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Madden 12 News Post


Hello Madden Fans – We have been working hard monitoring issues seen in Madden NFL 12 and identifying fixes to include in title update #2. While we do not have a date to share yet, I can tell you that the update has already made it through our own internal certification process and has been sent off to first party. Pending first party approval, here is what you can expect to see in Title Update #2:

Custom Playbooks have seen a lot of use this year, but there were a few bugs that some users pointed out that we have fixed.
  • Fixed an issue where newly added sets would create their own formation category instead of grouping them in the same Set and Formation they were being added to. This should reduce some clutter in your playbooks going forward.
  • Fixed rare issue where some placeholder text would show up if you removed the last play for all game situations.
  • Fixed an issue where gameplans that had 0 plays in them would cause players to bundle together on the field. This was always avoidable by not setting 0 plays in your gameplan, but in the future this is prevented.
  • Fixed an issue in Madden Ultimate Team where your Ultimate Team playbook would get replaced with your default playbook (per your "My Settings").
Unfortunately, every year there are players that simply look for Exploits in the game and then use them in online head-to-head matches. We've been actively monitoring and cleaning up the leaderboards of clear egregious exploiters. We've also fixed bugs that allowed Exploits to happen.
  • Similar to an issue above, users could create a gameplan with 0 plays, which would then cause players to bundle up at the line of scrimmage and force an encroachment on the defense. This has been fixed.
  • Fixed an issue where users could pause the game with three seconds left in a quarter causing a lock up to occur. When the other player left the game the other would get a win.
Gameplay
  • (Cover 4) - Safeties with Inside Deep ¼ zone drop back instead of read-n-react on Run plays.
  • If the CPU tries to run down the play clock (late in halves) and runs an auto-motion play, they will not start the play early enough or hike the ball before the play clock expires as the player is still in motion.
  • Tuned down the frequency to block field goals by users running off the edge.
  • When a two-point conversion is booth reviewed and ruled no good, the game clock will run while selecting a play on kickoff.
  • Fixed issue when teams ran a QB Sneak the QB would get a speed burst.
  • Fixed issue when a user aims the L-Stick in any direction and pump fakes (using RB/R1 defenders in a QA Spy assignment) that will immediately blitz the QB, leaving defensive assignments.
  • Fixed issue where live balls on muffed punts that are recovered in the end zone were resulting in a touchback rather than a safety.
Madden Ultimate Team
  • Fixed an issue where users were awarded coins when their friends quit out of a head-to-head game.
  • Fixed a situation where user with a maxed out deck could get locked up in the My Trades screen.
  • Fixed issue where previous MUT fans could not earn the "This one is easy" achievement/trophy for creating their MUT team in Madden NFL 12.
  • Removed an exploit where a MUT player grieve another player through encroachments and other penalties but not lose contract time from their players. They would also receive coins.
General Issues
  • Fixed several of the most common crashes and online disconnection issues for both platforms.
  • Optimized performance in "Play Now" team select to prevent slow down/hitching when scrolling teams
  • Improved the online leaderboards to be more accurate.
  • Fixed several issues with commentary and PA.
  • Addressed issue where users with large amounts of save data sometimes could not get into online head-to-head games.
  • Lowered the frequency of rain games in Franchise Mode.
  • Improved the field's texture on PS3.
  • The 'recent games' section for head-to-head games uses the wrong colors for winner & loser. This issue has been addressed.
  • Fixed issue where a user only appears as online in the Communities Member List if they're inside the community feature.
  • Fixed issue where in Franchise, editing a player will remove their player roles.
  • Fixed issue where when the maximum number of entrants for a room has been reached, after a user leaves the room, they'll be taken to a new room when they try to reenter it.

Update: Via @EAMaddenNFL Twitter

Quote:
ADDITIONAL TITLE UPDATE #2 FIX: We also fixed the import draft class bug where kickers and punters were being drafted in the top 10.

Source - Madden NFL 12 Title Update Details

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 21 pointNumberOne @ 10/07/11 02:01 PM
I *really* hope the CPU cut logic just wasn't deserving of a bullet point all it's own...

