If i was 2k i wouldn't have changed much in offline association either, seems like the smart thing to do cause of the whole cba stuff, don't want to focus on something that can be changed or altered in a few days/weeks/months.... And now who will bash the offline first saying "2k doesn't care ect?"
this did not answer my main question, do you need 32 teams or can have an association of say 14 teams only users, I dont want my association public, because of cheddar heads, nor do I want cpu teams in, because if I wanted to play the cpu, I would play offline.
This may be the single greatest mode ever. The fact that they have included every feature online that is offline and even allow you to play up to 10 games ahead. Could only hope that you can edit rosters so I can add legends to my fantasy draft!
After years of neglect and being treated as the veritable red headed step child of the 2K series, online league gamers have finally been rewarded with the mother-lode of all game modes in the ONLINE ASSOCIATION!
If you belong to a dedicated sim league that is guaranteed to finish with like minded sim ballers, words cannot describe the euphoria, the gratitude, and the sense of a promise fulfilled at long last by 2K.
Well done 2K!...I just hope the execution is as flawless as described in this insight.
I have to say, I caught myself feeling giddy on quite a few occasions while reading all this and I'm not even a huge online guy. This looks like it could be a ton of fun with the right group of guys.
I think a lot of people are putting off a "meh" attitude because we've pretty much known this was in for awhile. I don't agree with that and it goes to show you how spoiled most of us are but that's another topic.
If tomorrow's insight is just about the move compatibility for ps3 that's a tad bit of a letdown for it to be a Friday insight which typically have been bigger ones. Especially when we're still waiting to hear about improvements to offline association and non-association related online. I guess they're saving those for Monday and Tuesday to really build the hype.
In general terms though everything is sounding awesome.
Why wouldn't you want all the teams in an association? I'm reasonably sure you can just sim the games against the computer if you really didn't want to play them (There was a game highlighted that was simmed).
IMO, you just don't get the full experience of association if you only have 14 teams...and every other team didn't exist...
I would want an online league, with all human opponents, but to still have all the goodies of an association like multiple seasons, retirements, drafting rookies, etc.
The two things I am most curious about went unmentioned. Custom rosters and full sliders. I really need to be able to put the rookies on the teams for Association mode. I would love to assume they are included in Online Association, but history has told me to never assume when it comes to game features.
Dont start your association till the lockout is over..Also After that one Op rookie poster said thre are no adjustable sliders available (Been debunked since) I am a lil nervous..
Dont start your association till the lockout is over..Also After that one Op rookie poster said thre are no adjustable sliders available (Been debunked since) I am a lil nervous..
Well, thats assuming the locking will end sometime soon and also discourages a purchase until that day comes. It would be much better to just know if custom rosters were able to be used in OA because that would solve the problem.
- No acknowledgement of improving trade logic. (ex: CPU teams acquiring 3-4 starting caliber PF's only for 3 to get low morale)
- No acknowledgement of improving Free Agent logic. (ex: Chris Paul isnt signing with the Suns; Spencer Hawes isnt getting $10 Million per year)
- No acknowledgement of actual coaching contracts to stop all of the constant firings/hirings in 1 season. (ex: Detroit fires Lawrence Frank, Phoenix fires Alvin Gentry, Detroit hires generic coach, Phoenix hires Lawrence Frank, Detroit fires generic coach, Detroit hires Alvin Gentry, etc)
- No acknowledgement of fixing the Team Rebounding issue in which every Team averages 10+ RPG than they do in reality. No team should be pulling down 52 RPG on average.
- No acknowledgement of fully editable D-League. I can accept that they dont have licenses to use actual D-League players, however I see no reason as to why I'm going be seeing Evan Oliver, Doug Martin, Kenny Adams, etc in Association Mode. Why cant we remove these "fakes" and put actual players or even real CAPS on the D-League teams? Its been 3 years now.
- No acknowledgement of custom rotations carrying over into Association. After all of these years, all of these years we still cant put together the actual rotation minutes of real teams and have it carry over to Association without it being reset to 20 minutes for the "6th Man" and 12 minutes for "role players". "Role players" in a rotation on average play 18-22 MPG for a team not 12. I can lower the Stamina of starters and it still doesnt have an effect.
- Is David Stern really going to say "Minnesota selects the 20 Year old Power Forward" instead of Anthony Davis during the future NBA Drafts in Association? I thought having his voice would allow it to be used in terms of the names in the database. Oh wait, thats for My Player only.
- Is it too hard to ask to add a playable "Summer Circuit" & "Training Camp" to Association? You've had both in My Player for the last 2 years. Well now that D-League in My Player doesn't exist, you guys could've made use for both by putting them in Association. Would've added that "real feel" that you decided to strive for with My Player.
Those are just a few improvements I would've thought I'd see by now. I'm not even brainstorming into some good ideas that would've been a nice touch to add to offline Association. Ideas that I dont look at when seeing the "Wishlist for NBA2K12" because usually I'm satisifed with improvements made, except for this year.
Instead, 0 improvements were made to Association, except the NBA 2K11 Association mode is now Online in NBA 2K12. Thanks 2K.
Over/Under 3 weeks before people get bored playing this game?
I guess you 2K guys didnt realize is that Association keeps the game fresh. Do you not think people wont be bored of playing NBA 2K11..errr NBA 2K12 Online? No roster moves, No rookies, & the only way they will be playable thanks to custom rosters/CAPS is through Association. Oh wait, you didnt improve it.
I'll see your improvements once the Lockout is over, and I'll buy my copy used......off of E-Bay because I dont want any of my money to go towards you for ignoring your core fanbase.
It sounds good, but they left out a bunch of things for league admins. Are ALL sliders still customizable? Last year there were no foul sliders for online leagues. Can you edit players? ETC ETC
There are a number of options available – from choosing a private or public league to the settings. Seasons can be designated with 14/29/58/82 games, quarter length, difficulty, and advancement pace are all adjustable. It does not appear that there are any sliders in Online Association as it has not been mentioned. Transactions can be handed through the console or on the website launching next week.
The idea behind the advancement period is one that will work for some people and not others. It reduces flexibility in how a league will move forward – automatically simming any uncompleted games when the timer runs out. That may provide motivation for owners or it could lead others to quit when they are unable to get their game/s in on time and find them simmed. While it will keep things moving along it also will prevent a league from speeding through more briskly. Better would have been an additional option for the commish to “delay” advancement or progress to the next stage early. The flex scheduling however is clearly beneficial in that it provides more opportunity to play games within the designated period especially if the league is user-heavy.
Thankfully we don't have to do 82 game seasons. Though 14/29 will only give the ability to play another user once (presuming 14 = 1x conference opposition, 29 = 1x league)