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NBA 2K12 News Post


The NBA 2K12 patch 1.04 is now available on the PS3 and 360. Please post your impressions here.

For details on NBA 2K12 patch 1.04, click here.

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# 181 adub88 @ 12/14/11 02:04 AM
Quote:
Originally Posted by mars5541
Just out of curiosity what difficulty are you guys on? I've been playing on allstar default so far.
same here, having a good challenge
 
# 182 DJ @ 12/14/11 02:06 AM
Are you guys seeing the CPU double team?

How are the defensive rotations for you and the CPU?
 
# 183 m1ke_nyc @ 12/14/11 02:06 AM
loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
 
# 184 blues rocker @ 12/14/11 02:11 AM
Quote:
Originally Posted by mars5541
Just out of curiosity what difficulty are you guys on? I've been playing on allstar default so far.
moved up to hall of fame/sim - keeping the games close but CPU still pulling away in the 4th.
 
# 185 danyl2002 @ 12/14/11 02:14 AM
Quote:
Originally Posted by blues rocker
moved up to hall of fame/sim - keeping the games close but CPU still pulling away in the 4th.
what slider did you use??
 
# 186 Rockie_Fresh88 @ 12/14/11 02:14 AM
Quote:
Originally Posted by JaySmooov
I don't have PS3 but most likely it's just a bug. I don't think many people have it though, honestly. I'd think it won't happen every time you start an association.
Actually i've seen this bug. It bloated teams like pistons to 74 wins and 80 something loses weird.

Quote:
Originally Posted by ratedmoney
loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
I'll check this for you.

Quote:
Originally Posted by DJ
Are you guys seeing the CPU double team?

How are the defensive rotations for you and the CPU?
Not seeing double teams after i just scorched the mavs with rose. Defensive rotations are very quick for the cpu, maybe too quick. Defensive Rotations for the User seem sometimes hit or miss and a tad slow, nothing game breaking at all though.
 
# 187 Greene_Flash03 @ 12/14/11 02:15 AM
Just finished a game against ATL vs Kings (me). As expected, Hawks played like IRL. They ran up and down the court for fastbreak opportunities, although I beat them in fastbreak points (25-18). Passing felt really really good, player movements are very realistic and active. I also noticed that the bigs doesn't jump like LBJ any more. Help D is 100 times better, the kick out plays are very realistic. Lastly, 3 - 1 / 2 - 1 fastbreak are fixed. It really flows well this time. That being said, I'm very very happy with the patch. This is what I expect from launch.

Settings:

- All Star
- 12 mins
- ATL shot 53%, Kings (me) 41%
- Fastbreak pts ATL 18 - Kings (me) 25
- Final score ATL 105 - Kings (me) 88

PS

All I need to adjust IMO is the shooting foul slider. ATL only shot 8 FTs and I shot 10.
 
# 188 Rockie_Fresh88 @ 12/14/11 02:19 AM
Quote:
Originally Posted by ratedmoney
loving the feedback im hearing, does it still feel like your being grabbed, or magnetically stuck to defenders when you go through the paint off ball ? particularly in my player mode ?
yeah. I just got an offensive 3 sec violation because i couldn't move from the defender.
 
# 189 cashblingz @ 12/14/11 02:19 AM
Quote:
Originally Posted by Giants4Natic
So this patch is called 1.04 Making the game easier for those who suck

Now we have people loving it because they can beast the cpu on super star.

Maybe next patch we can have 2K put just 3 people on the court for the cpu so we can all beast and act like we are big dawgs in this game.


Game played great and was a challenge. Now it is patched for those who are not good...Fantastic
gtfo there were many fundamental flaws in the game pre patch. u can put a stop to yr big dawg act now
 
# 190 m1ke_nyc @ 12/14/11 02:25 AM
Quote:
Originally Posted by mars5541
yeah. I just got an offensive 3 sec violation because i couldn't move from the defender.
thanks for the feedback, guess im gonna have to stick to PG, really wanted to go with PF but it just gets so frustrating going through the paint.
 
