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NBA 2K12 News Post


The NBA 2K12 patch 1.04 is now available on the PS3 and 360. Please post your impressions here.

For details on NBA 2K12 patch 1.04, click here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
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Member Comments
# 221 RipCity71252 @ 12/14/11 05:23 AM
Was able to have fun with the game playing team up with friends, but it seems that I can finally enjoy myself against the CPU.

I was excited to do some playbook editing once the season started but when 2k12 came out, like most, I was disappointed. This patch has renewed my interest on starting that project again.

Be on the look out.
 
# 222 Lyvean @ 12/14/11 05:37 AM
Quote:
Originally Posted by Slava Medvadenko
^ I usually switch back and forth with plays on and off, depending on how I feel. Varies the game up.
Is there variation on the plays being used? Because that was one of the reasons My Player mode was broken last year.

Also, slightly off topic question, does user created rosters, tendencies, profiles etc get used in the My Player mode?
 
# 223 aezub @ 12/14/11 05:39 AM
Quote:
Originally Posted by ClevelandinDistress
We can applaud cause other things were fixed. One little thing doesn't make everything else irrelevant.
I dont think that team stats bug is a little thing... You cant play association or my player this way!!! please 2k, why...!!
 
# 224 Lyvean @ 12/14/11 05:40 AM
Quote:
Originally Posted by aezub
I dont think that team stats bug is a little thing... You cant play association or my player this way!!! please 2k, why...!!
Is this still in?????

Dear God the incompetence...
 
# 225 ClevelandinDistress @ 12/14/11 05:43 AM
Quote:
Originally Posted by Lyvean
Is this still in?????

Dear God the incompetence...
It's just numbers. Honestly. It's. Just. Numbers.

Your rationing of improvement importance is incompetent.
 
# 226 Lyvean @ 12/14/11 05:53 AM
Quote:
Originally Posted by ClevelandinDistress
It's just numbers. Honestly. It's. Just. Numbers.

Your rationing of improvement importance is incompetent.
Numbers play a major part in this game, as well as statistics. Of course they are important.

It's not THE most important thing since there are other things that remain unfixed, but it clearly shows 2k's unprofessionalism.

It's a disgrace when you add it up to other things that remain unfixed.
 
# 227 aezub @ 12/14/11 05:54 AM
Quote:
Originally Posted by ClevelandinDistress
It's just numbers. Honestly. It's. Just. Numbers.

Your rationing of improvement importance is incompetent.

ok, oh my god... basket and numbers are brothers!!!! You cant compare teams performances, you dont know if you are rebounding well, etc,,, come on...
 
# 228 ffpp @ 12/14/11 05:55 AM
Quote:
Originally Posted by ClevelandinDistress
It's just numbers. Honestly. It's. Just. Numbers.

Your rationing of improvement importance is incompetent.
Well, if you get presented the fact by a little info box and by the announcers every game that your team has twice as many assists as all the other teams in the league, it gets annoying pretty quickly :/
Same for steals in my current Association.

And it seems like it should be a really quick thing to fix, too.
 
# 229 EccentricMeat @ 12/14/11 05:57 AM
Quote:
Originally Posted by Lyvean
Numbers play a major part in this game, as well as statistics. Of course they are important.

It's not THE most important thing since there are other things that remain unfixed, but it clearly shows 2k's unprofessionalism.

It's a disgrace when you add it up to other things that remain unfixed.
They fix all these other GLARING issues with GAMEPLAY (you know, what you are actually using when playing the game), but since they missed out on changing some numbers in Association, it "clearly shows 2k's unprofessionalism"? Wow..

And once I figure out what "unprofessionalism" means, I'll get back to you. Perhaps you should use actual words the next time you spout out an ignorant rant, as using words that don't exist just tends to make you sound even MORE ignorant.

Cheers!
 
# 230 ClevelandinDistress @ 12/14/11 05:58 AM
Quote:
Originally Posted by ffpp
Well, if you get presented the fact by a little info box and by the announcers every game that your team has twice as many assists as all the other teams in the league, it gets annoying pretty quickly :/
Same for steals in my current Association.

And it seems like it should be a really quick thing to fix, too.
I agree. It should be fixed but that other poster would have us believe it's the most important thing that needs to be fixed.
 
# 231 youALREADYknow @ 12/14/11 05:59 AM
Quote:
Originally Posted by ClevelandinDistress
It's just numbers. Honestly. It's. Just. Numbers.

Your rationing of improvement importance is incompetent.
There are so many things wrong with this post that I don't even know where to start.

Numbers, especially statistical output of a sports game engine, are important. There is an entire genre of sports games dedicated to the simulation of statistics. I'll leave it at that.
 