Cutting 1st and 2nd round draft picks in their first preseason to keep 40ovr UDFAs is *RIDICULOUS*.
 
# 22 JayD @ 10/07/11 02:04 PM
accelerated clock was not fixed for franchise, generated rookies giantism was not fixed, Good patch but not great.
 
# 23 drlw322 @ 10/07/11 02:05 PM
No fix to the UDFA and imported draft player disproportion. very very very very dissapointed, I'm trading the game in now.

This is the crap i have to deal with if i want imported draft class, by year 4 it's full of these. This is crap

 
# 24 vstro @ 10/07/11 02:09 PM
Quote:
Originally Posted by CatMan72
Disappointed that there is no fix for the huge shoulder pads included... would seem to be low hanging fruit to me.

This, seems like something so simple.. Must not be anyone who works on madden that tries to pay franchise with imported draft classes.
 
# 25 qwikphaze01 @ 10/07/11 02:21 PM
Quote:
Originally Posted by vstro
This, seems like something so simple.. Must not be anyone who works on madden that tries to pay franchise with imported draft classes.
this was the year of the franchise and they ignore the issues with them. this leads me to believe that they either can't fix it, or they choose to do as many easy fixes rather than fix the big issues.
 
# 26 qwikphaze01 @ 10/07/11 02:21 PM
Quote:
Originally Posted by vstro
This, seems like something so simple.. Must not be anyone who works on madden that tries to pay franchise with imported draft classes.
it affected generated classes as well.
 
# 27 Brandwin @ 10/07/11 02:23 PM
Quote:
Originally Posted by Smoke6
Really?

The same guys who missed all this stuff in the first place eh? Maybe they need to select a few guys from here to have that duty!
Huh? Once it's sent to Sony and Microsoft, it's out of their hands.
 
# 28 Tyrant8RDFL @ 10/07/11 02:25 PM
Quote:
Originally Posted by Giants4Natic
I personally do not play more then one season of Madden

I play every game on the NFL schedule and follow real life injuries

After playing all games of the 2011-2012 NFL season, that leaves me no time to start a second season which I would not anyway since I would be close to the new Madden by then
I see im not alone with this method.

I call it my way of playing football / role playing. I play on the same schedule as the NFL and NCAA. If i want to play more games in my frnachise or dynasty I will play more games out of that week.

This method allows for me to play other games. Plus I feel I get the most time out of a game.

MLB the show and NBA2k last me for months
 
# 29 xpmar9x @ 10/07/11 02:27 PM
I wish they would of increased the CPU logic for cutting players. I'm tired of seeing rookie MLBs in the FA.
 
# 30 youALREADYknow @ 10/07/11 02:29 PM
They waited too long to put out a patch if they aren't going to address UDFA's, imported classes, and a few other issues.

This would have been a great patch if this were September, but it's October now meaning this patch isn't really in our hands until practically November. I'm pretty much moving onto NBA 2K12 until Patch #3 or a tuner set gets released. At least by then I'll have a better idea of the 2012 draft class to import, but I wish I didn't waste so much time on this game trying to put lipstick on a pig.

Also, it's become very clear where the priorities are for this team. Madden Ultimate Team has consistently gotten more attention than Franchise mode after release and I'm sure that's part of the reason for disappointment among us hardcore Madden gamers.
 
# 31 qwikphaze01 @ 10/07/11 02:32 PM
Quote:
Originally Posted by youALREADYknow
They waited too long to put out a patch if they aren't going to address UDFA's, imported classes, and a few other issues.

This would have been a great patch if this were September, but it's October now meaning this patch isn't really in our hands until practically November. I'm pretty much moving onto NBA 2K12 until Patch #3 or a tuner set gets released. At least by then I'll have a better idea of the 2012 draft class to import, but I wish I didn't waste so much time on this game trying to put lipstick on a pig.
exactly, it isn't worth playing at this time. we can only hope these issues get resolved. otherwise it would have been a waste of money.
 
