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Madden 12 News Post


Hello Madden Fans – We have been working hard monitoring issues seen in Madden NFL 12 and identifying fixes to include in title update #2. While we do not have a date to share yet, I can tell you that the update has already made it through our own internal certification process and has been sent off to first party. Pending first party approval, here is what you can expect to see in Title Update #2:

Custom Playbooks have seen a lot of use this year, but there were a few bugs that some users pointed out that we have fixed.
  • Fixed an issue where newly added sets would create their own formation category instead of grouping them in the same Set and Formation they were being added to. This should reduce some clutter in your playbooks going forward.
  • Fixed rare issue where some placeholder text would show up if you removed the last play for all game situations.
  • Fixed an issue where gameplans that had 0 plays in them would cause players to bundle together on the field. This was always avoidable by not setting 0 plays in your gameplan, but in the future this is prevented.
  • Fixed an issue in Madden Ultimate Team where your Ultimate Team playbook would get replaced with your default playbook (per your "My Settings").
Unfortunately, every year there are players that simply look for Exploits in the game and then use them in online head-to-head matches. We've been actively monitoring and cleaning up the leaderboards of clear egregious exploiters. We've also fixed bugs that allowed Exploits to happen.
  • Similar to an issue above, users could create a gameplan with 0 plays, which would then cause players to bundle up at the line of scrimmage and force an encroachment on the defense. This has been fixed.
  • Fixed an issue where users could pause the game with three seconds left in a quarter causing a lock up to occur. When the other player left the game the other would get a win.
Gameplay
  • (Cover 4) - Safeties with Inside Deep ¼ zone drop back instead of read-n-react on Run plays.
  • If the CPU tries to run down the play clock (late in halves) and runs an auto-motion play, they will not start the play early enough or hike the ball before the play clock expires as the player is still in motion.
  • Tuned down the frequency to block field goals by users running off the edge.
  • When a two-point conversion is booth reviewed and ruled no good, the game clock will run while selecting a play on kickoff.
  • Fixed issue when teams ran a QB Sneak the QB would get a speed burst.
  • Fixed issue when a user aims the L-Stick in any direction and pump fakes (using RB/R1 defenders in a QA Spy assignment) that will immediately blitz the QB, leaving defensive assignments.
  • Fixed issue where live balls on muffed punts that are recovered in the end zone were resulting in a touchback rather than a safety.
Madden Ultimate Team
  • Fixed an issue where users were awarded coins when their friends quit out of a head-to-head game.
  • Fixed a situation where user with a maxed out deck could get locked up in the My Trades screen.
  • Fixed issue where previous MUT fans could not earn the "This one is easy" achievement/trophy for creating their MUT team in Madden NFL 12.
  • Removed an exploit where a MUT player grieve another player through encroachments and other penalties but not lose contract time from their players. They would also receive coins.
General Issues
  • Fixed several of the most common crashes and online disconnection issues for both platforms.
  • Optimized performance in "Play Now" team select to prevent slow down/hitching when scrolling teams
  • Improved the online leaderboards to be more accurate.
  • Fixed several issues with commentary and PA.
  • Addressed issue where users with large amounts of save data sometimes could not get into online head-to-head games.
  • Lowered the frequency of rain games in Franchise Mode.
  • Improved the field's texture on PS3.
  • The 'recent games' section for head-to-head games uses the wrong colors for winner & loser. This issue has been addressed.
  • Fixed issue where a user only appears as online in the Communities Member List if they're inside the community feature.
  • Fixed issue where in Franchise, editing a player will remove their player roles.
  • Fixed issue where when the maximum number of entrants for a room has been reached, after a user leaves the room, they'll be taken to a new room when they try to reenter it.

Update: Via @EAMaddenNFL Twitter

Quote:
ADDITIONAL TITLE UPDATE #2 FIX: We also fixed the import draft class bug where kickers and punters were being drafted in the top 10.

Source - Madden NFL 12 Title Update Details

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 201 roadman @ 10/13/11 08:34 PM
Quote:
Originally Posted by havokeff

I'm curious as to why this wasn't included in the patch though.
According to the franchise developer on Twitter several weeks ago, it's not a bug.

Who knows, maybe it will take longer to rectify and they include it in a future patch or fix it for 13 and beyond.
 
# 202 C the Lyte @ 10/13/11 09:36 PM
I've read the whole "Undrafted Free Agents Invading Franchise" but can't really get an accurate grasp about how bad the issue is (just now starting my franchise).

Exactly how horrible is it? Just wondering because, despite what a lot of people think or say, EA is pretty good @ delivering fixes for bugs and glitches in their games (better than most). And for them not to consider UnDrafted FA's a problem, I must question exactly how terrible it is...
 
# 203 michapop9 @ 10/13/11 09:36 PM
Quote:
Originally Posted by kjjnesb
I think Madden is held to a higher standard because it has been mediocre the last few years so a lot of it is backlash and pent up anger and also a lot of people love NFL football more than any other sports so they get mad if its not perfect
Bam, nailed it.
 
