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NBA 2K12 News Post


NBA 2K12 Patch 1.03 has been released for the PS3. (The XBOX360 patch is coming soon).

Here are the official patch notes:

GAMEPLAY
  • On-dribbler steal success rates have been tuned down.
  • Tuned accuracy of directional passing in order to more reliably pass to the intended target.
  • Improved help defense, specifically for rotations on pick-and-roll situations.
  • Defensive tuning on 3PT shots to reduce the success of contested threes.
  • Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team
ONLINE
  • Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
  • Addressed a number of network errors that would cause games to end prematurely.
  • Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
  • Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
http://2kgam.es/NBA2K12P103

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
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Member Comments
# 101 EarvGotti @ 11/04/11 08:54 PM
Quote:
Originally Posted by NINJAK2
We used to complain that people weren't taking midrange jumpers in 2k online and now we are complaining that they make too many mid j's. I'm happy to see people actually taking them in a game for once imo. I had a bigger problem with fadeaways being more successful than they should be (Pre-patch on the 360) than I did with straight up mid j's.
Yo I was thinking the exact same thing. In 2K10 people would go the whole game without even attempting a mid range J. Now they have incentive to do so. I think 2K is taking steps in the right direction.
 
# 102 Knickerbocker @ 11/04/11 08:56 PM
Quote:
Originally Posted by NINJAK2
We used to complain that people weren't taking midrange jumpers in 2k online and now we are complaining that they make too many mid j's. I'm happy to see people actually taking them in a game for once imo. I had a bigger problem with fadeaways being more successful than they should be (Pre-patch on the 360) than I did with straight up mid j's.
I'm only talking about online here. Have no problem with offline since you set it to 47 and its perfect. Re-post after playing a couple of games against Thunder or NY on ranked. And if Durant or Melo shooting 40 midrange jumpers per game is ok to you ... well don't repost.

Users should be rewarded for taking the shot that is most appropriate for a possesion, dunk, mid-range, 3pt or whichever and not always going to the same shot.
 
# 103 NINJAK2 @ 11/04/11 10:27 PM
Quote:
Originally Posted by Knickerbocker
I'm only talking about online here. Have no problem with offline since you set it to 47 and its perfect. Re-post after playing a couple of games against Thunder or NY on ranked. And if Durant or Melo shooting 40 midrange jumpers per game is ok to you ... well don't repost.

Users should be rewarded for taking the shot that is most appropriate for a possesion, dunk, mid-range, 3pt or whichever and not always going to the same shot.
What is an appropriate % for you to make of midrange shots online Knick?
Based on hoopdata.com this is the average NBA shooting % from distances from the floor.

at rim=64.1%
3-9feet=39%
10-15 feet=39.3%
16-23feet=39.4%
3pt=36%

Would you like these shooting %'s reflected in 2k's game online?

I felt 2k11 punished guys that tried to play perimeter oriented (ex: taking mid j's and taking open 3's off of drive and kick) online.

I use the 76ers online which equates to me losing alot but I've never got the feeling people were spamming the midrange in 2k12. I've seen OKC, NY, MIA, BOS,etc. Last year I would get destroyed by these teams in online play but in 2k12 I can atleast compete with them by being rewarded by taking open shots from mid or 3pt land this year.


15.424.164.152.24.411.439.040.52.97.339.341.88.020.339.460.76.518.053.885.9
15.424.164.152.24.411.439.040.52.97.339.341.88.020.339.460.76.518.053.885.9
 
# 104 Knickerbocker @ 11/04/11 10:44 PM
Quote:
Originally Posted by NINJAK2
What is an appropriate % for you to make of midrange shots online Knick?
Based on hoopdata.com this is the average NBA shooting % from distances from the floor.

at rim=64.1%
3-9feet=39%
10-15 feet=39.3%
16-23feet=39.4%
3pt=36%

Would you like these shooting %'s reflected in 2k's game online?

I felt 2k11 punished guys that tried to play perimeter oriented (ex: taking mid j's and taking open 3's off of drive and kick) online.

I use the 76ers online which equates to me losing alot but I've never got the feeling people were spamming the midrange in 2k12. I've seen OKC, NY, MIA, BOS,etc. Last year I would get destroyed by these teams in online play but in 2k12 I can atleast compete with them by being rewarded by taking open shots from mid or 3pt land this year.



