes the game too easy. One of the most thrilling parts of all other Tiger games was when you had to estimate the percentage of backswing. Now the swing meter visually shows you where to stop.

And what happened to the focus meter? I loved the focus meter!
 
# 50 kerosene31 @ 03/09/12 09:13 AM
Quote:
Originally Posted by callmetaternuts
Short game shots still baffle me. I cant figure out how to leave one short. No matter what I do on the meter I drill it long.
Me too. I can't figure out how to set up a chip or a pitch shot? It seems like you always have to take a full swing which makes those short ones incredibly touchy.

I'm still trying to figure out if I just still need to practice more or if the game is just unnecessarily hard in certain areas. I can handle the full swing, but I can't figure out the short game with any consistency.
 
# 51 sroz39 @ 03/09/12 05:47 PM
Really not understanding the hate on this demo. Its like a perfect marriage of the freelance gameplay of 11 and the hand-holding variety of 12. I have put some time in the demp and have been able to do some really, really neat things around the green. Sim or not, never have I played a golf game where the shot-making around the green is only limited by your own imagination.

I even took out a 3 wood once, ala Tiger of the late 90's, and "chipped" just off the green. Not going to use this shot at all, obviously, but it was cool to plan it out, get my swing down and then execute the shot with some success.

Don't get it and I find this game gets hated on for the sake of hate to almost Madden levels on these forums. Yeah, its not the PERFECT "sim" golf title. But there is a challenging, fun and mostly sim golf game to be found in the demo and I can't wait to get my hands on the full game.
 
# 52 kickingguru @ 03/09/12 06:25 PM
Quote:
Originally Posted by misterkrabz
I played one hole and deleted the demo.
I stopped listening right there.....
 
# 53 huntt26 @ 03/09/12 06:54 PM
Quote:
Originally Posted by Smiley79
Been playing more with the Kinect and the PS Move, and I had a question (for those using the Kinect). Is there no swing meter to gauge how well/bad you swing your club? On the Move, I'm able to see my swing feedback, but notice that it's missing on the Kinect. I checked the menus to make sure that it's still enabled, but it doesn't show up on mine. Just wondered if anyone else is having this issue.
Not seeing it either, but that would be really nice!
 
# 54 gtm @ 03/09/12 07:24 PM
Does anyone know why 13 isn't on the Wii ?????
 
# 55 lnin0 @ 03/09/12 09:31 PM
Need to try the demo a few more times. So far Ive only played with a controller but what originally sold me on the pre-order was the Kinect integration. However, in reality, I'm lazy and like sitting down relaxing when I game, so need to like this game with a controller first and foremost.

Unfortunately it didn't win me over so far. I hit a round trying each of the three difficulties. I found the first two difficulties to not be very different. Aside from missing the put preview I don't know you can tell which is which. I never felt challenged by the course, the elements or my own mechanics so even in three short holes the game quickly become a lifeless grind just going through the motions.

Notching up to the highest difficulty added a new level of challenge because it removes the swing meter. It will take a little more time experimenting to see if I like this level. It didn't really feel like this hardest difficulty added a layer of complexity. Instead it kind of felt like a cheap trick; as if the best the game can do to "challenge" a player is to artificially blind them.

Having not spent much time with the meter it was hard to gauge swing power, and especially putting power. However, it seems like you would quickly get a feel for gauging shots, even blindfolded, and go on to find the difficulty is really no more challenging than the default difficulty.

Modern golf games have all written off the three-click swing meter as 'too easy to beat' only to tie your swing to an analog stick and give you so much leeway it is impossible to slice or hook a shot. TW doesn't seem to ever let go of your hand even with the caddy off the motion is the same -- swing, swing, putt birdie. No aiming, no consideration for the lie, no concern for wind. Mario Golf had an more of a course management element than TW.

While mindlessly grinding for loot may be cool for WoW it is not what is going to keep me coming back to a golf game.
 
# 56 woody2goody @ 03/09/12 09:52 PM
I've not had a go with this demo yet, but I haven't got a clue why they have changed the putting system.

The one in '12 is almost perfect - you actually have to judge the weight of the putt and there are no easy 10 footers on the harder difficulty levels. Changing it back to what it used to be is a step back.
 
# 57 SinisterAlex @ 03/09/12 11:24 PM
Thought I'd post my impressions of the demo:

First thing I noticed, obviously, was the new swing mechanics. I really like the direction they chose this time around. It makes me feel like I'm actually swinging, instead of relying on % number to judge power and distance. I have to watch my back swing and down swing on each shot I take. It's taking my awhile to get used to though, as my short game really sucks with the new swing mechanic. I've been constantly chipping the ball past the pin so many times I've lost count.

Another thing I really like it being able to choose where the ball lies in your stance, which is something I've wanted for along time now. Tiger Woods 13, in my opinion, gives you a lot of options in terms of shot type, which I love.

Thank goodness they changed the cadie system in this game. Thank you EA... no more annoying caddy before each shot.

In terms of graphics and presentation, the commentary seems to me at least, to be a bit more fluid and natural, especially between Feherty and Nantz. Graphics look a lot more solid and little details like bunker shots and greens look much improved.

I'll be purchasing this day one or a few days after release. Tiger Woods 12 got really boring fast and ended up sitting on my shelf for months before I traded it in toward my PS Vita, but I think this game will be a lot better in terms of replay value.
 
# 58 DivotMaker @ 03/10/12 01:01 PM
Quote:
Originally Posted by kickingguru
I stopped listening right there.....
Same here....sounds like someone had their mind made up before they even downloaded the demo.....
 
# 59 DivotMaker @ 03/10/12 01:09 PM
Quote:
Originally Posted by misterkrabz
I played one hole and deleted the demo. Frame rate was choppy, didn't like the swing meter, couldn't stand the putting gauge...IMO there is no compelling reason what so ever, based on the demo, to spend $60 on this game if you have a previous copy.
LOL....you can determine that a completely new swing mechanic isn't compelling after one hole? Um, ok.

Fact is the demo was completed in mid-January to make it in to Sony and MS in time for release. The majority of code tuning and polishing took place over the final 6 weeks of development. The Devs have stated that many of the issues being reported in the demo have been resolved in the final code, all of which you are critical of. Also, many users felt the same way about the swing mechanic change and putting interface. However, many of those same users have put some time into the demo and are reporting back that they see why the changes were made and they feel the changes were time well spent and instead of skipping the game, they are now either considering buying it or have pre-ordered it. TW13 is not going to appeal to everyone and it seems your mind is made up after one hole. I hope you find what you are looking for some day....
 
# 60 kickingguru @ 03/10/12 01:45 PM
Quote:
Originally Posted by woody2goody
I've not had a go with this demo yet, but I haven't got a clue why they have changed the putting system.

The one in '12 is almost perfect - you actually have to judge the weight of the putt and there are no easy 10 footers on the harder difficulty levels. Changing it back to what it used to be is a step back.
The putting did not change much. It is actually easier to miss putts due to tempo being a factor and it being much more difficult to hit the perfect speed. The way it operates is exactly the same with the variable of your tempo now taking effect. Tournament mode is the one that most are "complaining" about as it does reduce your power meter to your aiming marker. You still have to be in tempo however and that is really hard with out the meter to show you.... basically same system as 12 with a few tweaks that make it harder...

There are a lot of opinions floating around here... some are informed and many are just backlash from the last 6 years of frustration people have had with EA. You have to sort out the difference unfortunately.
 


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