# 232 Lyvean @ 12/14/11 06:03 AM
Quote:
Originally Posted by ClevelandinDistress
I agree. It should be fixed but that other poster would have us believe it's the most important thing that needs to be fixed.
As I said, it's not the MOST important thing.

But it's important. Also, what OTHER MAJOR problems were fixed?

Was the CPU double team problem fixed? Or the fast break catch up bug?

People needs to get their heads out 2K's *** and start wondering why they accept this disgraceful behaviour from 2k.
 
# 233 ClevelandinDistress @ 12/14/11 06:04 AM
Quote:
Originally Posted by Lyvean
Numbers play a major part in this game, as well as statistics. Of course they are important.

It's not THE most important thing since there are other things that remain unfixed, but it clearly shows 2k's unprofessionalism.

It's a disgrace when you add it up to other things that remain unfixed.
2k's unprofessionalism? What planet do you live on? You want them to serve you this game on a golden plate adorned with diamonds? Everything they fixed was of more importance than simply a number bug. Disgrace? It's a disgrace that people like you are allowed to trash talk a game that people make with their heart and soul and there's only a couple small things holding it back from being pretty darn amazing. It's a disgrace that you are even allowed to enjoy this game. Somebody should come to your house and take your copy and give It to someone more deserving.
 
# 234 Ricky Rowe Zay @ 12/14/11 06:10 AM
Did they fix the issue with creating players & editing their faces causing their forehead to protrude?
 
# 235 ClevelandinDistress @ 12/14/11 06:10 AM
Quote:
Originally Posted by youALREADYknow
There are so many things wrong with this post that I don't even know where to start.

Numbers, especially statistical output of a sports game engine, are important. There is an entire genre of sports games dedicated to the simulation of statistics. I'll leave it at that.
Is this not a video GAME???? It's supposed to be played. If you want a number simulator you can easily find another title to play. The main aspect of the NBA 2k game is to provide the feeling as if you were controlling the game of basketball. Having a controller in your hand means you are supposed to play the game. The xbox comes with a gamepad, not a calculator. Yes this thing should be fixed but I'd take gameplay over numbers any day.
 
# 236 Lyvean @ 12/14/11 06:30 AM
Quote:
Originally Posted by ClevelandinDistress
Is this not a video GAME???? It's supposed to be played. If you want a number simulator you can easily find another title to play. The main aspect of the NBA 2k game is to provide the feeling as if you were controlling the game of basketball. Having a controller in your hand means you are supposed to play the game. The xbox comes with a gamepad, not a calculator. Yes this thing should be fixed but I'd take gameplay over numbers any day.
This is the 3rd time you have avoided to properly answer my posts.

What MAJOR gameplay problems were they addressed?
 
# 237 ClevelandinDistress @ 12/14/11 06:45 AM
Quote:
Originally Posted by Lyvean
This is the 3rd time you have avoided to properly answer my posts.

What MAJOR gameplay problems were they addressed?
The thing is there aren't any MAJOR gameplay problems. If there were then why are we all playing it? The game is alot better than you think. Glass half full. Btw since you can't seem to search it yourself here are the patch notes. Alot of good things got fixed.


Below are the full details for NBA 2K12 Patch v1.04 with NBA 2K12 iOS patch notes, at the bottom.

ONLINE
Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
A number of Association: Online optimizations were made to greatly minimize disconnects.
Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
Corrected an issue where players could become duplicated after editing a Created Team.
“PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
Reduced steal success when the defender attempts a steal from behind the ballhandler.
Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
Tuned AI playcalling during late-game situations so that they initiate plays faster.
Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.
 
# 238 ClevelandinDistress @ 12/14/11 06:46 AM
Quote:
Originally Posted by Lyvean
This is the 3rd time you have avoided to properly answer my posts.

What MAJOR gameplay problems were they addressed?
Humour me please, what are some of these MAJOR gameplay problems??
 
# 239 Lyvean @ 12/14/11 07:45 AM
Quote:
Originally Posted by ClevelandinDistress
Humour me please, what are some of these MAJOR gameplay problems??
AI fails to double team, fast break problems, messed up stats, cheating 4qt AI, on ball defence not working, netcode.

All these are MUCH MORE important things than the ones that were fixed, for anyone who actually wants to play a more simulated experience.
 
# 240 The 24th Letter @ 12/14/11 08:51 AM
Can we keep this thread on impressions please?

There is too much progress to be discussed rather than go back and forth...

If he's mad, let him be mad and post in the suggestions area...

"I dont understand why you guys are praising...." posts are the worst kinds of posts....they serve no purpose
 


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