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NBA 2K12 News Post


The NBA 2K12 patch 1.04 will arrive within the next 24 hours, for 360 and PlayStation 3 consoles.

Below are the full details for NBA 2K12 Patch v1.04 with NBA 2K12 iOS patch notes, at the bottom.

ONLINE
  • Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
  • Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
  • A number of Association: Online optimizations were made to greatly minimize disconnects.
  • Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
  • The ‘Back to Back to Back’ and ‘My All-Star’ trophies/achievements should now unlock under the proper conditions.
  • Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
  • Fixed an issue where the roster would become corrupt when attempting to enter the ‘Legends Showcase’ with unsaved roster changes.
  • Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
  • Corrected an issue where players could become duplicated after editing a Created Team.
  • “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
  • Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
  • The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
  • Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
  • Reduced steal success when the defender attempts a steal from behind the ballhandler.
  • Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
  • Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
  • Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
  • Tuned AI playcalling during late-game situations so that they initiate plays faster.
  • Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
  • Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
  • Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
  • Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
  • 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
  • Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
  • Legends Showcase: Fixed a hang that would occur when the AI would recover a loose ball by diving for the ball and then sitting idle with it.
  • Legends Showcase: Addressed a case where players who did not meet the requirements were able to throw a flashy pass.
MY PLAYER
  • Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
  • Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
  • Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
  • Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
  • A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
  • The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
  • A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
  • Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
  • New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.
__________________________________________________ ________

NBA2K12 iOS Patch Notes
__________________________________________________ ________

Graphics
  • Added dynamic lighting on players (iPhone 4S and iPad 2).
  • Improved lighting effects around the arena and on the crowd (iPhone 4S and iPad 2).
  • Improved player heads during replay and cut scenes.
  • Added more variety to the coach heads.
  • Increased number of bench players seen on the court during gameplay.
  • Fixed various graphical bugs throughout gameplay.
iCloud
  • Added iCloud support for saving Settings, Season, and Playoffs.
One-Finger Controls
  • Players on your team will begin to advance the ball automatically after a rebound
  • Players on your team will be more likely to drive, pump fake, post-up, and perform other actions.
  • Fast breaks are improved and will occur more frequently.
  • Better responsiveness in general.
Roster Updates
  • Added support for roster updates. A full roster update will be coming soon!
Other
  • Made lower Rookie and Pro difficulty levels slightly easier.
  • Fixed some commentary bugs.
  • Added a few player portraits that were missing.

Source - NBA 2K12 Game Update Patch v1.04 -- Patch Notes

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 181 rockchisler @ 12/14/11 12:14 PM
Online..hate to say it but This game is garbage.. Same ish every year, Murdered in the paint no fouls...Players Not getting tired.. Every year its the same thing that never gets addressed. I'm done with Online this year till they fix the ps2 coding they have on this game..Maybe Ill play online on xbox 720...Rant over
 
# 182 theenemy @ 12/14/11 12:16 PM
Quote:
Originally Posted by blues rocker
exactly...the patch took the cheapness and randomness out the game. after the patch the game just makes sense now - contested shots miss...wild interior shots that used to be money are now missing, as they should. now you determine your own success based on how well you play - the cpu no longer makes ridiculous shots over and over and over just because it wants to go on a run.

now if you want to stop the cpu - you can play good defense and stop them. and if you want to score, you make good decisions and you will succeed. the outcome is in the hands of the user now.
hey blues rocker,
what you just said is the feeling I am looking for! I still feel the cpu cheese anything above pro.
what difficulty and settings are you using? what do you have the defensive assist slider set at under my controller options?
 
# 183 blues rocker @ 12/14/11 12:37 PM
Quote:
Originally Posted by theenemy
hey blues rocker,
what you just said is the feeling I am looking for! I still feel the cpu cheese anything above pro.
what difficulty and settings are you using? what do you have the defensive assist slider set at under my controller options?

I was playing on Superstar/sim and Hall of Fame/sim - even on Hall of Fame i didn't see too much cheese.

i don't mess with the defensive assist, so i guess mine is just at default.
 
# 184 theenemy @ 12/14/11 12:42 PM
Quote:
Originally Posted by blues rocker
I was playing on Superstar/sim and Hall of Fame/sim - even on Hall of Fame i didn't see too much cheese.

i don't mess with the defensive assist, so i guess mine is just at default.
maybe that's it then - I mostly tested with default sliders (AS and HOF) since 2k decided that we shall not change the slider set in online associations. we have to play with the default slider sets. thanks for the input. btw, how about clutch factor? on / off ? I feel like, although it should only affect the last two minutes of the game and end of quarters, it makes a difference on the cpu cheese thing. it might be placebo. idk.
 
