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NCAA Football 12 News Post


EA Sports has updated the details for NCAA Football 12 Title Update #2, which is available now for the PS3. Please post your impressions here.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
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# 341 K0ZZ @ 09/09/11 12:36 AM
Some things not in the update that I wish were.. A few being importing teambuilder teams in the middle of a dynasty, or at least eliminating the independents. CPU Coaching stats not being accumulated (when you press Y on the coach to look at their history.)

Hope-fully super LB's and psychic D's are fixed through a tuner soon, as well as coaching progression. And tuning some non-HB/WR/CB's to crack the top ten players and improving star ratings, overall ratings for 3*'s need to be tuned a little bit up (low end three stars should be at 65 at the least, not 59)
 
# 342 Gotmadskillzson @ 09/09/11 12:36 AM
Quote:
Originally Posted by OUByron
I thought there was supposed to be a tuner released with the patch?
No, they just said a patch. They never mentioned a tuner being released.
 
# 343 jeremym480 @ 09/09/11 12:37 AM
Quote:
Originally Posted by J-Unit40
Thanks for the clarification. I was not aware.

Well....they could reel me right back in!!
Don't give up, yet.

As for the option, I'm just guessing but, I wonder if the CPU was in Zone with soft coverage or something? Even on bcruise's first video you can see that the CB is kind of hanging back about 8 yards off the line of scrimmage.
 
# 344 OUByron @ 09/09/11 12:37 AM
Quote:
Originally Posted by jeremym480
Tuner's are for more than just gameplay.

Here's the first Tuner list for NCAA 11:

-Increased the default starting values for all Recruits.
-Slightly increased progression for low and mid tier teams.
-Tuned CPU recruiting to prevent teams from signing too many players at any one particular position.
-Increased CPU’s focus upon needed positions in recruiting.
-Top schools will sign 5 star prospects earlier in the season.
-After a recruit Soft Commits, any CPU team that is not ranked in the top three will spend significantly less time calling the recruit.
-Addressed an issue with big lineman jumping too high and deflecting passes.
-Tuned ESPN U Top 150 Players to be more in line with actual top 150 recruits by decreasing the number of Fullbacks and Kickers.
-Tuned Field Goal, Kick Offs, and Punting in Super Sim.

So, there is hope I suppose.
The problem is that they have had two months to release any form of tuners with all of the bugs and still haven't, even though we got the second patch. With all of the talk I thought there was supposed to be a tuner released with the second patch.
 
# 345 OUByron @ 09/09/11 12:38 AM
I just want the no-huddle nonsense fixed
 
# 346 Mtneer08 @ 09/09/11 12:39 AM
One thing is for certain...playing on very slow..the speed of the game is a lot faster(especially with how the cpu defense runs to the ball carrier. I feel like im playing on normal setting now. Other than that i notice the pass defense is better too.
 
# 347 J-Unit40 @ 09/09/11 12:40 AM
Quote:
Originally Posted by Mtneer08
One thing is for certain...playing on very slow..the speed of the game is a lot faster(especially with how the cpu defense runs to the ball carrier. I feel like im playing on normal setting now. Other than that i notice the pass defense is better too.
I agree. I feel like the speed of game has increased. I play on slow and it feels like the old normal.
 
# 348 OUByron @ 09/09/11 12:41 AM
Quote:
Originally Posted by Mtneer08
One thing is for certain...playing on very slow..the speed of the game is a lot faster(especially with how the cpu defense runs to the ball carrier. I feel like im playing on normal setting now. Other than that i notice the pass defense is better too.
I feel the exact opposite as to what you are saying ... The only thing I noticed was that the receivers go into their cuts much quicker, everything else feels much slower.
 
# 349 WazzuRC @ 09/09/11 12:41 AM
The "Transfer Fail" still is not fixed?! After 2 ****ing months?!?! This is absolutely ridiculous.
 
# 350 Cool Hand Luke @ 09/09/11 12:41 AM
Quote:
Originally Posted by J-Unit40
I agree. I feel like the speed of game has increased. I play on slow and it feels like the old normal.
I think there were several earlier posts claiming the game felt slower.
 
# 351 Hunsy34 @ 09/09/11 12:45 AM
Quote:
Originally Posted by WazzuRC
The "Transfer Fail" still is not fixed?! After 2 ****ing months?!?! This is absolutely ridiculous.
Are you another one that experienced this first hand? That is so disappointing.
 
# 352 jeremym480 @ 09/09/11 12:45 AM
Quote:
Originally Posted by OUByron
The problem is that they have had two months to release any form of tuners with all of the bugs and still haven't, even though we got the second patch. With all of the talk I thought there was supposed to be a tuner released with the second patch.
Yeah, I completely understand that. My fingers are crossed that they release a tuner soon. I mean, why even have tuners if you're not going to use them? I understand that releasing a tuner set before the patch could have be counterproductive but, there's no more excuses now.
 
# 353 Mtneer08 @ 09/09/11 12:47 AM
Quote:
Originally Posted by OUByron
I feel the exact opposite as to what you are saying ... The only thing I noticed was that the receivers go into their cuts much quicker, everything else feels much slower.

Maybe it depends on what speed setting you were playing on. Was you playing on very slow also? All around it is very noticable to me that the players are faster and tackles are sped up too.


On another note..I said pass defense was better but I just ran 2 deep routes and my receiver was wide open both times down the middle so maybe I spoke too soon.
 
# 354 DJ @ 09/09/11 12:47 AM
http://www.operationsports.com/forum...2-details.html

No mention of a tuner set by Ben. I guess they scrapped the tuners this year?

Question, if you delete the patches, can you still use a named roster file?
 
# 355 Sundown2600 @ 09/09/11 12:50 AM
Quote:
Originally Posted by Cool Hand Luke
I think there were several earlier posts claiming the game felt slower.
The game feels slower to me as well. I mentioned it earlier.
 
# 356 OUByron @ 09/09/11 12:51 AM
Quote:
Originally Posted by Mtneer08
Maybe it depends on what speed setting you were playing on. Was you playing on very slow also? All around it is very noticable to me that the players are faster and tackles are sped up too.


On another note..I said pass defense was better but I just ran 2 deep routes and my receiver was wide open both times down the middle so maybe I spoke too soon.
Yes, I've been playing on super slow for quite some time because I thought the game "felt" much better. And when playing tonight, I felt it played much slower.
 
# 357 JohnDoe8865 @ 09/09/11 12:52 AM
That would be the capper to this whole sad saga if they decided not to use tuner sets this year, when this year they are needed more than ever! Patience is wearing so thin
 
# 358 happydanolesfan @ 09/09/11 12:53 AM
Is the coach progression fixed for this update??? It really blows watching cupcake coaches have an A+ prestige rating all the time.....
 
# 359 OUByron @ 09/09/11 12:53 AM
Quote:
Originally Posted by DJ
http://www.operationsports.com/forum...2-details.html

No mention of a tuner set by Ben. I guess they scrapped the tuners this year?

Question, if you delete the patches, can you still use a named roster file?
You can, but you will get the whole tendency bug again - you just can't win with this game!
 
# 360 joehoo @ 09/09/11 12:54 AM
Is the E_P_I_C "transfer failed" during bowl week still "In the game!"?
 


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