15.424.164.152.24.411.439.040.52.97.339.341.88.020.339.460.76.518.053.885.9

15.424.164.152.24.411.439.040.52.97.339.341.88.020.339.460.76.518.053.885.9
First of all I'm a perimeter oriented player myself. And my answer to your question would be certainly not over 70%. Even if the OKC, NY, GSW players didn't spam the mid against you (they most certainly did against me and believe me my D ain't half bad) the thing is the mid slider is just to high.

It's not about hiting open shots. It's about not being able to sag off players like Rondo etc, it's about playing perfect D on the likes of Kobe, Melo, Durant etc and them still scoring in the 50%.

Tried a shimmy shot with KG, or a fadeaway from postup position with Dirk? It's 80% shots. So when people find that out they just spam it. If the realization rate for mid would be just a bit lower (it was almost right in 2k, still a tad high if you ask me) it would force users to vary their shot selection. And that's what it is about.

There are certain stars that should excell in their perimeter game but not when you double or tripple team them.
 
# 105 TMURDER625 @ 11/04/11 10:52 PM
PLEASE PEOPLE. CAN WE ALL GET POST PATCH IMPRESSTIONS FROM THE PS3 USERS, PLEASE.
 
# 106 Hehmke22 @ 11/04/11 11:09 PM
Quote:
Originally Posted by EarvGotti
Yo I was thinking the exact same thing. In 2K10 people would go the whole game without even attempting a mid range J. Now they have incentive to do so. I think 2K is taking steps in the right direction.
This

2k12 had me taking way more mid range jumpers than any previous years. After the 3point reductions post patch I think the game will play much more "sim." I don't know what everyone's problem with 2k12 is. It is a truly great game. I'm older and have played 2K since 2k1, and I think these kids are spoiled if they dont have anything but appreciation for what these developer's accomplished with 2k12...
 
# 107 MeloNYK7 @ 11/05/11 02:41 AM
i wasnt just talking about mid range shots, i was taking about contested shots. contested shots are like they are not even contesting, good players can shoot contested shots with jr smith, crawford, melo, kobe all day and make it. i understand if they create some space and pull it, but com'on contested shots should be... contested shots, not lay ups.
 
# 108 maladude @ 11/05/11 05:51 AM
Hoping the "main big" patch/update has an option to let us disable the video montage before tip-off so us "custom music" guys can hear our own music...

I also think timing on free-throws are all off this year... I might get a perfect release once a game, compared to 90% of the time in 2K11...

And it's just a personal request, but I'd love if you guys can add a night time aerial view of The Garden during halftime... I've played about 30 games there and have yet to see it, but other arenas(Oracle, Staples, etc.) all have the cool night time aerial shot...
 
# 109 Goffs @ 11/05/11 08:25 AM
I only played quick games and I don't really venture online or the other modes so I'm just basing my experience with that.

The pacing is slower but the players still move pretty fast. During inbound and you're defending you can now use the right stick to use hands up instead of the Y button. You need to run plays so you can have a open look since the mid range game has been tweaked and you miss more shots.

I'm not entirely sure but I think the release point has been tweaked as well. I don't have that same feeling whenever I shoot as it's no longer money. It feels like you need to hold on to the stick a bit longer before releasing to make the shot.

Need to play more but the jumpshot part of the game feels different to me...
 
# 110 Goffs @ 11/05/11 08:35 AM
Quote:
Originally Posted by thugnificant
? you adding to the patch? midrange wasnt touched as well as game speed. 3pt success when guarded was the only change on offense in this patch.
I dunno it feels different to me but then again it over wrote my custom roster so it could be that they adjusted the roster wit the d/l.
 
# 111 Mintsa @ 11/05/11 09:19 AM
After another night of ranked games.....the only difference I see is that it's much faster to find a game. I see no difference in steals and minimal difference in 3pt shooting.

Not patch related: the passing is by far the most frustrating part of this game this year. Way more annoying than 3pt bombers and steal spammers.
 
# 112 abcfinest @ 11/05/11 10:55 AM
im loving online now on ps3 post patch 1.03. playing good defense is rewarded. 3pt shots are toned down. and if your wide open u must release the shot correctly or u will brick it. steals and blocks are still high but i can deal with it but if u play smart u get the ball stolen less
 
# 113 ScoobySnax @ 11/05/11 11:05 AM
What about the framerate hitches?
 
# 114 Pared @ 11/05/11 12:01 PM
Keep posts on the patch. Enough of this "fix it now" garbage that permeates these threads.

