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NCAA Football 12 News Post


EA Sports has updated the details for NCAA Football 12 Title Update #2, which is available now for the PS3. Please post your impressions here.

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# 221 mbberry @ 09/08/11 08:33 PM
PLEASE TELL ME IF NOBODY CARES I WILL QUIT ASKING BUT, COULD SOMEONE CHECK CUSTOM CONFERENCE SCHEDULING?
 
# 222 OGKing @ 09/08/11 08:34 PM
For those who haven't seen it yet.

Here are the NOTES.

http://www.ea.com/ncaa-football/blog...date-2-details
 
# 223 BoSoxPujols @ 09/08/11 08:35 PM
Quote:
Originally Posted by bcruise
-Fixed an issue with Custom Conferences which caused an unbalanced number of conference games among conference members.
 
# 224 authentic @ 09/08/11 08:35 PM
Quote:
Originally Posted by mbberry
PLEASE TELL ME IF NOBODY CARES I WILL QUIT ASKING BUT, COULD SOMEONE CHECK CUSTOM CONFERENCE SCHEDULING?
Check it yourself. Stop this.
 
# 225 BoSoxPujols @ 09/08/11 08:36 PM
Quote:
Originally Posted by mbberry
PLEASE TELL ME IF NOBODY CARES I WILL QUIT ASKING BUT, COULD SOMEONE CHECK CUSTOM CONFERENCE SCHEDULING?
R
Read the blog.
 
# 226 mbberry @ 09/08/11 08:36 PM
thank you, was it that hard?
 
# 227 uclabruins4ever @ 09/08/11 08:36 PM
NOTES HERE:

Hey Everyone, Ben Haumiller here with the announcement that Title Update #2 is available now on the PS3 and will be available tomorrow (early morning), September 9th for Xbox 360. I know everyone has been waiting anxiously for the update to arrive, and we appreciate your patience.
Here’s a refresher on what was already announced as being included in title update #2 as well a couple of additional notes based on updated information since the last blog:


Custom Playbooks
As previously noted, the missing play issue has been fixed. At the time of the last blog it was believed that all existing playbooks would be automatically fixed by this update, but we’ve learned that there are a small percentage of playbooks that are beyond repair and will need to be deleted. If you’ve never experienced a problem with your Custom Playbook feel free to continue using it as normal, but if you have had an issue prior to Title Update #2 try the playbook again. Before using the previously existing playbook you will need to first resave the playbook, once you do that you will be able to take it in-game. If everything works great, then your playbook problems are solved. If not you will need to delete that playbook and create a new one.
One other note about previously existing custom playbooks, once you resave the playbook the audibles will be reset to default. You will need to reset your custom audibles in order to use them in-game.

Tendencies
The fix to the issue where a player’s tendency changed when that player was edited still does not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.

Freezes/Crashes
A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file. Also an issue was fixed where a roster file could become corrupt, causing a crash at the Press Start screen.

Gameplay
-Increased the acceleration of QB’s on Speed Option plays.
-Improved WR blocking, especially on option plays
-Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
-Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
-Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
-Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
-Improved the QB’s decision making on where to run after keeping the ball on a Read Option play.

Highlights
-Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.

Dynasty
-Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
-Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
-Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
-Fixed an issue that occasionally prevented Dynasties from advancing past week 15.
-Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
-Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
-Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
-Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
-When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
-Fixed an issue when in the off-season where player stats did not match up between the web and console.
-Fixed an issue when recruiting from the web where an incorrect error pop-up would come up claiming that you were currently recruiting on the console.
-Fixed an issue with Custom Conferences which removed the limit to the number of swaps that could be made.
-Fixed an issue with Custom Conferences which caused an unbalanced number of conference games among conference members.
-Fixed an issue with Custom Conferences where the conference schedule would not be generated properly if a TeamBuilder team was used in a conference with protected rivals.

RTG
-Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
-Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.

Online
-Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Thank you again for your patience for the arrival of this second Title Update. I trust you will find that it has been well worth the wait.
 
# 228 ggsimmonds @ 09/08/11 08:37 PM
Quote:
Originally Posted by mbberry
PLEASE TELL ME IF NOBODY CARES I WILL QUIT ASKING BUT, COULD SOMEONE CHECK CUSTOM CONFERENCE SCHEDULING?
And this is how to ensure that no one makes an effort to answer your questions. Remember kiddos, this is what not to do
 
# 229 mbberry @ 09/08/11 08:37 PM
Quote:
Originally Posted by OGKing
For those who haven't seen it yet.

Here are the NOTES.

http://www.ea.com/ncaa-football/blog...date-2-details
sorry, i hadnt seen this
 
# 230 BoSoxPujols @ 09/08/11 08:38 PM
Quote:
Originally Posted by mbberry
thank you, was it that hard?
Is reading too difficult for you?
 
# 231 N51_rob @ 09/08/11 08:38 PM
Quote:
Originally Posted by J-Unit40
No huddle is jacked up. Son of a!!!

Using Oregon, anytime I go huddle out of any formation, it switches me into Shotgun Split Slot. It won't appear as Shotgun Split Slot (SSS) in the playcall screen, but the players will all be line up in that fashion. It doesn't matter which shotgun formation I start in. It will always change to that. You cycle through all the names of formations, but they will all be SSS.

Ridiculous.
Awesome. I use ND and their no huddle in one of my ODs. Hate to sound negative but I am not surprised in the least. Unless this is an issues that needs the tuner as well to work right.

Sent from RedskinNation.
 
# 232 Skyboxer @ 09/08/11 08:38 PM
Quote:
Originally Posted by mbberry
..................................
Seriously... Grow up.
 
# 233 mbberry @ 09/08/11 08:39 PM
it got my question answered where previous attempts failed
 
# 234 Palo20 @ 09/08/11 08:40 PM
So they legit broke no huddle. That can't be tuned right? Has to be patched?
 
# 235 OGKing @ 09/08/11 08:40 PM
-Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue

it has to be a server issue i assume right?
 
# 236 Mizzoutiger @ 09/08/11 08:40 PM
The Option is definitely more effective both for the human and the CPU. It may or may not be enough better--but it is decidedly an improvement !!
 
# 237 bcruise @ 09/08/11 08:41 PM
Quote:
Originally Posted by mbberry
it got my question answered where previous attempts failed
It also got everyone in this thread pissed at you and probably riled up the mods as well. Worth it?
 
# 238 briguy2176 @ 09/08/11 08:43 PM
Unlimited swaps in Custom Confrence is huge fro my Promotion/Regulation Dynasty .... Nice add EA
 
# 239 MWit28725 @ 09/08/11 08:45 PM
The patch does seem to have helped the game run smoother.

I think some of the slider sets may need to be tweaked a bit now. I started playing with SECelite's sliders about a week ago and was loving it. Very competitive, well played games. Just played Texas with my OU team in dynasty (year 2) and they broke an obscene amount of tackles with a RB who didn't have great BTK or TRK (around 80 in both, good but not great). Could've just been an anomaly though. Also, saw a very good scrambles out of the CPU.

Also, as far as the tendency glitch goes, all of my recruits that had their tendency changed after editing, were returned to their original tendency. Example: I had a pocket passing QB who after I edited him switched to balanced, but he is back to being labeled as a pocket passer. The original players from the roster (example: Denard) seem to still be switched. But I am in Year 2 and they acknowledged that dynasties in year 2 wouldnt work correctly in that phase.
 
# 240 Schotzie @ 09/08/11 08:47 PM
Quote:
Originally Posted by mbberry
thank you, was it that hard?
wow, grow up
 


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