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Madden 12 News Post


Hello Madden Fans – We have been working hard monitoring issues seen in Madden NFL 12 and identifying fixes to include in title update #2. While we do not have a date to share yet, I can tell you that the update has already made it through our own internal certification process and has been sent off to first party. Pending first party approval, here is what you can expect to see in Title Update #2:

Custom Playbooks have seen a lot of use this year, but there were a few bugs that some users pointed out that we have fixed.
  • Fixed an issue where newly added sets would create their own formation category instead of grouping them in the same Set and Formation they were being added to. This should reduce some clutter in your playbooks going forward.
  • Fixed rare issue where some placeholder text would show up if you removed the last play for all game situations.
  • Fixed an issue where gameplans that had 0 plays in them would cause players to bundle together on the field. This was always avoidable by not setting 0 plays in your gameplan, but in the future this is prevented.
  • Fixed an issue in Madden Ultimate Team where your Ultimate Team playbook would get replaced with your default playbook (per your "My Settings").
Unfortunately, every year there are players that simply look for Exploits in the game and then use them in online head-to-head matches. We've been actively monitoring and cleaning up the leaderboards of clear egregious exploiters. We've also fixed bugs that allowed Exploits to happen.
  • Similar to an issue above, users could create a gameplan with 0 plays, which would then cause players to bundle up at the line of scrimmage and force an encroachment on the defense. This has been fixed.
  • Fixed an issue where users could pause the game with three seconds left in a quarter causing a lock up to occur. When the other player left the game the other would get a win.
Gameplay
  • (Cover 4) - Safeties with Inside Deep ¼ zone drop back instead of read-n-react on Run plays.
  • If the CPU tries to run down the play clock (late in halves) and runs an auto-motion play, they will not start the play early enough or hike the ball before the play clock expires as the player is still in motion.
  • Tuned down the frequency to block field goals by users running off the edge.
  • When a two-point conversion is booth reviewed and ruled no good, the game clock will run while selecting a play on kickoff.
  • Fixed issue when teams ran a QB Sneak the QB would get a speed burst.
  • Fixed issue when a user aims the L-Stick in any direction and pump fakes (using RB/R1 defenders in a QA Spy assignment) that will immediately blitz the QB, leaving defensive assignments.
  • Fixed issue where live balls on muffed punts that are recovered in the end zone were resulting in a touchback rather than a safety.
Madden Ultimate Team
  • Fixed an issue where users were awarded coins when their friends quit out of a head-to-head game.
  • Fixed a situation where user with a maxed out deck could get locked up in the My Trades screen.
  • Fixed issue where previous MUT fans could not earn the "This one is easy" achievement/trophy for creating their MUT team in Madden NFL 12.
  • Removed an exploit where a MUT player grieve another player through encroachments and other penalties but not lose contract time from their players. They would also receive coins.
General Issues
  • Fixed several of the most common crashes and online disconnection issues for both platforms.
  • Optimized performance in "Play Now" team select to prevent slow down/hitching when scrolling teams
  • Improved the online leaderboards to be more accurate.
  • Fixed several issues with commentary and PA.
  • Addressed issue where users with large amounts of save data sometimes could not get into online head-to-head games.
  • Lowered the frequency of rain games in Franchise Mode.
  • Improved the field's texture on PS3.
  • The 'recent games' section for head-to-head games uses the wrong colors for winner & loser. This issue has been addressed.
  • Fixed issue where a user only appears as online in the Communities Member List if they're inside the community feature.
  • Fixed issue where in Franchise, editing a player will remove their player roles.
  • Fixed issue where when the maximum number of entrants for a room has been reached, after a user leaves the room, they'll be taken to a new room when they try to reenter it.

Update: Via @EAMaddenNFL Twitter

Quote:
ADDITIONAL TITLE UPDATE #2 FIX: We also fixed the import draft class bug where kickers and punters were being drafted in the top 10.

