loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
I don't have PS3 but most likely it's just a bug. I don't think many people have it though, honestly. I'd think it won't happen every time you start an association.
Actually i've seen this bug. It bloated teams like pistons to 74 wins and 80 something loses weird.
Quote:
Originally Posted by ratedmoney
loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
I'll check this for you.
Quote:
Originally Posted by DJ
Are you guys seeing the CPU double team?
How are the defensive rotations for you and the CPU?
Not seeing double teams after i just scorched the mavs with rose. Defensive rotations are very quick for the cpu, maybe too quick. Defensive Rotations for the User seem sometimes hit or miss and a tad slow, nothing game breaking at all though.
Just finished a game against ATL vs Kings (me). As expected, Hawks played like IRL. They ran up and down the court for fastbreak opportunities, although I beat them in fastbreak points (25-18). Passing felt really really good, player movements are very realistic and active. I also noticed that the bigs doesn't jump like LBJ any more. Help D is 100 times better, the kick out plays are very realistic. Lastly, 3 - 1 / 2 - 1 fastbreak are fixed. It really flows well this time. That being said, I'm very very happy with the patch. This is what I expect from launch.
Settings:
- All Star
- 12 mins
- ATL shot 53%, Kings (me) 41%
- Fastbreak pts ATL 18 - Kings (me) 25
- Final score ATL 105 - Kings (me) 88
PS
All I need to adjust IMO is the shooting foul slider. ATL only shot 8 FTs and I shot 10.
loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
yeah. I just got an offensive 3 sec violation because i couldn't move from the defender.
How are the defensive rotations for you and the CPU?
I had one case where Philly doubled me when i tried a PNR of a set play with Deron Williams. I came around the screen and both guys doubled Deron. Ended up getting a jump ball called on that play. That instance only happened once so far in two games.
Also, this patch is a success IMO because despite not having any speed adjustment to the players, the passing speed increase somewhat gives me better chances on the break. no more instant steal when passing. Still have to be smart. Plus, driving lanes are open. The drive and kick game is in full effect. The only guys i've seen crash down when driving are non shooters and bigs coming down or a pass or rebound. This is after one and a half games.
I jumped the gun in the other thread. This patch has satisfied me.
Can someone please confirm Shot Quality grades on contested shots post-patch?
I understand people were seeing players hit every open look before, but going to the opposite extreme won't be healthy for the long-term either. Without a "Contested Shot" slider, it's up to the roster to determine who can hit contested shots.
nah its not overdone. If it was Dirk wouldn't lit me up on those fadeaways. The game feels less cheesy and more competitively fun. Its not to the point that every contest is an automatic miss.
nah its not overdone. If it was Dirk wouldn't lit me up on those fadeaways. The game feels less cheesy and more competitively fun. Its not to the point that every contest is an automatic miss.
Guys like Dirk wouldn't be the problem. His SIT rating is like 84. The problem would be the rest of the league who are around 60-65. Before, the balance of good/bad for contested was around 65 SIT. I'm just trying to figure out what that number is now.
Also, I read through the thread but didn't see a mention of unwanted cutting when you've got a shooter open on the perimeter. It happened pretty frequently pre-patch, a guy like JJ Reddick being open in the corner and then cutting towards the defense just as you pass.
Glad to hear the passing is quicker overall. Has the delay with icon passing been eliminated completely? I don't know how they leave that out of the patch notes...
Also, I read through the thread but didn't see a mention of unwanted cutting when you've got a shooter open on the perimeter. It happened pretty frequently pre-patch, a guy like JJ Reddick being open in the corner and then cutting towards the defense just as you pass.
Glad to hear the passing is quicker overall. Has the delay with icon passing been eliminated completely? I don't know how they leave that out of the patch notes...