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NBA 2K12 News Post


The NBA 2K12 patch 1.04 will arrive within the next 24 hours, for 360 and PlayStation 3 consoles.

Below are the full details for NBA 2K12 Patch v1.04 with NBA 2K12 iOS patch notes, at the bottom.

ONLINE
  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
  • The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.
__________________________________________________ ________

NBA2K12 iOS Patch Notes
__________________________________________________ ________

Graphics
  • Added dynamic lighting on players (iPhone 4S and iPad 2).
  • Improved lighting effects around the arena and on the crowd (iPhone 4S and iPad 2).
  • Improved player heads during replay and cut scenes.
  • Added more variety to the coach heads.
  • Increased number of bench players seen on the court during gameplay.
  • Fixed various graphical bugs throughout gameplay.
iCloud
  • Added iCloud support for saving Settings, Season, and Playoffs.
One-Finger Controls
  • Players on your team will begin to advance the ball automatically after a rebound
  • Players on your team will be more likely to drive, pump fake, post-up, and perform other actions.
  • Fast breaks are improved and will occur more frequently.
  • Better responsiveness in general.
Roster Updates
  • Added support for roster updates. A full roster update will be coming soon!
Other
  • Made lower Rookie and Pro difficulty levels slightly easier.
  • Fixed some commentary bugs.
  • Added a few player portraits that were missing.

Source - NBA 2K12 Game Update Patch v1.04 -- Patch Notes

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 161 starks1903 @ 12/14/11 01:45 AM
not even close what i expected. i thought it would be totally a different game after patch.

2k thought they will make money with dlc. but instead if they would work on gameplay, they would have made even more with original sales.
 
# 162 Rip4ever @ 12/14/11 01:45 AM
Quote:
Originally Posted by Mos1ted
You make some good points in this post, but you also make some points that I disagree with. Let me start with the ones that I agree with:

You're right. NBA 2K11 set the bar high, so it's only reasonable for consumers to expect more of the same in 2K12. NBA 2K12 does do a few things right. The strategic elements in the game are the deepest I've ever seen in a sports game. I finally feel like I have ever possible coaching option that I will ever need at my disposal. And I also agree that NBA 2K12 lacks polish relative to 2K11. That's where my agreeing with you ends.

On the other hand, and I'm using some hyperbole here, you are the only person who does not have a problem with the passing. We may disagree about a lot of things here at OS when it comes to 2K12, but I believe everyone agrees that passing needed to be address. 2K themselves even stated that. I'm eager to see how much passing has improved with the patch because passing is one of my favorite aspects of basketball, that and defense.

Second of all, you play on Pro. I'm not implying that there is anything wrong with that, but for a certain number of us, Pro is too easy for us to ever enjoy it. The thing about playing sports games against the A.I. is that you want to feel like you can lose. There was a time when sports games were easy as pie, even on the highest difficulty setting. I applaud 2K for making huge strides in their A.I. over the years to make it more intelligent and more challenging, but I also have to acknowledge the many instances of "cheapness" that occurs, and I'm not alone in these observations by the way. For some of us, we want to see those cheap tactics alleviated through the patch because the A.I. is challenging enough on the higher settings without them. That's what we call a happy medium. The game is difficult enough to provide a challenge but not impossible. As a right now, the game seems impossible on the higher difficulties.

You also mention taking a look back at the past. I can't speak for others, but I definitely know how far basketball games -- hell, sports games in general -- have come in terms of quality and how close they come to mimicking their real life sport. If a few of us seem a little obnoxious in our frustration, it's because we know that what we're expecting is possible. We're just asking for those expectations to be met.

Imagined that you went to a fine dining restaurant. You ate there last year, so you know the food is good. You spend $60 for what you hope will be the biggest, thickest, juiciest, tastiest steak you ever had in your entire life. Instead, when the steak arrives, it's rare when you ordered well-done, it's cold when you wanted it hot, and you ordered a baked potato, but it's missing. And get this: You can't get a refund. Wouldn't you be upset? Wouldn't you complain? The restaurant, however, is trying to make amends by giving you what you ask for. Now suppose they tried and gave up saying that they won't be able to give you the steak how you wanted today; come back next year. How would that make you feel then?

(And don't say you're a vegetarian LOL)

If it is too easy on pro why not try moving the game speed up to 60 or 70 instead of increasing difficulty level? I am pretty sure that will give you the challenge without changing CPU shot percentages.
 
# 163 starks1903 @ 12/14/11 02:09 AM
fastbreaks
double teams
spacing


not fixed!
 