Source - Madden NFL 12 Title Update Details

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 161 Pandetta @ 10/11/11 05:18 AM
Quote:
Originally Posted by Legionnaire
Yeah, the computer has trouble. So much trouble it's kind of weird they left the expanded rosters and cut-day features in the game, frankly.

Seems it's because they don't understand there's a difference between a firm overall rating and an overall with a question mark behind it.

When I first noticed the problem, I thought I had to spend hours at the beginning of Year 2's Preseason going team to team, editing all their undrafted rookies to be punters (so the their ratings would tank and the team would cut them, or at least never stick them on their depth chart at serious positions with the mistaken belief that they could ever be counted on to play offense or defense).

Lately, I've scaled back. I can't handle the time it wastes having to edit 10-20 undrafted rookies per team. That's just too much. So now I go into free agency and sign quality veterans and trade them to computer teams. Just to help the process (relieve them of their undrafted players at the same time as I help bolster their rosters by placing good free agents with teams where they're a good fit). I'll trade a team 1 good veteran free agent for 3 of their awful undrafted rookies. I do this with anybody who is too good to waste away in free agency. Then I'll go through and edit some of the rookies on CPU teams to punter. The idea isn't to waste a day editing hundreds of players so the CPU no longer has to make any decisions on its own. The idea now is to just get computer teams in a position where they can make it through a week or two of cuts (cutting guys I edited to be punters) so that after a couple weeks they'll have gained more knowledge about their rookies so they can then start making more reasonable decisions on cut days because they no longer think their rookies are awesome when they're actually trash.

And that my friends is our Madden 12 franchise experience.
 
# 162 Legionnaire @ 10/11/11 05:35 AM
Yup. It's brutally bad because it makes me hate when the season is coming to an end and I know I'm going to get sucked out of playing the game in order to go hold the CPU's hand to make sure they're not making a mess.

Normally in sports games, I love when the season is coming to an end, because the offseason is my favorite thing. Diving deeper into the scouting, to figure out who to draft and who to avoid. Drafting the guys I'm targeting. Dumping guys who I've been itching to remove from the roster.

I'm totally immersed in the game during the regular season, and then the offseason comes and the CPU's logic is so stupid I feel like it's going to induce a brain aneurysm in me.
 
# 163 KBLover @ 10/11/11 05:52 AM
Quote:
Originally Posted by Legionnaire
Seems it's because they don't understand there's a difference between a firm overall rating and an overall with a question mark behind it.
This is what they need to fix, they don't need to take the expanded rosters out the game reducing roster management during franchise mode...

I want more roster management. They just need to teach their own AI how to deal with it. THAT is what I don't understand, not that they left the roster features in the game.
 
# 164 roadman @ 10/11/11 09:31 AM
Quote:
Originally Posted by cletusdog
Who does play MUT? It's a money maker if people are using it, but...
Not many here, but there are 5 million other users who we don't know about. They were constantly advertising it last year on Twitter.
 
# 165 fistofrage @ 10/11/11 10:30 AM
Quote:
Originally Posted by Pandetta
And that my friends is our Madden 12 franchise experience.
Sounds great. And thats the reason I haven't even delved into franchise mode I refuse to spend hours upon hours editing things or controlling 32 teams. EA really needs to do something about their franchise/dynasty portions of their games especially football and boxing. This should be very easy to program. We have had text based sims for almost 30 years that can do these types of functions easily.
 
# 166 C the Lyte @ 10/11/11 10:35 AM
Quote:
Originally Posted by KBLover
This is what they need to fix, they don't need to take the expanded rosters out the game reducing roster management during franchise mode...

I want more roster management. They just need to teach their own AI how to deal with it. THAT is what I don't understand, not that they left the roster features in the game.
I know it's probably been asked before, but can the AI logic and UDFA's be fixed via tuner set? Or are tuner's strictly gameplay?
 
# 167 manooly @ 10/11/11 10:58 AM
I have not searched through all of the pages of this thread. I'm just curious if there has been a release date for this patch yet? Sorry, just curious if there has been any update!
 