# 185 blues rocker @ 12/14/11 12:54 PM
Quote:
Originally Posted by theenemy
maybe that's it then - I mostly tested with default sliders (AS and HOF) since 2k decided that we shall not change the slider set in online associations. we have to play with the default slider sets. thanks for the input. btw, how about clutch factor? on / off ? I feel like, although it should only affect the last two minutes of the game and end of quarters, it makes a difference on the cpu cheese thing. it might be placebo. idk.
i had clutch factor on, and even then the CPU was still missing shots when it should - there were a few cheese shots by the CPU in the 3rd and 4th quarter, but i think that could've been due to the clutch factor being on.
 
# 186 Rockie_Fresh88 @ 12/14/11 01:03 PM
Quote:
Originally Posted by blues rocker
i had clutch factor on, and even then the CPU was still missing shots when it should - there were a few cheese shots by the CPU in the 3rd and 4th quarter, but i think that could've been due to the clutch factor being on.
yea and those "cheese' shots by the cpu in the 3rd and 4th quarters don't even compare to the cheese of cpu pre-patch. I would say the cpu plays good as hell down the stretch. i really see star players trying to put the game away. I'm loving it.
 
# 187 eko718 @ 12/14/11 01:18 PM
Quote:
Originally Posted by Mos1ted
I can't speak for everyone, but I was definitely one of those guys who felt the game was unbalanced and challenging in a cheating way before the patch. When guys say the game is easier, we're saying that the cheapness factor is pretty much gone. Yes, there is still some mirroring and on-ball defense is still problematic, but the CPU isn't playing above itself anymore. You can now contest shots and actually affect the shot percentage. Your A.I. teammates also play smarter. To me, those things have nothing to do with some learning curve. Those are elements that should have been available to the user from the jump. All I wanted is that feeling that my actions impact the game. Some of us actually know the game of basketball and aren't complaining about the game pre-patch because we're sore losers. Saying the game is easier on the higher settings just means that the CPU is actually beatable with proper play and execution. Even Da Czar didn't play on that difficulty at launch. Are you going to say he doesn't know basketball either?
What I am saying, is the same thing I've said in my last several posts. I will reserve judgement for when I experience it myself, as I would imagine anyone of you would do also. I understand whats being said, but as my previous post should have communicated, all that is irrelevant because much of it is perception/opinion. The computer is beatable with proper play and execution out the box. I play on superstar/sim, have no cheese tactics in me and am able to win at a realistic clip. Were there AI favored imbalances? Absolutely. I don't think any basketball video game has ever been perfect or ever will be.

I appreciate you sharing your feedback and it is noted. I might agree with you when I experience the patch and I might not.
 
# 188 theenemy @ 12/14/11 01:19 PM
Quote:
Originally Posted by mars5541
yea and those "cheese' shots by the cpu in the 3rd and 4th quarters don't even compare to the cheese of cpu pre-patch. I would say the cpu plays good as hell down the stretch. i really see star players trying to put the game away. I'm loving it.
it's better for sure.

by "cheese" I mean this:
http://www.operationsports.com/forum...post2043151796

beat me because you play better basketball and I love the challenge. Beat me by going through me, annoying. Glad it doesn't happen vs human players.
 
# 189 eko718 @ 12/14/11 01:23 PM
Quote:
Originally Posted by RedmanR
Dude put a lid on it ok. . . the patch clean-up a lot of on the court issues. The game-play is a lot smoother, more balanced, spacing and movement is better, controls are more responsive, player control improved, less bumping, cpu doesn't hold the ball as often late in the shot clock. Is it perfect not at all. Has the playability been eased. . . feels like it has to me, but that's a good thing as it's still very challenging to play on pro/allstar. I haven't tried superstar yet.


Somethings I noticed right off the top that I wished where addressed are

1. Boxing out on rebounds.
2. Effective double teams.
3. Pick-and-roll play.
4. Fast break catch-up speed reduced.
5. Cpu recovery speed reduced.

I haven't touched Association, My Player or Online yet. I want to wait until the majority of the NBA transactions have been completed or a newly custom hex edited roster becomes available cough*(PP,Tomba and crew)

As for everyone making your BLIND impressions when you don't even have the patch or let alone the game. . . just stop-it. Stop with all the history repeats itself BS ok. Get it. . . and voice your own impression(s).