# 204 youALREADYknow @ 10/13/11 09:46 PM
Quote:
Originally Posted by roadman
According to the franchise developer on Twitter several weeks ago, it's not a bug.

Who knows, maybe it will take longer to rectify and they include it in a future patch or fix it for 13 and beyond.
Nothing like those $60 patches. They work every time.
 
# 205 37 @ 10/13/11 09:51 PM
Quote:
Originally Posted by C the Lyte
I've read the whole "Undrafted Free Agents Invading Franchise" but can't really get an accurate grasp about how bad the issue is (just now starting my franchise).

Exactly how horrible is it? Just wondering because, despite what a lot of people think or say, EA is pretty good @ delivering fixes for bugs and glitches in their games (better than most). And for them not to consider UnDrafted FA's a problem, I must question exactly how terrible it is...
There's FAKE, random players that are on every teams' rosters when u first start ur franchise...Some of them get kept on a team's roster because they have a higher *potential* then current players even tho they really stink....Hence, draft picks (in some cases, HIGH draft picks) get cut in favor of these fake scrubs....U decide how terrible this is?
 
# 206 C the Lyte @ 10/13/11 10:13 PM
Quote:
Originally Posted by NoFatGirlz4Me37
There's FAKE, random players that are on every teams' rosters when u first start ur franchise
I see the disdain here... Not liking the initial blow of fake players being kept and actual, sometimes high draft picks that are real players, being cut.

But, one way or another, after a while, everyone on the game is fake, whether using Madden created draft picks or NCAA classes.



Quote:
...Some of them get kept on a team's roster because they have a higher *potential* then current players even tho they really stink....Hence, draft picks (in some cases, HIGH draft picks) get cut in favor of these fake scrubs....U decide how terrible this is?
Some being...what number?

However, teams keeping some of these players because they have a higher potential really doesn't seem too far fetched to me. However, cutting players drafted that year in favor of udfa is disappointing. My question is though, to what extent?
 
# 207 JayD @ 10/13/11 10:16 PM
Quote:
Originally Posted by C the Lyte
I see the disdain here... Not liking the initial blow of fake players being kept and actual, sometimes high draft picks that are real players, being cut.

But, one way or another, after a while, everyone on the game is fake, whether using Madden created draft picks or NCAA classes.





Some being...what number?

However, teams keeping some of these players because they have a higher potential really doesn't seem too far fetched to me. However, cutting players drafted that year in favor of udfa is disappointing. My question is though, to what extent?
I believe he was trying to say that the CPU see's that a player rating is high before their real rating is revealed which keeps that player on the team. The cpu cut logic is just terrible plain and simple. Also they should not be cutting draft picks to make room on the depth chart for udfa.
 
# 208 37 @ 10/13/11 10:20 PM
Quote:
Originally Posted by C the Lyte
I see the disdain here... Not liking the initial blow of fake players being kept and actual, sometimes high draft picks that are real players, being cut.

But, one way or another, after a while, everyone on the game is fake, whether using Madden created draft picks or NCAA classes.





Some being...what number?

I can't give u an exact number because I controlled all 32 teams so I cut all of the UDFA's from each team's roster before Week 1 of the preseason so I wouldn't have to go through that mess

However, teams keeping some of these players because they have a higher potential really doesn't seem too far fetched to me. However, cutting players drafted that year in favor of udfa is disappointing. My question is though, to what extent?
I can't give u an exact number because I controlled all 32 teams so I cut all of the UDFA's from each team's roster before Week 1 of the preseason so I wouldn't have to go through that mess....I get the bold part but when u actually place them on the depth chart, their OVR rating is pretty bad
 
# 209 C the Lyte @ 10/13/11 10:27 PM
Got it, thanks for clearing it up. Like I said, I have not got to this point in my franchise as I just started.

So on to the bigger question, why does EA NOT consider this an issue???
 
# 210 37 @ 10/13/11 10:30 PM
Quote:
Originally Posted by C the Lyte
Got it, thanks for clearing it up. Like I said, I have not got to this point in my franchise as I just started.

So on to the bigger question, why does EA NOT consider this an issue???
that's the 64 million dollar question...Just cause MAYBE 5-10 UDFA's make it on team's rosters in real life per year doesnt mean a draft pick should be cut as a result of him
 
# 211 yankees028 @ 10/13/11 10:36 PM
they should have just had real ufa in the game... no one would care if real guys that people can look up might make a team then you end up having real surprises and hidden gems
 
# 212 spfhelmiii @ 10/14/11 12:20 AM
Quote:
Originally Posted by NoFatGirlz4Me37
that's the 64 million dollar question...Just cause MAYBE 5-10 UDFA's make it on team's rosters in real life per year doesnt mean a draft pick should be cut as a result of him
This year IRL there was LESS than 2 UDFA's per team... and this was the highest number ever. EA took a very good idea, but botched it. The fix would be simple in theory, just let the CPU "cheat" and know the actual rating of the UDFAs. That way they won't keep a UDFA that is rated, for example, "99?" at the expense of every other player thinking that the UDFA is really rated a 99 (when ultimately he is not).