# 168 Mintsa @ 10/11/11 11:04 AM
So what's the verdict on the PS3 graphics being fixed ?? I dont have the game and can't check myself. Did the patch do a good job in fixing the field/helmet issues ?
 
# 169 DiceMan @ 10/11/11 11:14 AM
Quote:
Originally Posted by Mintsa
So what's the verdict on the PS3 graphics being fixed ?? I dont have the game and can't check myself. Did the patch do a good job in fixing the field/helmet issues ?
I don't think it dropped yet.....
 
# 170 roadman @ 10/11/11 01:05 PM
Quote:
Originally Posted by coachimclutch504
no penalties patch? i put PI on 100 and still no pass interference...smh no one notice this?
Since I've been playing Madden.

I doubt there will be a patch for PI because it might take awhile to recode. Hopefully, in future Maddens.
 
# 171 ComfortablyLomb @ 10/11/11 01:30 PM
Quote:
Originally Posted by roadman
Not many here, but there are 5 million other users who we don't know about. They were constantly advertising it last year on Twitter.
The demographic that would play MUT and the demographic on this forum really don't have much in common.
 
# 172 crabcola @ 10/11/11 04:36 PM
Quote:
Originally Posted by theonlywhiteout
So no fix with all the no name generic players flooding the league?
No joke. These guys seriously do not care about franchise players.
 
# 173 juicer420 @ 10/11/11 05:24 PM
ummm...this thread was posted 4 days ago, so I'm assuming the patch was released 4 days ago.

I haven't had to download an update yet. Did I miss something? There's no way that I just downloaded it without noticing. I would have been aware of it immediately. I'm online every time I turn the game on.

And no mention of fixing the shoulder pads and weird body models for imported players is very disappointing.
 
# 174 LambertandHam @ 10/11/11 05:26 PM
Quote:
Originally Posted by juicer420
ummm...this thread was posted 4 days ago, so I'm assuming the patch was released 4 days ago.

I haven't had to download an update yet. Did I miss something? There's no way that I just downloaded it without noticing. I would have been aware of it immediately. I'm online every time I turn the game on.

And no mention of fixing the shoulder pads and weird body models for imported players is very disappointing.
MS has a very draconian patching process. The patch is in the "certification process" right now, not out yet.
 
# 175 juicer420 @ 10/11/11 07:06 PM
Quote:
Originally Posted by LambertandHam
MS has a very draconian patching process. The patch is in the "certification process" right now, not out yet.
Oh gotcha. Thank you.
 
# 176 permanent1 @ 10/11/11 07:14 PM
Quote:
Originally Posted by LambertandHam
MS and sony have a very draconian patching process. The patch is in the "certification process" right now, not out yet.
Fixed sony is just as bad as MS at this stuff.
 
# 177 DiceMan @ 10/11/11 09:33 PM
I'm sure this has been asked but will already in process franchises be affected w/player role added back in etc? I'd hate to start a franchise and have to re start for a 3rd time.
 
# 178 Pandetta @ 10/11/11 10:27 PM
Quote:
Originally Posted by DiceMan
I'm sure this has been asked but will already in process franchises be affected w/player role added back in etc? I'd hate to start a franchise and have to re start for a 3rd time.
If you are asking if previously deleted roles that were removed via edited will be restored, I think the answer is almost certainly no. I don't really see how they would do that. Otherwise I would assume the patch won't require you to restart to see the effects. But restoring old deleted data? I doubt that is possible or realistic tbh.

Perhaps if you were in the first year (because they are set from the initial roster), but I'll bet it is not something they would go out of their way to spend the time to implement.
 
# 179 Magicnoles @ 10/11/11 11:58 PM
madden12 or ncaa12? need some help on which to buy
 
# 180 NFCastle @ 10/12/11 12:03 AM
Im SO ecstatic that they didnt fix any of the issues that RUIN franchise mode, such as the UDFA cutting logic that the computer uses, or the horrible appearance issues with 8 ft wide shoulder pads,brock lesnar quarterbacks, and justin bieber sized offensive linemen.




/end sarcasm
 


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