# 191 Rockie_Fresh88 @ 12/14/11 02:27 AM
Movement in the paint is less sluggish though
 
# 192 LionsFanNJ @ 12/14/11 02:31 AM
Quote:
Originally Posted by DJ
Are you guys seeing the CPU double team?

How are the defensive rotations for you and the CPU?
I had one case where Philly doubled me when i tried a PNR of a set play with Deron Williams. I came around the screen and both guys doubled Deron. Ended up getting a jump ball called on that play. That instance only happened once so far in two games.

Also, this patch is a success IMO because despite not having any speed adjustment to the players, the passing speed increase somewhat gives me better chances on the break. no more instant steal when passing. Still have to be smart. Plus, driving lanes are open. The drive and kick game is in full effect. The only guys i've seen crash down when driving are non shooters and bigs coming down or a pass or rebound. This is after one and a half games.

I jumped the gun in the other thread. This patch has satisfied me.
 
# 193 Goffs @ 12/14/11 02:49 AM
I thought the controls were tight prepatch man I'm glad they touched on it some more. Now its much more responsive dribbling the ball....

As people mentioned shot blocking has been tweaked and it feels far more responsive...
 
# 194 youALREADYknow @ 12/14/11 02:50 AM
Can someone please confirm Shot Quality grades on contested shots post-patch?

I understand people were seeing players hit every open look before, but going to the opposite extreme won't be healthy for the long-term either. Without a "Contested Shot" slider, it's up to the roster to determine who can hit contested shots.
 
# 195 youALREADYknow @ 12/14/11 02:52 AM
Quote:
Originally Posted by aezub
I can`t bealive they didnt fixed team stats bug in my association or season offline... so sad... cant play anymore.

PD: anyone else with this problem? Maybe isnt a general bug? Thanks
It's a huge issue and I'm shocked it was overlooked. I'm really hesitant to begin a new Association or MP given the problem.
 
# 196 OGKing @ 12/14/11 02:55 AM
8 more hours for the 360 update.

I took a nap like, at 12:00 pm, woke up at 6, found out we had a patch update coming..

I can't get to sleep at all, anticipating this patch.
 
# 197 Rockie_Fresh88 @ 12/14/11 03:06 AM
nah its not overdone. If it was Dirk wouldn't lit me up on those fadeaways. The game feels less cheesy and more competitively fun. Its not to the point that every contest is an automatic miss.
 
# 198 youALREADYknow @ 12/14/11 03:08 AM
Quote:
Originally Posted by mars5541
nah its not overdone. If it was Dirk wouldn't lit me up on those fadeaways. The game feels less cheesy and more competitively fun. Its not to the point that every contest is an automatic miss.
Guys like Dirk wouldn't be the problem. His SIT rating is like 84. The problem would be the rest of the league who are around 60-65. Before, the balance of good/bad for contested was around 65 SIT. I'm just trying to figure out what that number is now.
 
# 199 JWiLL02 @ 12/14/11 03:12 AM
When time does the 360 patch hit, 10am?

Also, I read through the thread but didn't see a mention of unwanted cutting when you've got a shooter open on the perimeter. It happened pretty frequently pre-patch, a guy like JJ Reddick being open in the corner and then cutting towards the defense just as you pass.

Glad to hear the passing is quicker overall. Has the delay with icon passing been eliminated completely? I don't know how they leave that out of the patch notes...
 
# 200 ClevelandinDistress @ 12/14/11 03:14 AM
Quote:
Originally Posted by JWiLL02
When time does the 360 patch hit, 10am?

Also, I read through the thread but didn't see a mention of unwanted cutting when you've got a shooter open on the perimeter. It happened pretty frequently pre-patch, a guy like JJ Reddick being open in the corner and then cutting towards the defense just as you pass.

Glad to hear the passing is quicker overall. Has the delay with icon passing been eliminated completely? I don't know how they leave that out of the patch notes...
Microsoft updates at 2 am pst and 5 am est
 


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