I still think its a great feature for the HUM player, just botched for CPU.
 
# 213 mercalnd @ 10/14/11 10:23 AM
Quote:
Originally Posted by C the Lyte
Some being...what number?

However, teams keeping some of these players because they have a higher potential really doesn't seem too far fetched to me. However, cutting players drafted that year in favor of udfa is disappointing. My question is though, to what extent?
What I read is around 10 per team and some have stated that these guys get cut the next preseason because at that point the CPU knows their real overall. Mind you that just makes room for a new batch of 10 or so udfas but at least the problem would not be compounded with each new year if this is accurate.

Others however have said that the league gets flooded with these guys after a few years. I don't know who's right on that but it would make sense (within the logic of the system) for the UDFAs to be cut the following year unless they actually turned out to be good.
 
# 214 Nza @ 10/14/11 10:39 AM
Quote:
Originally Posted by spfhelmiii
This year IRL there was LESS than 2 UDFA's per team... and this was the highest number ever. EA took a very good idea, but botched it. The fix would be simple in theory, just let the CPU "cheat" and know the actual rating of the UDFAs. That way they won't keep a UDFA that is rated, for example, "99?" at the expense of every other player thinking that the UDFA is really rated a 99 (when ultimately he is not).

I still think its a great feature for the HUM player, just botched for CPU.
EA have trouble doing anything in the right quantity. They also seem to really latch onto themes/gimmicks and go too far with it.

Marshawn Lynch has *one* good run in the playoffs last year, so they give him a "playoff performer" role. Uh, ok.

Gus Johnson says "getting away from cops speed", and so they decide to put it in the game and play it every time a fast player scores a big TD.

What's his name does that unlikely helmet catch for the Giants in the Superbowl, so rather than take the message behind the catch (hey EA - sometimes really unlikely catches happen), EA simply copy the animation frame for frame and make it happen far too regularly. And don't add any other really weird sensational catches.

And a couple of big names happen to be UDFAs, so when they finally put the feature in the game, they go overboard with it. Classic EA.
 
# 215 franko3219 @ 10/14/11 10:46 AM
Quote:
Originally Posted by Nza
EA have trouble doing anything in the right quantity. They also seem to really latch onto themes/gimmicks and go too far with it.

Marshawn Lynch has *one* good run in the playoffs last year, so they give him a "playoff performer" role. Uh, ok.

Gus Johnson says "getting away from cops speed", and so they decide to put it in the game and play it every time a fast player scores a big TD.

What's his name does that unlikely helmet catch for the Giants in the Superbowl, so rather than take the message behind the catch (hey EA - sometimes really unlikely catches happen), EA simply copy the animation frame for frame and make it happen far too regularly. And don't add any other really weird sensational catches.

And a couple of big names happen to be UDFAs, so when they finally put the feature in the game, they go overboard with it. Classic EA.

Agreed 100%, but just like the gripes that come from the NCAA title, these issues all relate back to issues with the game engine itself as far as gameplay issues. Due to the fact that a company the size of EA/Tiburon refuses to scrap this game engine after multiple years of worn out animations and gameplay is amazing. Year after year EA takes a used car with over 150,000 miles on the engine, gives it a new interior and a new paint job and sells it to us as new, nevermind the fact that after driving the car for 5000 miles, we once again realize the issues that remain under the hood and EA attempts to "fix" the car until time runs out and we once again are sold that new used car again.
 
# 216 bigdfan76 @ 10/14/11 02:53 PM
Still no patch and no announcement for patch #3... well I guess halfway throught the real NFL season we'll be able to start our franchises... Dang it! Why do I always buy this crap game!
 
# 217 NoSubs @ 10/14/11 03:04 PM
Players drafted in the the 1st through 5th rounds of a draft should not be cut before the regular season for the season immediately following that draft (i.e. the player's rookie season).

It happens way too often.
 
# 218 harrybawls @ 10/14/11 07:57 PM
Microsoft is as bad as EA. You would think they could speed up the approval process on the systems best selling game last month. No more checking everyday for the stupid patch, I'm gonna start going outside and see how that goes.
 
# 219 malky @ 10/14/11 11:42 PM
Yeah this is crazy, come on EA get your stuff together! Who am I kidding the patch will probably destroy what's already good with the game, you've been warned!
 
# 220 docolla @ 10/15/11 03:05 AM
Quote:
Originally Posted by malky
Yeah this is crazy, come on EA get your stuff together! Who am I kidding the patch will probably destroy what's already good with the game, you've been warned!

I really hope the patch doesn't make this game less playable. It's been on my shelf for a while and I've been looking forward to starting a dynasty once the patch is out there. It sucks that they didn't test their product before they launched it or at least let the people who got it early tell us about the bugs. But then again I understand where they're coming from. Had I known about all the issues Madden had this year I would have bought it used and EA wouldn't have made a profit off me.
 


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