Thanks to 2K for the hook-up but I really who've been highly impressed if my 5 game-play issues above would've gotten addressed. NBA 2K12 is still a really good game of basketball.
I didn't make any blind impressions. I merely said I will reserve my opinion for when I experience the patch and that some of the impressions in the PS3 thread do not necessarily excite me. Funny how sensitive some guys are. It's simply how I feel about it. Doesn't mean the patch does or does not improve the game.
 
# 190 Rockie_Fresh88 @ 12/14/11 01:26 PM
Quote:
Originally Posted by eko718
I didn't make any blind impressions. I merely said I will reserve my opinion for when I experience the patch and that some of the impressions in the PS3 thread do not necessarily excite me. Funny how sensitive some guys are. It's simply how I feel about it. Doesn't mean the patch does or does not improve the game.
I don't blame u for reserving Judgement at all. You should take everything we say in mind not to heart.

Quote:
Originally Posted by theenemy
it's better for sure.

by "cheese" I mean this:
http://www.operationsports.com/forum...post2043151796

beat me because you play better basketball and I love the challenge. Beat me by going through me, annoying. Glad it doesn't happen vs human players.
lmfao! oh .thats terrible. i haven't seen it post patch though not yet. but dang lol
 
# 191 theenemy @ 12/14/11 01:54 PM
Quote:
Originally Posted by mars5541
I don't blame u for reserving Judgement at all. You should take everything we say in mind not to heart.


lmfao! oh .thats terrible. i haven't seen it post patch though not yet. but dang lol
yeah man - last night (after patch) I saved at least 5 snapshots and 1-2 replays with the same thing happening. This is how they get the run going in the first place too. amazing how they went backwards on collision detection.
 
# 192 miraiii @ 12/14/11 03:11 PM
are there any changes to the morphing/bad collision?
 
# 193 Lyvean @ 12/14/11 03:34 PM
So, is it official that the cpu doesn't double team?
 
# 194 theenemy @ 12/14/11 03:41 PM
Quote:
Originally Posted by miraiii
are there any changes to the morphing/bad collision?
it's all the same.

Quote:
Originally Posted by Lyvean
So, is it official that the cpu doesn't double team?
why double team when you don't need it they stop you by breaking your will (to play basketball).
 
# 195 miraiii @ 12/14/11 03:45 PM
ahhw...**** 2k
 
# 196 RedmanR @ 12/14/11 03:52 PM
Quote:
Originally Posted by eko718
I didn't make any blind impressions. I merely said I will reserve my opinion for when I experience the patch and that some of the impressions in the PS3 thread do not necessarily excite me. Funny how sensitive some guys are. It's simply how I feel about it. Doesn't mean the patch does or does not improve the game.
Man I'm like 6 or 7 exits away from sensitive so I'll have to hit you up whenever I get there for further directions. Just get it and judge yourself. . . if not, it's like beating a dead horse with so many impressions, skill levels and play styles around here.
 
# 197 Soufia @ 12/15/11 08:26 AM
Is anyone getting the "Saving Content. Please don't turn off your console" flashing message at the bottom right hand corner? Also having troubles with chant off/def and home up/away up CAM not working either after this patch update..

Is anyone experiencing these issues? I tried looking for the patch in the memory saved files on the xbox to delete it just to experiment with the above issues but couldn't find it. I wonder what it would be labeled as?.
 
# 198 isupreme90 @ 12/15/11 08:36 AM
Quote:
Originally Posted by Soufia
Is anyone getting the "Saving Content. Please don't turn off your console" flashing message at the bottom right hand corner? Also having troubles with chant off/def and home up/away up CAM not working either after this patch update..

Is anyone experiencing these issues? I tried looking for the patch in the memory saved files on the xbox to delete it just to experiment with the above issues but couldn't find it. I wonder what it would be labeled as?.
If you want to delete the patch you have to go to your system settings. Go to storage and highlight your hard drive, press Y, select clear system cache and the patch will be erased until you download it when prompt.
 
# 199 cashless @ 12/15/11 08:59 AM
Coach settings still doesn't carry over online huh?
 
# 200 nbanoname @ 12/15/11 12:36 PM
Im on ps3 and already downloaded the 1.04 patch but i cant find official rookies, no roster update at all. No Metta World Peace, still Artest and Perkins is still heavy like last season. Do i have to do other things to get roster update? i click reset toster but it still the same. Ni update at all. Do i need to delete my old roster file?
 


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