# 164 ffpp @ 12/14/11 03:19 AM
Quote:
Originally Posted by ffpp
Maybe 2k should just skip 2k13 and instead keep fixing the hell out of the current game.
Quote:
Originally Posted by Paul Pierce
Shesh you guys haven't played with the patch and your complaining. Why dont you wait until the patch is available for download to complain because their might have been some under the hood fixes?
I wasn't even that serious. I'm just being sarcastic because as a PC user I have to wait some time for the patch(es) anyway.
And btw, it of course would be best for the customers if 2k would skip 2k13 for the benefit of 2k12 because we would then get a lot of improvements for free while with 2k13 we would have to pay for them. That is why I absolutely don't believe that this could happen.
Ans because of that the dev team will probably not be able to divert many more resources towards 2k12 when the next development cycle is already running. (Not that I would know anything about the inner workings of the NBA 2k dev teams, just supposing).
 
# 165 ffpp @ 12/14/11 03:26 AM
Quote:
Originally Posted by Mos1ted
You also mention taking a look back at the past. I can't speak for others, but I definitely know how far basketball games -- hell, sports games in general -- have come in terms of quality and how close they come to mimicking their real life sport. If a few of us seem a little obnoxious in our frustration, it's because we know that what we're expecting is possible. We're just asking for those expectations to be met.
It's the uncanny-valley effect
The closer you come in replicating the real thing the more obvious and noticable little flaws get.
Remembering old NBA Live games of 2000 and before, nobody would have dared to demand realistic box outs there or was looking for 100% accurate league stats or 100% reasonable CPU trades. Demanding such things would just have seemed foolish back then.
Nowadays games are close enough to the original NBA that people start to realize 'little' things like bad spacing on offense and such.
 
# 166 nogster @ 12/14/11 03:49 AM
Quote:
Originally Posted by starks1903
fastbreaks
double teams
spacing


not fixed!
Fastbreaks do seem easier and smoother. Maybe thats a placebo.

Double teams. no. the CPU still never doubles a hot player. this breaks the game for me. If you really wanted to you could score 100pts with a superstar post scorer. the cpu just doesnt double. There is no counter. no penalty for repeatedly going to the same player and scoring with him.
This directly ties into

Spacing. If the cpu doubled when it should. this would create better spacing.
I dont really have an issue with spacing. as teh cpu does provide help D. which creates spacing. but because they never double. you cant execute fundamental inside outside basketball. why bother when you can simply post, backdown and shoot/score without the threat of a double.

This is the 1st time in 15yrs that I have seriously considered trading in an NBA game.
I try to enjoy this game. I get the itch. go and play a game. but quit before half time in frustration.
The silly blocks that little men can do on big strong guys inside would never happen in reality.
The insane frequency of cpu headfakes and shot fakes off drives inside that EVERY player regardless of skillset does....arghhhh.
But its mainly the lack of CPU double teaming. I cant handle it.
It breaks the game for me.
 
# 167 Lyvean @ 12/14/11 03:50 AM
Quote:
Originally Posted by nogster
Fastbreaks do seem easier and smoother. Maybe thats a placebo.

Double teams. no. the CPU still never doubles a hot player. this breaks the game for me. If you really wanted to you could score 100pts with a superstar post scorer. the cpu just doesnt double. There is no counter. no penalty for repeatedly going to the same player and scoring with him.
This directly ties into

Spacing. If the cpu doubled when it should. this would create better spacing.
I dont really have an issue with spacing. as teh cpu does provide help D. which creates spacing. but because they never double. you cant execute fundamental inside outside basketball. why bother when you can simply post, backdown and shoot/score without the threat of a double.

This is the 1st time in 15yrs that I have seriously considered trading in an NBA game.
I try to enjoy this game. I get the itch. go and play a game. but quit before half time in frustration.
The silly blocks that little men can do on big strong guys inside would never happen in reality.
But its mainly the lack of CPU double teaming. I cant handle it.
It breaks the game for me.
Can these be fixed with sliders?
 
