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Madden NFL 12 Title Update #2 Details

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Old 10-11-2011, 03:32 AM   #193
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Re: Madden NFL 12 Title Update #2 Details

This is all well and good but the awful QB sim stats and the awful QB AI are being completely ignored here. Probably my biggest peeve with the game since I don't do online sports games.
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Old 10-11-2011, 04:57 AM   #194
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Re: Madden NFL 12 Title Update #2 Details

Who does play MUT? It's a money maker if people are using it, but...
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Old 10-11-2011, 05:12 AM   #195
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Re: Madden NFL 12 Title Update #2 Details

Quote:
Originally Posted by youALREADYknow
The CPU AI (simulated) is making outright foolish decisions consistently (not sporadically) with UDFA's and young talented players with upside.
Yeah, the computer has trouble. So much trouble it's kind of weird they left the expanded rosters and cut-day features in the game, frankly.

Seems it's because they don't understand there's a difference between a firm overall rating and an overall with a question mark behind it.

When I first noticed the problem, I thought I had to spend hours at the beginning of Year 2's Preseason going team to team, editing all their undrafted rookies to be punters (so the their ratings would tank and the team would cut them, or at least never stick them on their depth chart at serious positions with the mistaken belief that they could ever be counted on to play offense or defense).

Lately, I've scaled back. I can't handle the time it wastes having to edit 10-20 undrafted rookies per team. That's just too much. So now I go into free agency and sign quality veterans and trade them to computer teams. Just to help the process (relieve them of their undrafted players at the same time as I help bolster their rosters by placing good free agents with teams where they're a good fit). I'll trade a team 1 good veteran free agent for 3 of their awful undrafted rookies. I do this with anybody who is too good to waste away in free agency. Then I'll go through and edit some of the rookies on CPU teams to punter. The idea isn't to waste a day editing hundreds of players so the CPU no longer has to make any decisions on its own. The idea now is to just get computer teams in a position where they can make it through a week or two of cuts (cutting guys I edited to be punters) so that after a couple weeks they'll have gained more knowledge about their rookies so they can then start making more reasonable decisions on cut days because they no longer think their rookies are awesome when they're actually trash.
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Old 10-11-2011, 05:18 AM   #196
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Re: Madden NFL 12 Title Update #2 Details

Quote:
Originally Posted by Legionnaire
Yeah, the computer has trouble. So much trouble it's kind of weird they left the expanded rosters and cut-day features in the game, frankly.

Seems it's because they don't understand there's a difference between a firm overall rating and an overall with a question mark behind it.

When I first noticed the problem, I thought I had to spend hours at the beginning of Year 2's Preseason going team to team, editing all their undrafted rookies to be punters (so the their ratings would tank and the team would cut them, or at least never stick them on their depth chart at serious positions with the mistaken belief that they could ever be counted on to play offense or defense).

Lately, I've scaled back. I can't handle the time it wastes having to edit 10-20 undrafted rookies per team. That's just too much. So now I go into free agency and sign quality veterans and trade them to computer teams. Just to help the process (relieve them of their undrafted players at the same time as I help bolster their rosters by placing good free agents with teams where they're a good fit). I'll trade a team 1 good veteran free agent for 3 of their awful undrafted rookies. I do this with anybody who is too good to waste away in free agency. Then I'll go through and edit some of the rookies on CPU teams to punter. The idea isn't to waste a day editing hundreds of players so the CPU no longer has to make any decisions on its own. The idea now is to just get computer teams in a position where they can make it through a week or two of cuts (cutting guys I edited to be punters) so that after a couple weeks they'll have gained more knowledge about their rookies so they can then start making more reasonable decisions on cut days because they no longer think their rookies are awesome when they're actually trash.

And that my friends is our Madden 12 franchise experience.
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Old 10-11-2011, 05:35 AM   #197
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Re: Madden NFL 12 Title Update #2 Details

Yup. It's brutally bad because it makes me hate when the season is coming to an end and I know I'm going to get sucked out of playing the game in order to go hold the CPU's hand to make sure they're not making a mess.

Normally in sports games, I love when the season is coming to an end, because the offseason is my favorite thing. Diving deeper into the scouting, to figure out who to draft and who to avoid. Drafting the guys I'm targeting. Dumping guys who I've been itching to remove from the roster.

I'm totally immersed in the game during the regular season, and then the offseason comes and the CPU's logic is so stupid I feel like it's going to induce a brain aneurysm in me.
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Old 10-11-2011, 05:52 AM   #198
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Re: Madden NFL 12 Title Update #2 Details

Quote:
Originally Posted by Legionnaire
Seems it's because they don't understand there's a difference between a firm overall rating and an overall with a question mark behind it.
This is what they need to fix, they don't need to take the expanded rosters out the game reducing roster management during franchise mode...

I want more roster management. They just need to teach their own AI how to deal with it. THAT is what I don't understand, not that they left the roster features in the game.
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Old 10-11-2011, 09:31 AM   #199
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Re: Madden NFL 12 Title Update #2 Details

Quote:
Originally Posted by cletusdog
Who does play MUT? It's a money maker if people are using it, but...
Not many here, but there are 5 million other users who we don't know about. They were constantly advertising it last year on Twitter.
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Old 10-11-2011, 10:30 AM   #200
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Re: Madden NFL 12 Title Update #2 Details

Quote:
Originally Posted by Pandetta
And that my friends is our Madden 12 franchise experience.
Sounds great. And thats the reason I haven't even delved into franchise mode I refuse to spend hours upon hours editing things or controlling 32 teams. EA really needs to do something about their franchise/dynasty portions of their games especially football and boxing. This should be very easy to program. We have had text based sims for almost 30 years that can do these types of functions easily.
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