# 32 JayD @ 10/07/11 02:36 PM
Madden Ultimate Team = who cares..........
 
# 33 qwikphaze01 @ 10/07/11 02:37 PM
i wish the devs would explain the gameplan or timeline on how they plan to address the issues. yes i know not every issue will get addressed. the customers would like to know what issues they are aware of and if they plan on addressing it. if they can't address the issue, tell us so we can stop expecting and hovering the forums to find out what they choose to fix. a little acknowledgement will go along way.
 
# 34 Tyrant8RDFL @ 10/07/11 02:43 PM
Quote:
Originally Posted by Giants4Natic
Yes I have been doing this for the last 4 years

I start my season around week 6-7 of real life NFL

I play each each week of the NFL schedule weeks 1-17

I use the better team to try and get the best teams into the playoffs.

The only team I always use every week is my Giants because they are my team

I usually end up with the good teams in the playoffs but some times an average team gets in because it beats me a lot

I usually end my super bowl game around June...That leaves me with a month before NCAA and 2 before Madden 13
OMG man the Giants!! bad choice to play with that team .

Man I love my Giants. I'm extremely happy they are playing better, and the play calling is improving.

I play my superbowl the same day the NFL has theirs. Super Bowl sunday is a exciting day for me .

I'm hoping this year both my Madden Giants and the real life Giants are playing in this yeras superbowl. Then this Superbowl will be amazing !!!!
 
# 35 DLaren @ 10/07/11 03:08 PM
Thank you Madden team for addressing some of the concerns of the community; I am particularly excited to see that custom playbooks, franchise-mode weather, and player editing are being fixed.

In the next patch and/or tuner update, would it be possible to do something about the deep-ball AI's ability to make a play on the ball? Often times, the defensive back attempts to swat the ball away, but an animation that takes them out of position triggers instead of something more appropriate. I imagine this may go unnoticed to many, but as a 'coach mode' gamer, it is a glaring issue.

Also, when playing in 'Coach Mode', quarterbacks playing for the human-coached team do not scramble.

I completed an entire season with T.Pryor as my starting quarterback and he never broke the pocket. This takes away from the competitive advantage of having an athletic QB if they never take advantage of their full skill-set while playing for human-controlled teams. Yet, when I play against T.Pryor (or any QB with a scrambling skill-set), the CPU controlled QB's scramble when appropriate; and with great success.

It would be nice if this could be addressed for human-coached QB's.

Thanks in advance.
 
# 36 feeq14 @ 10/07/11 03:11 PM
I was hoping they would do something to give a boos to franchise scouting. It still irks me greatly how dubious the design choices were for that...
 
# 37 Azamien @ 10/07/11 03:19 PM
I'm disappointed that there's no fix (listed, anyway) for half sacks not being counted or for the missing accel clock option in franchise.
 
# 38 BoisePanther @ 10/07/11 03:25 PM
I'm not happy at all with the weather that needed to be "fixed."

Weather was fine and realistic for every encounter in all of my Franchises that I started/tested out.

It being "fixed" means absolutely no rain or snow hardly will ever occur now.

I hope the people that were crying about true football weather are now happy with their crystal clear skies all over the NFL landscape all year 'round...because that's exactly how EA's gonna do it with this upcoming Patch.

Either play in a Dome, or buy the AFL Game so it can be 73-56 final score.
 
# 39 mavfan21 @ 10/07/11 03:28 PM
Quote:
Originally Posted by JayD
Madden Ultimate Team = who cares..........
Who plays it? I honestly don't even get the purpose of it....do you just collect and trade players cards?

I have never, ever, had an interest in even learning what it was beyond that. Seemed silly.
 
# 40 Azamien @ 10/07/11 03:29 PM
Quote:
Originally Posted by BoisePanther
I'm not happy at all with the weather that needed to be "fixed."

Weather was fine and realistic for every encounter in all of my Franchises that I started/tested out.

It being "fixed" means absolutely no rain or snow hardly will ever occur now.

I hope the people that were crying about true football weather are now happy with their crystal clear skies all over the NFL landscape all year 'round...because that's exactly how EA's gonna do it with this upcoming Patch.

Either play in a Dome, or buy the AFL Game so it can be 73-56 final score.
There are teams that have rain literally every game if you're playing them as your franchise team. Hopefully the fix means that was fixed, and not that there's less chance for non-bugged teams.
 


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