# 168 Mos1ted @ 12/14/11 06:43 AM
Quote:
Originally Posted by ffpp
It's the uncanny-valley effect
The closer you come in replicating the real thing the more obvious and noticable little flaws get.
Remembering old NBA Live games of 2000 and before, nobody would have dared to demand realistic box outs there or was looking for 100% accurate league stats or 100% reasonable CPU trades. Demanding such things would just have seemed foolish back then.
Nowadays games are close enough to the original NBA that people start to realize 'little' things like bad spacing on offense and such.
LOL those were the days. Honestly, I didn't start caring about little things until I joined OS. Back when I had Live 2000, I just played. Damn you, OS! LOL
 
# 169 starks1903 @ 12/14/11 09:28 AM
i still can t believe we have waited some much only for this minor gameplay changes
 
# 170 eko718 @ 12/14/11 09:36 AM
Must say, I'm not quite hyped about the PS3 patch impressions. The new found love most are having for the game seems to boil down to one thing; the game is easier.

It seems to happen every year that the gameplay out the box its very good though not perfect and they overcompensate for those who complain the most about it being to difficult(even though there are 5 difficulty levels and sliders), making the game too easy.

If it is easier for the right reasons as in it having a more true to life balance, I can accept that. Often times it doesn't seem that way though, and the game loses some of that edge and excitement it had out the box. We'll see.
 
# 171 eko718 @ 12/14/11 10:03 AM
Quote:
Originally Posted by Sam Marlowe
You're joking right, Eko? The running line in almost every single impression is that the game now plays more like a real game of bball. The game seems to be easier because the player doesnt have to compensate for things that they would never see on a real court. The difficulty now seems to be tied more to strategy not AI bs. Also, sliders arent an option for everyone. Online players, those who like MP ect. Are you really reading those posts?
Plays more like a 'real game of basketball' is subject to opinion. We'll see. I'm not making any judgement about the patch(obviously because I have not played it myself), I'm merely speaking to the way things have gone historically with 2K and patches.

As I stated if the game is 'easier' because its more balanced and realistic I'm all for that. Often times though when 2K tries to make such gameplay changes through patching, it breaks other things that were good about the game.
 
# 172 morningstar777 @ 12/14/11 10:29 AM
Any post patch ONLINE gameplay impressions?
 
# 173 eko718 @ 12/14/11 10:33 AM
I think you're missing the general point. I never said the game plays perfectly like a real game of basketball out the box, but it was challenging and fun(offline). There are definitely things that needed to be balanced and adjusted, but sometimes that attempt to balance takes the game from one extreme to the next.

I read the thread, I know what people are saying, but I don't know the appetite for challenge of those persons, the patience of those persons as far as learning curve or their skill level. Just because someone says 'the game plays more realistically' doesn't mean 'realistically' to them doesn't mean 'I'm finally able to win games'. A person saying 'steals in the passing lane are more realistic' could easily mean the game is no longer punishing them for ill advised passes and ball movement. This is why, like I said, I am reserving my judgement.
 
# 174 DBMcGee3 @ 12/14/11 10:39 AM
I haven't even tried to play All-Pro yet this year honestly. I have learned over the years that I just don't enjoy the game as much when I'm having to concentrate THAT much just to compete, and I couldn't agree more with some of the posts regarding the CPU cheapness. On pro, I win most of the time, but I'm using the Bulls and they are a good team, so I expect to win unless I'm playing a top tier team.

My biggest gripes with the game seem to be the same as most people, the passing and the speed issue. Hopefully this patch will help the passing out, but is there a slider setting that can help with the player speed? I was thinking Madden had some slider which caused a more noticeable difference between fast and slow players. Anyone got any slider recommendations regarding this issue? Tired of seeing D Rose in shackles baby!

Thanks guys.
 
# 175 Mos1ted @ 12/14/11 10:40 AM
Quote:
Originally Posted by morningstar777
Any post patch ONLINE gameplay impressions?
Check the PS3 impressions thread. A couple of guys and I already posted some online impressions there.
 
# 176 Mos1ted @ 12/14/11 10:44 AM
Quote:
Originally Posted by eko718
I think you're missing the general point. I never said the game plays perfectly like a real game of basketball out the box, but it was challenging and fun(offline). There are definitely things that needed to be balanced and adjusted, but sometimes that attempt to balance takes the game from one extreme to the next.

I read the thread, I know what people are saying, but I don't know the appetite for challenge of those persons, the patience of those persons as far as learning curve or their skill level. Just because someone says 'the game plays more realistically' doesn't mean 'realistically' to them doesn't mean 'I'm finally able to win games'. A person saying 'steals in the passing lane are more realistic' could easily mean the game is no longer punishing them for ill advised passes and ball movement. This is why, like I said, I am reserving my judgement.
I can't speak for everyone, but I was definitely one of those guys who felt the game was unbalanced and challenging in a cheating way before the patch. When guys say the game is easier, we're saying that the cheapness factor is pretty much gone. Yes, there is still some mirroring and on-ball defense is still problematic, but the CPU isn't playing above itself anymore. You can now contest shots and actually affect the shot percentage. Your A.I. teammates also play smarter. To me, those things have nothing to do with some learning curve. Those are elements that should have been available to the user from the jump. All I wanted is that feeling that my actions impact the game. Some of us actually know the game of basketball and aren't complaining about the game pre-patch because we're sore losers. Saying the game is easier on the higher settings just means that the CPU is actually beatable with proper play and execution. Even Da Czar didn't play on that difficulty at launch. Are you going to say he doesn't know basketball either?
 