This thread is about the PATCH.
 
# 115 abcfinest @ 11/05/11 12:28 PM
im online ps3 thrashing people since the patch. so whoever just cheese wit three pointers will need to find something else cheese at lol cause u will probably get blew out. just played the celtics. i had the wizards. shut down pierce and ray allen. mid range shots fall but still can be stop with great defense. if u play great d on someone shooting mid range it wont fall as much. u still can hit contested shots just not as often which i like cause good players in real life hit contested shots just not every play. psn: abcfinest
 
# 116 Mos1ted @ 11/05/11 12:42 PM
I've only played about 5 - 10 minutes of the game since the 1.03 patch, but playing defense is definitely less frustrating now. I also noticed a slight improvement in passing, but I haven't played with any elite passers yet either. I'm about to fire up an online game real quick to see what it's like on there.

EDIT: Just finished the first quarter, and yes, sim basketball prevails even better than it did before!! This is finally shaping up to be the game I was expecting at launch. I'm housing this cheeser with the Nets! He has the Thunder. Cheese tactics can still prevail if you play lazily against them.
 
# 117 ffaacc03 @ 11/05/11 12:51 PM
Post Patch Impressions:


- Searching opponents takes a ton less, on both: ranked vs and teamup.

- Defense is much tighter, thus it has been like that since the shoe D/L.

- Of around 10 games of teamup, only one crashed ... it was one with 10 users and it did, when in the screen where you vote the teams out ... it started lagging badly and then went to the counting screen where you wait once an opponent gets out ... kept counting down 14 to 0 over and over again until after the 15th time I gave up and had to quit the game.

- Now you dont always have to wait the 14 seconds once a player quits when a team up game has started. Sometimes you do, sometimes you dont.

- The game still lags for me everytime there are more than 6 players and becomes almost unplayable when more than 8. Might be my connection but I see other leaving, so its for all involved.

- While I have yet to see a network error on any of both modes, am now seeing more no other players remain messages, a bit more often ... on teamup.

- The contested 3s are going in a less rate, maybe due to the influence of both, the D not beeing overly focused on drives and more focus on shooters and because of a toned down succcess rate. The again, there are a few that still go in when shot by good players (Dirk, Allen) but is tolerable. In a few games I have seeing %s in the 50 & 60 but when I look at the attempts is way less than 10.

- Since I regulary play two really steal spammers, I have become less prone to lose the ball by an on ball steal, but after this patch, I only lose the ball once a game at most. Like it. If only there were a bit more reaching fouls and if the passing lanes steals were toned down just a tad bit.


* My only question is, have this patch solved all the insane amount of OA disconnects ? ... prior it, couldnt play a single game out of 20 tries with around 8 different users of 2 OA I was a part of. Quit both since I didnt wanted to hamper the others experience and since my teams were getting most of the simmed wins.


In sum, liked the patch and just hope they keep listening and addressing all the gameplay & game modes issues as well as the omissions of the already pointed out needed online options.
 
# 118 Mos1ted @ 11/05/11 01:21 PM
After playing a full game online, the patch has definitely made the game better. The particular game I played had some lag, but it wasn't so much that it distracted from the gameplay too much. The only gripe I really have is that more reach-in fouls need to be called. The cheeser I played with kept steal spamming the entire game, and while he only got about 2 steals out of the 100 he attempted playing this game, reach-in fouls should have been called at a greater rate. If 2K can fix the fouls in the next patch, this game will be a sim player's paradise online. Cheesers never prosper!! I ended up winning 70-61 with the New Jersey Nets against the OKC Thunder (I love when I beat a cheeser with a bottom 5 team).
 
# 119 ThatNicka @ 11/05/11 01:32 PM
My game freezes everytime I start a game after downloading the patch! what do I do??
 
# 120 Mos1ted @ 11/05/11 01:57 PM
As far as online goes, cheesers can still play frantically and keep the game close. The game is not rewarding patient players because the passing is still an issue. While I did notice a slight increase in user passing, the defense is still able to cover ground to intercept and deflect passes at an unrealistic pace. If they can incorporate true player movement that utilizes weight and momentum properly and get rid of the sliding, that would fix that problem altogether.

It's infuriating where I have a clear path to the basket and the cheeser's defense is able to collapse and recover because my player is artificially slowed down while driving to make this happen. Anyway, it was still rewarding having a cheeser quit just now in the fourth. Muahahahah
 


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