# 177 RedmanR @ 12/14/11 11:35 AM
Quote:
Originally Posted by eko718
Plays more like a 'real game of basketball' is subject to opinion. We'll see. I'm not making any judgement about the patch(obviously because I have not played it myself), I'm merely speaking to the way things have gone historically with 2K and patches.

As I stated if the game is 'easier' because its more balanced and realistic I'm all for that. Often times though when 2K tries to make such gameplay changes through patching, it breaks other things that were good about the game.
Dude put a lid on it ok. . . the patch clean-up a lot of on the court issues. The game-play is a lot smoother, more balanced, spacing and movement is better, controls are more responsive, player control improved, less bumping, cpu doesn't hold the ball as often late in the shot clock. Is it perfect not at all. Has the playability been eased. . . feels like it has to me, but that's a good thing as it's still very challenging to play on pro/allstar. I haven't tried superstar yet.


Somethings I noticed right off the top that I wished where addressed are

1. Boxing out on rebounds.
2. Effective double teams.
3. Pick-and-roll play.
4. Fast break catch-up speed reduced.
5. Cpu recovery speed reduced.

I haven't touched Association, My Player or Online yet. I want to wait until the majority of the NBA transactions have been completed or a newly custom hex edited roster becomes available cough*(PP,Tomba and crew)

As for everyone making your BLIND impressions when you don't even have the patch or let alone the game. . . just stop-it. Stop with all the history repeats itself BS ok. Get it. . . and voice your own impression(s).

Thanks to 2K for the hook-up but I really who've been highly impressed if my 5 game-play issues above would've gotten addressed. NBA 2K12 is still a really good game of basketball.
 
# 178 Iman416 @ 12/14/11 11:37 AM
So did they fix the issue where we could check our stats during the in game??
like in 2k11, we had the Heat Check?. Please tell me they took out the changing camera angles during the game & brought back the heat check???
 
# 179 Seanzie @ 12/14/11 11:59 AM
The game does actually play much better after the patch. The passing fixes have made the game a lot smoother on offense.
 
# 180 blues rocker @ 12/14/11 12:11 PM
Quote:
Originally Posted by Mos1ted
I can't speak for everyone, but I was definitely one of those guys who felt the game was unbalanced and challenging in a cheating way before the patch. When guys say the game is easier, we're saying that the cheapness factor is pretty much gone. Yes, there is still some mirroring and on-ball defense is still problematic, but the CPU isn't playing above itself anymore. You can now contest shots and actually affect the shot percentage. Your A.I. teammates also play smarter. To me, those things have nothing to do with some learning curve. Those are elements that should have been available to the user from the jump. All I wanted is that feeling that my actions impact the game. Some of us actually know the game of basketball and aren't complaining about the game pre-patch because we're sore losers. Saying the game is easier on the higher settings just means that the CPU is actually beatable with proper play and execution. Even Da Czar didn't play on that difficulty at launch. Are you going to say he doesn't know basketball either?
exactly...the patch took the cheapness and randomness out the game. after the patch the game just makes sense now - contested shots miss as they should...wild interior shots that used to be money are now missing, as they should. now you determine your own success based on how well you play - the cpu no longer makes ridiculous shots over and over and over just because it wants to go on a run.

now if you want to stop the cpu - you can play good defense and stop them. and if you want to score, you can succeed by getting good shots. the outcome is in the hands of the user now.

and because you can actually move around the court and drive into the paint now, you can actually get the defense off balance and create scoring opportunities...also, because the passing is faster, you can capitalize on those opportunities by getting the ball to your teammates more quickly when they are open - overall the game now allows you to actually DO THINGS on the court because the CPU no longer has perfect awareness and perfect defensive reaction time. before the patch, it was like the CPU was a step ahead of you at all times...no matter what you did the CPU was there to stop you before you even did it...this was a combination of the CPU being too perfect on defense as well as the user being limited by sluggish control/animations - now those issues are mostly gone.
 


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